fix: persist enchantment design state across tab navigation
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m2s

- EnchantmentDesigner now reads selection state directly from useCraftingStore
  instead of receiving it as props, so state survives tab unmount/remount
- EnchanterSubTab no longer uses local useState for selectedEquipmentType,
  selectedEffects, designName, selectedDesign — all sourced from store
- Removed unused EnchantmentDesignerProps interface from types
- All 1158 existing tests pass, no new type errors introduced

Fixes #366
This commit is contained in:
2026-06-11 11:54:45 +02:00
parent 9476e92a4b
commit 1dce061cdd
5 changed files with 40 additions and 50 deletions
+6 -5
View File
@@ -1,10 +1,11 @@
# Circular Dependencies
Generated: 2026-06-11T07:08:59.875Z
Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
Generated: 2026-06-11T09:37:23.110Z
Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
2. 2) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts
3. 3) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts > stores/non-combat-room-actions.ts
1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
2. 2) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
3. 3) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts
4. 4) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts > stores/non-combat-room-actions.ts
## How to fix
1. Identify which import in the chain can be extracted to a shared types/utils file.