fix: Object.values null safety + Docker dev build
Build and Publish Mana Loop Docker Image / build-and-publish (push) Has been cancelled

- Change Dockerfile to use development build (better error messages)
- Add || {} fallbacks to all Object.values() calls accessing state
- Fixes "Cannot convert undefined or null to object" browser error during SSR/hydration
- Verified TypeScript compilation and Next.js build successful

Files modified:
- Dockerfile
- src/app/page.tsx
- src/components/game/tabs/StatsTab.tsx
- src/components/game/StatsTab/LoopStatsSection.tsx
- src/components/game/StatsTab/ElementStatsSection.tsx
- src/components/game/tabs/AttunementsTab.tsx
- src/components/game/tabs/GolemancyTab.tsx
- src/lib/game/effects.ts
- src/lib/game/utils/combat-utils.ts
- src/lib/game/crafting-loot.ts
- src/components/game/LootInventory/LootInventoryDisplay.tsx
- src/components/game/LootInventory/index.tsx
- src/components/game/crafting/EnchantmentDesigner/utils.ts
This commit is contained in:
Refactoring Agent
2026-05-04 11:03:11 +02:00
parent 98ab975fb9
commit 0eabd604b0
18 changed files with 46 additions and 60 deletions
+2 -2
View File
@@ -28,7 +28,7 @@ export function getUniqueMaterialCount(inventory: LootInventory): number {
// Get total material stacks (sum of all quantities)
export function getTotalMaterialStacks(inventory: LootInventory): number {
return Object.values(inventory.materials).reduce((sum, qty) => sum + qty, 0);
return Object.values(inventory.materials || {}).reduce((sum, qty) => sum + qty, 0);
}
// ─── Inventory Modifications ────────────────────────────────────────────────
@@ -265,7 +265,7 @@ export interface InventoryStats {
export function getInventoryStats(inventory: LootInventory): InventoryStats {
const totalUniqueMaterials = Object.keys(inventory.materials).length;
const totalMaterialStacks = Object.values(inventory.materials).reduce((sum, qty) => sum + qty, 0);
const totalMaterialStacks = Object.values(inventory.materials || {}).reduce((sum, qty) => sum + qty, 0);
const totalBlueprints = inventory.blueprints.length;
return {