fix: resolve 7 circular dependency chains in src/lib/game
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 57s

- equipment/utils.ts: import directly from individual equipment modules instead of index.ts
- golems/utils.ts: import directly from individual golem modules instead of index.ts
- combatStore.ts: extract CombatState to combat-state.types.ts, remove debugSetTime (was only user of gameStore import)
- combat-actions.ts: import CombatState from combat-state.types.ts instead of combatStore
- stores/index.ts: re-export CombatState from combat-state.types.ts
- GameStateDebug.tsx: replace debugSetTime calls with direct useGameStore.setState()

Verification: bunx madge --circular src/lib/game → No circular dependency found!
This commit is contained in:
2026-05-18 14:46:57 +02:00
parent ea3035ec5e
commit 084fea2a25
8 changed files with 148 additions and 115 deletions
+3 -4
View File
@@ -31,7 +31,6 @@ export function GameStateDebug() {
const resetGame = useGameStore((s) => s.resetGame);
const debugSetFloor = useCombatStore((s) => s.debugSetFloor);
const resetFloorHP = useCombatStore((s) => s.resetFloorHP);
const debugSetTime = useCombatStore((s) => s.debugSetTime);
const handleReset = () => {
if (confirmReset) {
@@ -187,13 +186,13 @@ export function GameStateDebug() {
<Button size="sm" variant="outline" onClick={() => useGameStore.setState({ day: 1, hour: 0 })}>
Day 1
</Button>
<Button size="sm" variant="outline" onClick={() => debugSetTime?.(10, 0)}>
<Button size="sm" variant="outline" onClick={() => useGameStore.setState({ day: 10, hour: 0 })}>
Day 10
</Button>
<Button size="sm" variant="outline" onClick={() => debugSetTime?.(20, 0)}>
<Button size="sm" variant="outline" onClick={() => useGameStore.setState({ day: 20, hour: 0 })}>
Day 20
</Button>
<Button size="sm" variant="outline" onClick={() => debugSetTime?.(30, 0)}>
<Button size="sm" variant="outline" onClick={() => useGameStore.setState({ day: 30, hour: 0 })}>
Day 30
</Button>
</div>