refactor: Redesign Invoker disciplines for pact bonuses and guardian boons
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s

- Replace generic spell-casting/void-manipulation with pact-focused disciplines
- Add Pact Attunement (light): reduces pact signing time, boosts pact affinity
- Add Guardian's Boon (dark): amplifies all guardian unique perks
- Add pactAffinityBonus and guardianBoonMultiplier stat keys to effect system
- Apply pactAffinityBonus in pact signing time calculation (gameStore)
- Scale guardian boon values by guardianBoonMultiplier (combat-utils)
- Guard Invoker discipline activation behind signedPacts.length > 0
- Add 'Signed guardian pact' prerequisite display in discipline-math
This commit is contained in:
2026-05-26 21:43:46 +02:00
parent 02600754e7
commit 1aea72c013
10 changed files with 108 additions and 50 deletions
+14
View File
@@ -73,6 +73,18 @@ export interface UnifiedEffects extends ComputedEffects {
disciplineBonuses: Record<string, number>;
disciplineMultipliers: Record<string, number>;
disciplineSpecials: Set<string>;
/**
* Total pact affinity bonus from disciplines and prestige upgrades.
* Reduces pact signing time: effectiveTime = baseTime * (1 - pactAffinityBonus).
* Capped at 0.9 to prevent zero/negative times.
*/
pactAffinityBonus: number;
/**
* Total guardian boon multiplier from disciplines.
* Scales the effectiveness of all guardian unique perks.
* 1.0 = base, 1.15 = +15%, etc.
*/
guardianBoonMultiplier: number;
}
export function computeAllEffects(
@@ -128,6 +140,8 @@ export function computeAllEffects(
disciplineBonuses: disciplineEffects.bonuses,
disciplineMultipliers: disciplineEffects.multipliers,
disciplineSpecials: disciplineEffects.specials,
pactAffinityBonus: Math.min(0.9, disciplineEffects.bonuses.pactAffinityBonus || 0),
guardianBoonMultiplier: 1 + (disciplineEffects.bonuses.guardianBoonMultiplier || 0),
};
if (equipmentEffects.bonuses.critChance) {