fix: Object.values null safety + Docker dev build
Build and Publish Mana Loop Docker Image / build-and-publish (push) Has been cancelled
Build and Publish Mana Loop Docker Image / build-and-publish (push) Has been cancelled
- Change Dockerfile to use development build (better error messages)
- Add || {} fallbacks to all Object.values() calls accessing state
- Fixes "Cannot convert undefined or null to object" browser error during SSR/hydration
- Verified TypeScript compilation and Next.js build successful
Files modified:
- Dockerfile
- src/app/page.tsx
- src/components/game/tabs/StatsTab.tsx
- src/components/game/StatsTab/LoopStatsSection.tsx
- src/components/game/StatsTab/ElementStatsSection.tsx
- src/components/game/tabs/AttunementsTab.tsx
- src/components/game/tabs/GolemancyTab.tsx
- src/lib/game/effects.ts
- src/lib/game/utils/combat-utils.ts
- src/lib/game/crafting-loot.ts
- src/components/game/LootInventory/LootInventoryDisplay.tsx
- src/components/game/LootInventory/index.tsx
- src/components/game/crafting/EnchantmentDesigner/utils.ts
This commit is contained in:
+1
-1
@@ -72,7 +72,7 @@ function GrimoireTab() {
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useEffect(() => {
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// Only access SPELLS_DEF on client-side
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if (typeof window !== 'undefined' && SPELLS_DEF) {
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const filtered = Object.values(SPELLS_DEF).filter((s: any) => s.grimoire);
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const filtered = Object.values(SPELLS_DEF || {}).filter((s: any) => s.grimoire);
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// Use setTimeout to avoid setState in effect issue
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setTimeout(() => setGrimoireSpells(filtered), 0);
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}
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