// ─── Constants Index ────────────────────────────────────────────────────────
// Re-exports all constants for backward compatibility

// Core game constants
export { TICK_MS, HOURS_PER_TICK, MAX_DAY, INCURSION_START_DAY } from './core';
export { RARITY_COLORS } from './core';
export { getStudySpeedMultiplier, getStudyCostMultiplier } from './core';

// Element-related constants
export { MANA_PER_ELEMENT, rawCost, elemCost, ELEMENTS, FLOOR_ELEM_CYCLE } from './elements';
export { ELEMENT_OPPOSITES, ELEMENT_ICON_NAMES, BASE_UNLOCKED_ELEMENTS, BASE_ELEMENTS } from './elements';

// Spell constants
export { SPELLS_DEF } from './spells';

// Prestige constants
export { PRESTIGE_DEF } from './prestige';

// Room constants
export type { RoomType } from '../types/game';
export { PUZZLE_ROOM_INTERVAL, SWARM_ROOM_CHANCE, SPEED_ROOM_CHANCE, PUZZLE_ROOM_CHANCE } from './rooms';
export { PUZZLE_ROOMS, SWARM_CONFIG, SPEED_ROOM_CONFIG, FLOOR_ARMOR_CONFIG } from './rooms';

// Equipment types
export { EQUIPMENT_TYPES } from '../data/equipment/equipment-types-data';

// Room type display labels
export const ROOM_TYPE_LABELS: Record<string, { label: string; icon: string; color: string }> = {
  combat: { label: 'Combat', icon: '⚔️', color: '#EF4444' },
  swarm: { label: 'Swarm', icon: '🐝', color: '#F59E0B' },
  speed: { label: 'Speed', icon: '💨', color: '#3B82F6' },
  guardian: { label: 'Guardian', icon: '🛡️', color: '#EF4444' },
  puzzle: { label: 'Puzzle', icon: '🧩', color: '#8B5CF6' },
};
