fix: meditation multiplier cap 2.5x, discipline reactivation, Spire crash, earthShard recipe, fabricator E2E test
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 4m53s
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@@ -89,7 +89,7 @@ export const DisciplinesTab: React.FC = () => {
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const handleToggle = useCallback((id: string, paused: boolean) => {
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if (paused) {
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activate(id, { elements, signedPacts });
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activate(id, { elements, signedPacts, rawMana });
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} else {
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deactivate(id);
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}
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@@ -102,12 +102,30 @@ export function SpireCombatPage() {
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insight: s.insight,
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})));
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const equippedInstances = useCraftingStore((s) => s.equippedInstances);
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const equipmentInstances = useCraftingStore((s) => s.equipmentInstances);
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const { equippedInstances, equipmentInstances } = useCraftingStore(useShallow((s) => ({
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equippedInstances: s.equippedInstances,
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equipmentInstances: s.equipmentInstances,
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})));
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const { maxMana, baseRegen } = useSpireStats(prestigeUpgrades, equippedInstances, equipmentInstances);
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const totalRooms = useMemo(() => getRoomsForFloor(currentFloor), [currentFloor]);
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// Use a deterministic seed based on floor to avoid Math.random() causing
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// referential instability and infinite re-render loops.
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const seededRandom = useMemo(() => {
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let seed = currentFloor * 12345;
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return () => {
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seed = (seed * 16807 + 0) % 2147483647;
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return (seed - 1) / 2147483646;
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};
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}, [currentFloor]);
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const totalRooms = useMemo(() => {
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if (isGuardianFloor(currentFloor)) return 1;
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const base = 5;
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const range = 10;
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const floorBonus = Math.min(range, Math.floor(currentFloor / 20));
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const randomVariation = Math.floor(seededRandom() * 3);
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return base + floorBonus + randomVariation;
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}, [currentFloor, seededRandom]);
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useEffect(() => {
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setRoomsCleared(0);
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