fix: Object.values null safety + Docker dev build
Build and Publish Mana Loop Docker Image / build-and-publish (push) Has been cancelled

- Change Dockerfile to use development build (better error messages)
- Add || {} fallbacks to all Object.values() calls accessing state
- Fixes "Cannot convert undefined or null to object" browser error during SSR/hydration
- Verified TypeScript compilation and Next.js build successful

Files modified:
- Dockerfile
- src/app/page.tsx
- src/components/game/tabs/StatsTab.tsx
- src/components/game/StatsTab/LoopStatsSection.tsx
- src/components/game/StatsTab/ElementStatsSection.tsx
- src/components/game/tabs/AttunementsTab.tsx
- src/components/game/tabs/GolemancyTab.tsx
- src/lib/game/effects.ts
- src/lib/game/utils/combat-utils.ts
- src/lib/game/crafting-loot.ts
- src/components/game/LootInventory/LootInventoryDisplay.tsx
- src/components/game/LootInventory/index.tsx
- src/components/game/crafting/EnchantmentDesigner/utils.ts
This commit is contained in:
Refactoring Agent
2026-05-04 11:03:11 +02:00
parent 98ab975fb9
commit 0eabd604b0
18 changed files with 46 additions and 60 deletions
+3 -3
View File
@@ -35,7 +35,7 @@ export function computeEquipmentEffects(
const specials = new Set<string>();
// Iterate through all equipped items
for (const instanceId of Object.values(equippedInstances)) {
for (const instanceId of Object.values(equippedInstances || {})) {
if (!instanceId) continue;
const instance = equipmentInstances[instanceId];
if (!instance) continue;
@@ -172,8 +172,8 @@ export function getUnifiedEffects(state: Pick<GameState, 'skillUpgrades' | 'skil
return computeAllEffects(
state.skillUpgrades || {},
state.skillTiers || {},
state.equipmentInstances,
state.equippedInstances
state.equipmentInstances || {},
state.equippedInstances || {}
);
}