fix: resolve 7 circular dependency chains in src/lib/game
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 57s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 57s
- equipment/utils.ts: import directly from individual equipment modules instead of index.ts - golems/utils.ts: import directly from individual golem modules instead of index.ts - combatStore.ts: extract CombatState to combat-state.types.ts, remove debugSetTime (was only user of gameStore import) - combat-actions.ts: import CombatState from combat-state.types.ts instead of combatStore - stores/index.ts: re-export CombatState from combat-state.types.ts - GameStateDebug.tsx: replace debugSetTime calls with direct useGameStore.setState() Verification: bunx madge --circular src/lib/game → No circular dependency found!
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@@ -2,7 +2,7 @@
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// Extracted combat logic from combatStore.ts
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import { SPELLS_DEF, GUARDIANS, HOURS_PER_TICK } from '../constants';
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import type { CombatState } from './combatStore';
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import type { CombatState } from './combat-state.types';
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import type { SpellState } from '../types';
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import { getFloorMaxHP, getFloorElement, calcDamage, canAffordSpellCost, deductSpellCost } from '../utils';
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import { usePrestigeStore } from './prestigeStore';
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