fix: correct Crystal and Stellar recipes in conversion-costs.ts to match elements.ts
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m5s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m5s
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@@ -1,5 +1,5 @@
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# Circular Dependencies
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# Circular Dependencies
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Generated: 2026-06-10T10:48:36.554Z
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Generated: 2026-06-10T10:55:43.303Z
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Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
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Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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@@ -1,6 +1,6 @@
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{
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{
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"_meta": {
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"_meta": {
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"generated": "2026-06-10T10:48:33.838Z",
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"generated": "2026-06-10T10:55:41.273Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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},
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@@ -526,6 +526,7 @@
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"hooks/useGameDerived.ts": [
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"hooks/useGameDerived.ts": [
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"constants.ts",
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"constants.ts",
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"data/guardian-encounters.ts",
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"data/guardian-encounters.ts",
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"effects.ts",
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"effects/discipline-effects.ts",
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"effects/discipline-effects.ts",
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"effects/special-effects.ts",
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"effects/special-effects.ts",
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"effects/upgrade-effects.ts",
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"effects/upgrade-effects.ts",
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@@ -96,8 +96,8 @@ export const CONVERSION_COSTS: Record<string, ConversionCost> = {
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miasma: compositeElementCost('miasma', ['air', 'death']),
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miasma: compositeElementCost('miasma', ['air', 'death']),
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shadowglass: compositeElementCost('shadowglass', ['earth', 'dark']),
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shadowglass: compositeElementCost('shadowglass', ['earth', 'dark']),
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// Exotic (distance 3)
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// Exotic (distance 3)
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crystal: exoticElementCost('crystal', ['sand', 'light']),
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crystal: exoticElementCost('crystal', ['sand', 'sand', 'light']),
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stellar: exoticElementCost('stellar', ['plasma', 'light']),
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stellar: exoticElementCost('stellar', ['plasma', 'light', 'fire']),
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void: exoticElementCost('void', ['dark', 'death']),
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void: exoticElementCost('void', ['dark', 'death']),
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soul: exoticElementCost('soul', ['light', 'dark', 'transference']),
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soul: exoticElementCost('soul', ['light', 'dark', 'transference']),
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plasma: exoticElementCost('plasma', ['lightning', 'fire', 'transference']),
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plasma: exoticElementCost('plasma', ['lightning', 'fire', 'transference']),
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