fix: Object.values null safety + Docker dev build
Build and Publish Mana Loop Docker Image / build-and-publish (push) Has been cancelled
Build and Publish Mana Loop Docker Image / build-and-publish (push) Has been cancelled
- Change Dockerfile to use development build (better error messages)
- Add || {} fallbacks to all Object.values() calls accessing state
- Fixes "Cannot convert undefined or null to object" browser error during SSR/hydration
- Verified TypeScript compilation and Next.js build successful
Files modified:
- Dockerfile
- src/app/page.tsx
- src/components/game/tabs/StatsTab.tsx
- src/components/game/StatsTab/LoopStatsSection.tsx
- src/components/game/StatsTab/ElementStatsSection.tsx
- src/components/game/tabs/AttunementsTab.tsx
- src/components/game/tabs/GolemancyTab.tsx
- src/lib/game/effects.ts
- src/lib/game/utils/combat-utils.ts
- src/lib/game/crafting-loot.ts
- src/components/game/LootInventory/LootInventoryDisplay.tsx
- src/components/game/LootInventory/index.tsx
- src/components/game/crafting/EnchantmentDesigner/utils.ts
This commit is contained in:
@@ -7,7 +7,7 @@ export function getEquipmentSpells(get: () => GameState): string[] {
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const state = get();
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const spells: string[] = [];
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for (const instanceId of Object.values(state.equippedInstances)) {
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for (const instanceId of Object.values(state.equippedInstances || {})) {
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if (!instanceId) continue;
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const instance = state.equipmentInstances[instanceId];
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if (!instance) continue;
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@@ -27,7 +27,7 @@ export function getEquipmentEffects(get: () => GameState): Record<string, number
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const state = get();
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const effects: Record<string, number> = {};
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for (const instanceId of Object.values(state.equippedInstances)) {
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for (const instanceId of Object.values(state.equippedInstances || {})) {
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if (!instanceId) continue;
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const instance = state.equipmentInstances[instanceId];
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if (!instance) continue;
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