fix: check victory condition before game-over on day overflow
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m3s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m3s
This commit is contained in:
@@ -1,5 +1,5 @@
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# Circular Dependencies
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# Circular Dependencies
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Generated: 2026-06-10T19:51:19.886Z
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Generated: 2026-06-10T20:56:06.167Z
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Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
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Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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@@ -1,6 +1,6 @@
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{
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{
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"_meta": {
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"_meta": {
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"generated": "2026-06-10T19:51:17.712Z",
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"generated": "2026-06-10T20:56:04.043Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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},
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@@ -136,21 +136,22 @@ export const useGameStore = create<GameCoordinatorStore>()(
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prestigeUpgrades: ctx.prestige.prestigeUpgrades,
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prestigeUpgrades: ctx.prestige.prestigeUpgrades,
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};
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};
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if (day > MAX_DAY) {
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if (ctx.combat.maxFloorReached >= 100 && ctx.prestige.signedPacts.includes(100)) {
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const insightGained = calcInsight(insightParams, disciplineEffects);
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const insightGained = calcInsight(insightParams, disciplineEffects) * 3;
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addLog('The loop ends. Gained ' + insightGained + ' Insight.');
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addLog('VICTORY! The Awakened One falls! Gained ' + insightGained + ' Insight!');
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writes.ui = { ...(writes.ui || {}), gameOver: true, victory: false };
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writes.ui = { ...(writes.ui || {}), gameOver: true, victory: true };
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writes.prestige = { ...(writes.prestige || {}), loopInsight: insightGained };
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writes.prestige = { ...(writes.prestige || {}), loopInsight: insightGained };
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writes.game = { day, hour };
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writes.game = { day, hour };
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applyTickWrites(writes, storeSetters);
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applyTickWrites(writes, storeSetters);
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return;
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return;
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}
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}
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if (ctx.combat.maxFloorReached >= 100 && ctx.prestige.signedPacts.includes(100)) {
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if (day > MAX_DAY) {
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const insightGained = calcInsight(insightParams, disciplineEffects) * 3;
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const insightGained = calcInsight(insightParams, disciplineEffects);
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addLog('VICTORY! The Awakened One falls! Gained ' + insightGained + ' Insight!');
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addLog('The loop ends. Gained ' + insightGained + ' Insight.');
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writes.ui = { ...(writes.ui || {}), gameOver: true, victory: true };
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writes.ui = { ...(writes.ui || {}), gameOver: true, victory: false };
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writes.prestige = { ...(writes.prestige || {}), loopInsight: insightGained };
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writes.prestige = { ...(writes.prestige || {}), loopInsight: insightGained };
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writes.game = { day, hour };
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applyTickWrites(writes, storeSetters);
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applyTickWrites(writes, storeSetters);
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return;
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return;
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}
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}
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