fix: truncate procedural guardian names to key elements only
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m2s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m2s
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@@ -1,5 +1,5 @@
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# Circular Dependencies
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# Circular Dependencies
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Generated: 2026-06-11T09:55:02.653Z
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Generated: 2026-06-11T10:10:52.183Z
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Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
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Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
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1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
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@@ -1,6 +1,6 @@
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{
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{
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"_meta": {
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"_meta": {
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"generated": "2026-06-11T09:55:00.412Z",
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"generated": "2026-06-11T10:10:50.083Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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},
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@@ -159,6 +159,22 @@ export function getProceduralGuardian(floor: number): GuardianDef | null {
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const tier = floor >= 440 ? 8 : floor >= 390 ? 7 : floor >= 340 ? 6 : floor >= 290 ? 5 : floor >= 250 ? 4 : 0;
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const tier = floor >= 440 ? 8 : floor >= 390 ? 7 : floor >= 340 ? 6 : floor >= 290 ? 5 : floor >= 250 ? 4 : 0;
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if (tier === 0) return null;
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if (tier === 0) return null;
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const g = tier === 4 ? getTier4Guardian(floor) : tier === 5 ? getTier5Guardian(floor) : tier === 6 ? getTier6Guardian(floor) : tier === 7 ? getTier7Guardian(floor) : getTier8Guardian(floor);
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const g = tier === 4 ? getTier4Guardian(floor) : tier === 5 ? getTier5Guardian(floor) : tier === 6 ? getTier6Guardian(floor) : tier === 7 ? getTier7Guardian(floor) : getTier8Guardian(floor);
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if (!g.name) g.name = generateGuardianName(g.element, floor);
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if (!g.name) {
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// Use only the primary (key) elements for name generation, not the full
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// component chain from resolveMultiUnlockChain(). This keeps names concise
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// (e.g. "Ignis-Aqua the Warden" instead of "Ignis-Petra-Marina the Warden").
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const compositesInChain = g.element.filter((e) => COMPOSITE_ELEMENTS.includes(e));
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const exoticsInChain = g.element.filter((e) => EXOTIC_ELEMENTS.includes(e));
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const keyElements = tier === 4
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? g.element.slice(0, 2)
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: tier === 5
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? compositesInChain.slice(0, 2)
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: tier === 6
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? exoticsInChain.slice(0, 1)
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: tier === 7
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? [...exoticsInChain.slice(0, 1), ...compositesInChain.slice(0, 1)]
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: [...exoticsInChain.slice(0, 1), ...compositesInChain.slice(0, 2)];
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g.name = generateGuardianName(keyElements, floor);
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}
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return g;
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return g;
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}
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}
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