fix: Object.values null safety + Docker dev build
Build and Publish Mana Loop Docker Image / build-and-publish (push) Has been cancelled
Build and Publish Mana Loop Docker Image / build-and-publish (push) Has been cancelled
- Change Dockerfile to use development build (better error messages)
- Add || {} fallbacks to all Object.values() calls accessing state
- Fixes "Cannot convert undefined or null to object" browser error during SSR/hydration
- Verified TypeScript compilation and Next.js build successful
Files modified:
- Dockerfile
- src/app/page.tsx
- src/components/game/tabs/StatsTab.tsx
- src/components/game/StatsTab/LoopStatsSection.tsx
- src/components/game/StatsTab/ElementStatsSection.tsx
- src/components/game/tabs/AttunementsTab.tsx
- src/components/game/tabs/GolemancyTab.tsx
- src/lib/game/effects.ts
- src/lib/game/utils/combat-utils.ts
- src/lib/game/crafting-loot.ts
- src/components/game/LootInventory/LootInventoryDisplay.tsx
- src/components/game/LootInventory/index.tsx
- src/components/game/crafting/EnchantmentDesigner/utils.ts
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@@ -237,7 +237,7 @@ export function getActiveEquipmentSpells(
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equippedInstances: Record<string, string | null>,
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equipmentInstances: Record<string, EquipmentInstance>
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): ActiveEquipmentSpell[] {
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const equippedIds = Object.values(equippedInstances).filter((id): id is string => id !== null);
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const equippedIds = Object.values(equippedInstances || {}).filter((id): id is string => id !== null);
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const spells: ActiveEquipmentSpell[] = [];
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for (const id of equippedIds) {
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