fix: apply Crafting Efficiency cost reduction to all fabrication paths
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
- Add getCraftingCostReduction() and applyCostReduction() helpers in crafting-fabricator.ts - Apply cost reduction in deductMaterials() and checkFabricatorCosts() - Apply cost reduction in startFabricatorCrafting() and cancelEquipmentCrafting() pipeline - Update canCraftRecipe() in fabricator-recipes.ts to accept costReduction param - Update FabricatorSubTab and MaterialRecipeCard UIs to display discounted costs - Spec formula: actualCost = ceil(baseCost × (1 - craftingCostReduction / 100)) Fixes #316
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@@ -8,6 +8,7 @@ import { canCraftRecipe } from '@/lib/game/data/fabricator-recipes';
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import { MANA_TYPE_LABELS } from '@/lib/game/data/fabricator-recipe-types';
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import type { FabricatorRecipe } from '@/lib/game/data/fabricator-recipes';
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import { DebugName } from '@/components/game/debug/debug-context';
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import { getCraftingCostReduction, applyCostReduction } from '@/lib/game/crafting-fabricator';
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interface MaterialRecipeCardProps {
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recipe: FabricatorRecipe;
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@@ -15,6 +16,7 @@ interface MaterialRecipeCardProps {
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rawMana: number;
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elementalMana: Record<string, { current: number; max: number; unlocked: boolean }>;
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onCraft: (recipe: FabricatorRecipe) => void;
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costReduction?: number;
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}
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export function MaterialRecipeCard({
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@@ -23,11 +25,12 @@ export function MaterialRecipeCard({
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rawMana,
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elementalMana,
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onCraft,
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costReduction = 0,
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}: MaterialRecipeCardProps) {
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const pool = recipe.manaType === 'raw'
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? rawMana
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: (elementalMana[recipe.manaType]?.current ?? 0);
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const { canCraft } = canCraftRecipe(recipe, materials, pool, recipe.manaType);
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const { canCraft } = canCraftRecipe(recipe, materials, pool, recipe.manaType, costReduction);
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const resultDrop = recipe.resultMaterial ? LOOT_DROPS[recipe.resultMaterial] : null;
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const resultRarity = resultDrop ? LOOT_RARITY_COLORS[resultDrop.rarity] : null;
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@@ -57,16 +60,20 @@ export function MaterialRecipeCard({
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{Object.keys(recipe.materials).length > 0 && (
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<>
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<div className="text-gray-500">Input Materials:</div>
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{Object.entries(recipe.materials).map(([matId, amount]) => {
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{Object.entries(recipe.materials).map(([matId, rawAmount]) => {
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const reducedAmount = applyCostReduction(rawAmount, costReduction);
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const available = materials[matId] || 0;
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const matDrop = LOOT_DROPS[matId];
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const hasEnough = available >= amount;
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const hasEnough = available >= reducedAmount;
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return (
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<div key={matId} className="flex justify-between">
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<span>{matDrop?.name ?? matId}</span>
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<span className={hasEnough ? 'text-green-400' : 'text-red-400'}>
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{available} / {amount}
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{available} / {reducedAmount}
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{costReduction > 0 && rawAmount !== reducedAmount && (
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<span className="text-gray-500 ml-1">(was {rawAmount})</span>
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)}
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</span>
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</div>
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);
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