fix: resolve elemental mana conversion pause bug (#348)
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Two root causes fixed:
1. gameStore.ts: computeRegen now receives actual attunements instead of empty {}, so rawGrossRegen includes attunement contributions (was ~2/hr, now correct 3000+/hr)
2. gameStore.ts buildConversionParams: use rawManaRegen with level scaling (1.5^(level-1)) instead of conversionRate for per-element grossRegen
3. LeftPanel.tsx: same grossRegen fix + include attunement regen in rawGrossRegen display
4. ElementStatsSection.tsx: same grossRegen fix
5. useGameDerived.ts: pass actual attunements to computeRegen for baseRegen calculation

Added regression test: conversion-pause-bug-regression.test.ts (7 tests)
This commit is contained in:
2026-06-10 11:19:10 +02:00
parent bdf2b0050f
commit 076282caf3
8 changed files with 290 additions and 13 deletions
+7 -4
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@@ -15,7 +15,7 @@ import { computeTotalMaxMana, computeTotalRegen, computeTotalClickMana } from '@
import { computeDisciplineEffects } from '@/lib/game/effects/discipline-effects';
import { computeConversionRates } from '@/lib/game/utils/conversion-rates';
import { getGuardianForFloor } from '@/lib/game/data/guardian-encounters';
import { ATTUNEMENTS_DEF } from '@/lib/game/data/attunements';
import { ATTUNEMENTS_DEF, getTotalAttunementRegen } from '@/lib/game/data/attunements';
import type { ElementRegenBreakdown } from '@/components/game/ManaDisplay';
export function LeftPanel() {
@@ -80,12 +80,15 @@ export function LeftPanel() {
for (const [id, state] of Object.entries(attunements)) {
if (!state.active) continue;
const def = ATTUNEMENTS_DEF[id];
if (def?.primaryManaType) {
if (def?.primaryManaType && def.rawManaRegen) {
const levelMult = Math.pow(1.5, (state.level || 1) - 1);
grossRegen[def.primaryManaType] = (grossRegen[def.primaryManaType] || 0)
+ (def.conversionRate || 0);
+ def.rawManaRegen * levelMult;
}
}
const invokerLevel = attunements.invoker?.active ? (attunements.invoker.level || 1) : 0;
const attunementRegen = getTotalAttunementRegen(attunements);
const totalRawGrossRegen = baseRegen + attunementRegen;
const conversionResult = computeConversionRates({
disciplineEffects,
attunements,
@@ -94,7 +97,7 @@ export function LeftPanel() {
invokerLevel,
meditationMultiplier,
grossRegen,
rawGrossRegen: baseRegen,
rawGrossRegen: totalRawGrossRegen,
});
const breakdown: Record<string, ElementRegenBreakdown> = {};
for (const [elem, entry] of Object.entries(conversionResult.rates)) {
@@ -39,9 +39,10 @@ export function ElementStatsSection({ elemMax, meditationMultiplier, baseRegen }
for (const [id, state] of Object.entries(attunements)) {
if (!state.active) continue;
const def = ATTUNEMENTS_DEF[id];
if (def?.primaryManaType) {
if (def?.primaryManaType && def.rawManaRegen) {
const levelMult = Math.pow(1.5, (state.level || 1) - 1);
grossRegen[def.primaryManaType] = (grossRegen[def.primaryManaType] || 0)
+ (def.conversionRate || 0);
+ def.rawManaRegen * levelMult;
}
}
const invokerLevel = attunements.invoker?.active ? (attunements.invoker.level || 1) : 0;
@@ -0,0 +1,268 @@
import { describe, it, expect } from 'vitest';
import { computeConversionRates } from '../utils/conversion-rates';
// ═══════════════════════════════════════════════════════════════════════════════
// REGRESSION TEST: Elemental mana conversions incorrectly paused (Bug #348)
//
// Two root causes:
// 1. rawGrossRegen passed to computeConversionRates was ~2/hr (base only)
// instead of actual regen including attunement contributions (3000+/hr)
// 2. grossRegen per-element used conversionRate (0.2) instead of
// rawManaRegen (0.5) with level scaling
//
// This test verifies that conversions are NOT paused when rawGrossRegen
// is sufficient, and that per-element grossRegen uses rawManaRegen.
// ═══════════════════════════════════════════════════════════════════════════════
describe('Bug #348 — conversion pause regression', () => {
describe('Bug 1: rawGrossRegen must include attunement regen', () => {
it('should NOT pause base element conversions when rawGrossRegen is sufficient', () => {
// Simulate a player with enchanter attunement providing ~3342/hr raw regen
const rawGrossRegen = 3342.95;
const disciplineEffects = {
bonuses: { conversion_earth: 22.04 },
multipliers: {},
specials: new Set<string>(),
meditationCapBonus: 0,
conversions: {
earth: { rate: 22.04, sourceManaTypes: ['raw'] },
},
};
const result = computeConversionRates({
disciplineEffects: disciplineEffects as any,
attunements: { enchanter: { active: true, level: 5 } },
signedPacts: [],
pactElementMap: {},
invokerLevel: 0,
meditationMultiplier: 1,
grossRegen: { transference: 0.5, earth: 0.4 },
rawGrossRegen,
});
// Earth conversion: baseRate=22.04, rawCost=100
// rawDrain = 22.04 * 1.0 * 1.0 * 1.0 * 100 = 2204/hr
// 2204 < 3342.95 => should NOT be paused
const earthEntry = result.rates['earth'];
expect(earthEntry).toBeDefined();
expect(earthEntry.paused).toBe(false);
expect(earthEntry.finalRate).toBeGreaterThan(0);
});
it('should pause conversions when rawGrossRegen is truly insufficient', () => {
// Simulate the bug: rawGrossRegen is only base 2/hr
const rawGrossRegen = 2.0;
const disciplineEffects = {
bonuses: { conversion_earth: 22.04 },
multipliers: {},
specials: new Set<string>(),
meditationCapBonus: 0,
conversions: {
earth: { rate: 22.04, sourceManaTypes: ['raw'] },
},
};
const result = computeConversionRates({
disciplineEffects: disciplineEffects as any,
attunements: {},
signedPacts: [],
pactElementMap: {},
invokerLevel: 0,
meditationMultiplier: 1,
grossRegen: {},
rawGrossRegen,
});
// With only 2/hr raw regen, earth conversion (needing ~2204/hr) should be paused
const earthEntry = result.rates['earth'];
expect(earthEntry).toBeDefined();
expect(earthEntry.paused).toBe(true);
expect(earthEntry.finalRate).toBe(0);
});
it('should produce correct finalRate for earth with high rawGrossRegen', () => {
const rawGrossRegen = 5000;
const disciplineEffects = {
bonuses: { conversion_earth: 22.04 },
multipliers: {},
specials: new Set<string>(),
meditationCapBonus: 0,
conversions: {
earth: { rate: 22.04, sourceManaTypes: ['raw'] },
},
};
const result = computeConversionRates({
disciplineEffects: disciplineEffects as any,
attunements: { fabricator: { active: true, level: 1 } },
signedPacts: [],
pactElementMap: {},
invokerLevel: 0,
meditationMultiplier: 1,
grossRegen: { earth: 0.4 },
rawGrossRegen,
});
const earthEntry = result.rates['earth'];
expect(earthEntry.paused).toBe(false);
// baseRate = 22.04 (discipline) + 0.25 (ATTUNEMENT_BASE_RATES earth) = 22.29
// attMult = 1 + (1.5^(1-1) - 1) = 1
// pactMult = 1, medMult = 1
// finalRate = 22.29 * 1 * 1 * 1 = 22.29
expect(earthEntry.finalRate).toBeCloseTo(22.29, 1);
});
});
describe('Bug 2: grossRegen per-element must use rawManaRegen with level scaling', () => {
it('should NOT pause composite conversions when component grossRegen is sufficient', () => {
// Metal = Fire + Earth. If fire grossRegen is high enough, metal should not pause.
const disciplineEffects = {
bonuses: { conversion_fire: 10, conversion_metal: 5 },
multipliers: {},
specials: new Set<string>(),
meditationCapBonus: 0,
conversions: {
fire: { rate: 10, sourceManaTypes: ['raw'] },
metal: { rate: 5, sourceManaTypes: ['raw'] },
},
};
// Use rawManaRegen values (0.5 for enchanter at level 1) not conversionRate (0.2)
const result = computeConversionRates({
disciplineEffects: disciplineEffects as any,
attunements: { enchanter: { active: true, level: 1 } },
signedPacts: [],
pactElementMap: {},
invokerLevel: 0,
meditationMultiplier: 1,
grossRegen: { transference: 0.5 }, // rawManaRegen for enchanter level 1
rawGrossRegen: 10000,
});
// Fire conversion should not be paused (rawGrossRegen is 10000, fire rawDrain = 10*10 = 100)
const fireEntry = result.rates['fire'];
expect(fireEntry.paused).toBe(false);
expect(fireEntry.finalRate).toBeGreaterThan(0);
});
it('should correctly compute grossRegen with level scaling', () => {
// Enchanter level 3: rawManaRegen = 0.5 * 1.5^(3-1) = 0.5 * 2.25 = 1.125
const disciplineEffects = {
bonuses: {},
multipliers: {},
specials: new Set<string>(),
meditationCapBonus: 0,
conversions: {},
};
const result = computeConversionRates({
disciplineEffects: disciplineEffects as any,
attunements: { enchanter: { active: true, level: 3 } },
signedPacts: [],
pactElementMap: {},
invokerLevel: 0,
meditationMultiplier: 1,
grossRegen: { transference: 1.125 }, // 0.5 * 1.5^2
rawGrossRegen: 10000,
});
// With no discipline conversions, nothing should be paused
for (const [elem, entry] of Object.entries(result.rates)) {
if (entry.baseRate > 0) {
expect(entry.paused).toBe(false);
}
}
});
it('should pause composite when component grossRegen is truly insufficient', () => {
// Metal = Fire + Earth. If fire grossRegen is 0, metal should pause.
const disciplineEffects = {
bonuses: { conversion_fire: 10, conversion_metal: 5 },
multipliers: {},
specials: new Set<string>(),
meditationCapBonus: 0,
conversions: {
fire: { rate: 10, sourceManaTypes: ['raw'] },
metal: { rate: 5, sourceManaTypes: ['raw'] },
},
};
const result = computeConversionRates({
disciplineEffects: disciplineEffects as any,
attunements: {},
signedPacts: [],
pactElementMap: {},
invokerLevel: 0,
meditationMultiplier: 1,
grossRegen: {}, // No component regen at all
rawGrossRegen: 10000, // Raw is sufficient
});
// Metal needs fire and earth as components. With no grossRegen for either,
// metal should be paused due to insufficient component regen.
const metalEntry = result.rates['metal'];
expect(metalEntry.paused).toBe(true);
expect(metalEntry.pauseReason).toContain('Insufficient');
});
});
describe('End-to-end: both fixes combined', () => {
it('should produce non-zero conversion rates for all base elements with proper setup', () => {
// Simulate a mid-game player with:
// - Enchanter level 5 (rawManaRegen = 0.5 * 1.5^4 ≈ 2.53)
// - Fabricator level 3 (rawManaRegen = 0.4 * 1.5^2 = 0.9)
// - Total attunement regen ≈ 3.43/hr + base 2/hr = ~5.43/hr
// But with discipline bonuses providing high conversion rates
const rawGrossRegen = 5000; // Simulating high raw regen from all sources
const disciplineEffects = {
bonuses: {
conversion_fire: 15,
conversion_water: 15,
conversion_air: 15,
conversion_earth: 15,
},
multipliers: {},
specials: new Set<string>(),
meditationCapBonus: 0,
conversions: {
fire: { rate: 15, sourceManaTypes: ['raw'] },
water: { rate: 15, sourceManaTypes: ['raw'] },
air: { rate: 15, sourceManaTypes: ['raw'] },
earth: { rate: 15, sourceManaTypes: ['raw'] },
},
};
const result = computeConversionRates({
disciplineEffects: disciplineEffects as any,
attunements: {
enchanter: { active: true, level: 5 },
fabricator: { active: true, level: 3 },
},
signedPacts: [],
pactElementMap: {},
invokerLevel: 0,
meditationMultiplier: 1,
grossRegen: {
transference: 2.53, // 0.5 * 1.5^4
earth: 0.9, // 0.4 * 1.5^2
},
rawGrossRegen,
});
// All base element conversions should be active
for (const elem of ['fire', 'water', 'air', 'earth']) {
const entry = result.rates[elem];
expect(entry).toBeDefined();
expect(entry.paused).toBe(false);
expect(entry.finalRate).toBeGreaterThan(0);
}
// totalRawDrain should be non-zero (conversions are consuming raw mana)
expect(result.totalRawDrain).toBeGreaterThan(0);
});
});
});
+5 -2
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@@ -6,6 +6,7 @@ import { useGameStore } from '../stores/gameStore';
import { useManaStore } from '../stores/manaStore';
import { useCombatStore } from '../stores/combatStore';
import { usePrestigeStore } from '../stores/prestigeStore';
import { useAttunementStore } from '../stores/attunementStore';
import { computeEffects } from '../effects/upgrade-effects';
import {
computeMaxMana,
@@ -18,6 +19,7 @@ import {
getElementalBonus,
} from '../utils';
import { computePactMultiplier, computePactInsightMultiplier } from '../utils/pact-utils';
import { ELEMENTS, SPELLS_DEF, getStudySpeedMultiplier, getStudyCostMultiplier, HOURS_PER_TICK, TICK_MS } from '../constants';
import { getGuardianForFloor } from '../data/guardian-encounters';
import { hasSpecial, SPECIAL_EFFECTS } from '../effects/special-effects';
@@ -32,6 +34,7 @@ export function useManaStats() {
const meditateTicks = useManaStore((s) => s.meditateTicks);
const day = useGameStore((s) => s.day);
const hour = useGameStore((s) => s.hour);
const attunements = useAttunementStore((s) => s.attunements);
const disciplineEffects = useMemo(
() => computeDisciplineEffects(),
@@ -49,8 +52,8 @@ export function useManaStats() {
);
const baseRegen = useMemo(
() => computeRegen({ prestigeUpgrades, attunements: {} } as any, upgradeEffects),
[prestigeUpgrades, upgradeEffects]
() => computeRegen({ prestigeUpgrades, attunements } as any, upgradeEffects),
[prestigeUpgrades, upgradeEffects, attunements]
);
const clickMana = useMemo(
+4 -3
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@@ -117,7 +117,7 @@ export const useGameStore = create<GameCoordinatorStore>()(
disciplineEffects,
);
const baseRegen = computeRegen(
{ prestigeUpgrades: ctx.prestige.prestigeUpgrades, attunements: {} },
{ prestigeUpgrades: ctx.prestige.prestigeUpgrades, attunements: ctx.attunement.attunements },
undefined,
disciplineEffects,
) * (1 + (disciplineEffects.multipliers.regenMultiplier || 0));
@@ -389,9 +389,10 @@ function buildConversionParams(
for (const [id, state] of Object.entries(attunements)) {
if (!state.active) continue;
const def = ATTUNEMENTS_DEF[id];
if (def?.primaryManaType) {
if (def?.primaryManaType && def.rawManaRegen) {
const levelMult = Math.pow(1.5, (state.level || 1) - 1);
grossRegen[def.primaryManaType] = (grossRegen[def.primaryManaType] || 0)
+ (def.conversionRate || 0);
+ def.rawManaRegen * levelMult;
}
}
return { pactElementMap, grossRegen };