fix: remove debugSetTime and useGameStore import from combatStore to break remaining circular deps
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 55s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 55s
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@@ -1,14 +1,11 @@
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# Circular Dependencies
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Generated: 2026-05-18T12:22:03.557Z
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Found: 7 circular chain(s) — these MUST be fixed before modifying involved files.
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Generated: 2026-05-18T12:47:02.133Z
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Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
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1. Processed 121 files (1.2s) (30 warnings)
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2. 1) data/equipment/index.ts > data/equipment/utils.ts
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3. 2) data/golems/index.ts > data/golems/utils.ts
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4. 3) stores/combatStore.ts > stores/combat-actions.ts
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5. 4) stores/combatStore.ts > stores/gameStore.ts
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6. 5) stores/combatStore.ts > stores/gameStore.ts > stores/gameActions.ts
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7. 6) stores/combatStore.ts > stores/gameStore.ts > stores/gameLoopActions.ts
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1. Processed 122 files (1.3s) (30 warnings)
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2. 1) stores/combatStore.ts > stores/gameStore.ts
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3. 2) stores/combatStore.ts > stores/gameStore.ts > stores/gameActions.ts
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4. 3) stores/combatStore.ts > stores/gameStore.ts > stores/gameLoopActions.ts
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## How to fix
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1. Identify which import in the chain can be extracted to a shared types/utils file.
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-05-18T12:22:02.104Z",
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"generated": "2026-05-18T12:47:00.491Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -318,7 +318,15 @@
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],
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"data/equipment/types.ts": [],
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"data/equipment/utils.ts": [
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"data/equipment/index.ts",
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"data/equipment/accessories.ts",
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"data/equipment/body.ts",
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"data/equipment/casters.ts",
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"data/equipment/catalysts.ts",
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"data/equipment/feet.ts",
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"data/equipment/hands.ts",
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"data/equipment/head.ts",
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"data/equipment/shields.ts",
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"data/equipment/swords.ts",
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"data/equipment/types.ts"
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],
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"data/golems/base-golems.ts": [
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@@ -339,7 +347,9 @@
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],
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"data/golems/types.ts": [],
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"data/golems/utils.ts": [
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"data/golems/index.ts",
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"data/golems/base-golems.ts",
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"data/golems/elemental-golems.ts",
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"data/golems/hybrid-golems.ts",
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"data/golems/types.ts"
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],
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"data/loot-drops.ts": [
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@@ -395,13 +405,17 @@
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],
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"stores/combat-actions.ts": [
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"constants.ts",
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"stores/combatStore.ts",
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"stores/combat-state.types.ts",
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"stores/prestigeStore.ts",
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"types.ts",
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"utils/index.ts"
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],
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"stores/combat-state.types.ts": [
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"types.ts"
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],
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"stores/combatStore.ts": [
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"stores/combat-actions.ts",
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"stores/combat-state.types.ts",
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"stores/gameStore.ts",
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"stores/prestigeStore.ts",
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"types.ts",
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@@ -471,6 +485,7 @@
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"stores/index.ts": [
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"constants.ts",
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"stores/attunementStore.ts",
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"stores/combat-state.types.ts",
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"stores/combatStore.ts",
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"stores/craftingStore.ts",
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"stores/gameHooks.ts",
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@@ -6,7 +6,6 @@ import { persist } from 'zustand/middleware';
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import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType } from '../types';
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import { getFloorMaxHP } from '../utils';
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import { usePrestigeStore } from './prestigeStore';
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import { useGameStore } from './gameStore';
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import { generateFloorState } from '../utils/room-utils';
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import { addActivityLogEntry } from '../utils/activity-log';
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import { processCombatTick, makeInitialSpells } from './combat-actions';
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@@ -267,9 +266,7 @@ export const useCombatStore = create<CombatState>()(
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}));
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},
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debugSetTime: (day: number, hour: number) => {
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useGameStore.setState({ day, hour });
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},
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}),
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{
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name: 'mana-loop-combat',
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