fix: remove debugSetTime and useGameStore import from combatStore to break remaining circular deps
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 55s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 55s
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@@ -6,7 +6,6 @@ import { persist } from 'zustand/middleware';
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import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType } from '../types';
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import { getFloorMaxHP } from '../utils';
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import { usePrestigeStore } from './prestigeStore';
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import { useGameStore } from './gameStore';
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import { generateFloorState } from '../utils/room-utils';
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import { addActivityLogEntry } from '../utils/activity-log';
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import { processCombatTick, makeInitialSpells } from './combat-actions';
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@@ -267,9 +266,7 @@ export const useCombatStore = create<CombatState>()(
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}));
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},
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debugSetTime: (day: number, hour: number) => {
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useGameStore.setState({ day, hour });
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},
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}),
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{
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name: 'mana-loop-combat',
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