fix: Object.values null safety + Docker dev build
Build and Publish Mana Loop Docker Image / build-and-publish (push) Has been cancelled
Build and Publish Mana Loop Docker Image / build-and-publish (push) Has been cancelled
- Change Dockerfile to use development build (better error messages)
- Add || {} fallbacks to all Object.values() calls accessing state
- Fixes "Cannot convert undefined or null to object" browser error during SSR/hydration
- Verified TypeScript compilation and Next.js build successful
Files modified:
- Dockerfile
- src/app/page.tsx
- src/components/game/tabs/StatsTab.tsx
- src/components/game/StatsTab/LoopStatsSection.tsx
- src/components/game/StatsTab/ElementStatsSection.tsx
- src/components/game/tabs/AttunementsTab.tsx
- src/components/game/tabs/GolemancyTab.tsx
- src/lib/game/effects.ts
- src/lib/game/utils/combat-utils.ts
- src/lib/game/crafting-loot.ts
- src/components/game/LootInventory/LootInventoryDisplay.tsx
- src/components/game/LootInventory/index.tsx
- src/components/game/crafting/EnchantmentDesigner/utils.ts
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@@ -55,7 +55,7 @@ export function LootInventoryDisplay({
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const [deleteConfirm, setDeleteConfirm] = useState<{ type: 'material' | 'equipment'; id: string; name: string } | null>(null);
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// Count items
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const materialCount = Object.values(inventory.materials).reduce((a: number, b: number) => a + b, 0);
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const materialCount = Object.values(inventory.materials || {}).reduce((a: number, b: number) => a + b, 0);
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// Calculate essence count
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let essenceCount = 0;
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