refactor: Redesign Invoker disciplines for pact bonuses and guardian boons
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- Replace generic spell-casting/void-manipulation with pact-focused disciplines
- Add Pact Attunement (light): reduces pact signing time, boosts pact affinity
- Add Guardian's Boon (dark): amplifies all guardian unique perks
- Add pactAffinityBonus and guardianBoonMultiplier stat keys to effect system
- Apply pactAffinityBonus in pact signing time calculation (gameStore)
- Scale guardian boon values by guardianBoonMultiplier (combat-utils)
- Guard Invoker discipline activation behind signedPacts.length > 0
- Add 'Signed guardian pact' prerequisite display in discipline-math
This commit is contained in:
2026-05-26 21:43:46 +02:00
parent 02600754e7
commit 1aea72c013
10 changed files with 108 additions and 50 deletions
+2 -1
View File
@@ -1,6 +1,6 @@
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"generated": "2026-05-26T18:40:14.879Z",
"generated": "2026-05-26T18:58:59.230Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
@@ -419,6 +419,7 @@
"hooks/useGameDerived.ts": [
"constants.ts",
"data/guardian-encounters.ts",
"effects/discipline-effects.ts",
"effects/special-effects.ts",
"effects/upgrade-effects.ts",
"stores/combatStore.ts",