refactor: Redesign Invoker disciplines for pact bonuses and guardian boons
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- Replace generic spell-casting/void-manipulation with pact-focused disciplines - Add Pact Attunement (light): reduces pact signing time, boosts pact affinity - Add Guardian's Boon (dark): amplifies all guardian unique perks - Add pactAffinityBonus and guardianBoonMultiplier stat keys to effect system - Apply pactAffinityBonus in pact signing time calculation (gameStore) - Scale guardian boon values by guardianBoonMultiplier (combat-utils) - Guard Invoker discipline activation behind signedPacts.length > 0 - Add 'Signed guardian pact' prerequisite display in discipline-math
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@@ -223,11 +223,11 @@ export const useGameStore = create<GameCoordinatorStore>()(
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if (ctx.prestige.pactRitualFloor !== null) {
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const guardian = getGuardianForFloor(ctx.prestige.pactRitualFloor);
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if (guardian) {
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const pactAffinityBonus = 1 - (ctx.prestige.prestigeUpgrades.pactAffinity || 0) * 0.1;
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const requiredTime = guardian.pactTime * pactAffinityBonus;
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const newProgress = ctx.prestige.pactRitualProgress + HOURS_PER_TICK;
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const pactAffinity = Math.min(0.9,
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(ctx.prestige.prestigeUpgrades.pactAffinity || 0) * 0.1 + (disciplineEffects.bonuses.pactAffinityBonus || 0));
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const requiredTime = guardian.pactTime * (1 - pactAffinity);
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if (newProgress >= requiredTime) {
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if (ctx.prestige.pactRitualProgress + HOURS_PER_TICK >= requiredTime) {
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addLog(`📜 Pact signed with ${guardian.name}! You have gained their boons.`);
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// Unlock mana types granted by this guardian
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