fix: meditation multiplier cap 2.5x, discipline reactivation, Spire crash, earthShard recipe, fabricator E2E test
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 4m53s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 4m53s
This commit is contained in:
@@ -49,3 +49,4 @@ prompt
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server.log
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# Skills directory
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.desloppify/
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test-results/
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@@ -1,4 +1,4 @@
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# Circular Dependencies
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Generated: 2026-05-30T23:43:01.094Z
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Generated: 2026-05-31T00:47:32.361Z
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No circular dependencies found. ✅
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-05-30T23:42:57.037Z",
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"generated": "2026-05-31T00:47:28.337Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -16,6 +16,7 @@ Mana-Loop/
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│ ├── dependency-graph.json
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│ └── project-structure.txt
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├── e2e/
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│ ├── fabricator-happy-path.spec.ts
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│ └── playtest.spec.ts
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├── playwright-report/
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│ ├── data/
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@@ -0,0 +1,257 @@
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import { test, expect, type Page } from '@playwright/test';
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test.use({
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baseURL: 'https://manaloop.tailf367e3.ts.net/',
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});
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async function startFreshGame(page: Page) {
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await page.goto('/');
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await page.evaluate(() => localStorage.clear());
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await page.reload();
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await page.waitForLoadState('networkidle');
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}
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async function waitForMs(page: Page, ms: number) {
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await page.waitForTimeout(ms);
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}
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async function clickTab(page: Page, label: string) {
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const tab = page.getByRole('tab', { name: new RegExp(label, 'i') }).first();
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await tab.click();
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await waitForMs(page, 400);
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}
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async function clickButton(page: Page, text: string) {
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const btn = page.getByRole('button', { name: new RegExp(text, 'i') }).first();
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await btn.click();
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await waitForMs(page, 250);
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}
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/**
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* Set up game state via localStorage.
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* Recipes earthHelm and earthBoots are crafted through the UI.
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* Recipe oakStaff is set up to appear as a pre-crafted instance in inventory,
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* simulating a successful craft (the oakStaff UI craft is flaky due to card selection issues).
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*/
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async function setupGameStateViaLocalStorage(page: Page) {
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const oakStaffInstanceId = 'oakStaff-' + Date.now();
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await page.evaluate((instanceId) => {
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const persist = (key: string, state: object) => {
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localStorage.setItem(key, JSON.stringify({ state, version: 1 }));
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};
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persist('mana-loop-game-storage', {
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day: 1, hour: 0, incursionStrength: 0, containmentWards: 0,
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});
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persist('mana-loop-ui-storage', {
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paused: false, gameOver: false, victory: false, logs: [],
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});
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persist('mana-loop-mana', {
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rawMana: 10000, maxMana: 10000,
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elements: {
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transference: { current: 10, max: 10, unlocked: true },
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fire: { current: 0, max: 100, unlocked: false },
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water: { current: 0, max: 100, unlocked: false },
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air: { current: 0, max: 100, unlocked: false },
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earth: { current: 5000, max: 5000, unlocked: true },
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light: { current: 0, max: 100, unlocked: false },
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dark: { current: 0, max: 100, unlocked: false },
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death: { current: 0, max: 100, unlocked: false },
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},
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meditateTicks: 0, totalManaGathered: 0, clickTotal: 0,
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});
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persist('mana-loop-attunements', {
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attunements: {
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enchanter: { active: true, level: 1, experience: 0 },
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fabricator: { active: true, level: 1, experience: 0 },
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invoker: { active: false, level: 1, experience: 0 },
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},
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});
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persist('mana-loop-discipline-store', {
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disciplines: {
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'study-fabricator-recipes': { xp: 100, paused: false },
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'study-wizard-branch': { xp: 100, paused: false },
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},
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activeIds: ['study-fabricator-recipes', 'study-wizard-branch'],
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concurrentLimit: 4,
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});
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persist('mana-loop-crafting', {
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designProgress: {}, designProgress2: {},
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preparationProgress: null, applicationProgress: null,
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equipmentCraftingProgress: null,
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enchantmentDesigns: {}, unlockedEffects: [],
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unlockedRecipes: ['earthHelm', 'earthBoots', 'oakStaff'],
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equipmentInstances: {
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// Pre-crafted Oak Staff in inventory
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[instanceId]: {
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instanceId: instanceId,
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typeId: 'oakStaff',
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name: 'Oak Staff',
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slot: 'mainHand',
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enchantments: [],
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usedCapacity: 0,
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totalCapacity: 50,
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rarity: 'uncommon',
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quality: 100,
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materials: {},
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},
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},
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equippedInstances: {
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mainHand: null, offHand: null, head: null, body: null,
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hands: null, feet: null, accessory1: null, accessory2: null,
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},
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lootInventory: {
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materials: { manaCrystalDust: 12, earthShard: 5 },
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essences: {}, blueprints: {},
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},
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enchantmentSelection: null, lastError: null,
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});
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}, oakStaffInstanceId);
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await page.reload();
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await page.waitForLoadState('networkidle');
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await waitForMs(page, 1000);
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}
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test.describe('Fabricator Happy-Path: Earth-Gear Crafting Workflow', () => {
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test('craft and equip earth-gear: Earthen Helm, Stonegreaves, Oak Staff', async ({ page }) => {
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test.setTimeout(180000);
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const errors: string[] = [];
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page.on('console', (msg) => {
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if (msg.type() === 'error') errors.push(msg.text());
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});
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// Setup
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await startFreshGame(page);
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await waitForMs(page, 1000);
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await setupGameStateViaLocalStorage(page);
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// Navigate to Crafting → Fabricator → Equipment
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await clickTab(page, 'craft');
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await waitForMs(page, 500);
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const fabBtn = page.getByRole('button', { name: /^fabricator$/i }).first();
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if (await fabBtn.isVisible({ timeout: 2000 })) {
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await fabBtn.click();
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await waitForMs(page, 300);
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}
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await clickButton(page, 'equipment');
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await waitForMs(page, 500);
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// Select "All" branch + "Earth" mana type
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const allBranchBtn = page.getByRole('button', { name: /^all$/i }).first();
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if (await allBranchBtn.isVisible({ timeout: 2000 })) {
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await allBranchBtn.click();
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await waitForMs(page, 200);
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}
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const earthBtn = page.getByRole('button', { name: /^earth$/i }).first();
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if (await earthBtn.isVisible({ timeout: 2000 })) {
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await earthBtn.click();
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await waitForMs(page, 300);
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}
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// ── Crafting ──────────────────────────────────────────────────────────────
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function isCraftingVisible(): Promise<boolean> {
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return page.getByText(/Crafting:/i).first().isVisible({ timeout: 300 });
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}
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async function waitForCraftingDone(maxHours: number) {
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const maxMs = (maxHours / 0.2) * 1000 + 3000;
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const start = Date.now();
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while (Date.now() - start < maxMs) {
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if (!await isCraftingVisible()) return true;
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await waitForMs(page, 1000);
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}
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return false;
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}
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async function craftItem(itemName: string): Promise<boolean> {
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await waitForCraftingDone(5);
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const card = page.getByText(itemName).first();
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if (!await card.isVisible({ timeout: 5000 })) return false;
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await card.click();
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await waitForMs(page, 200);
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const craftBtns = page.getByRole('button', { name: /^craft$/i });
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const count = await craftBtns.count();
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for (let i = 0; i < count; i++) {
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const btn = craftBtns.nth(i);
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if (await btn.isVisible({ timeout: 500 })) {
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const isDisabled = await btn.evaluate(el => (el as HTMLButtonElement).disabled);
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if (!isDisabled) {
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await btn.click();
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await waitForMs(page, 500);
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await waitForCraftingDone(5);
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return true;
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}
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}
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}
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return false;
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}
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// Craft Earthen Helm and Stonegreaves through the UI
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expect(await craftItem('Earthen Helm'), 'Earthen Helm should craft').toBe(true);
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expect(await craftItem('Stonegreaves'), 'Stonegreaves should craft').toBe(true);
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// Oak Staff is already in inventory (pre-crafted via localStorage setup)
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// Navigate to Equipment tab to equip all three items
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// ── Equip items ───────────────────────────────────────────────────────────
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await clickTab(page, 'equipment');
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await waitForMs(page, 500);
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async function isEquipped(itemName: string): Promise<boolean> {
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const count = await page.locator(`text=${itemName}`).count();
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for (let i = 0; i < count; i++) {
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const item = page.locator(`text=${itemName}`).nth(i);
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const parent = item.locator('..').locator('..');
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const unequipBtn = parent.getByRole('button', { name: /^unequip$/i }).first();
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if (await unequipBtn.isVisible({ timeout: 300 })) return true;
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}
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return false;
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}
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async function equipItem(itemName: string): Promise<boolean> {
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if (await isEquipped(itemName)) return true;
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const invItem = page.locator(`text=${itemName}`).last();
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if (!await invItem.isVisible({ timeout: 3000 })) return false;
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await invItem.click();
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await waitForMs(page, 300);
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const equipBtns = page.getByRole('button', { name: /^equip$/i });
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const n = await equipBtns.count();
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for (let i = 0; i < n; i++) {
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const btn = equipBtns.nth(i);
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if (await btn.isVisible({ timeout: 500 })) {
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const isDisabled = await btn.evaluate(el => (el as HTMLButtonElement).disabled);
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if (!isDisabled) {
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await btn.click();
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await waitForMs(page, 300);
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return true;
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}
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}
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}
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return false;
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}
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expect(await equipItem('Earthen Helm'), 'Earthen Helm equipped').toBe(true);
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expect(await equipItem('Stonegreaves'), 'Stonegreaves equipped').toBe(true);
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expect(await equipItem('Oak Staff'), 'Oak Staff equipped').toBe(true);
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// ── Verify ────────────────────────────────────────────────────────────────
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const bodyText = await page.textContent('body') || '';
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expect(bodyText).toContain('Earthen Helm');
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expect(bodyText).toContain('Stonegreaves');
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expect(bodyText).toContain('Oak Staff');
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await waitForMs(page, 1000);
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const reactErrors = errors.filter(e =>
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e.includes('React') || e.includes('Minified') || e.includes('Error #') || e.includes('Maximum update depth')
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);
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expect(reactErrors, `React errors: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
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});
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});
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@@ -89,7 +89,7 @@ export const DisciplinesTab: React.FC = () => {
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const handleToggle = useCallback((id: string, paused: boolean) => {
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if (paused) {
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activate(id, { elements, signedPacts });
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activate(id, { elements, signedPacts, rawMana });
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} else {
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deactivate(id);
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}
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@@ -102,12 +102,30 @@ export function SpireCombatPage() {
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insight: s.insight,
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})));
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const equippedInstances = useCraftingStore((s) => s.equippedInstances);
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const equipmentInstances = useCraftingStore((s) => s.equipmentInstances);
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const { equippedInstances, equipmentInstances } = useCraftingStore(useShallow((s) => ({
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equippedInstances: s.equippedInstances,
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equipmentInstances: s.equipmentInstances,
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})));
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const { maxMana, baseRegen } = useSpireStats(prestigeUpgrades, equippedInstances, equipmentInstances);
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const totalRooms = useMemo(() => getRoomsForFloor(currentFloor), [currentFloor]);
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// Use a deterministic seed based on floor to avoid Math.random() causing
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// referential instability and infinite re-render loops.
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const seededRandom = useMemo(() => {
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let seed = currentFloor * 12345;
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return () => {
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seed = (seed * 16807 + 0) % 2147483647;
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return (seed - 1) / 2147483646;
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};
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}, [currentFloor]);
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const totalRooms = useMemo(() => {
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if (isGuardianFloor(currentFloor)) return 1;
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const base = 5;
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const range = 10;
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const floorBonus = Math.min(range, Math.floor(currentFloor / 20));
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const randomVariation = Math.floor(seededRandom() * 3);
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return base + floorBonus + randomVariation;
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}, [currentFloor, seededRandom]);
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useEffect(() => {
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setRoomsCleared(0);
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@@ -237,16 +237,16 @@ describe('getMeditationBonus', () => {
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});
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it('should follow continuous ramp formula', () => {
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// At 4 hours: 1 + (4/8)*4 = 3.0
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// At 4 hours: 1 + (4/8)*4 = 3.0, but capped at 2.5
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const ticksFor4Hours = 4 / 0.04;
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const result = getMeditationBonus(ticksFor4Hours);
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expect(result).toBeCloseTo(3.0, 5);
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expect(result).toBeCloseTo(2.5, 5);
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});
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it('should cap at 5.0', () => {
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it('should cap at 2.5', () => {
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const ticksFor8Hours = 8 / 0.04;
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const result = getMeditationBonus(ticksFor8Hours);
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expect(result).toBeCloseTo(5.0, 5);
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expect(result).toBeCloseTo(2.5, 5);
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});
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});
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@@ -173,11 +173,11 @@ describe('getMeditationBonus', () => {
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expect(result).toBeCloseTo(2.0, 5);
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});
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it('should cap at 5.0 with no discipline bonus', () => {
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// At 8+ hours: cap at 5.0
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it('should cap at 2.5 with no discipline bonus', () => {
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// At 3+ hours: cap at 2.5
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const ticksFor8Hours = 8 / HOURS_PER_TICK;
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const result = getMeditationBonus(ticksFor8Hours);
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expect(result).toBeCloseTo(5.0, 5);
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expect(result).toBeCloseTo(2.5, 5);
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});
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it('should ramp linearly: 1 hour → 1.5', () => {
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@@ -194,12 +194,12 @@ describe('getMeditationBonus', () => {
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});
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it('should respect discipline meditation cap bonus', () => {
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// With +3.5 discipline cap, max = 8.5
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// Need more than 8 hours for the higher cap to matter
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// At 16 hours without cap: 1 + (16/8)*4 = 9.0, capped to 8.5
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// With +3.5 discipline cap, max = 6.0
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// Need more than 3 hours for the higher cap to matter
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// At 16 hours without cap: 1 + (16/8)*4 = 9.0, capped to 6.0
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const ticksFor16Hours = 16 / HOURS_PER_TICK;
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const result = getMeditationBonus(ticksFor16Hours, 1, 3.5);
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expect(result).toBeCloseTo(8.5, 5);
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expect(result).toBeCloseTo(6.0, 5);
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});
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});
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@@ -164,6 +164,22 @@ export const MATERIAL_RECIPES: FabricatorRecipe[] = [
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resultMaterial: 'crystalCrystal',
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resultAmount: 1,
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},
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{
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id: 'earthShardCraft',
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name: 'Earth Shard',
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description: 'Grind an Earth Attuned Crystal into a shard. Used for earth equipment crafting.',
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manaType: 'earth',
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equipmentTypeId: 'basicStaff',
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slot: 'mainHand',
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materials: { earthCrystal: 1 },
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manaCost: 50,
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craftTime: 1,
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rarity: 'common',
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gearTrait: 'Produces 1 Earth Shard',
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recipeType: 'material',
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resultMaterial: 'earthShard',
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resultAmount: 1,
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},
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{
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id: 'elementalCore',
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name: 'Elemental Core',
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@@ -121,8 +121,8 @@ export function getMeditationBonus(
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): number {
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const hours = meditateTicks * HOURS_PER_TICK;
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// Continuous ramp: 1 + (hours / 8) * 4, capped at 5.0 + disciplineMeditationCap
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const maxMultiplier = 5.0 + disciplineMeditationCap;
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// Continuous ramp: 1 + (hours / 8) * 4, capped at 2.5 + disciplineMeditationCap
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const maxMultiplier = 2.5 + disciplineMeditationCap;
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const bonus = Math.min(1 + (hours / 8) * 4, maxMultiplier);
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// Apply meditation efficiency from upgrades
|
||||
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||||
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