feat: add DebugName wrappers to 56 components + redesign attunement cards + remove ScrollArea from AttunementsTab
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@@ -9,7 +9,7 @@ import { Label } from '@/components/ui/label';
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import {
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RotateCcw, AlertTriangle, Zap, Clock, Eye,
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} from 'lucide-react';
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import { useDebug } from '@/components/game/debug/debug-context';
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import { DebugName, useDebug } from '@/components/game/debug/debug-context';
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import { useGameStore, useManaStore, useUIStore, useCombatStore } from '@/lib/game/stores';
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import { computeMaxMana } from '@/lib/game/stores';
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@@ -252,20 +252,22 @@ export function GameStateDebugSection() {
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};
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return (
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<div className="space-y-4">
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<DisplayOptions />
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<DebugName name="GameStateDebugSection">
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<div className="space-y-4">
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<DisplayOptions />
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
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<GameResetSection confirmReset={confirmReset} onReset={handleReset} />
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<ManaDebugSection rawMana={rawMana} onAddMana={handleAddMana} onFillMana={handleFillMana} />
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<TimeControlSection day={day} hour={hour} paused={paused} onSetDay={handleSetDay} onTogglePause={togglePause} />
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<QuickActionsSection
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onUnlockBase={handleUnlockBase}
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onSkipToFloor={() => debugSetFloor?.(100)}
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onResetFloorHP={() => resetFloorHP?.()}
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/>
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
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<GameResetSection confirmReset={confirmReset} onReset={handleReset} />
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<ManaDebugSection rawMana={rawMana} onAddMana={handleAddMana} onFillMana={handleFillMana} />
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<TimeControlSection day={day} hour={hour} paused={paused} onSetDay={handleSetDay} onTogglePause={togglePause} />
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<QuickActionsSection
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onUnlockBase={handleUnlockBase}
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onSkipToFloor={() => debugSetFloor?.(100)}
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onResetFloorHP={() => resetFloorHP?.()}
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/>
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</div>
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</div>
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</div>
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</DebugName>
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);
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}
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