fix: Object.values null safety + Docker dev build
Build and Publish Mana Loop Docker Image / build-and-publish (push) Has been cancelled

- Change Dockerfile to use development build (better error messages)
- Add || {} fallbacks to all Object.values() calls accessing state
- Fixes "Cannot convert undefined or null to object" browser error during SSR/hydration
- Verified TypeScript compilation and Next.js build successful

Files modified:
- Dockerfile
- src/app/page.tsx
- src/components/game/tabs/StatsTab.tsx
- src/components/game/StatsTab/LoopStatsSection.tsx
- src/components/game/StatsTab/ElementStatsSection.tsx
- src/components/game/tabs/AttunementsTab.tsx
- src/components/game/tabs/GolemancyTab.tsx
- src/lib/game/effects.ts
- src/lib/game/utils/combat-utils.ts
- src/lib/game/crafting-loot.ts
- src/components/game/LootInventory/LootInventoryDisplay.tsx
- src/components/game/LootInventory/index.tsx
- src/components/game/crafting/EnchantmentDesigner/utils.ts
This commit is contained in:
Refactoring Agent
2026-05-04 11:03:11 +02:00
parent 98ab975fb9
commit 0eabd604b0
18 changed files with 46 additions and 60 deletions
+2 -2
View File
@@ -35,7 +35,7 @@ export function GolemancyTab({ store }: GolemancyTabProps) {
.map(([id]) => id);
// Get all unlocked golems
const unlockedGolems = Object.values(GOLEMS_DEF).filter(golem =>
const unlockedGolems = Object.values(GOLEMS_DEF || {}).filter(golem =>
isGolemUnlocked(golem.id, attunements, unlockedElements)
);
@@ -293,7 +293,7 @@ export function GolemancyTab({ store }: GolemancyTabProps) {
{unlockedGolems.map(golem => renderGolemCard(golem.id, true))}
{/* Locked Golems */}
{Object.values(GOLEMS_DEF)
{Object.values(GOLEMS_DEF || {})
.filter(g => !isGolemUnlocked(g.id, attunements, unlockedElements))
.map(golem => renderGolemCard(golem.id, false))}
</div>