fix: show 0 instead of em-dash for golem slots when Fabricator is locked
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
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@@ -1,4 +1,4 @@
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# Circular Dependencies
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# Circular Dependencies
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Generated: 2026-05-29T13:00:55.403Z
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Generated: 2026-05-29T13:07:07.851Z
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No circular dependencies found. ✅
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No circular dependencies found. ✅
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@@ -1,6 +1,6 @@
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{
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{
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"_meta": {
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"_meta": {
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"generated": "2026-05-29T13:00:53.708Z",
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"generated": "2026-05-29T13:07:06.203Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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},
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@@ -273,7 +273,7 @@ export const GolemancyTab: React.FC = () => {
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</p>
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</p>
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<div className="flex gap-4 text-xs">
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<div className="flex gap-4 text-xs">
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<span>
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<span>
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Slots: {enabledCount}/{golemSlots > 0 ? golemSlots : '—'}
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Slots: {enabledCount}/{golemSlots}
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</span>
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</span>
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<span>
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<span>
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Summoned: {golemancy.summonedGolems.length}
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Summoned: {golemancy.summonedGolems.length}
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