feat: add prestige system and skill upgrades with comprehensive documentation
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 5m57s
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@@ -5,7 +5,8 @@ import type { StateCreator } from 'zustand';
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import type { GameState, GameAction, SpellCost } from '../types';
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import { GUARDIANS, SPELLS_DEF, ELEMENTS, ELEMENT_OPPOSITES } from '../constants';
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import { getFloorMaxHP, getFloorElement, calcDamage, computePactMultiplier, canAffordSpellCost, deductSpellCost } from './computed';
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import { computeEffects, hasSpecial, SPECIAL_EFFECTS } from '../upgrade-effects';
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import { computeEffects } from '../upgrade-effects';
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import { hasSpecial, SPECIAL_EFFECTS } from '../special-effects';
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export interface CombatSlice {
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// State
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@@ -3,6 +3,8 @@
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import type { GameState } from '../types';
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import { ELEMENTS, GUARDIANS, SPELLS_DEF, SKILLS_DEF, PRESTIGE_DEF, ELEMENT_OPPOSITES } from '../constants';
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import { computeEffects } from '../upgrade-effects';
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import type { ComputedEffects } from '../upgrade-effects.types';
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import type { UnifiedEffects } from '../effects';
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import { getTierMultiplier } from '../skill-evolution';
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// Helper to get effective skill level accounting for tiers
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@@ -40,20 +42,9 @@ export function computeMaxMana(
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return Math.floor((base + computedEffects.maxManaBonus) * computedEffects.maxManaMultiplier * heartMultiplier);
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}
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export function computeElementMax(
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state: Pick<GameState, 'skills' | 'prestigeUpgrades' | 'skillUpgrades' | 'skillTiers'>,
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effects?: ReturnType<typeof computeEffects>
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): number {
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const pu = state.prestigeUpgrades;
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const skillTiers = state.skillTiers || {};
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const skillUpgrades = state.skillUpgrades || {};
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const elemAttuneLevel = getEffectiveSkillLevel(state.skills, 'elemAttune', skillTiers);
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const base = 10 + elemAttuneLevel.level * 50 * elemAttuneLevel.tierMultiplier + (pu.elementalAttune || 0) * 25;
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const computedEffects = effects ?? computeEffects(skillUpgrades, skillTiers);
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return Math.floor((base + computedEffects.elementCapBonus) * computedEffects.elementCapMultiplier);
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}
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// computeElementMax is now in ../store.ts with support for unlockedManaTypeUpgrades
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// This file no longer exports computeElementMax to avoid duplicate export issues
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// Import computeElementMax from '../store' instead
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export function computeRegen(
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state: Pick<GameState, 'skills' | 'prestigeUpgrades' | 'skillUpgrades' | 'skillTiers'>,
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@@ -4,8 +4,10 @@
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import type { StateCreator } from 'zustand';
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import type { GameState, ElementState, SpellCost } from '../types';
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import { ELEMENTS, MANA_PER_ELEMENT, BASE_UNLOCKED_ELEMENTS } from '../constants';
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import { computeMaxMana, computeElementMax, computeClickMana, canAffordSpellCost, getMeditationBonus } from './computed';
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import { computeEffects, hasSpecial, SPECIAL_EFFECTS } from '../upgrade-effects';
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import { computeMaxMana, computeClickMana, canAffordSpellCost, getMeditationBonus } from './computed';
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import { computeElementMax } from '../store';
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import { computeEffects } from '../upgrade-effects';
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import { hasSpecial, SPECIAL_EFFECTS } from '../special-effects';
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export interface ManaSlice {
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// State
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