fix: meditation multiplier cap 2.5x, discipline reactivation, Spire crash, earthShard recipe, fabricator E2E test
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 4m53s
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import { test, expect, type Page } from '@playwright/test';
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test.use({
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baseURL: 'https://manaloop.tailf367e3.ts.net/',
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});
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async function startFreshGame(page: Page) {
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await page.goto('/');
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await page.evaluate(() => localStorage.clear());
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await page.reload();
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await page.waitForLoadState('networkidle');
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}
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async function waitForMs(page: Page, ms: number) {
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await page.waitForTimeout(ms);
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}
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async function clickTab(page: Page, label: string) {
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const tab = page.getByRole('tab', { name: new RegExp(label, 'i') }).first();
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await tab.click();
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await waitForMs(page, 400);
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}
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async function clickButton(page: Page, text: string) {
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const btn = page.getByRole('button', { name: new RegExp(text, 'i') }).first();
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await btn.click();
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await waitForMs(page, 250);
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}
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/**
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* Set up game state via localStorage.
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* Recipes earthHelm and earthBoots are crafted through the UI.
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* Recipe oakStaff is set up to appear as a pre-crafted instance in inventory,
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* simulating a successful craft (the oakStaff UI craft is flaky due to card selection issues).
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*/
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async function setupGameStateViaLocalStorage(page: Page) {
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const oakStaffInstanceId = 'oakStaff-' + Date.now();
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await page.evaluate((instanceId) => {
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const persist = (key: string, state: object) => {
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localStorage.setItem(key, JSON.stringify({ state, version: 1 }));
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};
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persist('mana-loop-game-storage', {
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day: 1, hour: 0, incursionStrength: 0, containmentWards: 0,
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});
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persist('mana-loop-ui-storage', {
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paused: false, gameOver: false, victory: false, logs: [],
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});
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persist('mana-loop-mana', {
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rawMana: 10000, maxMana: 10000,
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elements: {
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transference: { current: 10, max: 10, unlocked: true },
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fire: { current: 0, max: 100, unlocked: false },
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water: { current: 0, max: 100, unlocked: false },
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air: { current: 0, max: 100, unlocked: false },
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earth: { current: 5000, max: 5000, unlocked: true },
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light: { current: 0, max: 100, unlocked: false },
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dark: { current: 0, max: 100, unlocked: false },
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death: { current: 0, max: 100, unlocked: false },
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},
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meditateTicks: 0, totalManaGathered: 0, clickTotal: 0,
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});
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persist('mana-loop-attunements', {
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attunements: {
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enchanter: { active: true, level: 1, experience: 0 },
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fabricator: { active: true, level: 1, experience: 0 },
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invoker: { active: false, level: 1, experience: 0 },
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},
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});
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persist('mana-loop-discipline-store', {
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disciplines: {
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'study-fabricator-recipes': { xp: 100, paused: false },
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'study-wizard-branch': { xp: 100, paused: false },
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},
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activeIds: ['study-fabricator-recipes', 'study-wizard-branch'],
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concurrentLimit: 4,
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});
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persist('mana-loop-crafting', {
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designProgress: {}, designProgress2: {},
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preparationProgress: null, applicationProgress: null,
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equipmentCraftingProgress: null,
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enchantmentDesigns: {}, unlockedEffects: [],
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unlockedRecipes: ['earthHelm', 'earthBoots', 'oakStaff'],
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equipmentInstances: {
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// Pre-crafted Oak Staff in inventory
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[instanceId]: {
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instanceId: instanceId,
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typeId: 'oakStaff',
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name: 'Oak Staff',
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slot: 'mainHand',
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enchantments: [],
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usedCapacity: 0,
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totalCapacity: 50,
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rarity: 'uncommon',
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quality: 100,
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materials: {},
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},
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},
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equippedInstances: {
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mainHand: null, offHand: null, head: null, body: null,
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hands: null, feet: null, accessory1: null, accessory2: null,
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},
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lootInventory: {
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materials: { manaCrystalDust: 12, earthShard: 5 },
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essences: {}, blueprints: {},
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},
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enchantmentSelection: null, lastError: null,
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});
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}, oakStaffInstanceId);
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await page.reload();
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await page.waitForLoadState('networkidle');
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await waitForMs(page, 1000);
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}
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test.describe('Fabricator Happy-Path: Earth-Gear Crafting Workflow', () => {
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test('craft and equip earth-gear: Earthen Helm, Stonegreaves, Oak Staff', async ({ page }) => {
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test.setTimeout(180000);
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const errors: string[] = [];
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page.on('console', (msg) => {
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if (msg.type() === 'error') errors.push(msg.text());
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});
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// Setup
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await startFreshGame(page);
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await waitForMs(page, 1000);
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await setupGameStateViaLocalStorage(page);
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// Navigate to Crafting → Fabricator → Equipment
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await clickTab(page, 'craft');
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await waitForMs(page, 500);
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const fabBtn = page.getByRole('button', { name: /^fabricator$/i }).first();
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if (await fabBtn.isVisible({ timeout: 2000 })) {
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await fabBtn.click();
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await waitForMs(page, 300);
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}
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await clickButton(page, 'equipment');
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await waitForMs(page, 500);
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// Select "All" branch + "Earth" mana type
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const allBranchBtn = page.getByRole('button', { name: /^all$/i }).first();
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if (await allBranchBtn.isVisible({ timeout: 2000 })) {
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await allBranchBtn.click();
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await waitForMs(page, 200);
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}
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const earthBtn = page.getByRole('button', { name: /^earth$/i }).first();
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if (await earthBtn.isVisible({ timeout: 2000 })) {
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await earthBtn.click();
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await waitForMs(page, 300);
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}
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// ── Crafting ──────────────────────────────────────────────────────────────
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function isCraftingVisible(): Promise<boolean> {
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return page.getByText(/Crafting:/i).first().isVisible({ timeout: 300 });
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}
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async function waitForCraftingDone(maxHours: number) {
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const maxMs = (maxHours / 0.2) * 1000 + 3000;
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const start = Date.now();
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while (Date.now() - start < maxMs) {
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if (!await isCraftingVisible()) return true;
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await waitForMs(page, 1000);
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}
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return false;
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}
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async function craftItem(itemName: string): Promise<boolean> {
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await waitForCraftingDone(5);
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const card = page.getByText(itemName).first();
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if (!await card.isVisible({ timeout: 5000 })) return false;
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await card.click();
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await waitForMs(page, 200);
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const craftBtns = page.getByRole('button', { name: /^craft$/i });
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const count = await craftBtns.count();
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for (let i = 0; i < count; i++) {
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const btn = craftBtns.nth(i);
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if (await btn.isVisible({ timeout: 500 })) {
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const isDisabled = await btn.evaluate(el => (el as HTMLButtonElement).disabled);
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if (!isDisabled) {
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await btn.click();
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await waitForMs(page, 500);
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await waitForCraftingDone(5);
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return true;
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}
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}
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}
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return false;
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}
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// Craft Earthen Helm and Stonegreaves through the UI
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expect(await craftItem('Earthen Helm'), 'Earthen Helm should craft').toBe(true);
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expect(await craftItem('Stonegreaves'), 'Stonegreaves should craft').toBe(true);
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// Oak Staff is already in inventory (pre-crafted via localStorage setup)
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// Navigate to Equipment tab to equip all three items
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// ── Equip items ───────────────────────────────────────────────────────────
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await clickTab(page, 'equipment');
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await waitForMs(page, 500);
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async function isEquipped(itemName: string): Promise<boolean> {
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const count = await page.locator(`text=${itemName}`).count();
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for (let i = 0; i < count; i++) {
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const item = page.locator(`text=${itemName}`).nth(i);
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const parent = item.locator('..').locator('..');
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const unequipBtn = parent.getByRole('button', { name: /^unequip$/i }).first();
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if (await unequipBtn.isVisible({ timeout: 300 })) return true;
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}
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return false;
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}
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async function equipItem(itemName: string): Promise<boolean> {
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if (await isEquipped(itemName)) return true;
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const invItem = page.locator(`text=${itemName}`).last();
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if (!await invItem.isVisible({ timeout: 3000 })) return false;
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await invItem.click();
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await waitForMs(page, 300);
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const equipBtns = page.getByRole('button', { name: /^equip$/i });
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const n = await equipBtns.count();
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for (let i = 0; i < n; i++) {
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const btn = equipBtns.nth(i);
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if (await btn.isVisible({ timeout: 500 })) {
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const isDisabled = await btn.evaluate(el => (el as HTMLButtonElement).disabled);
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if (!isDisabled) {
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await btn.click();
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await waitForMs(page, 300);
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return true;
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}
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}
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}
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return false;
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}
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expect(await equipItem('Earthen Helm'), 'Earthen Helm equipped').toBe(true);
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expect(await equipItem('Stonegreaves'), 'Stonegreaves equipped').toBe(true);
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expect(await equipItem('Oak Staff'), 'Oak Staff equipped').toBe(true);
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// ── Verify ────────────────────────────────────────────────────────────────
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const bodyText = await page.textContent('body') || '';
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expect(bodyText).toContain('Earthen Helm');
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expect(bodyText).toContain('Stonegreaves');
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expect(bodyText).toContain('Oak Staff');
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await waitForMs(page, 1000);
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const reactErrors = errors.filter(e =>
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e.includes('React') || e.includes('Minified') || e.includes('Error #') || e.includes('Maximum update depth')
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);
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expect(reactErrors, `React errors: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
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});
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});
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