feat: practicing disciplines set currentAction to block meditation/crafting
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This commit is contained in:
2026-05-26 18:39:54 +02:00
parent ef850e98e2
commit 1c1bbf8017
7 changed files with 36 additions and 11 deletions
+2 -2
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@@ -1,8 +1,8 @@
# Circular Dependencies
Generated: 2026-05-26T16:00:34.993Z
Generated: 2026-05-26T16:28:29.780Z
Found: 6 circular chain(s) — these MUST be fixed before modifying involved files.
1. Processed 135 files (1.6s) (2 warnings)
1. Processed 135 files (1.5s) (2 warnings)
2. 1) utils/floor-utils.ts > utils/room-utils.ts > utils/enemy-utils.ts
3. 2) utils/floor-utils.ts > utils/room-utils.ts
4. 3) stores/gameStore.ts > stores/gameActions.ts
+1 -1
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@@ -1,6 +1,6 @@
{
"_meta": {
"generated": "2026-05-26T16:00:33.141Z",
"generated": "2026-05-26T16:28:28.147Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
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@@ -1,6 +1,6 @@
'use client';
import { Sparkles, Swords, BookOpen, Target, FlaskConical, Cog, Hammer } from 'lucide-react';
import { Sparkles, Swords, BookOpen, Target, FlaskConical, Cog, Hammer, Dumbbell } from 'lucide-react';
import type { GameAction } from '@/lib/game/types';
interface ActionButtonsProps {
@@ -16,6 +16,7 @@ interface ActionButtonsProps {
// Map action IDs to labels and icons
const ACTION_CONFIG: Record<string, { label: string; icon: typeof Sparkles; color: string }> = {
meditate: { label: 'Meditating', icon: Sparkles, color: 'text-blue-400' },
practicing: { label: 'Practicing Discipline', icon: Dumbbell, color: 'text-amber-400' },
climb: { label: 'Climbing', icon: Swords, color: 'text-green-400' },
study: { label: 'Studying', icon: BookOpen, color: 'text-yellow-400' },
design: { label: 'Designing Enchantment', icon: Target, color: 'text-purple-400' },
@@ -76,6 +76,8 @@ export interface CombatActions {
exitSpireMode: () => void;
startClimbUp: () => void;
startClimbDown: () => void;
startPracticing: () => void;
stopPracticing: () => void;
// Golemancy
toggleGolem: (golemId: string) => void;
+12
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@@ -163,6 +163,18 @@ export const useCombatStore = create<CombatStore>()(
startClimbDown: () => set({ climbDirection: 'down', currentAction: 'climb' }),
startPracticing: () => set((s) => {
// Only override if the current action is 'meditate' — don't clobber climb/study/etc.
if (s.currentAction !== 'meditate') return s;
return { currentAction: 'practicing' };
}),
stopPracticing: () => set((s) => {
// Only restore to meditate if we're currently practicing (don't clobber other actions)
if (s.currentAction !== 'practicing') return s;
return { currentAction: 'meditate' };
}),
// Golemancy
toggleGolem: (golemId: string) => {
set((s) => {
+13 -3
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@@ -21,6 +21,7 @@ import { enchanterSpecialDisciplines } from '../data/disciplines/enchanter-speci
import { fabricatorDisciplines } from '../data/disciplines/fabricator';
import { invokerDisciplines } from '../data/disciplines/invoker';
import { MAX_CONCURRENT_DISCIPLINES } from '../types/disciplines';
import { useCombatStore } from './combatStore';
const ALL_DISCIPLINES = [
...baseDisciplines,
@@ -92,6 +93,8 @@ export const useDisciplineStore = create<DisciplineStore>()(
if (!prereqCheck.canProceed) return s;
const discState = existing || { id, xp: 0, paused: false };
// Set currentAction to 'practicing' (only overrides 'meditate')
useCombatStore.getState().startPracticing();
return {
disciplines: { ...s.disciplines, [id]: { ...discState, paused: false } },
activeIds: [...s.activeIds, id],
@@ -100,12 +103,19 @@ export const useDisciplineStore = create<DisciplineStore>()(
},
deactivate(id) {
set((s) => ({
activeIds: s.activeIds.filter((aid) => aid !== id),
set((s) => {
const newActiveIds = s.activeIds.filter((aid) => aid !== id);
// If no more active disciplines, restore currentAction to 'meditate'
if (newActiveIds.length === 0) {
useCombatStore.getState().stopPracticing();
}
return {
activeIds: newActiveIds,
disciplines: s.disciplines[id]
? { ...s.disciplines, [id]: { ...s.disciplines[id], paused: true } }
: s.disciplines,
}));
};
});
},
processTick(mana) {
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@@ -95,7 +95,7 @@ export interface AchievementState {
// ─── Game Actions and Scheduling ─────────────────────────────────────────
export type GameAction = 'meditate' | 'climb' | 'study' | 'craft' | 'repair' | 'convert' | 'design' | 'prepare' | 'enchant';
export type GameAction = 'meditate' | 'practicing' | 'climb' | 'study' | 'craft' | 'repair' | 'convert' | 'design' | 'prepare' | 'enchant';
export interface ScheduleBlock {
id: string;