fix: show 0 instead of em-dash for golem slots when Fabricator is locked
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This commit is contained in:
2026-05-29 15:09:58 +02:00
parent 712357230c
commit 06241e1e9a
3 changed files with 3 additions and 3 deletions
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@@ -1,4 +1,4 @@
# Circular Dependencies # Circular Dependencies
Generated: 2026-05-29T13:00:55.403Z Generated: 2026-05-29T13:07:07.851Z
No circular dependencies found. ✅ No circular dependencies found. ✅
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@@ -1,6 +1,6 @@
{ {
"_meta": { "_meta": {
"generated": "2026-05-29T13:00:53.708Z", "generated": "2026-05-29T13:07:06.203Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.", "description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry." "usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
}, },
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@@ -273,7 +273,7 @@ export const GolemancyTab: React.FC = () => {
</p> </p>
<div className="flex gap-4 text-xs"> <div className="flex gap-4 text-xs">
<span> <span>
Slots: {enabledCount}/{golemSlots > 0 ? golemSlots : '—'} Slots: {enabledCount}/{golemSlots}
</span> </span>
<span> <span>
Summoned: {golemancy.summonedGolems.length} Summoned: {golemancy.summonedGolems.length}