feat: add prestige system and skill upgrades with comprehensive documentation
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Refactoring Agent
2026-05-01 15:18:09 +02:00
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# SkillsTab.tsx — Context File
**File:** `src/components/game/tabs/SkillsTab.tsx`
**Total lines:** 400
---
## Top-level Exports
| Export | Line Range | Type | Description |
|--------|------------|------|-------------|
| `SkillsTabProps` | ~4447 | `interface` | Props interface for the SkillsTab component, containing the `store` (GameStore). |
| `hasMilestoneUpgrade` | ~5081 | `function` | Determines whether a skill has milestone upgrades (level 5/10) available given current level, tiers, and upgrades; returns milestone info or null. |
| `SkillsTab` | ~83398 | `function` (component) | Main SkillsTab component that renders skill categories/cards, study progress, upgrade dialogs, and handles study/upgrade flows using the store. |
---
## Imports from other files in the repo (relative paths only)
- `@/lib/game/constants``SKILLS_DEF`, `SKILL_CATEGORIES`, `getStudySpeedMultiplier`, `getStudyCostMultiplier`
- `@/lib/game/skill-evolution``SKILL_EVOLUTION_PATHS`, `getUpgradesForSkillAtMilestone`, `getNextTierSkill`, `getTierMultiplier`
- `@/lib/game/effects``getUnifiedEffects`
- `@/lib/game/data/attunements``getAvailableSkillCategories`
- `@/lib/game/store``fmt`, `fmtDec`
- `@/lib/game/types``SkillUpgradeChoice`, `GameStore`
- `@/components/ui/button``Button`
- `@/components/ui/card``Card`, `CardContent`, `CardHeader`, `CardTitle`
- `@/components/ui/badge``Badge`
- `@/components/ui/tooltip``Tooltip`, `TooltipContent`, `TooltipProvider`, `TooltipTrigger`
- `./StudyProgress``StudyProgress`
- `./UpgradeDialog``UpgradeDialog`
- `@/components/game/ConfirmDialog``ConfirmDialog`
- `@/components/game/GameToast``useGameToast`
- `@/lib/game/constants` (re-export) — `ELEMENTS`
- `lucide-react``ChevronDown`, `ChevronRight`
- `./SkillRow``SkillRow`
- `@/lib/game/hooks/useSkillUpgradeSelection``useSkillUpgradeSelection`
Note: The file also references a `SPECIAL_EFFECTS` constant in JSX (used in `canParallelStudy` logic) but it is not imported in this file — it may be missing or available from a global/ambient source.
---
## Assessment — Safest exports to extract to a new file
**Best candidates for extraction** (low coupling, high reusability, minimal dependencies on store/ui):
1. **`hasMilestoneUpgrade`** (lines ~5081)
- Pure-ish function that computes milestone eligibility from skill/tier/upgrade state.
- Depends only on `SKILL_EVOLUTION_PATHS`, `getUpgradesForSkillAtMilestone` and primitive arguments.
- No React or store coupling — safest to extract.
2. **`SkillsTabProps`** (interface)
- Type-only export; could be colocated with types or moved to a shared types file if desired.
- Zero runtime cost — safe but typically not worth extracting by itself unless consolidating interfaces.
**Less safe / more complex**:
- **`SkillsTab`** — deeply coupled to store, UI components, hooks, local dialog state, and many domain helpers. Extracting this would require pulling many dependencies and UI coordination; not recommended unless performing a major feature split.
- If extraction goal is to reduce file size, consider extracting smaller helpers used *inside* the component into modules (e.g., category filtering, tier/cost calculation helpers) but those are currently inline.
**Recommendation:**
Extract `hasMilestoneUpgrade` into a helper file (e.g., `src/lib/game/skill-milestones.ts` or similar) and move `SkillsTabProps` into a shared types file if consolidating. Leave `SkillsTab` in place.