feat: add prestige system and skill upgrades with comprehensive documentation
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 5m57s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 5m57s
This commit is contained in:
@@ -0,0 +1,56 @@
|
||||
# Task 19 (5a) Context: New Insight Upgrade Proposals
|
||||
|
||||
## 1. Existing Insight Upgrades
|
||||
Sourced from `docs/GAME_BRIEFING.md` Prestige/Loop System section. These are permanent upgrades purchased with Insight when prestiging (looping), persisting across all subsequent loops.
|
||||
|
||||
| Upgrade | Max Level | Cost (Insight) | Effect |
|
||||
|---------|-----------|----------------|--------|
|
||||
| Mana Well | 5 | 500 | +500 starting max mana |
|
||||
| Mana Flow | 10 | 750 | +0.5 permanent regen per level |
|
||||
| Deep Memory | 5 | 1000 | +1 memory slot per level |
|
||||
| Insight Amp | 4 | 1500 | +25% insight gain per level |
|
||||
| Spire Key | 5 | 4000 | Start at floor +2 per level |
|
||||
| Temporal Echo | 5 | 3000 | +10% mana generation per level |
|
||||
| Steady Hand | 5 | 1200 | -15% durability loss per level |
|
||||
| Ancient Knowledge | 5 | 2000 | Start with blueprint per level |
|
||||
| Elemental Attune | 10 | 600 | +25 element cap per level |
|
||||
| Spell Memory | 3 | 2500 | Start with random spell per level |
|
||||
| Guardian Pact | 5 | 3500 | +10% pact multiplier per level |
|
||||
| Quick Start | 3 | 400 | +100 starting mana per level |
|
||||
| Elem. Start | 3 | 800 | +5 each unlocked element per level |
|
||||
|
||||
*Note: In-game core skills (e.g., `mana` category skills like Mana Well, Mana Flow) are distinct from these Prestige/Insight upgrades, which are purchased with Insight across loops.*
|
||||
|
||||
## 2. Insight Upgrade Philosophy
|
||||
Insight upgrades are **permanent cross-loop advantages that accelerate early-loop ramp-up**. They are designed to:
|
||||
- Persist indefinitely across all loops (permanent)
|
||||
- Apply universally to every new loop (cross-loop)
|
||||
- Reduce the time/effort required to reach mid/late game in each subsequent loop (accelerate early-loop ramp-up)
|
||||
|
||||
Examples of existing upgrades aligning with this philosophy:
|
||||
- `Quick Start`: Grants starting mana to immediately begin actions
|
||||
- `Elem. Start`: Unlocks elemental mana types earlier, bypassing early-game grinds
|
||||
- `Spire Key`: Skips low-level floors to reach higher content faster
|
||||
|
||||
## 3. Specific Proposal Directions (Task 19 / 5a)
|
||||
New Insight upgrade proposals to expand early-loop acceleration options:
|
||||
|
||||
1. **Unlocked mana type capacity**
|
||||
- Effect: Start with access to unlocked mana types + small capacity bonus
|
||||
- Goal: Reduce early-game mana type unlock grind, provide immediate elemental mana access
|
||||
|
||||
2. **Reduced attunement conversion cost at loop start**
|
||||
- Effect: Lower raw mana cost for converting to elemental mana via attunements early in the loop
|
||||
- Goal: Speed up elemental mana accumulation in first few days of each loop
|
||||
|
||||
3. **Start with N floors of Spire progress cleared**
|
||||
- Effect: Begin each loop with N floors of Spire progress already completed (similar to Spire Key, but more granular)
|
||||
- Goal: Skip repetitive early floor climbs, focus on higher content sooner
|
||||
|
||||
4. **Guardian Pact memory**
|
||||
- Effect: Retain one pact bonus (from a previously signed Guardian) across loops
|
||||
- Goal: Maintain powerful Guardian boons without re-signing pacts every loop
|
||||
|
||||
5. **Skill head-start**
|
||||
- Effect: Start each loop with 1 level in a chosen skill category (e.g., mana, study, enchant)
|
||||
- Goal: Reduce early-game skill grind, immediately access core skill bonuses
|
||||
Reference in New Issue
Block a user