feat: add DebugName wrappers to 56 components + redesign attunement cards + remove ScrollArea from AttunementsTab
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m31s
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@@ -3,6 +3,7 @@
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import { ActionButton } from '@/components/ui/action-button';
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import { StatRow } from '@/components/ui/stat-row';
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import type { DesignFormProps } from './types';
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import { DebugName } from '@/components/game/debug/debug-context';
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export function DesignForm({
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designName,
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@@ -15,6 +16,7 @@ export function DesignForm({
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handleCreateDesign,
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}: DesignFormProps) {
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return (
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<DebugName name="DesignForm">
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<div className="space-y-2">
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<input
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type="text"
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@@ -45,6 +47,7 @@ export function DesignForm({
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{isOverCapacity ? 'Over Capacity!' : `Start Design (${designTime.toFixed(1)}h)`}
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</ActionButton>
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</div>
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</DebugName>
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);
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}
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@@ -8,6 +8,7 @@ import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from '@/comp
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import { AlertCircle, Wand2, Plus, Minus } from 'lucide-react';
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import { ENCHANTMENT_EFFECTS, calculateEffectCapacityCost } from '@/lib/game/data/enchantment-effects';
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import type { EffectSelectorProps } from './types';
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import { DebugName } from '@/components/game/debug/debug-context';
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export function EffectSelector({
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selectedEquipmentType,
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@@ -22,6 +23,7 @@ export function EffectSelector({
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getIncompatibilityReason,
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}: EffectSelectorProps) {
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return (
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<DebugName name="EffectSelector">
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<>
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{enchantingLevel < 1 ? (
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<div className="text-center text-[var(--text-muted)] py-8">
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@@ -84,7 +86,7 @@ export function EffectSelector({
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)}
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<ActionButton
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size="sm"
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variant="ghost"
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variant="ghost"
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className="h-6 w-6 p-0"
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onClick={() => addEffect(effect.id)}
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disabled={!selected && selectedEffects.length >= 5}
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@@ -143,6 +145,7 @@ export function EffectSelector({
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</>
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)}
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</>
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</DebugName>
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);
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}
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@@ -6,6 +6,7 @@ import { ActionButton } from '@/components/ui/action-button';
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import { Progress } from '@/components/ui/progress';
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import { ScrollArea } from '@/components/ui/scroll-area';
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import type { EquipmentTypeSelectorProps } from './types';
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import { DebugName } from '@/components/game/debug/debug-context';
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export function EquipmentTypeSelector({
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ownedEquipmentTypes,
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@@ -15,6 +16,7 @@ export function EquipmentTypeSelector({
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cancelDesign,
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}: EquipmentTypeSelectorProps) {
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return (
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<DebugName name="EquipmentTypeSelector">
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<GameCard variant="default">
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<SectionHeader title="1. Select Equipment Type" />
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{designProgress ? (
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@@ -61,6 +63,7 @@ export function EquipmentTypeSelector({
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</ScrollArea>
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)}
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</GameCard>
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</DebugName>
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);
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}
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@@ -6,6 +6,7 @@ import { ActionButton } from '@/components/ui/action-button';
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import { Trash2 } from 'lucide-react';
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import { EQUIPMENT_TYPES } from '@/lib/game/data/equipment';
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import type { SavedDesignsProps } from './types';
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import { DebugName } from '@/components/game/debug/debug-context';
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export function SavedDesigns({
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enchantmentDesigns,
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@@ -14,6 +15,7 @@ export function SavedDesigns({
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deleteDesign,
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}: SavedDesignsProps) {
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return (
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<DebugName name="SavedDesigns">
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<GameCard variant="default" className="lg:col-span-2">
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<SectionHeader title={`Saved Designs (${enchantmentDesigns.length})`} />
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{enchantmentDesigns.length === 0 ? (
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@@ -63,6 +65,7 @@ export function SavedDesigns({
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</div>
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)}
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</GameCard>
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</DebugName>
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);
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}
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