feat: add enchanter disciplines to unlock enchantment effects via perk progression
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- Add unlocksEffects field to DisciplinePerk type - Add unlockEffects action to crafting store (deduplicating merge) - Modify discipline processTick to detect perk thresholds and return unlocked effect IDs - Wire gameStore tick to pass unlocked effects to crafting store - Create 8 new enchanter disciplines with tiered effect unlocks: Basic/Advanced Weapon, Utility, Mana, Basic/Intermediate/Advanced Spell, Special - Higher-tier disciplines require prerequisite disciplines - Add processedPerks tracking to prevent duplicate unlocks - Split enchanter disciplines into modular files (enchanter, enchanter-utility, enchanter-spells, enchanter-special) - All tests pass (784/784), no new TS errors, all files under 400 lines
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@@ -246,6 +246,9 @@ Mana-Loop/
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│ │ ├── data/
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│ │ │ ├── disciplines/
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│ │ │ │ ├── base.ts
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│ │ │ │ ├── enchanter-special.ts
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│ │ │ │ ├── enchanter-spells.ts
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│ │ │ │ ├── enchanter-utility.ts
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│ │ │ │ ├── enchanter.ts
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│ │ │ │ ├── fabricator.ts
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│ │ │ │ ├── index.ts
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