fix: apply Crafting Efficiency cost reduction to all fabrication paths
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
- Add getCraftingCostReduction() and applyCostReduction() helpers in crafting-fabricator.ts - Apply cost reduction in deductMaterials() and checkFabricatorCosts() - Apply cost reduction in startFabricatorCrafting() and cancelEquipmentCrafting() pipeline - Update canCraftRecipe() in fabricator-recipes.ts to accept costReduction param - Update FabricatorSubTab and MaterialRecipeCard UIs to display discounted costs - Spec formula: actualCost = ceil(baseCost × (1 - craftingCostReduction / 100)) Fixes #316
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@@ -15,6 +15,7 @@ import { LOOT_DROPS, LOOT_RARITY_COLORS } from '@/lib/game/data/loot-drops';
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import { useCraftingStore, useManaStore } from '@/lib/game/stores';
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import type { FabricatorRecipe } from '@/lib/game/data/fabricator-recipes';
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import { DebugName } from '@/components/game/debug/debug-context';
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import { getCraftingCostReduction, applyCostReduction } from '@/lib/game/crafting-fabricator';
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const BRANCH_RECIPE_IDS = new Set([
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'oakStaff', 'arcanistStaff', 'battlestaff', 'arcanistCirclet', 'arcanistRobe',
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@@ -40,6 +41,7 @@ function RecipeCard({
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elementalMana,
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onCraft,
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isCrafting,
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costReduction,
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}: {
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recipe: FabricatorRecipe;
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materials: Record<string, number>;
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@@ -47,6 +49,7 @@ function RecipeCard({
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elementalMana: Record<string, { current: number; max: number; unlocked: boolean }>;
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onCraft: (recipe: FabricatorRecipe) => void;
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isCrafting: boolean;
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costReduction: number;
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}) {
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const pool = recipe.manaType === 'raw'
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? rawMana
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@@ -56,6 +59,7 @@ function RecipeCard({
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materials,
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pool,
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recipe.manaType,
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costReduction,
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);
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const rarityStyle = LOOT_RARITY_COLORS[recipe.rarity];
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@@ -82,17 +86,26 @@ function RecipeCard({
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<Separator className="bg-gray-700 my-2" />
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<div className="text-xs space-y-1">
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<div className="text-gray-500">Materials:</div>
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{Object.entries(recipe.materials).map(([matId, amount]) => {
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<div className="text-gray-500 flex justify-between">
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<span>Materials:</span>
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{costReduction > 0 && (
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<span className="text-cyan-400">-{costReduction}% cost</span>
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)}
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</div>
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{Object.entries(recipe.materials).map(([matId, rawAmount]) => {
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const reducedAmount = applyCostReduction(rawAmount, costReduction);
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const available = materials[matId] || 0;
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const hasEnough = available >= reducedAmount;
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const matDrop = LOOT_DROPS[matId];
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const hasEnough = available >= amount;
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return (
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<div key={matId} className="flex justify-between">
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<span>{matDrop?.name ?? matId}</span>
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<span className={hasEnough ? 'text-green-400' : 'text-red-400'}>
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{available} / {amount}
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{available} / {reducedAmount}
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{costReduction > 0 && rawAmount !== reducedAmount && (
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<span className="text-gray-500 ml-1">(was {rawAmount})</span>
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)}
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</span>
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</div>
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);
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@@ -156,6 +169,7 @@ export function FabricatorSubTab() {
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}, [selectedManaType, branchFilter, unlockedRecipes]);
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const isCrafting = equipmentCraftingProgress !== null;
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const costReduction = getCraftingCostReduction();
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const materialRecipes = useMemo(() => MATERIAL_RECIPES, []);
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@@ -300,6 +314,7 @@ export function FabricatorSubTab() {
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elementalMana={elements}
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onCraft={handleCraft}
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isCrafting={isCrafting}
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costReduction={costReduction}
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/>
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))
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)
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@@ -318,6 +333,7 @@ export function FabricatorSubTab() {
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rawMana={rawMana}
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elementalMana={elements}
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onCraft={handleCraft}
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costReduction={costReduction}
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/>
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))
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)
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