refactor: Redesign Invoker disciplines for pact bonuses and guardian boons
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- Replace generic spell-casting/void-manipulation with pact-focused disciplines - Add Pact Attunement (light): reduces pact signing time, boosts pact affinity - Add Guardian's Boon (dark): amplifies all guardian unique perks - Add pactAffinityBonus and guardianBoonMultiplier stat keys to effect system - Apply pactAffinityBonus in pact signing time calculation (gameStore) - Scale guardian boon values by guardianBoonMultiplier (combat-utils) - Guard Invoker discipline activation behind signedPacts.length > 0 - Add 'Signed guardian pact' prerequisite display in discipline-math
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{
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"_meta": {
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"generated": "2026-05-26T18:40:14.879Z",
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"generated": "2026-05-26T18:58:59.230Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -419,6 +419,7 @@
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"hooks/useGameDerived.ts": [
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"constants.ts",
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"data/guardian-encounters.ts",
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"effects/discipline-effects.ts",
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"effects/special-effects.ts",
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"effects/upgrade-effects.ts",
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"stores/combatStore.ts",
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