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'use client';
import { useState } from 'react';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { Button } from '@/components/ui/button';
import { ScrollArea } from '@/components/ui/scroll-area';
import { Progress } from '@/components/ui/progress';
import { Trophy, Lock, CheckCircle, ChevronDown, ChevronUp } from 'lucide-react';
import type { AchievementState } from '@/lib/game/types';
import { ACHIEVEMENTS, ACHIEVEMENT_CATEGORY_COLORS, getAchievementsByCategory, isAchievementRevealed } from '@/lib/game/data/achievements';
import { GameState } from '@/lib/game/types';
interface AchievementsProps {
achievements: AchievementState;
gameState: Pick<GameState, 'maxFloorReached' | 'totalManaGathered' | 'signedPacts' | 'totalSpellsCast' | 'totalDamageDealt' | 'totalCraftsCompleted' | 'combo'>;
}
export function AchievementsDisplay({ achievements, gameState }: AchievementsProps) {
const [expandedCategory, setExpandedCategory] = useState<string | null>('combat');
const categories = getAchievementsByCategory();
const unlockedCount = achievements.unlocked.length;
const totalCount = Object.keys(ACHIEVEMENTS).length;
// Calculate progress for each achievement
const getProgress = (achievementId: string): number => {
const achievement = ACHIEVEMENTS[achievementId];
if (!achievement) return 0;
if (achievements.unlocked.includes(achievementId)) return achievement.requirement.value;
const { type, subType } = achievement.requirement;
switch (type) {
case 'floor':
if (subType === 'noPacts') {
return gameState.maxFloorReached >= achievement.requirement.value && gameState.signedPacts.length === 0
? achievement.requirement.value
: gameState.maxFloorReached;
}
return gameState.maxFloorReached;
case 'combo':
return gameState.combo?.maxCombo || 0;
case 'spells':
return gameState.totalSpellsCast || 0;
case 'damage':
return gameState.totalDamageDealt || 0;
case 'mana':
return gameState.totalManaGathered || 0;
case 'pact':
return gameState.signedPacts.length;
case 'craft':
return gameState.totalCraftsCompleted || 0;
default:
return achievements.progress[achievementId] || 0;
}
};
return (
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
<Trophy className="w-4 h-4" />
Achievements
<Badge className="ml-auto bg-amber-900/50 text-amber-300">
{unlockedCount} / {totalCount}
</Badge>
</CardTitle>
</CardHeader>
<CardContent>
<ScrollArea className="h-64">
<div className="space-y-2">
{Object.entries(categories).map(([category, categoryAchievements]) => (
<div key={category} className="space-y-1">
<Button
variant="ghost"
size="sm"
className="w-full justify-between text-xs"
onClick={() => setExpandedCategory(expandedCategory === category ? null : category)}
>
<span style={{ color: ACHIEVEMENT_CATEGORY_COLORS[category] }}>
{category.charAt(0).toUpperCase() + category.slice(1)}
</span>
<span className="text-gray-500">
{categoryAchievements.filter(a => achievements.unlocked.includes(a.id)).length} / {categoryAchievements.length}
</span>
{expandedCategory === category ? (
<ChevronUp className="w-4 h-4" />
) : (
<ChevronDown className="w-4 h-4" />
)}
</Button>
{expandedCategory === category && (
<div className="pl-2 space-y-2">
{categoryAchievements.map((achievement) => {
const isUnlocked = achievements.unlocked.includes(achievement.id);
const progress = getProgress(achievement.id);
const isRevealed = isAchievementRevealed(achievement, progress);
const progressPercent = Math.min(100, (progress / achievement.requirement.value) * 100);
if (!isRevealed && !isUnlocked) {
return (
<div key={achievement.id} className="p-2 rounded bg-gray-800/30 border border-gray-700">
<div className="flex items-center gap-2 text-gray-500">
<Lock className="w-4 h-4" />
<span className="text-sm">???</span>
</div>
</div>
);
}
return (
<div
key={achievement.id}
className={`p-2 rounded border ${
isUnlocked
? 'bg-amber-900/20 border-amber-600/50'
: 'bg-gray-800/30 border-gray-700'
}`}
>
<div className="flex items-start justify-between mb-1">
<div className="flex items-center gap-2">
{isUnlocked ? (
<CheckCircle className="w-4 h-4 text-amber-400" />
) : (
<Trophy className="w-4 h-4 text-gray-500" />
)}
<span className={`text-sm font-semibold ${isUnlocked ? 'text-amber-300' : 'text-gray-300'}`}>
{achievement.name}
</span>
</div>
{achievement.reward.title && isUnlocked && (
<Badge className="text-xs bg-purple-900/50 text-purple-300">
Title
</Badge>
)}
</div>
<div className="text-xs text-gray-400 mb-2">
{achievement.desc}
</div>
{!isUnlocked && (
<div className="space-y-1">
<Progress value={progressPercent} className="h-1 bg-gray-700" />
<div className="flex justify-between text-xs text-gray-500">
<span>{progress.toLocaleString()} / {achievement.requirement.value.toLocaleString()}</span>
<span>{progressPercent.toFixed(0)}%</span>
</div>
</div>
)}
{isUnlocked && achievement.reward && (
<div className="text-xs text-amber-400/70">
Reward:
{achievement.reward.insight && ` +${achievement.reward.insight} Insight`}
{achievement.reward.manaBonus && ` +${achievement.reward.manaBonus} Max Mana`}
{achievement.reward.damageBonus && ` +${(achievement.reward.damageBonus * 100).toFixed(0)}% Damage`}
{achievement.reward.title && ` "${achievement.reward.title}"`}
</div>
)}
</div>
);
})}
</div>
)}
</div>
))}
</div>
</ScrollArea>
</CardContent>
</Card>
);
}

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'use client';
import { Button } from '@/components/ui/button';
import { Sparkles, Swords, BookOpen, Target, FlaskConical } from 'lucide-react';
import type { GameAction } from '@/lib/game/types';
interface ActionButtonsProps {
currentAction: GameAction;
designProgress: { progress: number; required: number } | null;
preparationProgress: { progress: number; required: number } | null;
applicationProgress: { progress: number; required: number } | null;
setAction: (action: GameAction) => void;
}
export function ActionButtons({
currentAction,
designProgress,
preparationProgress,
applicationProgress,
setAction,
}: ActionButtonsProps) {
const actions: { id: GameAction; label: string; icon: typeof Swords }[] = [
{ id: 'meditate', label: 'Meditate', icon: Sparkles },
{ id: 'climb', label: 'Climb', icon: Swords },
{ id: 'study', label: 'Study', icon: BookOpen },
];
const hasDesignProgress = designProgress !== null;
const hasPrepProgress = preparationProgress !== null;
const hasAppProgress = applicationProgress !== null;
return (
<div className="space-y-2">
<div className="grid grid-cols-3 gap-2">
{actions.map(({ id, label, icon: Icon }) => (
<Button
key={id}
variant={currentAction === id ? 'default' : 'outline'}
size="sm"
className={`h-9 ${currentAction === id ? 'bg-blue-600 hover:bg-blue-700' : 'bg-gray-800/50 hover:bg-gray-700/50 border-gray-600'}`}
onClick={() => setAction(id)}
>
<Icon className="w-4 h-4 mr-1" />
{label}
</Button>
))}
</div>
{/* Crafting actions row - shown when there's active crafting progress */}
{(hasDesignProgress || hasPrepProgress || hasAppProgress) && (
<div className="grid grid-cols-3 gap-2">
<Button
variant={currentAction === 'design' ? 'default' : 'outline'}
size="sm"
disabled={!hasDesignProgress}
className={`h-9 ${currentAction === 'design' ? 'bg-purple-600 hover:bg-purple-700' : 'bg-gray-800/50 hover:bg-gray-700/50 border-gray-600'}`}
onClick={() => hasDesignProgress && setAction('design')}
>
<Target className="w-4 h-4 mr-1" />
Design
</Button>
<Button
variant={currentAction === 'prepare' ? 'default' : 'outline'}
size="sm"
disabled={!hasPrepProgress}
className={`h-9 ${currentAction === 'prepare' ? 'bg-purple-600 hover:bg-purple-700' : 'bg-gray-800/50 hover:bg-gray-700/50 border-gray-600'}`}
onClick={() => hasPrepProgress && setAction('prepare')}
>
<FlaskConical className="w-4 h-4 mr-1" />
Prepare
</Button>
<Button
variant={currentAction === 'enchant' ? 'default' : 'outline'}
size="sm"
disabled={!hasAppProgress}
className={`h-9 ${currentAction === 'enchant' ? 'bg-purple-600 hover:bg-purple-700' : 'bg-gray-800/50 hover:bg-gray-700/50 border-gray-600'}`}
onClick={() => hasAppProgress && setAction('enchant')}
>
<Sparkles className="w-4 h-4 mr-1" />
Enchant
</Button>
</div>
)}
</div>
);
}

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'use client';
import { Tooltip, TooltipContent, TooltipTrigger } from '@/components/ui/tooltip';
import { MAX_DAY, INCURSION_START_DAY } from '@/lib/game/constants';
interface CalendarDisplayProps {
day: number;
hour: number;
incursionStrength?: number;
}
export function CalendarDisplay({ day }: CalendarDisplayProps) {
const days: React.ReactElement[] = [];
for (let d = 1; d <= MAX_DAY; d++) {
let dayClass = 'w-6 h-6 sm:w-7 sm:h-7 rounded text-xs flex items-center justify-center font-mono border transition-all ';
if (d < day) {
dayClass += 'bg-blue-900/30 border-blue-800/50 text-blue-400';
} else if (d === day) {
dayClass += 'bg-blue-600/40 border-blue-500 text-blue-300 shadow-lg shadow-blue-500/30';
} else {
dayClass += 'bg-gray-800/30 border-gray-700/50 text-gray-500';
}
if (d >= INCURSION_START_DAY) {
dayClass += ' border-red-600/50';
}
days.push(
<Tooltip key={d}>
<TooltipTrigger asChild>
<div className={dayClass}>
{d}
</div>
</TooltipTrigger>
<TooltipContent>
<p>Day {d}</p>
{d >= INCURSION_START_DAY && <p className="text-red-400">Incursion Active</p>}
</TooltipContent>
</Tooltip>
);
}
return (
<div className="grid grid-cols-7 sm:grid-cols-7 md:grid-cols-14 gap-1">
{days}
</div>
);
}

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'use client';
import { Progress } from '@/components/ui/progress';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { Zap, Flame, Sparkles } from 'lucide-react';
import type { ComboState } from '@/lib/game/types';
import { ELEMENTS } from '@/lib/game/constants';
interface ComboMeterProps {
combo: ComboState;
isClimbing: boolean;
}
export function ComboMeter({ combo, isClimbing }: ComboMeterProps) {
const comboPercent = Math.min(100, combo.count);
const multiplierPercent = Math.min(100, ((combo.multiplier - 1) / 2) * 100); // Max 300% = 200% bonus
// Combo tier names
const getComboTier = (count: number): { name: string; color: string } => {
if (count >= 100) return { name: 'LEGENDARY', color: 'text-amber-400' };
if (count >= 75) return { name: 'Master', color: 'text-purple-400' };
if (count >= 50) return { name: 'Expert', color: 'text-blue-400' };
if (count >= 25) return { name: 'Adept', color: 'text-green-400' };
if (count >= 10) return { name: 'Novice', color: 'text-cyan-400' };
return { name: 'Building...', color: 'text-gray-400' };
};
const tier = getComboTier(combo.count);
const hasElementChain = combo.elementChain.length === 3 && new Set(combo.elementChain).size === 3;
if (!isClimbing && combo.count === 0) {
return null;
}
return (
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
<Zap className="w-4 h-4" />
Combo Meter
{combo.count >= 10 && (
<Badge className={`ml-auto ${tier.color} bg-gray-800`}>
{tier.name}
</Badge>
)}
</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
{/* Combo Count */}
<div className="space-y-1">
<div className="flex justify-between items-center text-sm">
<span className="text-gray-400">Hits</span>
<span className={`font-bold ${tier.color}`}>
{combo.count}
{combo.maxCombo > combo.count && (
<span className="text-gray-500 text-xs ml-2">max: {combo.maxCombo}</span>
)}
</span>
</div>
<Progress
value={comboPercent}
className="h-2 bg-gray-800"
/>
</div>
{/* Multiplier */}
<div className="space-y-1">
<div className="flex justify-between items-center text-sm">
<span className="text-gray-400">Multiplier</span>
<span className="font-bold text-amber-400">
{combo.multiplier.toFixed(2)}x
</span>
</div>
<div className="h-2 bg-gray-800 rounded-full overflow-hidden">
<div
className="h-full rounded-full transition-all duration-300"
style={{
width: `${multiplierPercent}%`,
background: `linear-gradient(90deg, #F59E0B, #EF4444)`,
}}
/>
</div>
</div>
{/* Element Chain */}
{combo.elementChain.length > 0 && (
<div className="space-y-1">
<div className="flex justify-between items-center text-sm">
<span className="text-gray-400">Element Chain</span>
{hasElementChain && (
<span className="text-green-400 text-xs">+25% bonus!</span>
)}
</div>
<div className="flex gap-1">
{combo.elementChain.map((elem, i) => {
const elemDef = ELEMENTS[elem];
return (
<div
key={i}
className="w-8 h-8 rounded border flex items-center justify-center text-xs"
style={{
borderColor: elemDef?.color || '#60A5FA',
backgroundColor: `${elemDef?.color}20`,
color: elemDef?.color || '#60A5FA',
}}
>
{elemDef?.sym || '?'}
</div>
);
})}
{/* Empty slots */}
{Array.from({ length: 3 - combo.elementChain.length }).map((_, i) => (
<div
key={`empty-${i}`}
className="w-8 h-8 rounded border border-gray-700 bg-gray-800/50 flex items-center justify-center text-gray-600"
>
?
</div>
))}
</div>
</div>
)}
{/* Decay Warning */}
{isClimbing && combo.count > 0 && combo.decayTimer <= 3 && (
<div className="text-xs text-red-400 flex items-center gap-1">
<Flame className="w-3 h-3" />
Combo decaying soon!
</div>
)}
{/* Not climbing warning */}
{!isClimbing && combo.count > 0 && (
<div className="text-xs text-amber-400 flex items-center gap-1">
<Sparkles className="w-3 h-3" />
Resume climbing to maintain combo
</div>
)}
</CardContent>
</Card>
);
}

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'use client';
import { Button } from '@/components/ui/button';
import { Progress } from '@/components/ui/progress';
import { Target, FlaskConical, Sparkles, Play, Pause, X } from 'lucide-react';
import { fmt } from '@/lib/game/store';
import { formatStudyTime } from '@/lib/game/formatting';
import type { EquipmentInstance, EnchantmentDesign } from '@/lib/game/types';
interface CraftingProgressProps {
designProgress: { designId: string; progress: number; required: number } | null;
preparationProgress: { equipmentInstanceId: string; progress: number; required: number; manaCostPaid: number } | null;
applicationProgress: { equipmentInstanceId: string; designId: string; progress: number; required: number; manaPerHour: number; paused: boolean } | null;
equipmentInstances: Record<string, EquipmentInstance>;
enchantmentDesigns: EnchantmentDesign[];
cancelDesign: () => void;
cancelPreparation: () => void;
pauseApplication: () => void;
resumeApplication: () => void;
cancelApplication: () => void;
}
export function CraftingProgress({
designProgress,
preparationProgress,
applicationProgress,
equipmentInstances,
enchantmentDesigns,
cancelDesign,
cancelPreparation,
pauseApplication,
resumeApplication,
cancelApplication,
}: CraftingProgressProps) {
const progressSections: React.ReactNode[] = [];
// Design progress
if (designProgress) {
const progressPct = Math.min(100, (designProgress.progress / designProgress.required) * 100);
progressSections.push(
<div key="design" className="p-3 rounded border border-cyan-600/50 bg-cyan-900/20">
<div className="flex items-center justify-between mb-2">
<div className="flex items-center gap-2">
<Target className="w-4 h-4 text-cyan-400" />
<span className="text-sm font-semibold text-cyan-300">
Designing Enchantment
</span>
</div>
<Button
variant="ghost"
size="sm"
className="h-6 w-6 p-0 text-gray-400 hover:text-white"
onClick={cancelDesign}
>
<X className="w-4 h-4" />
</Button>
</div>
<Progress value={progressPct} className="h-2 bg-gray-800" />
<div className="flex justify-between text-xs text-gray-400 mt-1">
<span>{formatStudyTime(designProgress.progress)} / {formatStudyTime(designProgress.required)}</span>
<span>Design Time</span>
</div>
</div>
);
}
// Preparation progress
if (preparationProgress) {
const progressPct = Math.min(100, (preparationProgress.progress / preparationProgress.required) * 100);
const instance = equipmentInstances[preparationProgress.equipmentInstanceId];
progressSections.push(
<div key="prepare" className="p-3 rounded border border-green-600/50 bg-green-900/20">
<div className="flex items-center justify-between mb-2">
<div className="flex items-center gap-2">
<FlaskConical className="w-4 h-4 text-green-400" />
<span className="text-sm font-semibold text-green-300">
Preparing {instance?.name || 'Equipment'}
</span>
</div>
<Button
variant="ghost"
size="sm"
className="h-6 w-6 p-0 text-gray-400 hover:text-white"
onClick={cancelPreparation}
>
<X className="w-4 h-4" />
</Button>
</div>
<Progress value={progressPct} className="h-2 bg-gray-800" />
<div className="flex justify-between text-xs text-gray-400 mt-1">
<span>{formatStudyTime(preparationProgress.progress)} / {formatStudyTime(preparationProgress.required)}</span>
<span>Mana spent: {fmt(preparationProgress.manaCostPaid)}</span>
</div>
</div>
);
}
// Application progress
if (applicationProgress) {
const progressPct = Math.min(100, (applicationProgress.progress / applicationProgress.required) * 100);
const instance = equipmentInstances[applicationProgress.equipmentInstanceId];
const design = enchantmentDesigns.find(d => d.id === applicationProgress.designId);
progressSections.push(
<div key="enchant" className="p-3 rounded border border-amber-600/50 bg-amber-900/20">
<div className="flex items-center justify-between mb-2">
<div className="flex items-center gap-2">
<Sparkles className="w-4 h-4 text-amber-400" />
<span className="text-sm font-semibold text-amber-300">
Enchanting {instance?.name || 'Equipment'}
</span>
</div>
<div className="flex gap-1">
{applicationProgress.paused ? (
<Button
variant="ghost"
size="sm"
className="h-6 w-6 p-0 text-green-400 hover:text-green-300"
onClick={resumeApplication}
>
<Play className="w-4 h-4" />
</Button>
) : (
<Button
variant="ghost"
size="sm"
className="h-6 w-6 p-0 text-yellow-400 hover:text-yellow-300"
onClick={pauseApplication}
>
<Pause className="w-4 h-4" />
</Button>
)}
<Button
variant="ghost"
size="sm"
className="h-6 w-6 p-0 text-gray-400 hover:text-white"
onClick={cancelApplication}
>
<X className="w-4 h-4" />
</Button>
</div>
</div>
<Progress value={progressPct} className="h-2 bg-gray-800" />
<div className="flex justify-between text-xs text-gray-400 mt-1">
<span>{formatStudyTime(applicationProgress.progress)} / {formatStudyTime(applicationProgress.required)}</span>
<span>Mana/hr: {fmt(applicationProgress.manaPerHour)}</span>
</div>
{design && (
<div className="text-xs text-amber-400/70 mt-1">
Applying: {design.name}
</div>
)}
</div>
);
}
return progressSections.length > 0 ? (
<div className="space-y-2">
{progressSections}
</div>
) : null;
}

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'use client';
import { useState } from 'react';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { Button } from '@/components/ui/button';
import { ScrollArea } from '@/components/ui/scroll-area';
import { Separator } from '@/components/ui/separator';
import { Input } from '@/components/ui/input';
import {
Gem, Sparkles, Scroll, Droplet, Trash2, Search,
Package, Sword, Shield, Shirt, Crown, ArrowUpDown,
Wrench, AlertTriangle
} from 'lucide-react';
import type { LootInventory as LootInventoryType, EquipmentInstance, ElementState } from '@/lib/game/types';
import { LOOT_DROPS, RARITY_COLORS } from '@/lib/game/data/loot-drops';
import { EQUIPMENT_TYPES } from '@/lib/game/data/equipment';
import { ELEMENTS } from '@/lib/game/constants';
import {
AlertDialog,
AlertDialogAction,
AlertDialogCancel,
AlertDialogContent,
AlertDialogDescription,
AlertDialogFooter,
AlertDialogHeader,
AlertDialogTitle,
} from '@/components/ui/alert-dialog';
interface LootInventoryProps {
inventory: LootInventoryType;
elements?: Record<string, ElementState>;
equipmentInstances?: Record<string, EquipmentInstance>;
onDeleteMaterial?: (materialId: string, amount: number) => void;
onDeleteEquipment?: (instanceId: string) => void;
}
type SortMode = 'name' | 'rarity' | 'count';
type FilterMode = 'all' | 'materials' | 'essence' | 'blueprints' | 'equipment';
const RARITY_ORDER = {
common: 0,
uncommon: 1,
rare: 2,
epic: 3,
legendary: 4,
mythic: 5,
};
const CATEGORY_ICONS: Record<string, typeof Sword> = {
caster: Sword,
shield: Shield,
catalyst: Sparkles,
head: Crown,
body: Shirt,
hands: Wrench,
feet: Package,
accessory: Gem,
};
export function LootInventoryDisplay({
inventory,
elements,
equipmentInstances = {},
onDeleteMaterial,
onDeleteEquipment,
}: LootInventoryProps) {
const [searchTerm, setSearchTerm] = useState('');
const [sortMode, setSortMode] = useState<SortMode>('rarity');
const [filterMode, setFilterMode] = useState<FilterMode>('all');
const [deleteConfirm, setDeleteConfirm] = useState<{ type: 'material' | 'equipment'; id: string; name: string } | null>(null);
// Count items
const materialCount = Object.values(inventory.materials).reduce((a, b) => a + b, 0);
const essenceCount = elements ? Object.values(elements).reduce((a, e) => a + e.current, 0) : 0;
const blueprintCount = inventory.blueprints.length;
const equipmentCount = Object.keys(equipmentInstances).length;
const totalItems = materialCount + blueprintCount + equipmentCount;
// Filter and sort materials
const filteredMaterials = Object.entries(inventory.materials)
.filter(([id, count]) => {
if (count <= 0) return false;
const drop = LOOT_DROPS[id];
if (!drop) return false;
if (searchTerm && !drop.name.toLowerCase().includes(searchTerm.toLowerCase())) return false;
return true;
})
.sort(([aId, aCount], [bId, bCount]) => {
const aDrop = LOOT_DROPS[aId];
const bDrop = LOOT_DROPS[bId];
if (!aDrop || !bDrop) return 0;
switch (sortMode) {
case 'name':
return aDrop.name.localeCompare(bDrop.name);
case 'rarity':
return RARITY_ORDER[bDrop.rarity] - RARITY_ORDER[aDrop.rarity];
case 'count':
return bCount - aCount;
default:
return 0;
}
});
// Filter and sort essence
const filteredEssence = elements
? Object.entries(elements)
.filter(([id, state]) => {
if (!state.unlocked || state.current <= 0) return false;
if (searchTerm && !ELEMENTS[id]?.name.toLowerCase().includes(searchTerm.toLowerCase())) return false;
return true;
})
.sort(([aId, aState], [bId, bState]) => {
switch (sortMode) {
case 'name':
return (ELEMENTS[aId]?.name || aId).localeCompare(ELEMENTS[bId]?.name || bId);
case 'count':
return bState.current - aState.current;
default:
return 0;
}
})
: [];
// Filter and sort equipment
const filteredEquipment = Object.entries(equipmentInstances)
.filter(([id, instance]) => {
if (searchTerm && !instance.name.toLowerCase().includes(searchTerm.toLowerCase())) return false;
return true;
})
.sort(([aId, aInst], [bId, bInst]) => {
switch (sortMode) {
case 'name':
return aInst.name.localeCompare(bInst.name);
case 'rarity':
return RARITY_ORDER[bInst.rarity] - RARITY_ORDER[aInst.rarity];
default:
return 0;
}
});
// Check if we have anything to show
const hasItems = totalItems > 0 || essenceCount > 0;
if (!hasItems) {
return (
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
<Gem className="w-4 h-4" />
Inventory
</CardTitle>
</CardHeader>
<CardContent>
<div className="text-gray-500 text-sm text-center py-4">
No items collected yet. Defeat floors and guardians to find loot!
</div>
</CardContent>
</Card>
);
}
const handleDeleteMaterial = (materialId: string) => {
const drop = LOOT_DROPS[materialId];
if (drop) {
setDeleteConfirm({ type: 'material', id: materialId, name: drop.name });
}
};
const handleDeleteEquipment = (instanceId: string) => {
const instance = equipmentInstances[instanceId];
if (instance) {
setDeleteConfirm({ type: 'equipment', id: instanceId, name: instance.name });
}
};
const confirmDelete = () => {
if (!deleteConfirm) return;
if (deleteConfirm.type === 'material' && onDeleteMaterial) {
onDeleteMaterial(deleteConfirm.id, inventory.materials[deleteConfirm.id] || 0);
} else if (deleteConfirm.type === 'equipment' && onDeleteEquipment) {
onDeleteEquipment(deleteConfirm.id);
}
setDeleteConfirm(null);
};
return (
<>
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
<Gem className="w-4 h-4" />
Inventory
<Badge className="ml-auto bg-gray-800 text-gray-300 text-xs">
{totalItems} items
</Badge>
</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
{/* Search and Filter Controls */}
<div className="flex gap-2">
<div className="relative flex-1">
<Search className="absolute left-2 top-1/2 -translate-y-1/2 w-3 h-3 text-gray-500" />
<Input
placeholder="Search..."
value={searchTerm}
onChange={(e) => setSearchTerm(e.target.value)}
className="h-7 pl-7 bg-gray-800/50 border-gray-700 text-xs"
/>
</div>
<Button
variant="outline"
size="sm"
className="h-7 px-2 bg-gray-800/50"
onClick={() => setSortMode(sortMode === 'rarity' ? 'name' : sortMode === 'name' ? 'count' : 'rarity')}
>
<ArrowUpDown className="w-3 h-3" />
</Button>
</div>
{/* Filter Tabs */}
<div className="flex gap-1 flex-wrap">
{[
{ mode: 'all' as FilterMode, label: 'All' },
{ mode: 'materials' as FilterMode, label: `Materials (${materialCount})` },
{ mode: 'essence' as FilterMode, label: `Essence (${essenceCount})` },
{ mode: 'blueprints' as FilterMode, label: `Blueprints (${blueprintCount})` },
{ mode: 'equipment' as FilterMode, label: `Equipment (${equipmentCount})` },
].map(({ mode, label }) => (
<Button
key={mode}
variant={filterMode === mode ? 'default' : 'outline'}
size="sm"
className={`h-6 px-2 text-xs ${filterMode === mode ? 'bg-amber-600 hover:bg-amber-700' : 'bg-gray-800/50'}`}
onClick={() => setFilterMode(mode)}
>
{label}
</Button>
))}
</div>
<Separator className="bg-gray-700" />
<ScrollArea className="h-64">
<div className="space-y-3">
{/* Materials */}
{(filterMode === 'all' || filterMode === 'materials') && filteredMaterials.length > 0 && (
<div>
<div className="text-xs text-gray-500 mb-2 flex items-center gap-1">
<Sparkles className="w-3 h-3" />
Materials
</div>
<div className="grid grid-cols-2 gap-2">
{filteredMaterials.map(([id, count]) => {
const drop = LOOT_DROPS[id];
if (!drop) return null;
const rarityStyle = RARITY_COLORS[drop.rarity];
return (
<div
key={id}
className="p-2 rounded border bg-gray-800/50 group relative"
style={{
borderColor: rarityStyle?.color || '#9CA3AF',
}}
>
<div className="flex items-start justify-between">
<div>
<div className="text-xs font-semibold" style={{ color: rarityStyle?.color }}>
{drop.name}
</div>
<div className="text-xs text-gray-400">
x{count}
</div>
<div className="text-xs text-gray-500 capitalize">
{drop.rarity}
</div>
</div>
{onDeleteMaterial && (
<Button
variant="ghost"
size="sm"
className="h-5 w-5 p-0 opacity-0 group-hover:opacity-100 text-red-400 hover:text-red-300 hover:bg-red-900/20"
onClick={() => handleDeleteMaterial(id)}
>
<Trash2 className="w-3 h-3" />
</Button>
)}
</div>
</div>
);
})}
</div>
</div>
)}
{/* Essence */}
{(filterMode === 'all' || filterMode === 'essence') && filteredEssence.length > 0 && (
<div>
<div className="text-xs text-gray-500 mb-2 flex items-center gap-1">
<Droplet className="w-3 h-3" />
Elemental Essence
</div>
<div className="grid grid-cols-2 gap-2">
{filteredEssence.map(([id, state]) => {
const elem = ELEMENTS[id];
if (!elem) return null;
return (
<div
key={id}
className="p-2 rounded border bg-gray-800/50"
style={{
borderColor: elem.color,
}}
>
<div className="flex items-center gap-1">
<span style={{ color: elem.color }}>{elem.sym}</span>
<span className="text-xs font-semibold" style={{ color: elem.color }}>
{elem.name}
</span>
</div>
<div className="text-xs text-gray-400">
{state.current} / {state.max}
</div>
</div>
);
})}
</div>
</div>
)}
{/* Blueprints */}
{(filterMode === 'all' || filterMode === 'blueprints') && inventory.blueprints.length > 0 && (
<div>
<div className="text-xs text-gray-500 mb-2 flex items-center gap-1">
<Scroll className="w-3 h-3" />
Blueprints (permanent)
</div>
<div className="flex flex-wrap gap-1">
{inventory.blueprints.map((id) => {
const drop = LOOT_DROPS[id];
if (!drop) return null;
const rarityStyle = RARITY_COLORS[drop.rarity];
return (
<Badge
key={id}
className="text-xs"
style={{
backgroundColor: `${rarityStyle?.color}20`,
color: rarityStyle?.color,
borderColor: rarityStyle?.color,
}}
>
{drop.name}
</Badge>
);
})}
</div>
<div className="text-xs text-gray-500 mt-1 italic">
Blueprints are permanent unlocks - use them to craft equipment
</div>
</div>
)}
{/* Equipment */}
{(filterMode === 'all' || filterMode === 'equipment') && filteredEquipment.length > 0 && (
<div>
<div className="text-xs text-gray-500 mb-2 flex items-center gap-1">
<Package className="w-3 h-3" />
Equipment
</div>
<div className="space-y-2">
{filteredEquipment.map(([id, instance]) => {
const type = EQUIPMENT_TYPES[instance.typeId];
const Icon = type ? CATEGORY_ICONS[type.category] || Package : Package;
const rarityStyle = RARITY_COLORS[instance.rarity];
return (
<div
key={id}
className="p-2 rounded border bg-gray-800/50 group"
style={{
borderColor: rarityStyle?.color || '#9CA3AF',
}}
>
<div className="flex items-start justify-between">
<div className="flex items-start gap-2">
<Icon className="w-4 h-4 mt-0.5" style={{ color: rarityStyle?.color }} />
<div>
<div className="text-xs font-semibold" style={{ color: rarityStyle?.color }}>
{instance.name}
</div>
<div className="text-xs text-gray-400">
{type?.name} {instance.usedCapacity}/{instance.totalCapacity} cap
</div>
<div className="text-xs text-gray-500 capitalize">
{instance.rarity} {instance.enchantments.length} enchants
</div>
</div>
</div>
{onDeleteEquipment && (
<Button
variant="ghost"
size="sm"
className="h-5 w-5 p-0 opacity-0 group-hover:opacity-100 text-red-400 hover:text-red-300 hover:bg-red-900/20"
onClick={() => handleDeleteEquipment(id)}
>
<Trash2 className="w-3 h-3" />
</Button>
)}
</div>
</div>
);
})}
</div>
</div>
)}
</div>
</ScrollArea>
</CardContent>
</Card>
{/* Delete Confirmation Dialog */}
<AlertDialog open={!!deleteConfirm} onOpenChange={() => setDeleteConfirm(null)}>
<AlertDialogContent className="bg-gray-900 border-gray-700">
<AlertDialogHeader>
<AlertDialogTitle className="text-amber-400 flex items-center gap-2">
<AlertTriangle className="w-5 h-5" />
Delete Item
</AlertDialogTitle>
<AlertDialogDescription className="text-gray-300">
Are you sure you want to delete <strong>{deleteConfirm?.name}</strong>?
{deleteConfirm?.type === 'material' && (
<span className="block mt-2 text-red-400">
This will delete ALL {inventory.materials[deleteConfirm?.id || ''] || 0} of this material!
</span>
)}
{deleteConfirm?.type === 'equipment' && (
<span className="block mt-2 text-red-400">
This equipment and all its enchantments will be permanently lost!
</span>
)}
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogCancel className="bg-gray-800 border-gray-700">Cancel</AlertDialogCancel>
<AlertDialogAction
className="bg-red-600 hover:bg-red-700"
onClick={confirmDelete}
>
Delete
</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
</>
);
}

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'use client';
import { Button } from '@/components/ui/button';
import { Progress } from '@/components/ui/progress';
import { Card, CardContent } from '@/components/ui/card';
import { Zap, ChevronDown, ChevronUp } from 'lucide-react';
import { fmt, fmtDec } from '@/lib/game/store';
import { ELEMENTS } from '@/lib/game/constants';
import { useState } from 'react';
interface ManaDisplayProps {
rawMana: number;
maxMana: number;
effectiveRegen: number;
meditationMultiplier: number;
clickMana: number;
isGathering: boolean;
onGatherStart: () => void;
onGatherEnd: () => void;
elements: Record<string, { current: number; max: number; unlocked: boolean }>;
}
export function ManaDisplay({
rawMana,
maxMana,
effectiveRegen,
meditationMultiplier,
clickMana,
isGathering,
onGatherStart,
onGatherEnd,
elements,
}: ManaDisplayProps) {
const [expanded, setExpanded] = useState(true);
// Get unlocked elements sorted by current amount
const unlockedElements = Object.entries(elements)
.filter(([, state]) => state.unlocked)
.sort((a, b) => b[1].current - a[1].current);
return (
<Card className="bg-gray-900/80 border-gray-700">
<CardContent className="pt-4 space-y-3">
{/* Raw Mana - Main Display */}
<div>
<div className="flex items-baseline gap-1">
<span className="text-3xl font-bold game-mono text-blue-400">{fmt(rawMana)}</span>
<span className="text-sm text-gray-400">/ {fmt(maxMana)}</span>
</div>
<div className="text-xs text-gray-400">
+{fmtDec(effectiveRegen)} mana/hr {meditationMultiplier > 1.01 && <span className="text-purple-400">({fmtDec(meditationMultiplier, 1)}x med)</span>}
</div>
</div>
<Progress
value={(rawMana / maxMana) * 100}
className="h-2 bg-gray-800"
/>
<Button
className={`w-full bg-gradient-to-r from-blue-600 to-purple-600 hover:from-blue-700 hover:to-purple-700 ${isGathering ? 'animate-pulse' : ''}`}
onMouseDown={onGatherStart}
onMouseUp={onGatherEnd}
onMouseLeave={onGatherEnd}
onTouchStart={onGatherStart}
onTouchEnd={onGatherEnd}
>
<Zap className="w-4 h-4 mr-2" />
Gather +{clickMana} Mana
{isGathering && <span className="ml-2 text-xs">(Holding...)</span>}
</Button>
{/* Elemental Mana Pools */}
{unlockedElements.length > 0 && (
<div className="border-t border-gray-700 pt-3 mt-3">
<button
onClick={() => setExpanded(!expanded)}
className="flex items-center justify-between w-full text-xs text-gray-400 hover:text-gray-300 mb-2"
>
<span>Elemental Mana ({unlockedElements.length})</span>
{expanded ? <ChevronUp className="w-3 h-3" /> : <ChevronDown className="w-3 h-3" />}
</button>
{expanded && (
<div className="grid grid-cols-2 gap-2">
{unlockedElements.map(([id, state]) => {
const elem = ELEMENTS[id];
if (!elem) return null;
return (
<div
key={id}
className="p-2 rounded bg-gray-800/50 border border-gray-700"
>
<div className="flex items-center gap-1 mb-1">
<span style={{ color: elem.color }}>{elem.sym}</span>
<span className="text-xs font-medium" style={{ color: elem.color }}>
{elem.name}
</span>
</div>
<div className="h-1.5 bg-gray-700 rounded-full overflow-hidden mb-1">
<div
className="h-full rounded-full transition-all"
style={{
width: `${Math.min(100, (state.current / state.max) * 100)}%`,
backgroundColor: elem.color
}}
/>
</div>
<div className="text-xs text-gray-400 game-mono">
{fmt(state.current)}/{fmt(state.max)}
</div>
</div>
);
})}
</div>
)}
</div>
)}
</CardContent>
</Card>
);
}

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'use client';
import { Button } from '@/components/ui/button';
import { Progress } from '@/components/ui/progress';
import { BookOpen, X } from 'lucide-react';
import { SKILLS_DEF, SPELLS_DEF } from '@/lib/game/constants';
import { formatStudyTime } from '@/lib/game/formatting';
import type { StudyTarget } from '@/lib/game/types';
interface StudyProgressProps {
currentStudyTarget: StudyTarget | null;
skills: Record<string, number>;
studySpeedMult: number;
cancelStudy: () => void;
}
export function StudyProgress({
currentStudyTarget,
skills,
studySpeedMult,
cancelStudy,
}: StudyProgressProps) {
if (!currentStudyTarget) return null;
const target = currentStudyTarget;
const progressPct = Math.min(100, (target.progress / target.required) * 100);
const isSkill = target.type === 'skill';
const def = isSkill ? SKILLS_DEF[target.id] : SPELLS_DEF[target.id];
const currentLevel = isSkill ? (skills[target.id] || 0) : 0;
return (
<div className="p-3 rounded border border-purple-600/50 bg-purple-900/20">
<div className="flex items-center justify-between mb-2">
<div className="flex items-center gap-2">
<BookOpen className="w-4 h-4 text-purple-400" />
<span className="text-sm font-semibold text-purple-300">
{def?.name}
{isSkill && ` Lv.${currentLevel + 1}`}
</span>
</div>
<Button
variant="ghost"
size="sm"
className="h-6 w-6 p-0 text-gray-400 hover:text-white"
onClick={cancelStudy}
>
<X className="w-4 h-4" />
</Button>
</div>
<Progress value={progressPct} className="h-2 bg-gray-800" />
<div className="flex justify-between text-xs text-gray-400 mt-1">
<span>{formatStudyTime(target.progress)} / {formatStudyTime(target.required)}</span>
<span>{studySpeedMult.toFixed(1)}x speed</span>
</div>
</div>
);
}

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'use client';
import { Play, Pause } from 'lucide-react';
import { Button } from '@/components/ui/button';
import { fmt } from '@/lib/game/store';
import { formatHour } from '@/lib/game/formatting';
interface TimeDisplayProps {
day: number;
hour: number;
insight: number;
paused: boolean;
onTogglePause: () => void;
}
export function TimeDisplay({
day,
hour,
insight,
paused,
onTogglePause,
}: TimeDisplayProps) {
return (
<div className="flex items-center gap-4">
<div className="text-center">
<div className="text-lg font-bold game-mono text-amber-400">
Day {day}
</div>
<div className="text-xs text-gray-400">
{formatHour(hour)}
</div>
</div>
<div className="text-center">
<div className="text-lg font-bold game-mono text-purple-400">
{fmt(insight)}
</div>
<div className="text-xs text-gray-400">Insight</div>
</div>
<Button
variant="ghost"
size="sm"
onClick={onTogglePause}
className="text-gray-400 hover:text-white"
>
{paused ? <Play className="w-4 h-4" /> : <Pause className="w-4 h-4" />}
</Button>
</div>
);
}

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'use client';
import { SKILLS_DEF } from '@/lib/game/constants';
import type { SkillUpgradeChoice } from '@/lib/game/types';
import { Button } from '@/components/ui/button';
import { Badge } from '@/components/ui/badge';
import { Dialog, DialogContent, DialogHeader, DialogTitle, DialogDescription } from '@/components/ui/dialog';
export interface UpgradeDialogProps {
open: boolean;
skillId: string | null;
milestone: 5 | 10;
pendingSelections: string[];
available: SkillUpgradeChoice[];
alreadySelected: string[];
onToggle: (upgradeId: string) => void;
onConfirm: () => void;
onCancel: () => void;
onOpenChange: (open: boolean) => void;
}
export function UpgradeDialog({
open,
skillId,
milestone,
pendingSelections,
available,
alreadySelected,
onToggle,
onConfirm,
onCancel,
onOpenChange,
}: UpgradeDialogProps) {
if (!skillId) return null;
const skillDef = SKILLS_DEF[skillId];
const currentSelections = pendingSelections.length > 0 ? pendingSelections : alreadySelected;
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="bg-gray-900 border-gray-700 max-w-lg">
<DialogHeader>
<DialogTitle className="text-amber-400">
Choose Upgrade - {skillDef?.name || skillId}
</DialogTitle>
<DialogDescription className="text-gray-400">
Level {milestone} Milestone - Select 2 upgrades ({currentSelections.length}/2 chosen)
</DialogDescription>
</DialogHeader>
<div className="space-y-2 mt-4">
{available.map((upgrade) => {
const isSelected = currentSelections.includes(upgrade.id);
const canToggle = currentSelections.length < 2 || isSelected;
return (
<div
key={upgrade.id}
className={`p-3 rounded border cursor-pointer transition-all ${
isSelected
? 'border-amber-500 bg-amber-900/30'
: canToggle
? 'border-gray-600 bg-gray-800/50 hover:border-amber-500/50 hover:bg-gray-800'
: 'border-gray-700 bg-gray-800/30 opacity-50 cursor-not-allowed'
}`}
onClick={() => {
if (canToggle) {
onToggle(upgrade.id);
}
}}
>
<div className="flex items-center justify-between">
<div className="font-semibold text-sm text-amber-300">{upgrade.name}</div>
{isSelected && <Badge className="bg-amber-600 text-amber-100">Selected</Badge>}
</div>
<div className="text-xs text-gray-400 mt-1">{upgrade.desc}</div>
{upgrade.effect.type === 'multiplier' && (
<div className="text-xs text-green-400 mt-1">
+{Math.round((upgrade.effect.value! - 1) * 100)}% {upgrade.effect.stat}
</div>
)}
{upgrade.effect.type === 'bonus' && (
<div className="text-xs text-blue-400 mt-1">
+{upgrade.effect.value} {upgrade.effect.stat}
</div>
)}
{upgrade.effect.type === 'special' && (
<div className="text-xs text-cyan-400 mt-1">
{upgrade.effect.specialDesc || 'Special effect'}
</div>
)}
</div>
);
})}
</div>
<div className="flex justify-end gap-2 mt-4">
<Button
variant="outline"
onClick={onCancel}
>
Cancel
</Button>
<Button
variant="default"
onClick={onConfirm}
disabled={currentSelections.length !== 2}
>
{currentSelections.length < 2 ? `Select ${2 - currentSelections.length} more` : 'Confirm'}
</Button>
</div>
</DialogContent>
</Dialog>
);
}

20
src/components/game/index.ts Executable file
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// ─── Game Components Index ──────────────────────────────────────────────────────
// Re-exports all game tab components for cleaner imports
// Tab components
export { CraftingTab } from './tabs/CraftingTab';
export { SpireTab } from './tabs/SpireTab';
export { SpellsTab } from './tabs/SpellsTab';
export { LabTab } from './tabs/LabTab';
export { SkillsTab } from './tabs/SkillsTab';
export { StatsTab } from './tabs/StatsTab';
// UI components
export { ActionButtons } from './ActionButtons';
export { CalendarDisplay } from './CalendarDisplay';
export { ComboMeter } from './ComboMeter';
export { CraftingProgress } from './CraftingProgress';
export { StudyProgress } from './StudyProgress';
export { ManaDisplay } from './ManaDisplay';
export { TimeDisplay } from './TimeDisplay';
export { UpgradeDialog } from './UpgradeDialog';

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'use client';
import { ATTUNEMENTS_DEF, ATTUNEMENT_SLOT_NAMES, getTotalAttunementRegen, getAvailableSkillCategories, getAttunementXPForLevel, MAX_ATTUNEMENT_LEVEL, getAttunementConversionRate } from '@/lib/game/data/attunements';
import { ELEMENTS } from '@/lib/game/constants';
import type { GameStore, AttunementState } from '@/lib/game/types';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { Button } from '@/components/ui/button';
import { Progress } from '@/components/ui/progress';
import { Lock, Sparkles, TrendingUp } from 'lucide-react';
export interface AttunementsTabProps {
store: GameStore;
}
export function AttunementsTab({ store }: AttunementsTabProps) {
const attunements = store.attunements || {};
// Get active attunements
const activeAttunements = Object.entries(attunements)
.filter(([, state]) => state.active)
.map(([id]) => ATTUNEMENTS_DEF[id])
.filter(Boolean);
// Calculate total regen from attunements
const totalAttunementRegen = getTotalAttunementRegen(attunements);
// Get available skill categories
const availableCategories = getAvailableSkillCategories(attunements);
return (
<div className="space-y-4">
{/* Overview Card */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm">Your Attunements</CardTitle>
</CardHeader>
<CardContent>
<p className="text-sm text-gray-400 mb-3">
Attunements are magical bonds tied to specific body locations. Each attunement grants unique capabilities,
mana regeneration, and access to specialized skills. Level them up to increase their power.
</p>
<div className="flex flex-wrap gap-2">
<Badge className="bg-teal-900/50 text-teal-300">
+{totalAttunementRegen.toFixed(1)} raw mana/hr
</Badge>
<Badge className="bg-purple-900/50 text-purple-300">
{activeAttunements.length} active attunement{activeAttunements.length !== 1 ? 's' : ''}
</Badge>
</div>
</CardContent>
</Card>
{/* Attunement Slots */}
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
{Object.entries(ATTUNEMENTS_DEF).map(([id, def]) => {
const state = attunements[id];
const isActive = state?.active;
const isUnlocked = state?.active || def.unlocked;
const level = state?.level || 1;
const xp = state?.experience || 0;
const xpNeeded = getAttunementXPForLevel(level + 1);
const xpProgress = xpNeeded > 0 ? (xp / xpNeeded) * 100 : 100;
const isMaxLevel = level >= MAX_ATTUNEMENT_LEVEL;
// Get primary mana element info
const primaryElem = def.primaryManaType ? ELEMENTS[def.primaryManaType] : null;
// Get current mana for this attunement's type
const currentMana = def.primaryManaType ? store.elements[def.primaryManaType]?.current || 0 : 0;
const maxMana = def.primaryManaType ? store.elements[def.primaryManaType]?.max || 50 : 50;
// Calculate level-scaled stats
const levelMult = Math.pow(1.5, level - 1);
const scaledRegen = def.rawManaRegen * levelMult;
const scaledConversion = getAttunementConversionRate(id, level);
return (
<Card
key={id}
className={`bg-gray-900/80 transition-all ${
isActive
? 'border-2 shadow-lg'
: isUnlocked
? 'border-gray-600'
: 'border-gray-800 opacity-70'
}`}
style={{
borderColor: isActive ? def.color : undefined,
boxShadow: isActive ? `0 0 20px ${def.color}30` : undefined
}}
>
<CardHeader className="pb-2">
<div className="flex items-center justify-between">
<div className="flex items-center gap-2">
<span className="text-2xl">{def.icon}</span>
<div>
<CardTitle className="text-sm" style={{ color: isActive ? def.color : '#9CA3AF' }}>
{def.name}
</CardTitle>
<div className="text-xs text-gray-500">
{ATTUNEMENT_SLOT_NAMES[def.slot]}
</div>
</div>
</div>
{!isUnlocked && (
<Lock className="w-4 h-4 text-gray-600" />
)}
{isActive && (
<Badge className="text-xs" style={{ backgroundColor: `${def.color}30`, color: def.color }}>
Lv.{level}
</Badge>
)}
</div>
</CardHeader>
<CardContent className="space-y-3">
<p className="text-xs text-gray-400">{def.desc}</p>
{/* Mana Type */}
<div className="space-y-1">
<div className="flex items-center justify-between text-xs">
<span className="text-gray-500">Primary Mana</span>
{primaryElem ? (
<span style={{ color: primaryElem.color }}>
{primaryElem.sym} {primaryElem.name}
</span>
) : (
<span className="text-purple-400">From Pacts</span>
)}
</div>
{/* Mana bar (only for attunements with primary type) */}
{primaryElem && isActive && (
<div className="space-y-1">
<Progress
value={(currentMana / maxMana) * 100}
className="h-2 bg-gray-800"
/>
<div className="flex justify-between text-xs text-gray-500">
<span>{currentMana.toFixed(1)}</span>
<span>/{maxMana}</span>
</div>
</div>
)}
</div>
{/* Stats with level scaling */}
<div className="grid grid-cols-2 gap-2 text-xs">
<div className="p-2 bg-gray-800/50 rounded">
<div className="text-gray-500">Raw Regen</div>
<div className="text-green-400 font-semibold">
+{scaledRegen.toFixed(2)}/hr
{level > 1 && <span className="text-xs ml-1">({((levelMult - 1) * 100).toFixed(0)}% bonus)</span>}
</div>
</div>
<div className="p-2 bg-gray-800/50 rounded">
<div className="text-gray-500">Conversion</div>
<div className="text-cyan-400 font-semibold">
{scaledConversion > 0 ? `${scaledConversion.toFixed(2)}/hr` : '—'}
{level > 1 && scaledConversion > 0 && <span className="text-xs ml-1">({((levelMult - 1) * 100).toFixed(0)}% bonus)</span>}
</div>
</div>
</div>
{/* XP Progress Bar */}
{isUnlocked && state && !isMaxLevel && (
<div className="space-y-1">
<div className="flex items-center justify-between text-xs">
<span className="text-gray-500 flex items-center gap-1">
<TrendingUp className="w-3 h-3" />
XP Progress
</span>
<span className="text-amber-400">{xp} / {xpNeeded}</span>
</div>
<Progress
value={xpProgress}
className="h-2 bg-gray-800"
/>
<div className="text-xs text-gray-500">
{isMaxLevel ? 'Max Level' : `${xpNeeded - xp} XP to Level ${level + 1}`}
</div>
</div>
)}
{/* Max Level Indicator */}
{isMaxLevel && (
<div className="text-xs text-amber-400 text-center font-semibold">
MAX LEVEL
</div>
)}
{/* Capabilities */}
<div className="space-y-1">
<div className="text-xs text-gray-500">Capabilities</div>
<div className="flex flex-wrap gap-1">
{def.capabilities.map(cap => (
<Badge key={cap} variant="outline" className="text-xs">
{cap === 'enchanting' && '✨ Enchanting'}
{cap === 'disenchanting' && '🔄 Disenchant'}
{cap === 'pacts' && '🤝 Pacts'}
{cap === 'guardianPowers' && '💜 Guardian Powers'}
{cap === 'elementalMastery' && '🌟 Elem. Mastery'}
{cap === 'golemCrafting' && '🗿 Golems'}
{cap === 'gearCrafting' && '⚒️ Gear'}
{cap === 'earthShaping' && '⛰️ Earth Shaping'}
{!['enchanting', 'disenchanting', 'pacts', 'guardianPowers',
'elementalMastery', 'golemCrafting', 'gearCrafting', 'earthShaping'].includes(cap) && cap}
</Badge>
))}
</div>
</div>
{/* Unlock condition for locked attunements */}
{!isUnlocked && def.unlockCondition && (
<div className="text-xs text-amber-400 italic">
🔒 {def.unlockCondition}
</div>
)}
</CardContent>
</Card>
);
})}
</div>
{/* Available Skills Summary */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm">Available Skill Categories</CardTitle>
</CardHeader>
<CardContent>
<p className="text-xs text-gray-400 mb-2">
Your attunements grant access to specialized skill categories:
</p>
<div className="flex flex-wrap gap-2">
{availableCategories.map(cat => {
const attunement = Object.values(ATTUNEMENTS_DEF).find(a =>
a.skillCategories.includes(cat) && attunements[a.id]?.active
);
return (
<Badge
key={cat}
className={attunement ? '' : 'bg-gray-700/50 text-gray-400'}
style={attunement ? {
backgroundColor: `${attunement.color}30`,
color: attunement.color
} : undefined}
>
{cat === 'mana' && '💧 Mana'}
{cat === 'study' && '📚 Study'}
{cat === 'research' && '🔮 Research'}
{cat === 'ascension' && '⭐ Ascension'}
{cat === 'enchant' && '✨ Enchanting'}
{cat === 'effectResearch' && '🔬 Effect Research'}
{cat === 'invocation' && '💜 Invocation'}
{cat === 'pact' && '🤝 Pact Mastery'}
{cat === 'fabrication' && '⚒️ Fabrication'}
{cat === 'golemancy' && '🗿 Golemancy'}
{!['mana', 'study', 'research', 'ascension', 'enchant', 'effectResearch',
'invocation', 'pact', 'fabrication', 'golemancy'].includes(cat) && cat}
</Badge>
);
})}
</div>
</CardContent>
</Card>
</div>
);
}

View File

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'use client';
import { useState } from 'react';
import { Button } from '@/components/ui/button';
import { Progress } from '@/components/ui/progress';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { ScrollArea } from '@/components/ui/scroll-area';
import { Separator } from '@/components/ui/separator';
import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs';
import {
Wand2, Scroll, Hammer, Sparkles, Trash2, Plus, Minus,
Package, Zap, Clock, ChevronRight, Circle, Anvil
} from 'lucide-react';
import { EQUIPMENT_TYPES, type EquipmentType, type EquipmentSlot } from '@/lib/game/data/equipment';
import { ENCHANTMENT_EFFECTS, type EnchantmentEffectDef, calculateEffectCapacityCost } from '@/lib/game/data/enchantment-effects';
import { CRAFTING_RECIPES, canCraftRecipe } from '@/lib/game/data/crafting-recipes';
import { LOOT_DROPS, RARITY_COLORS } from '@/lib/game/data/loot-drops';
import type { EquipmentInstance, EnchantmentDesign, DesignEffect, AppliedEnchantment, LootInventory, EquipmentCraftingProgress } from '@/lib/game/types';
import { fmt, type GameStore } from '@/lib/game/store';
// Slot display names
const SLOT_NAMES: Record<EquipmentSlot, string> = {
mainHand: 'Main Hand',
offHand: 'Off Hand',
head: 'Head',
body: 'Body',
hands: 'Hands',
feet: 'Feet',
accessory1: 'Accessory 1',
accessory2: 'Accessory 2',
};
export interface CraftingTabProps {
store: GameStore;
}
export function CraftingTab({ store }: CraftingTabProps) {
const equippedInstances = store.equippedInstances;
const equipmentInstances = store.equipmentInstances;
const enchantmentDesigns = store.enchantmentDesigns;
const designProgress = store.designProgress;
const preparationProgress = store.preparationProgress;
const applicationProgress = store.applicationProgress;
const equipmentCraftingProgress = store.equipmentCraftingProgress;
const rawMana = store.rawMana;
const skills = store.skills;
const currentAction = store.currentAction;
const unlockedEffects = store.unlockedEffects;
const lootInventory = store.lootInventory;
const startDesigningEnchantment = store.startDesigningEnchantment;
const cancelDesign = store.cancelDesign;
const saveDesign = store.saveDesign;
const deleteDesign = store.deleteDesign;
const startPreparing = store.startPreparing;
const cancelPreparation = store.cancelPreparation;
const startApplying = store.startApplying;
const pauseApplication = store.pauseApplication;
const resumeApplication = store.resumeApplication;
const cancelApplication = store.cancelApplication;
const disenchantEquipment = store.disenchantEquipment;
const getAvailableCapacity = store.getAvailableCapacity;
const startCraftingEquipment = store.startCraftingEquipment;
const cancelEquipmentCrafting = store.cancelEquipmentCrafting;
const deleteMaterial = store.deleteMaterial;
const [craftingStage, setCraftingStage] = useState<'design' | 'prepare' | 'apply' | 'craft'>('craft');
const [selectedEquipmentType, setSelectedEquipmentType] = useState<string | null>(null);
const [selectedEquipmentInstance, setSelectedEquipmentInstance] = useState<string | null>(null);
const [selectedDesign, setSelectedDesign] = useState<string | null>(null);
// Design creation state
const [designName, setDesignName] = useState('');
const [selectedEffects, setSelectedEffects] = useState<DesignEffect[]>([]);
const enchantingLevel = skills.enchanting || 0;
const efficiencyBonus = (skills.efficientEnchant || 0) * 0.05;
// Get equipped items as array
const equippedItems = Object.entries(equippedInstances)
.filter(([, instanceId]) => instanceId && equipmentInstances[instanceId])
.map(([slot, instanceId]) => ({
slot: slot as EquipmentSlot,
instance: equipmentInstances[instanceId!],
}));
// Calculate total capacity cost for current design
const designCapacityCost = selectedEffects.reduce(
(total, eff) => total + calculateEffectCapacityCost(eff.effectId, eff.stacks, efficiencyBonus),
0
);
// Calculate design time
const designTime = selectedEffects.reduce((total, eff) => total + 0.5 * eff.stacks, 1);
// Add effect to design
const addEffect = (effectId: string) => {
const existing = selectedEffects.find(e => e.effectId === effectId);
const effectDef = ENCHANTMENT_EFFECTS[effectId];
if (!effectDef) return;
if (existing) {
if (existing.stacks < effectDef.maxStacks) {
setSelectedEffects(selectedEffects.map(e =>
e.effectId === effectId
? { ...e, stacks: e.stacks + 1 }
: e
));
}
} else {
setSelectedEffects([...selectedEffects, {
effectId,
stacks: 1,
capacityCost: calculateEffectCapacityCost(effectId, 1, efficiencyBonus),
}]);
}
};
// Remove effect from design
const removeEffect = (effectId: string) => {
const existing = selectedEffects.find(e => e.effectId === effectId);
if (!existing) return;
if (existing.stacks > 1) {
setSelectedEffects(selectedEffects.map(e =>
e.effectId === effectId
? { ...e, stacks: e.stacks - 1 }
: e
));
} else {
setSelectedEffects(selectedEffects.filter(e => e.effectId !== effectId));
}
};
// Create design
const handleCreateDesign = () => {
if (!designName || !selectedEquipmentType || selectedEffects.length === 0) return;
const success = startDesigningEnchantment(designName, selectedEquipmentType, selectedEffects);
if (success) {
// Reset form
setDesignName('');
setSelectedEquipmentType(null);
setSelectedEffects([]);
}
};
// Complete design after progress
const handleCompleteDesign = () => {
if (!designProgress || !selectedEquipmentType) return;
const design: EnchantmentDesign = {
id: designProgress.designId,
name: designName || 'Untitled Design',
equipmentType: selectedEquipmentType,
effects: selectedEffects,
totalCapacityUsed: designCapacityCost,
designTime,
created: Date.now(),
};
saveDesign(design);
setDesignName('');
setSelectedEquipmentType(null);
setSelectedEffects([]);
};
// Get available effects for selected equipment type (only unlocked ones)
const getAvailableEffects = () => {
if (!selectedEquipmentType) return [];
const type = EQUIPMENT_TYPES[selectedEquipmentType];
if (!type) return [];
return Object.values(ENCHANTMENT_EFFECTS).filter(
effect =>
effect.allowedEquipmentCategories.includes(type.category) &&
unlockedEffects.includes(effect.id)
);
};
// Render design stage
const renderDesignStage = () => (
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
{/* Equipment Type Selection */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm">1. Select Equipment Type</CardTitle>
</CardHeader>
<CardContent>
{designProgress ? (
<div className="space-y-3">
<div className="text-sm text-gray-400">Designing for: {EQUIPMENT_TYPES[selectedEquipmentType || '']?.name}</div>
<Progress value={(designProgress.progress / designProgress.required) * 100} className="h-3" />
<div className="flex justify-between text-xs text-gray-400">
<span>{designProgress.progress.toFixed(1)}h / {designProgress.required.toFixed(1)}h</span>
<Button size="sm" variant="outline" onClick={cancelDesign}>Cancel</Button>
</div>
{designProgress.progress >= designProgress.required && (
<Button onClick={handleCompleteDesign} className="w-full">Complete Design</Button>
)}
</div>
) : (
<ScrollArea className="h-64">
<div className="grid grid-cols-2 gap-2">
{Object.values(EQUIPMENT_TYPES).map(type => (
<div
key={type.id}
className={`p-2 rounded border cursor-pointer transition-all ${
selectedEquipmentType === type.id
? 'border-amber-500 bg-amber-900/20'
: 'border-gray-700 bg-gray-800/50 hover:border-gray-600'
}`}
onClick={() => setSelectedEquipmentType(type.id)}
>
<div className="text-sm font-semibold">{type.name}</div>
<div className="text-xs text-gray-400">Cap: {type.baseCapacity}</div>
</div>
))}
</div>
</ScrollArea>
)}
</CardContent>
</Card>
{/* Effect Selection */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm">2. Select Effects</CardTitle>
</CardHeader>
<CardContent>
{enchantingLevel < 1 ? (
<div className="text-center text-gray-400 py-8">
<Wand2 className="w-12 h-12 mx-auto mb-2 opacity-50" />
<p>Learn Enchanting skill to design enchantments</p>
</div>
) : designProgress ? (
<div className="space-y-2">
<div className="text-sm text-gray-400">Design in progress...</div>
{selectedEffects.map(eff => {
const def = ENCHANTMENT_EFFECTS[eff.effectId];
return (
<div key={eff.effectId} className="flex justify-between text-sm">
<span>{def?.name} x{eff.stacks}</span>
<span className="text-gray-400">{eff.capacityCost} cap</span>
</div>
);
})}
</div>
) : !selectedEquipmentType ? (
<div className="text-center text-gray-400 py-8">
Select an equipment type first
</div>
) : (
<>
<ScrollArea className="h-48 mb-4">
<div className="space-y-2">
{getAvailableEffects().map(effect => {
const selected = selectedEffects.find(e => e.effectId === effect.id);
const cost = calculateEffectCapacityCost(effect.id, (selected?.stacks || 0) + 1, efficiencyBonus);
return (
<div
key={effect.id}
className={`p-2 rounded border transition-all ${
selected
? 'border-purple-500 bg-purple-900/20'
: 'border-gray-700 bg-gray-800/50'
}`}
>
<div className="flex justify-between items-start">
<div className="flex-1">
<div className="text-sm font-semibold">{effect.name}</div>
<div className="text-xs text-gray-400">{effect.description}</div>
<div className="text-xs text-gray-500 mt-1">
Cost: {effect.baseCapacityCost} cap | Max: {effect.maxStacks}
</div>
</div>
<div className="flex gap-1">
{selected && (
<Button
size="sm"
variant="outline"
className="h-6 w-6 p-0"
onClick={() => removeEffect(effect.id)}
>
<Minus className="w-3 h-3" />
</Button>
)}
<Button
size="sm"
variant="outline"
className="h-6 w-6 p-0"
onClick={() => addEffect(effect.id)}
disabled={!selected && selectedEffects.length >= 5}
>
<Plus className="w-3 h-3" />
</Button>
</div>
</div>
{selected && (
<Badge variant="outline" className="mt-1 text-xs">
{selected.stacks}/{effect.maxStacks}
</Badge>
)}
</div>
);
})}
</div>
</ScrollArea>
{/* Selected effects summary */}
<Separator className="bg-gray-700 my-2" />
<div className="space-y-2">
<input
type="text"
placeholder="Design name..."
value={designName}
onChange={(e) => setDesignName(e.target.value)}
className="w-full bg-gray-800 border border-gray-700 rounded px-3 py-2 text-sm"
/>
<div className="flex justify-between text-sm">
<span>Total Capacity:</span>
<span className={designCapacityCost > 100 ? 'text-red-400' : 'text-green-400'}>
{designCapacityCost.toFixed(0)}
</span>
</div>
<div className="flex justify-between text-sm text-gray-400">
<span>Design Time:</span>
<span>{designTime.toFixed(1)}h</span>
</div>
<Button
className="w-full"
disabled={!designName || selectedEffects.length === 0}
onClick={handleCreateDesign}
>
Start Design ({designTime.toFixed(1)}h)
</Button>
</div>
</>
)}
</CardContent>
</Card>
{/* Saved Designs */}
<Card className="bg-gray-900/80 border-gray-700 lg:col-span-2">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm">Saved Designs ({enchantmentDesigns.length})</CardTitle>
</CardHeader>
<CardContent>
{enchantmentDesigns.length === 0 ? (
<div className="text-center text-gray-400 py-4">
No saved designs yet
</div>
) : (
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-3">
{enchantmentDesigns.map(design => (
<div
key={design.id}
className={`p-3 rounded border ${
selectedDesign === design.id
? 'border-amber-500 bg-amber-900/20'
: 'border-gray-700 bg-gray-800/50'
}`}
onClick={() => setSelectedDesign(design.id)}
>
<div className="flex justify-between items-start">
<div>
<div className="font-semibold">{design.name}</div>
<div className="text-xs text-gray-400">
{EQUIPMENT_TYPES[design.equipmentType]?.name}
</div>
</div>
<Button
size="sm"
variant="ghost"
className="h-6 w-6 p-0 text-gray-400 hover:text-red-400"
onClick={(e) => {
e.stopPropagation();
deleteDesign(design.id);
}}
>
<Trash2 className="w-4 h-4" />
</Button>
</div>
<div className="mt-2 text-xs text-gray-400">
{design.effects.length} effects | {design.totalCapacityUsed} cap
</div>
</div>
))}
</div>
)}
</CardContent>
</Card>
</div>
);
// Render prepare stage
const renderPrepareStage = () => (
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
{/* Equipment Selection */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm">Select Equipment to Prepare</CardTitle>
</CardHeader>
<CardContent>
{preparationProgress ? (
<div className="space-y-3">
<div className="text-sm text-gray-400">
Preparing: {equipmentInstances[preparationProgress.equipmentInstanceId]?.name}
</div>
<Progress value={(preparationProgress.progress / preparationProgress.required) * 100} className="h-3" />
<div className="flex justify-between text-xs text-gray-400">
<span>{preparationProgress.progress.toFixed(1)}h / {preparationProgress.required.toFixed(1)}h</span>
<span>Mana paid: {fmt(preparationProgress.manaCostPaid)}</span>
</div>
<Button size="sm" variant="outline" onClick={cancelPreparation}>Cancel</Button>
</div>
) : (
<ScrollArea className="h-64">
<div className="space-y-2">
{equippedItems.map(({ slot, instance }) => (
<div
key={instance.instanceId}
className={`p-3 rounded border cursor-pointer transition-all ${
selectedEquipmentInstance === instance.instanceId
? 'border-amber-500 bg-amber-900/20'
: 'border-gray-700 bg-gray-800/50 hover:border-gray-600'
}`}
onClick={() => setSelectedEquipmentInstance(instance.instanceId)}
>
<div className="flex justify-between">
<div>
<div className="font-semibold">{instance.name}</div>
<div className="text-xs text-gray-400">{SLOT_NAMES[slot]}</div>
</div>
<div className="text-right text-sm">
<div className="text-green-400">{instance.usedCapacity}/{instance.totalCapacity} cap</div>
<div className="text-xs text-gray-400">{instance.enchantments.length} enchants</div>
</div>
</div>
</div>
))}
{equippedItems.length === 0 && (
<div className="text-center text-gray-400 py-4">No equipped items</div>
)}
</div>
</ScrollArea>
)}
</CardContent>
</Card>
{/* Preparation Details */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm">Preparation Details</CardTitle>
</CardHeader>
<CardContent>
{!selectedEquipmentInstance ? (
<div className="text-center text-gray-400 py-8">
Select equipment to prepare
</div>
) : preparationProgress ? (
<div className="text-gray-400">Preparation in progress...</div>
) : (
(() => {
const instance = equipmentInstances[selectedEquipmentInstance];
const prepTime = 2 + Math.floor(instance.totalCapacity / 50);
const manaCost = instance.totalCapacity * 10;
return (
<div className="space-y-4">
<div className="text-lg font-semibold">{instance.name}</div>
<Separator className="bg-gray-700" />
<div className="space-y-2 text-sm">
<div className="flex justify-between">
<span className="text-gray-400">Capacity:</span>
<span>{instance.usedCapacity}/{instance.totalCapacity}</span>
</div>
<div className="flex justify-between">
<span className="text-gray-400">Prep Time:</span>
<span>{prepTime}h</span>
</div>
<div className="flex justify-between">
<span className="text-gray-400">Mana Cost:</span>
<span className={rawMana < manaCost ? 'text-red-400' : 'text-green-400'}>
{fmt(manaCost)}
</span>
</div>
</div>
<Button
className="w-full"
disabled={rawMana < manaCost}
onClick={() => startPreparing(selectedEquipmentInstance)}
>
Start Preparation ({prepTime}h, {fmt(manaCost)} mana)
</Button>
</div>
);
})()
)}
</CardContent>
</Card>
</div>
);
// Render apply stage
const renderApplyStage = () => (
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
{/* Equipment & Design Selection */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm">Select Equipment & Design</CardTitle>
</CardHeader>
<CardContent>
{applicationProgress ? (
<div className="space-y-3">
<div className="text-sm text-gray-400">
Applying to: {equipmentInstances[applicationProgress.equipmentInstanceId]?.name}
</div>
<Progress value={(applicationProgress.progress / applicationProgress.required) * 100} className="h-3" />
<div className="flex justify-between text-xs text-gray-400">
<span>{applicationProgress.progress.toFixed(1)}h / {applicationProgress.required.toFixed(1)}h</span>
<span>Mana spent: {fmt(applicationProgress.manaSpent)}</span>
</div>
<div className="flex gap-2">
{applicationProgress.paused ? (
<Button size="sm" onClick={resumeApplication}>Resume</Button>
) : (
<Button size="sm" variant="outline" onClick={pauseApplication}>Pause</Button>
)}
<Button size="sm" variant="outline" onClick={cancelApplication}>Cancel</Button>
</div>
</div>
) : (
<div className="space-y-4">
<div>
<div className="text-sm text-gray-400 mb-2">Equipment:</div>
<ScrollArea className="h-32">
<div className="space-y-1">
{equippedItems.map(({ slot, instance }) => (
<div
key={instance.instanceId}
className={`p-2 rounded border cursor-pointer text-sm ${
selectedEquipmentInstance === instance.instanceId
? 'border-amber-500 bg-amber-900/20'
: 'border-gray-700 bg-gray-800/50'
}`}
onClick={() => setSelectedEquipmentInstance(instance.instanceId)}
>
{instance.name} ({instance.usedCapacity}/{instance.totalCapacity} cap)
</div>
))}
</div>
</ScrollArea>
</div>
<div>
<div className="text-sm text-gray-400 mb-2">Design:</div>
<ScrollArea className="h-32">
<div className="space-y-1">
{enchantmentDesigns.map(design => (
<div
key={design.id}
className={`p-2 rounded border cursor-pointer text-sm ${
selectedDesign === design.id
? 'border-purple-500 bg-purple-900/20'
: 'border-gray-700 bg-gray-800/50'
}`}
onClick={() => setSelectedDesign(design.id)}
>
{design.name} ({design.totalCapacityUsed} cap)
</div>
))}
</div>
</ScrollArea>
</div>
</div>
)}
</CardContent>
</Card>
{/* Application Details */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm">Apply Enchantment</CardTitle>
</CardHeader>
<CardContent>
{!selectedEquipmentInstance || !selectedDesign ? (
<div className="text-center text-gray-400 py-8">
Select equipment and a design
</div>
) : applicationProgress ? (
<div className="text-gray-400">Application in progress...</div>
) : (
(() => {
const instance = equipmentInstances[selectedEquipmentInstance];
const design = enchantmentDesigns.find(d => d.id === selectedDesign);
if (!design) return null;
const availableCap = instance.totalCapacity - instance.usedCapacity;
const canFit = availableCap >= design.totalCapacityUsed;
const applicationTime = 2 + design.effects.reduce((t, e) => t + e.stacks, 0);
const manaPerHour = 20 + design.effects.reduce((t, e) => t + e.stacks * 5, 0);
return (
<div className="space-y-4">
<div className="text-lg font-semibold">{design.name}</div>
<div className="text-sm text-gray-400"> {instance.name}</div>
<Separator className="bg-gray-700" />
<div className="space-y-2 text-sm">
<div className="flex justify-between">
<span className="text-gray-400">Required Capacity:</span>
<span className={canFit ? 'text-green-400' : 'text-red-400'}>
{design.totalCapacityUsed} / {availableCap} available
</span>
</div>
<div className="flex justify-between">
<span className="text-gray-400">Application Time:</span>
<span>{applicationTime}h</span>
</div>
<div className="flex justify-between">
<span className="text-gray-400">Mana per Hour:</span>
<span>{manaPerHour}</span>
</div>
</div>
<div className="text-sm text-gray-400">
Effects:
<ul className="list-disc list-inside">
{design.effects.map(eff => (
<li key={eff.effectId}>
{ENCHANTMENT_EFFECTS[eff.effectId]?.name} x{eff.stacks}
</li>
))}
</ul>
</div>
<Button
className="w-full"
disabled={!canFit}
onClick={() => startApplying(selectedEquipmentInstance, selectedDesign)}
>
Apply Enchantment
</Button>
</div>
);
})()
)}
</CardContent>
</Card>
{/* Disenchant Section */}
<Card className="bg-gray-900/80 border-gray-700 lg:col-span-2">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm">Disenchant Equipment</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-2">
{equippedItems
.filter(({ instance }) => instance.enchantments.length > 0)
.map(({ slot, instance }) => {
const disenchantLevel = skills.disenchanting || 0;
const recoveryRate = 0.1 + disenchantLevel * 0.2;
const totalRecoverable = instance.enchantments.reduce(
(sum, e) => sum + Math.floor(e.actualCost * recoveryRate),
0
);
return (
<div key={instance.instanceId} className="p-3 rounded border border-gray-700 bg-gray-800/50">
<div className="flex justify-between items-start">
<div>
<div className="font-semibold">{instance.name}</div>
<div className="text-xs text-gray-400">{instance.enchantments.length} enchantments</div>
</div>
<Button
size="sm"
variant="outline"
onClick={() => disenchantEquipment(instance.instanceId)}
>
<Trash2 className="w-4 h-4 mr-1" />
Recover {fmt(totalRecoverable)}
</Button>
</div>
</div>
);
})}
{equippedItems.filter(({ instance }) => instance.enchantments.length > 0).length === 0 && (
<div className="col-span-full text-center text-gray-400 py-4">
No enchanted equipment to disenchant
</div>
)}
</div>
</CardContent>
</Card>
</div>
);
// Render equipment crafting stage
const renderCraftStage = () => (
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
{/* Blueprint Selection */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm flex items-center gap-2">
<Anvil className="w-4 h-4" />
Available Blueprints
</CardTitle>
</CardHeader>
<CardContent>
{equipmentCraftingProgress ? (
<div className="space-y-3">
<div className="text-sm text-gray-400">
Crafting: {CRAFTING_RECIPES[equipmentCraftingProgress.blueprintId]?.name}
</div>
<Progress value={(equipmentCraftingProgress.progress / equipmentCraftingProgress.required) * 100} className="h-3" />
<div className="flex justify-between text-xs text-gray-400">
<span>{equipmentCraftingProgress.progress.toFixed(1)}h / {equipmentCraftingProgress.required.toFixed(1)}h</span>
<span>Mana spent: {fmt(equipmentCraftingProgress.manaSpent)}</span>
</div>
<Button size="sm" variant="outline" onClick={cancelEquipmentCrafting}>Cancel</Button>
</div>
) : (
<ScrollArea className="h-64">
<div className="space-y-2">
{lootInventory.blueprints.length === 0 ? (
<div className="text-center text-gray-400 py-4">
<Package className="w-12 h-12 mx-auto mb-2 opacity-50" />
<p>No blueprints discovered yet.</p>
<p className="text-xs mt-1">Defeat guardians to find blueprints!</p>
</div>
) : (
lootInventory.blueprints.map(bpId => {
const recipe = CRAFTING_RECIPES[bpId];
if (!recipe) return null;
const { canCraft, missingMaterials, missingMana } = canCraftRecipe(
recipe,
lootInventory.materials,
rawMana
);
const rarityStyle = RARITY_COLORS[recipe.rarity];
return (
<div
key={bpId}
className="p-3 rounded border bg-gray-800/50"
style={{ borderColor: rarityStyle?.color }}
>
<div className="flex justify-between items-start mb-2">
<div>
<div className="font-semibold" style={{ color: rarityStyle?.color }}>
{recipe.name}
</div>
<div className="text-xs text-gray-400 capitalize">{recipe.rarity}</div>
</div>
<Badge variant="outline" className="text-xs">
{EQUIPMENT_TYPES[recipe.equipmentTypeId]?.category}
</Badge>
</div>
<div className="text-xs text-gray-400 mb-2">{recipe.description}</div>
<Separator className="bg-gray-700 my-2" />
<div className="text-xs space-y-1">
<div className="text-gray-500">Materials:</div>
{Object.entries(recipe.materials).map(([matId, amount]) => {
const available = lootInventory.materials[matId] || 0;
const matDrop = LOOT_DROPS[matId];
const hasEnough = available >= amount;
return (
<div key={matId} className="flex justify-between">
<span>{matDrop?.name || matId}</span>
<span className={hasEnough ? 'text-green-400' : 'text-red-400'}>
{available} / {amount}
</span>
</div>
);
})}
<div className="flex justify-between mt-2">
<span>Mana Cost:</span>
<span className={rawMana >= recipe.manaCost ? 'text-green-400' : 'text-red-400'}>
{fmt(recipe.manaCost)}
</span>
</div>
<div className="flex justify-between">
<span>Craft Time:</span>
<span>{recipe.craftTime}h</span>
</div>
</div>
<Button
className="w-full mt-3"
size="sm"
disabled={!canCraft || currentAction === 'craft'}
onClick={() => startCraftingEquipment(bpId)}
>
{canCraft ? 'Craft Equipment' : 'Missing Resources'}
</Button>
</div>
);
})
)}
</div>
</ScrollArea>
)}
</CardContent>
</Card>
{/* Materials Inventory */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm flex items-center gap-2">
<Package className="w-4 h-4" />
Materials ({Object.values(lootInventory.materials).reduce((a, b) => a + b, 0)})
</CardTitle>
</CardHeader>
<CardContent>
<ScrollArea className="h-64">
{Object.keys(lootInventory.materials).length === 0 ? (
<div className="text-center text-gray-400 py-4">
<Sparkles className="w-12 h-12 mx-auto mb-2 opacity-50" />
<p>No materials collected yet.</p>
<p className="text-xs mt-1">Defeat floors to gather materials!</p>
</div>
) : (
<div className="grid grid-cols-2 gap-2">
{Object.entries(lootInventory.materials).map(([matId, count]) => {
if (count <= 0) return null;
const drop = LOOT_DROPS[matId];
if (!drop) return null;
const rarityStyle = RARITY_COLORS[drop.rarity];
return (
<div
key={matId}
className="p-2 rounded border bg-gray-800/50 group relative"
style={{ borderColor: rarityStyle?.color }}
>
<div className="flex items-start justify-between">
<div>
<div className="text-sm font-semibold" style={{ color: rarityStyle?.color }}>
{drop.name}
</div>
<div className="text-xs text-gray-400">x{count}</div>
</div>
<Button
variant="ghost"
size="sm"
className="h-5 w-5 p-0 opacity-0 group-hover:opacity-100 text-red-400 hover:text-red-300 hover:bg-red-900/20"
onClick={() => deleteMaterial(matId, count)}
>
<Trash2 className="w-3 h-3" />
</Button>
</div>
</div>
);
})}
</div>
)}
</ScrollArea>
</CardContent>
</Card>
</div>
);
return (
<div className="space-y-4">
{/* Stage Tabs */}
<Tabs value={craftingStage} onValueChange={(v) => setCraftingStage(v as typeof craftingStage)}>
<TabsList className="bg-gray-800/50">
<TabsTrigger value="craft" className="data-[state=active]:bg-cyan-600">
<Anvil className="w-4 h-4 mr-1" />
Craft
</TabsTrigger>
<TabsTrigger value="design" className="data-[state=active]:bg-amber-600">
<Scroll className="w-4 h-4 mr-1" />
Design
</TabsTrigger>
<TabsTrigger value="prepare" className="data-[state=active]:bg-amber-600">
<Hammer className="w-4 h-4 mr-1" />
Prepare
</TabsTrigger>
<TabsTrigger value="apply" className="data-[state=active]:bg-amber-600">
<Sparkles className="w-4 h-4 mr-1" />
Apply
</TabsTrigger>
</TabsList>
<TabsContent value="craft" className="mt-4">
{renderCraftStage()}
</TabsContent>
<TabsContent value="design" className="mt-4">
{renderDesignStage()}
</TabsContent>
<TabsContent value="prepare" className="mt-4">
{renderPrepareStage()}
</TabsContent>
<TabsContent value="apply" className="mt-4">
{renderApplyStage()}
</TabsContent>
</Tabs>
{/* Current Activity Indicator */}
{currentAction === 'craft' && equipmentCraftingProgress && (
<Card className="bg-cyan-900/30 border-cyan-600">
<CardContent className="py-3 flex items-center justify-between">
<div className="flex items-center gap-2">
<Anvil className="w-5 h-5 text-cyan-400" />
<span>Crafting equipment...</span>
</div>
<div className="text-sm text-gray-400">
{((equipmentCraftingProgress.progress / equipmentCraftingProgress.required) * 100).toFixed(0)}%
</div>
</CardContent>
</Card>
)}
{currentAction === 'design' && designProgress && (
<Card className="bg-purple-900/30 border-purple-600">
<CardContent className="py-3 flex items-center justify-between">
<div className="flex items-center gap-2">
<Scroll className="w-5 h-5 text-purple-400" />
<span>Designing enchantment...</span>
</div>
<div className="text-sm text-gray-400">
{((designProgress.progress / designProgress.required) * 100).toFixed(0)}%
</div>
</CardContent>
</Card>
)}
{currentAction === 'prepare' && preparationProgress && (
<Card className="bg-blue-900/30 border-blue-600">
<CardContent className="py-3 flex items-center justify-between">
<div className="flex items-center gap-2">
<Hammer className="w-5 h-5 text-blue-400" />
<span>Preparing equipment...</span>
</div>
<div className="text-sm text-gray-400">
{((preparationProgress.progress / preparationProgress.required) * 100).toFixed(0)}%
</div>
</CardContent>
</Card>
)}
{currentAction === 'enchant' && applicationProgress && (
<Card className="bg-amber-900/30 border-amber-600">
<CardContent className="py-3 flex items-center justify-between">
<div className="flex items-center gap-2">
<Sparkles className="w-5 h-5 text-amber-400" />
<span>{applicationProgress.paused ? 'Enchantment paused' : 'Applying enchantment...'}</span>
</div>
<div className="flex items-center gap-2">
<div className="text-sm text-gray-400">
{((applicationProgress.progress / applicationProgress.required) * 100).toFixed(0)}%
</div>
{applicationProgress.paused ? (
<Button size="sm" onClick={resumeApplication}>Resume</Button>
) : (
<Button size="sm" variant="outline" onClick={pauseApplication}>Pause</Button>
)}
</div>
</CardContent>
</Card>
)}
</div>
);
}

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'use client';
import { useState } from 'react';
import { Button } from '@/components/ui/button';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { Separator } from '@/components/ui/separator';
import {
RotateCcw, Bug, Plus, Minus, Lock, Unlock, Zap,
Clock, Star, AlertTriangle, Sparkles, Settings
} from 'lucide-react';
import type { GameStore } from '@/lib/game/types';
import { ATTUNEMENTS_DEF } from '@/lib/game/data/attunements';
import { ELEMENTS } from '@/lib/game/constants';
import { fmt } from '@/lib/game/store';
interface DebugTabProps {
store: GameStore;
}
export function DebugTab({ store }: DebugTabProps) {
const [confirmReset, setConfirmReset] = useState(false);
const handleReset = () => {
if (confirmReset) {
store.resetGame();
setConfirmReset(false);
} else {
setConfirmReset(true);
setTimeout(() => setConfirmReset(false), 3000);
}
};
const handleAddMana = (amount: number) => {
// Use gatherMana multiple times to add mana
for (let i = 0; i < amount; i++) {
store.gatherMana();
}
};
const handleUnlockAttunement = (id: string) => {
// Debug action to unlock attunements
if (store.debugUnlockAttunement) {
store.debugUnlockAttunement(id);
}
};
const handleUnlockElement = (element: string) => {
store.unlockElement(element);
};
const handleAddElementalMana = (element: string, amount: number) => {
const elem = store.elements[element];
if (elem?.unlocked) {
// Add directly to element pool - need to implement in store
if (store.debugAddElementalMana) {
store.debugAddElementalMana(element, amount);
}
}
};
const handleSetTime = (day: number, hour: number) => {
if (store.debugSetTime) {
store.debugSetTime(day, hour);
}
};
const handleAddAttunementXP = (id: string, amount: number) => {
if (store.debugAddAttunementXP) {
store.debugAddAttunementXP(id, amount);
}
};
return (
<div className="space-y-4">
{/* Warning Banner */}
<Card className="bg-amber-900/20 border-amber-600/50">
<CardContent className="pt-4">
<div className="flex items-center gap-2 text-amber-400">
<AlertTriangle className="w-5 h-5" />
<span className="font-semibold">Debug Mode</span>
</div>
<p className="text-sm text-amber-300/70 mt-1">
These tools are for development and testing. Using them may break game balance or save data.
</p>
</CardContent>
</Card>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
{/* Game Reset */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-red-400 text-sm flex items-center gap-2">
<RotateCcw className="w-4 h-4" />
Game Reset
</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
<p className="text-xs text-gray-400">
Reset all game progress and start fresh. This cannot be undone.
</p>
<Button
className={`w-full ${confirmReset ? 'bg-red-600 hover:bg-red-700' : 'bg-gray-700 hover:bg-gray-600'}`}
onClick={handleReset}
>
{confirmReset ? (
<>
<AlertTriangle className="w-4 h-4 mr-2" />
Click Again to Confirm Reset
</>
) : (
<>
<RotateCcw className="w-4 h-4 mr-2" />
Reset Game
</>
)}
</Button>
</CardContent>
</Card>
{/* Mana Debug */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-blue-400 text-sm flex items-center gap-2">
<Zap className="w-4 h-4" />
Mana Debug
</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
<div className="text-xs text-gray-400 mb-2">
Current: {fmt(store.rawMana)} / {fmt(store.getMaxMana())}
</div>
<div className="flex gap-2 flex-wrap">
<Button size="sm" variant="outline" onClick={() => handleAddMana(10)}>
<Plus className="w-3 h-3 mr-1" /> +10
</Button>
<Button size="sm" variant="outline" onClick={() => handleAddMana(100)}>
<Plus className="w-3 h-3 mr-1" /> +100
</Button>
<Button size="sm" variant="outline" onClick={() => handleAddMana(1000)}>
<Plus className="w-3 h-3 mr-1" /> +1K
</Button>
<Button size="sm" variant="outline" onClick={() => handleAddMana(10000)}>
<Plus className="w-3 h-3 mr-1" /> +10K
</Button>
</div>
<Separator className="bg-gray-700" />
<div className="text-xs text-gray-400">Fill to max:</div>
<Button
size="sm"
className="w-full bg-blue-600 hover:bg-blue-700"
onClick={() => {
const max = store.getMaxMana();
const current = store.rawMana;
for (let i = 0; i < Math.floor(max - current); i++) {
store.gatherMana();
}
}}
>
Fill Mana
</Button>
</CardContent>
</Card>
{/* Time Control */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm flex items-center gap-2">
<Clock className="w-4 h-4" />
Time Control
</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
<div className="text-xs text-gray-400">
Current: Day {store.day}, Hour {store.hour}
</div>
<div className="flex gap-2 flex-wrap">
<Button size="sm" variant="outline" onClick={() => handleSetTime(1, 0)}>
Day 1
</Button>
<Button size="sm" variant="outline" onClick={() => handleSetTime(10, 0)}>
Day 10
</Button>
<Button size="sm" variant="outline" onClick={() => handleSetTime(20, 0)}>
Day 20
</Button>
<Button size="sm" variant="outline" onClick={() => handleSetTime(30, 0)}>
Day 30
</Button>
</div>
<Separator className="bg-gray-700" />
<div className="flex gap-2">
<Button
size="sm"
variant="outline"
onClick={() => store.togglePause()}
>
{store.paused ? '▶ Resume' : '⏸ Pause'}
</Button>
</div>
</CardContent>
</Card>
{/* Attunement Unlock */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-purple-400 text-sm flex items-center gap-2">
<Sparkles className="w-4 h-4" />
Attunements
</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
{Object.entries(ATTUNEMENTS_DEF).map(([id, def]) => {
const isActive = store.attunements?.[id]?.active;
const level = store.attunements?.[id]?.level || 1;
const xp = store.attunements?.[id]?.experience || 0;
return (
<div key={id} className="flex items-center justify-between p-2 bg-gray-800/50 rounded">
<div className="flex items-center gap-2">
<span>{def.icon}</span>
<div>
<div className="text-sm font-medium">{def.name}</div>
{isActive && (
<div className="text-xs text-gray-400">Lv.{level} {xp} XP</div>
)}
</div>
</div>
<div className="flex gap-1">
{!isActive && (
<Button
size="sm"
variant="outline"
onClick={() => handleUnlockAttunement(id)}
>
<Unlock className="w-3 h-3" />
</Button>
)}
{isActive && (
<>
<Button
size="sm"
variant="outline"
onClick={() => handleAddAttunementXP(id, 50)}
>
+50 XP
</Button>
<Button
size="sm"
variant="outline"
onClick={() => handleAddAttunementXP(id, 500)}
>
+500 XP
</Button>
</>
)}
</div>
</div>
);
})}
</CardContent>
</Card>
{/* Element Unlock */}
<Card className="bg-gray-900/80 border-gray-700 md:col-span-2">
<CardHeader className="pb-2">
<CardTitle className="text-green-400 text-sm flex items-center gap-2">
<Star className="w-4 h-4" />
Elemental Mana
</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-3 sm:grid-cols-4 md:grid-cols-6 gap-2">
{Object.entries(ELEMENTS).map(([id, def]) => {
const elem = store.elements[id];
const isUnlocked = elem?.unlocked;
return (
<div
key={id}
className={`p-2 rounded border ${
isUnlocked ? 'border-gray-600' : 'border-gray-800 opacity-60'
}`}
style={{
borderColor: isUnlocked ? def.color : undefined
}}
>
<div className="flex items-center justify-between mb-1">
<span style={{ color: def.color }}>{def.sym}</span>
{!isUnlocked && (
<Button
size="sm"
variant="ghost"
className="h-5 w-5 p-0"
onClick={() => handleUnlockElement(id)}
>
<Lock className="w-3 h-3" />
</Button>
)}
</div>
<div className="text-xs" style={{ color: def.color }}>{def.name}</div>
{isUnlocked && (
<div className="text-xs text-gray-400 mt-1">
{elem.current.toFixed(0)}/{elem.max}
</div>
)}
{isUnlocked && (
<Button
size="sm"
variant="ghost"
className="h-5 w-full mt-1 text-xs"
onClick={() => handleAddElementalMana(id, 100)}
>
+100
</Button>
)}
</div>
);
})}
</div>
</CardContent>
</Card>
{/* Skills Debug */}
<Card className="bg-gray-900/80 border-gray-700 md:col-span-2">
<CardHeader className="pb-2">
<CardTitle className="text-cyan-400 text-sm flex items-center gap-2">
<Settings className="w-4 h-4" />
Quick Actions
</CardTitle>
</CardHeader>
<CardContent>
<div className="flex gap-2 flex-wrap">
<Button
size="sm"
variant="outline"
onClick={() => {
// Unlock all base elements
['fire', 'water', 'air', 'earth', 'light', 'dark', 'life', 'death'].forEach(e => {
if (!store.elements[e]?.unlocked) {
store.unlockElement(e);
}
});
}}
>
Unlock All Base Elements
</Button>
<Button
size="sm"
variant="outline"
onClick={() => {
// Unlock utility elements
['mental', 'transference', 'force'].forEach(e => {
if (!store.elements[e]?.unlocked) {
store.unlockElement(e);
}
});
}}
>
Unlock Utility Elements
</Button>
<Button
size="sm"
variant="outline"
onClick={() => {
// Max floor
if (store.debugSetFloor) {
store.debugSetFloor(100);
}
}}
>
Skip to Floor 100
</Button>
</div>
</CardContent>
</Card>
</div>
</div>
);
}

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'use client';
import { useState } from 'react';
import {
EQUIPMENT_TYPES,
EQUIPMENT_SLOTS,
getEquipmentBySlot,
type EquipmentSlot,
type EquipmentType,
} from '@/lib/game/data/equipment';
import { ENCHANTMENT_EFFECTS } from '@/lib/game/data/enchantment-effects';
import { fmt } from '@/lib/game/store';
import { Button } from '@/components/ui/button';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import {
Tooltip,
TooltipContent,
TooltipProvider,
TooltipTrigger
} from '@/components/ui/tooltip';
import {
Select,
SelectContent,
SelectItem,
SelectTrigger,
SelectValue
} from '@/components/ui/select';
import type { GameStore, EquipmentInstance } from '@/lib/game/types';
export interface EquipmentTabProps {
store: GameStore;
}
// Slot display names
const SLOT_NAMES: Record<EquipmentSlot, string> = {
mainHand: 'Main Hand',
offHand: 'Off Hand',
head: 'Head',
body: 'Body',
hands: 'Hands',
feet: 'Feet',
accessory1: 'Accessory 1',
accessory2: 'Accessory 2',
};
// Slot icons
const SLOT_ICONS: Record<EquipmentSlot, string> = {
mainHand: '⚔️',
offHand: '🛡️',
head: '🎩',
body: '👕',
hands: '🧤',
feet: '👢',
accessory1: '💍',
accessory2: '📿',
};
// Rarity colors
const RARITY_COLORS: Record<string, string> = {
common: 'border-gray-500 bg-gray-800/30',
uncommon: 'border-green-500 bg-green-900/20',
rare: 'border-blue-500 bg-blue-900/20',
epic: 'border-purple-500 bg-purple-900/20',
legendary: 'border-amber-500 bg-amber-900/20',
mythic: 'border-red-500 bg-red-900/20',
};
const RARITY_TEXT_COLORS: Record<string, string> = {
common: 'text-gray-300',
uncommon: 'text-green-400',
rare: 'text-blue-400',
epic: 'text-purple-400',
legendary: 'text-amber-400',
mythic: 'text-red-400',
};
export function EquipmentTab({ store }: EquipmentTabProps) {
const [selectedSlot, setSelectedSlot] = useState<EquipmentSlot | null>(null);
// Get unequipped items
const equippedIds = new Set(Object.values(store.equippedInstances).filter(Boolean));
const unequippedItems = Object.values(store.equipmentInstances).filter(
(inst) => !equippedIds.has(inst.instanceId)
);
// Equip an item to a slot
const handleEquip = (instanceId: string, slot: EquipmentSlot) => {
store.equipItem(instanceId, slot);
setSelectedSlot(null);
};
// Unequip from a slot
const handleUnequip = (slot: EquipmentSlot) => {
store.unequipItem(slot);
};
// Get items that can be equipped in a slot
const getEquippableItems = (slot: EquipmentSlot): EquipmentInstance[] => {
const equipmentTypes = getEquipmentBySlot(slot);
const typeIds = new Set(equipmentTypes.map((t) => t.id));
return unequippedItems.filter((inst) => typeIds.has(inst.typeId));
};
// Get all items that can go in a slot (including accessories that can go in either accessory slot)
const getItemsForSlot = (slot: EquipmentSlot): EquipmentInstance[] => {
if (slot === 'accessory1' || slot === 'accessory2') {
// Accessories can go in either slot
const accessoryTypes = EQUIPMENT_TYPES;
const accessoryTypeIds = Object.values(accessoryTypes)
.filter((t) => t.category === 'accessory')
.map((t) => t.id);
return unequippedItems.filter((inst) => accessoryTypeIds.includes(inst.typeId));
}
return getEquippableItems(slot);
};
return (
<div className="space-y-4">
{/* Equipment Slots */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 game-panel-title text-xs">
Equipped Gear
</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-4 gap-3">
{EQUIPMENT_SLOTS.map((slot) => {
const instanceId = store.equippedInstances[slot];
const instance = instanceId ? store.equipmentInstances[instanceId] : null;
const equipmentType = instance ? EQUIPMENT_TYPES[instance.typeId] : null;
return (
<div
key={slot}
className={`p-3 rounded border ${
instance
? RARITY_COLORS[instance.rarity]
: 'border-gray-700 bg-gray-800/30'
}`}
>
<div className="flex items-center justify-between mb-2">
<div className="flex items-center gap-2">
<span>{SLOT_ICONS[slot]}</span>
<span className="text-sm font-semibold text-gray-300">
{SLOT_NAMES[slot]}
</span>
</div>
{instance && (
<Button
size="sm"
variant="ghost"
className="h-6 text-xs text-red-400 hover:text-red-300 hover:bg-red-900/20"
onClick={() => handleUnequip(slot)}
>
</Button>
)}
</div>
{instance ? (
<div className="space-y-1">
<div className={`font-semibold text-sm ${RARITY_TEXT_COLORS[instance.rarity]}`}>
{instance.name}
</div>
<div className="text-xs text-gray-400">
Capacity: {instance.usedCapacity}/{instance.totalCapacity}
</div>
{instance.enchantments.length > 0 && (
<div className="flex flex-wrap gap-1 mt-1">
{instance.enchantments.map((ench, i) => {
const effect = ENCHANTMENT_EFFECTS[ench.effectId];
return (
<TooltipProvider key={i}>
<Tooltip>
<TooltipTrigger asChild>
<Badge
variant="outline"
className="text-xs cursor-help"
>
{effect?.name || ench.effectId}
{ench.stacks > 1 && ` x${ench.stacks}`}
</Badge>
</TooltipTrigger>
<TooltipContent>
<p>{effect?.description || 'Unknown effect'}</p>
<p className="text-gray-400 text-xs">
Category: {effect?.category || 'unknown'}
</p>
</TooltipContent>
</Tooltip>
</TooltipProvider>
);
})}
</div>
)}
</div>
) : (
<div className="text-sm text-gray-500 italic">
Empty
</div>
)}
</div>
);
})}
</div>
</CardContent>
</Card>
{/* Inventory */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 game-panel-title text-xs">
Equipment Inventory ({unequippedItems.length} items)
</CardTitle>
</CardHeader>
<CardContent>
{unequippedItems.length === 0 ? (
<div className="text-gray-500 text-sm text-center py-4">
No unequipped items. Craft new gear in the Crafting tab.
</div>
) : (
<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 gap-3 max-h-96 overflow-y-auto">
{unequippedItems.map((instance) => {
const equipmentType = EQUIPMENT_TYPES[instance.typeId];
const validSlots = equipmentType
? (equipmentType.category === 'accessory'
? ['accessory1', 'accessory2'] as EquipmentSlot[]
: [equipmentType.slot])
: [];
return (
<div
key={instance.instanceId}
className={`p-3 rounded border ${RARITY_COLORS[instance.rarity]}`}
>
<div className="flex items-start justify-between mb-2">
<div>
<div className={`font-semibold text-sm ${RARITY_TEXT_COLORS[instance.rarity]}`}>
{instance.name}
</div>
<div className="text-xs text-gray-400">
{equipmentType?.description}
</div>
</div>
<Badge variant="outline" className="text-xs">
{equipmentType?.category || 'unknown'}
</Badge>
</div>
<div className="text-xs text-gray-400 space-y-1 mb-2">
<div>
Capacity: {instance.usedCapacity}/{instance.totalCapacity}
{instance.quality < 100 && (
<span className="text-yellow-500 ml-1">
(Quality: {instance.quality}%)
</span>
)}
</div>
{instance.enchantments.length > 0 && (
<div className="flex flex-wrap gap-1">
{instance.enchantments.map((ench, i) => {
const effect = ENCHANTMENT_EFFECTS[ench.effectId];
return (
<Badge
key={i}
variant="outline"
className="text-xs"
>
{effect?.name || ench.effectId}
</Badge>
);
})}
</div>
)}
</div>
{validSlots.length > 0 && (
<div className="flex items-center gap-2">
<Select
onValueChange={(value) =>
handleEquip(instance.instanceId, value as EquipmentSlot)
}
>
<SelectTrigger className="h-8 text-xs">
<SelectValue placeholder="Equip to..." />
</SelectTrigger>
<SelectContent>
{validSlots.map((slot) => (
<SelectItem
key={slot}
value={slot}
className="text-xs"
>
{SLOT_ICONS[slot]} {SLOT_NAMES[slot]}
</SelectItem>
))}
</SelectContent>
</Select>
<TooltipProvider>
<Tooltip>
<TooltipTrigger asChild>
<Button
size="sm"
variant="ghost"
className="h-8 text-xs text-red-400 hover:text-red-300 hover:bg-red-900/20"
onClick={() => store.deleteEquipmentInstance(instance.instanceId)}
>
🗑
</Button>
</TooltipTrigger>
<TooltipContent>
<p>Delete this item</p>
</TooltipContent>
</Tooltip>
</TooltipProvider>
</div>
)}
</div>
);
})}
</div>
)}
</CardContent>
</Card>
{/* Equipment Stats Summary */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 game-panel-title text-xs">
Equipment Stats Summary
</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-2 sm:grid-cols-4 gap-3">
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-2xl font-bold text-amber-400 game-mono">
{Object.values(store.equipmentInstances).length}
</div>
<div className="text-xs text-gray-400">Total Items</div>
</div>
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-2xl font-bold text-green-400 game-mono">
{equippedIds.size}
</div>
<div className="text-xs text-gray-400">Equipped</div>
</div>
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-2xl font-bold text-blue-400 game-mono">
{unequippedItems.length}
</div>
<div className="text-xs text-gray-400">In Inventory</div>
</div>
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-2xl font-bold text-purple-400 game-mono">
{Object.values(store.equipmentInstances).reduce(
(sum, inst) => sum + inst.enchantments.length,
0
)}
</div>
<div className="text-xs text-gray-400">Total Enchantments</div>
</div>
</div>
{/* Active Effects from Equipment */}
<div className="mt-4">
<div className="text-sm text-gray-400 mb-2">Active Effects from Equipment:</div>
<div className="flex flex-wrap gap-2">
{(() => {
const effects = store.getEquipmentEffects();
const effectEntries = Object.entries(effects).filter(([, v]) => v > 0);
if (effectEntries.length === 0) {
return <span className="text-gray-500 text-sm">No active effects</span>;
}
return effectEntries.map(([stat, value]) => (
<Badge key={stat} variant="outline" className="text-xs">
{stat}: +{fmt(value)}
</Badge>
));
})()}
</div>
</div>
</CardContent>
</Card>
</div>
);
}

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'use client';
import { Button } from '@/components/ui/button';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { ELEMENTS } from '@/lib/game/constants';
interface LabTabProps {
store: {
rawMana: number;
elements: Record<string, { current: number; max: number; unlocked: boolean }>;
skills: Record<string, number>;
craftComposite: (target: string) => void;
};
}
export function LabTab({ store }: LabTabProps) {
// Render elemental mana grid
const renderElementsGrid = () => (
<div className="grid grid-cols-3 sm:grid-cols-4 md:grid-cols-6 lg:grid-cols-8 gap-2">
{Object.entries(store.elements)
.filter(([, state]) => state.unlocked)
.map(([id, state]) => {
const def = ELEMENTS[id];
return (
<div
key={id}
className="p-2 rounded border border-gray-700 bg-gray-800/50"
>
<div className="text-lg text-center">{def?.sym}</div>
<div className="text-xs font-semibold text-center" style={{ color: def?.color }}>{def?.name}</div>
<div className="text-xs text-gray-400 game-mono text-center">{state.current}/{state.max}</div>
</div>
);
})}
</div>
);
// Render composite crafting
const renderCompositeCrafting = () => {
const compositeElements = Object.entries(ELEMENTS)
.filter(([, def]) => def.recipe)
.filter(([id]) => store.elements[id]?.unlocked);
if (compositeElements.length === 0) return null;
return (
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm">Composite Crafting</CardTitle>
</CardHeader>
<CardContent>
<div className="space-y-2">
{compositeElements.map(([id, def]) => {
const recipe = def.recipe || [];
const canCraft = recipe.every(r => (store.elements[r]?.current || 0) >= 1);
const craftBonus = 1 + (store.skills.elemCrafting || 0) * 0.25;
const output = Math.floor(craftBonus);
return (
<div key={id} className="p-2 rounded border border-gray-700 bg-gray-800/50 flex items-center justify-between">
<div className="flex items-center gap-2">
<span className="text-lg">{def.sym}</span>
<span className="text-sm" style={{ color: def.color }}>{def.name}</span>
<span className="text-xs text-gray-500">
({recipe.map(r => ELEMENTS[r]?.sym).join(' + ')})
</span>
</div>
<Button
size="sm"
variant="outline"
disabled={!canCraft}
onClick={() => store.craftComposite(id)}
>
Craft ({output})
</Button>
</div>
);
})}
</div>
</CardContent>
</Card>
);
};
// Check if there are any unlocked elements
const hasUnlockedElements = Object.values(store.elements).some(e => e.unlocked);
if (!hasUnlockedElements) {
return (
<Card className="bg-gray-900/80 border-gray-700">
<CardContent className="pt-6">
<div className="text-center text-gray-500">
No elemental mana available. Elements are unlocked through gameplay.
</div>
</CardContent>
</Card>
);
}
return (
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
{/* Elemental Mana Display */}
<Card className="bg-gray-900/80 border-gray-700 lg:col-span-2">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm">Elemental Mana</CardTitle>
</CardHeader>
<CardContent>
{renderElementsGrid()}
</CardContent>
</Card>
{/* Composite Crafting */}
{renderCompositeCrafting()}
</div>
);
}

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'use client';
import { useState } from 'react';
import { SKILLS_DEF, SKILL_CATEGORIES, getStudySpeedMultiplier, getStudyCostMultiplier } from '@/lib/game/constants';
import { SKILL_EVOLUTION_PATHS, getUpgradesForSkillAtMilestone, getNextTierSkill, getTierMultiplier } from '@/lib/game/skill-evolution';
import { getUnifiedEffects, hasSpecial, SPECIAL_EFFECTS } from '@/lib/game/effects';
import { getAvailableSkillCategories } from '@/lib/game/data/attunements';
import { fmt, fmtDec } from '@/lib/game/store';
import { formatStudyTime } from '@/lib/game/formatting';
import type { SkillUpgradeChoice, GameStore } from '@/lib/game/types';
import { Button } from '@/components/ui/button';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from '@/components/ui/tooltip';
import { StudyProgress } from './StudyProgress';
import { UpgradeDialog } from './UpgradeDialog';
import { ChevronDown, ChevronRight } from 'lucide-react';
export interface SkillsTabProps {
store: GameStore;
}
// Check if skill has milestone available
function hasMilestoneUpgrade(
skillId: string,
level: number,
skillTiers: Record<string, number>,
skillUpgrades: Record<string, string[]>
): { milestone: 5 | 10; hasUpgrades: boolean; selectedCount: number } | null {
const baseSkillId = skillId.includes('_t') ? skillId.split('_t')[0] : skillId;
const path = SKILL_EVOLUTION_PATHS[baseSkillId];
if (!path) return null;
// Check level 5 milestone
if (level >= 5) {
const upgrades5 = getUpgradesForSkillAtMilestone(skillId, 5, skillTiers);
const selected5 = (skillUpgrades[skillId] || []).filter(id => id.includes('_l5'));
if (upgrades5.length > 0 && selected5.length < 2) {
return { milestone: 5, hasUpgrades: true, selectedCount: selected5.length };
}
}
// Check level 10 milestone
if (level >= 10) {
const upgrades10 = getUpgradesForSkillAtMilestone(skillId, 10, skillTiers);
const selected10 = (skillUpgrades[skillId] || []).filter(id => id.includes('_l10'));
if (upgrades10.length > 0 && selected10.length < 2) {
return { milestone: 10, hasUpgrades: true, selectedCount: selected10.length };
}
}
return null;
}
export function SkillsTab({ store }: SkillsTabProps) {
const [upgradeDialogSkill, setUpgradeDialogSkill] = useState<string | null>(null);
const [upgradeDialogMilestone, setUpgradeDialogMilestone] = useState<5 | 10>(5);
const [pendingUpgradeSelections, setPendingUpgradeSelections] = useState<string[]>([]);
const [collapsedCategories, setCollapsedCategories] = useState<Set<string>>(new Set());
const studySpeedMult = getStudySpeedMultiplier(store.skills);
const upgradeEffects = getUnifiedEffects(store);
// Toggle category collapse
const toggleCategory = (categoryId: string) => {
setCollapsedCategories(prev => {
const newSet = new Set(prev);
if (newSet.has(categoryId)) {
newSet.delete(categoryId);
} else {
newSet.add(categoryId);
}
return newSet;
});
};
// Get upgrade choices for dialog
const getUpgradeChoices = () => {
if (!upgradeDialogSkill) return { available: [] as SkillUpgradeChoice[], selected: [] as string[] };
return store.getSkillUpgradeChoices(upgradeDialogSkill, upgradeDialogMilestone);
};
const { available, selected: alreadySelected } = getUpgradeChoices();
// Toggle selection
const toggleUpgrade = (upgradeId: string) => {
const currentSelections = pendingUpgradeSelections.length > 0 ? pendingUpgradeSelections : alreadySelected;
if (currentSelections.includes(upgradeId)) {
setPendingUpgradeSelections(currentSelections.filter(id => id !== upgradeId));
} else if (currentSelections.length < 2) {
setPendingUpgradeSelections([...currentSelections, upgradeId]);
}
};
// Commit selections and close
const handleConfirm = () => {
const currentSelections = pendingUpgradeSelections.length > 0 ? pendingUpgradeSelections : alreadySelected;
if (currentSelections.length === 2 && upgradeDialogSkill) {
store.commitSkillUpgrades(upgradeDialogSkill, currentSelections);
}
setPendingUpgradeSelections([]);
setUpgradeDialogSkill(null);
};
// Cancel and close
const handleCancel = () => {
setPendingUpgradeSelections([]);
setUpgradeDialogSkill(null);
};
return (
<div className="space-y-4">
{/* Upgrade Selection Dialog */}
<UpgradeDialog
open={!!upgradeDialogSkill}
skillId={upgradeDialogSkill}
milestone={upgradeDialogMilestone}
pendingSelections={pendingUpgradeSelections}
available={available}
alreadySelected={alreadySelected}
onToggle={toggleUpgrade}
onConfirm={handleConfirm}
onCancel={handleCancel}
onOpenChange={(open) => {
if (!open) {
setPendingUpgradeSelections([]);
setUpgradeDialogSkill(null);
}
}}
/>
{/* Current Study Progress */}
{store.currentStudyTarget && store.currentStudyTarget.type === 'skill' && (
<Card className="bg-gray-900/80 border-purple-600/50">
<CardContent className="pt-4">
<StudyProgress
currentStudyTarget={store.currentStudyTarget}
skills={store.skills}
studySpeedMult={studySpeedMult}
cancelStudy={store.cancelStudy}
/>
</CardContent>
</Card>
)}
{/* Get available skill categories based on attunements */}
{(() => {
const availableCategories = getAvailableSkillCategories(store.attunements || {});
return SKILL_CATEGORIES
.filter(cat => availableCategories.includes(cat.id))
.map((cat) => {
const skillsInCat = Object.entries(SKILLS_DEF).filter(([, def]) => def.cat === cat.id);
if (skillsInCat.length === 0) return null;
const isCollapsed = collapsedCategories.has(cat.id);
return (
<Card key={cat.id} className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2 cursor-pointer" onClick={() => toggleCategory(cat.id)}>
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center justify-between">
<span>{cat.icon} {cat.name}</span>
<div className="flex items-center gap-2">
<Badge variant="outline" className="text-xs">{skillsInCat.length} skills</Badge>
{isCollapsed ? <ChevronRight className="w-4 h-4" /> : <ChevronDown className="w-4 h-4" />}
</div>
</CardTitle>
</CardHeader>
{!isCollapsed && (
<CardContent>
<div className="space-y-2">
{skillsInCat.map(([id, def]) => {
// Get tier info
const currentTier = store.skillTiers?.[id] || 1;
const tieredSkillId = currentTier > 1 ? `${id}_t${currentTier}` : id;
const tierMultiplier = getTierMultiplier(tieredSkillId);
// Get the actual level from the tiered skill
const level = store.skills[tieredSkillId] || store.skills[id] || 0;
const maxed = level >= def.max;
// Check if studying this skill
const isStudying = (store.currentStudyTarget?.id === id || store.currentStudyTarget?.id === tieredSkillId) && store.currentStudyTarget?.type === 'skill';
// Get tier name for display
const tierDef = SKILL_EVOLUTION_PATHS[id]?.tiers.find(t => t.tier === currentTier);
const skillDisplayName = tierDef?.name || def.name;
// Check prerequisites
let prereqMet = true;
if (def.req) {
for (const [r, rl] of Object.entries(def.req)) {
if ((store.skills[r] || 0) < rl) {
prereqMet = false;
break;
}
}
}
// Apply skill modifiers
const costMult = getStudyCostMultiplier(store.skills);
const speedMult = getStudySpeedMultiplier(store.skills);
const studyEffects = getUnifiedEffects(store);
const effectiveSpeedMult = speedMult * studyEffects.studySpeedMultiplier;
// Study time scales with tier
const tierStudyTime = def.studyTime * currentTier;
const effectiveStudyTime = tierStudyTime / effectiveSpeedMult;
// Cost scales with tier
const baseCost = def.base * (level + 1) * currentTier;
const cost = Math.floor(baseCost * costMult);
// Can start studying?
const canStudy = !maxed && prereqMet && store.rawMana >= cost && !isStudying;
// Check for milestone upgrades
const milestoneInfo = hasMilestoneUpgrade(tieredSkillId, level, store.skillTiers || {}, store.skillUpgrades);
// Check for tier up
const nextTierSkill = getNextTierSkill(tieredSkillId);
const canTierUp = maxed && nextTierSkill;
// Get selected upgrades
const selectedUpgrades = store.skillUpgrades[tieredSkillId] || [];
const selectedL5 = selectedUpgrades.filter(u => u.includes('_l5'));
const selectedL10 = selectedUpgrades.filter(u => u.includes('_l10'));
return (
<div
key={id}
className={`flex flex-col sm:flex-row sm:items-center justify-between p-3 rounded border gap-2 ${
isStudying ? 'border-purple-500 bg-purple-900/20' :
milestoneInfo ? 'border-amber-500/50 bg-amber-900/10' :
'border-gray-700 bg-gray-800/30'
}`}
>
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 flex-wrap">
<span className="font-semibold text-sm">{skillDisplayName}</span>
{currentTier > 1 && (
<Badge className="bg-purple-600/50 text-purple-200 text-xs">Tier {currentTier} ({fmtDec(tierMultiplier, 0)}x)</Badge>
)}
{level > 0 && <span className="text-purple-400 text-sm">Lv.{level}</span>}
{selectedUpgrades.length > 0 && (
<div className="flex gap-1">
{selectedL5.length > 0 && (
<Badge className="bg-amber-700/50 text-amber-200 text-xs">L5: {selectedL5.length}</Badge>
)}
{selectedL10.length > 0 && (
<Badge className="bg-purple-700/50 text-purple-200 text-xs">L10: {selectedL10.length}</Badge>
)}
</div>
)}
</div>
<div className="text-xs text-gray-400 italic">{def.desc}{currentTier > 1 && ` (Tier ${currentTier}: ${fmtDec(tierMultiplier, 0)}x effect)`}</div>
{!prereqMet && def.req && (
<div className="text-xs text-red-400 mt-1">
Requires: {Object.entries(def.req).map(([r, rl]) => `${SKILLS_DEF[r]?.name} Lv.${rl}`).join(', ')}
</div>
)}
<div className="text-xs text-gray-500 mt-1">
<span className={effectiveSpeedMult > 1 ? 'text-green-400' : ''}>
Study: {formatStudyTime(effectiveStudyTime)}{effectiveSpeedMult > 1 && <span className="text-xs ml-1">({Math.round(effectiveSpeedMult * 100)}% speed)</span>}
</span>
{' • '}
<span className={costMult < 1 ? 'text-green-400' : ''}>
Cost: {fmt(cost)} mana{costMult < 1 && <span className="text-xs ml-1">({Math.round(costMult * 100)}% cost)</span>}
</span>
</div>
{milestoneInfo && (
<div className="text-xs text-amber-400 mt-1 flex items-center gap-1">
Level {milestoneInfo.milestone} milestone: {milestoneInfo.selectedCount}/2 upgrades selected
</div>
)}
</div>
<div className="flex items-center gap-3 flex-wrap sm:flex-nowrap">
{/* Level dots */}
<div className="flex gap-1 shrink-0">
{Array.from({ length: def.max }).map((_, i) => (
<div
key={i}
className={`w-2 h-2 rounded-full border ${
i < level ? 'bg-purple-500 border-purple-400' :
i === 4 || i === 9 ? 'border-amber-500' :
'border-gray-600'
}`}
/>
))}
</div>
{isStudying ? (
<div className="text-xs text-purple-400">
{formatStudyTime(store.currentStudyTarget?.progress || 0)}/{formatStudyTime(tierStudyTime)}
</div>
) : milestoneInfo ? (
<Button
size="sm"
className="bg-amber-600 hover:bg-amber-700"
onClick={() => {
setUpgradeDialogSkill(tieredSkillId);
setUpgradeDialogMilestone(milestoneInfo.milestone);
}}
>
Choose Upgrades
</Button>
) : canTierUp ? (
<Button
size="sm"
className="bg-purple-600 hover:bg-purple-700"
onClick={() => store.tierUpSkill(tieredSkillId)}
>
Tier Up
</Button>
) : maxed ? (
<Badge className="bg-green-900/50 text-green-300">Maxed</Badge>
) : (
<div className="flex gap-1">
<Button
size="sm"
variant={canStudy ? 'default' : 'outline'}
disabled={!canStudy}
className={canStudy ? 'bg-purple-600 hover:bg-purple-700' : 'opacity-50'}
onClick={() => store.startStudyingSkill(tieredSkillId)}
>
Study ({fmt(cost)})
</Button>
{/* Parallel Study button */}
{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.PARALLEL_STUDY) &&
store.currentStudyTarget &&
!store.parallelStudyTarget &&
store.currentStudyTarget.id !== tieredSkillId &&
canStudy && (
<TooltipProvider>
<Tooltip>
<TooltipTrigger asChild>
<Button
size="sm"
variant="outline"
className="border-cyan-500 text-cyan-400 hover:bg-cyan-900/30"
onClick={() => store.startParallelStudySkill(tieredSkillId)}
>
</Button>
</TooltipTrigger>
<TooltipContent>
<p>Study in parallel (50% speed)</p>
</TooltipContent>
</Tooltip>
</TooltipProvider>
)}
</div>
)}
</div>
</div>
);
})}
</div>
</CardContent>
)}
</Card>
);
});
})()}
</div>
);
}

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'use client';
import { Button } from '@/components/ui/button';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { ELEMENTS, SPELLS_DEF } from '@/lib/game/constants';
import { ENCHANTMENT_EFFECTS } from '@/lib/game/data/enchantment-effects';
import { calcDamage, canAffordSpellCost, fmt } from '@/lib/game/store';
import { formatSpellCost, getSpellCostColor } from '@/lib/game/formatting';
interface SpellsTabProps {
store: {
spells: Record<string, { learned: boolean; level: number; studyProgress: number }>;
equippedInstances: Record<string, string | null>;
equipmentInstances: Record<string, { instanceId: string; name: string; enchantments: { effectId: string; stacks: number }[] }>;
activeSpell: string;
rawMana: number;
elements: Record<string, { current: number; max: number; unlocked: boolean }>;
signedPacts: number[];
unlockedEffects: string[];
setSpell: (spellId: string) => void;
};
}
export function SpellsTab({ store }: SpellsTabProps) {
// Get spells from equipment
const equipmentSpellIds: string[] = [];
const spellSources: Record<string, string[]> = {};
for (const instanceId of Object.values(store.equippedInstances)) {
if (!instanceId) continue;
const instance = store.equipmentInstances[instanceId];
if (!instance) continue;
for (const ench of instance.enchantments) {
const effectDef = ENCHANTMENT_EFFECTS[ench.effectId];
if (effectDef?.effect.type === 'spell' && effectDef.effect.spellId) {
const spellId = effectDef.effect.spellId;
if (!equipmentSpellIds.includes(spellId)) {
equipmentSpellIds.push(spellId);
}
if (!spellSources[spellId]) {
spellSources[spellId] = [];
}
spellSources[spellId].push(instance.name);
}
}
}
const canCastSpell = (spellId: string): boolean => {
const spell = SPELLS_DEF[spellId];
if (!spell) return false;
return canAffordSpellCost(spell.cost, store.rawMana, store.elements);
};
return (
<div className="space-y-6">
{/* Equipment-Granted Spells */}
<div className="mb-6">
<h3 className="text-lg font-semibold mb-3 text-cyan-400"> Known Spells</h3>
<p className="text-sm text-gray-400 mb-4">
Spells are obtained by enchanting equipment with spell effects.
Visit the Crafting tab to design and apply enchantments.
</p>
{equipmentSpellIds.length > 0 ? (
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
{equipmentSpellIds.map(id => {
const def = SPELLS_DEF[id];
if (!def) return null;
const isActive = store.activeSpell === id;
const canCast = canCastSpell(id);
const elemDef = def.elem === 'raw' ? null : ELEMENTS[def.elem];
const sources = spellSources[id] || [];
return (
<Card
key={id}
className={`bg-gray-900/80 border-cyan-600/50 ${canCast ? 'ring-1 ring-green-500/30' : ''}`}
>
<CardHeader className="pb-2">
<div className="flex items-center justify-between">
<CardTitle className="text-sm" style={{ color: def.elem === 'raw' ? '#60A5FA' : elemDef?.color }}>
{def.name}
</CardTitle>
<Badge className="bg-cyan-900/50 text-cyan-300 text-xs">Equipment</Badge>
</div>
</CardHeader>
<CardContent className="space-y-2">
<div className="text-xs text-gray-400">
{def.elem !== 'raw' && <span className="mr-2">{elemDef?.sym} {elemDef?.name}</span>}
<span> {def.dmg} dmg</span>
</div>
<div className="text-xs game-mono" style={{ color: getSpellCostColor(def.cost) }}>
Cost: {formatSpellCost(def.cost)}
</div>
<div className="text-xs text-cyan-400/70">From: {sources.join(', ')}</div>
<div className="flex gap-2">
{isActive ? (
<Badge className="bg-amber-900/50 text-amber-300">Active</Badge>
) : (
<Button size="sm" variant="outline" onClick={() => store.setSpell(id)}>
Set Active
</Button>
)}
</div>
</CardContent>
</Card>
);
})}
</div>
) : (
<div className="text-center p-8 bg-gray-800/30 rounded border border-gray-700">
<div className="text-gray-500 mb-2">No spells known yet</div>
<div className="text-sm text-gray-600">Enchant a staff with a spell effect to gain spells</div>
</div>
)}
</div>
{/* Pact Spells (from guardian defeats) */}
{store.signedPacts.length > 0 && (
<div className="mb-6">
<h3 className="text-lg font-semibold mb-3 text-amber-400">🏆 Pact Spells</h3>
<p className="text-sm text-gray-400 mb-3">Spells earned through guardian pacts appear here.</p>
</div>
)}
{/* Spell Reference - show all available spells for enchanting */}
<div className="mb-6">
<h3 className="text-lg font-semibold mb-3 text-purple-400">📚 Spell Reference</h3>
<p className="text-sm text-gray-400 mb-4">
These spells can be applied to equipment through the enchanting system.
Research enchantment effects in the Skills tab to unlock them for designing.
</p>
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
{Object.entries(SPELLS_DEF).map(([id, def]) => {
const elemDef = def.elem === 'raw' ? null : ELEMENTS[def.elem];
const isUnlocked = store.unlockedEffects?.includes(`spell_${id}`);
return (
<Card
key={id}
className={`bg-gray-900/80 border-gray-700 ${isUnlocked ? 'border-purple-500/50' : 'opacity-60'}`}
>
<CardHeader className="pb-2">
<div className="flex items-center justify-between">
<CardTitle className="text-sm" style={{ color: def.elem === 'raw' ? '#60A5FA' : elemDef?.color }}>
{def.name}
</CardTitle>
<div className="flex gap-1">
{def.tier > 0 && <Badge variant="outline" className="text-xs">T{def.tier}</Badge>}
{isUnlocked && <Badge className="bg-purple-900/50 text-purple-300 text-xs">Unlocked</Badge>}
</div>
</div>
</CardHeader>
<CardContent className="space-y-2">
<div className="text-xs text-gray-400">
{def.elem !== 'raw' && <span className="mr-2">{elemDef?.sym} {elemDef?.name}</span>}
<span> {def.dmg} dmg</span>
</div>
<div className="text-xs game-mono" style={{ color: getSpellCostColor(def.cost) }}>
Cost: {formatSpellCost(def.cost)}
</div>
{def.desc && (
<div className="text-xs text-gray-500 italic">{def.desc}</div>
)}
{!isUnlocked && (
<div className="text-xs text-amber-400/70">Research to unlock for enchanting</div>
)}
</CardContent>
</Card>
);
})}
</div>
</div>
</div>
);
}

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'use client';
import { Button } from '@/components/ui/button';
import { Progress } from '@/components/ui/progress';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { ScrollArea } from '@/components/ui/scroll-area';
import { Separator } from '@/components/ui/separator';
import { TooltipProvider } from '@/components/ui/tooltip';
import { Swords, BookOpen, ChevronUp, ChevronDown, RotateCcw, X } from 'lucide-react';
import type { GameStore } from '@/lib/game/types';
import { ELEMENTS, GUARDIANS, SPELLS_DEF, SKILLS_DEF } from '@/lib/game/constants';
import { fmt, fmtDec, getFloorElement, canAffordSpellCost } from '@/lib/game/store';
import { getActiveEquipmentSpells, getTotalDPS } from '@/lib/game/computed-stats';
import { formatSpellCost, getSpellCostColor, formatStudyTime } from '@/lib/game/formatting';
import { CraftingProgress, StudyProgress } from '@/components/game';
import { getUnifiedEffects } from '@/lib/game/effects';
interface SpireTabProps {
store: GameStore;
}
export function SpireTab({ store }: SpireTabProps) {
const floorElem = getFloorElement(store.currentFloor);
const floorElemDef = ELEMENTS[floorElem];
const isGuardianFloor = !!GUARDIANS[store.currentFloor];
const currentGuardian = GUARDIANS[store.currentFloor];
const climbDirection = store.climbDirection || 'up';
const clearedFloors = store.clearedFloors || {};
// Check if current floor is cleared (for respawn indicator)
const isFloorCleared = clearedFloors[store.currentFloor];
// Get active equipment spells
const activeEquipmentSpells = getActiveEquipmentSpells(store.equippedInstances, store.equipmentInstances);
// Get upgrade effects and DPS
const upgradeEffects = getUnifiedEffects(store);
const totalDPS = getTotalDPS(store, upgradeEffects, floorElem);
const studySpeedMult = 1; // Base study speed
const canCastSpell = (spellId: string): boolean => {
const spell = SPELLS_DEF[spellId];
if (!spell) return false;
return canAffordSpellCost(spell.cost, store.rawMana, store.elements);
};
return (
<TooltipProvider>
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
{/* Current Floor Card */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 game-panel-title text-xs">Current Floor</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
<div className="flex items-baseline gap-2">
<span className="text-4xl font-bold game-title" style={{ color: floorElemDef?.color }}>
{store.currentFloor}
</span>
<span className="text-gray-400 text-sm">/ 100</span>
<span className="ml-auto text-sm" style={{ color: floorElemDef?.color }}>
{floorElemDef?.sym} {floorElemDef?.name}
</span>
{isGuardianFloor && (
<Badge className="bg-red-900/50 text-red-300 border-red-600">GUARDIAN</Badge>
)}
</div>
{isGuardianFloor && currentGuardian && (
<div className="text-sm font-semibold game-panel-title" style={{ color: floorElemDef?.color }}>
{currentGuardian.name}
</div>
)}
{/* HP Bar */}
<div className="space-y-1">
<div className="h-3 bg-gray-800 rounded-full overflow-hidden">
<div
className="h-full rounded-full transition-all duration-300"
style={{
width: `${Math.max(0, (store.floorHP / store.floorMaxHP) * 100)}%`,
background: `linear-gradient(90deg, ${floorElemDef?.color}99, ${floorElemDef?.color})`,
boxShadow: `0 0 10px ${floorElemDef?.glow}`,
}}
/>
</div>
<div className="flex justify-between text-xs text-gray-400 game-mono">
<span>{fmt(store.floorHP)} / {fmt(store.floorMaxHP)} HP</span>
<span>DPS: {store.currentAction === 'climb' && activeEquipmentSpells.length > 0 ? fmtDec(totalDPS) : '—'}</span>
</div>
</div>
<Separator className="bg-gray-700" />
{/* Floor Navigation - Direction indicator only */}
<div className="space-y-2">
<div className="flex items-center justify-between">
<span className="text-xs text-gray-400">Direction</span>
<div className="flex gap-1">
<Badge variant={climbDirection === 'up' ? 'default' : 'outline'}
className={climbDirection === 'up' ? 'bg-green-600' : ''}>
<ChevronUp className="w-3 h-3 mr-1" />
Up
</Badge>
<Badge variant={climbDirection === 'down' ? 'default' : 'outline'}
className={climbDirection === 'down' ? 'bg-blue-600' : ''}>
<ChevronDown className="w-3 h-3 mr-1" />
Down
</Badge>
</div>
</div>
{isFloorCleared && (
<div className="text-xs text-amber-400 text-center flex items-center justify-center gap-1">
<RotateCcw className="w-3 h-3" />
Floor cleared! Advancing...
</div>
)}
</div>
<Separator className="bg-gray-700" />
<div className="text-sm text-gray-400">
Best: Floor <strong className="text-gray-200">{store.maxFloorReached}</strong>
Pacts: <strong className="text-amber-400">{store.signedPacts.length}</strong>
</div>
</CardContent>
</Card>
{/* Active Spells Card - Shows all spells from equipped weapons */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 game-panel-title text-xs">
Active Spells ({activeEquipmentSpells.length})
</CardTitle>
</CardHeader>
<CardContent className="space-y-3">
{activeEquipmentSpells.length > 0 ? (
<div className="space-y-3">
{activeEquipmentSpells.map(({ spellId, equipmentId }) => {
const spellDef = SPELLS_DEF[spellId];
if (!spellDef) return null;
const spellState = store.equipmentSpellStates?.find(
s => s.spellId === spellId && s.sourceEquipment === equipmentId
);
const progress = spellState?.castProgress || 0;
const canCast = canAffordSpellCost(spellDef.cost, store.rawMana, store.elements);
return (
<div key={`${spellId}-${equipmentId}`} className="p-2 rounded border border-gray-700 bg-gray-800/30">
<div className="flex items-center justify-between mb-1">
<div className="text-sm font-semibold game-panel-title" style={{ color: spellDef.elem === 'raw' ? '#60A5FA' : ELEMENTS[spellDef.elem]?.color }}>
{spellDef.name}
{spellDef.tier === 0 && <Badge className="ml-2 bg-gray-600 text-gray-200 text-xs">Basic</Badge>}
{spellDef.tier >= 4 && <Badge className="ml-2 bg-amber-600 text-amber-100 text-xs">Legendary</Badge>}
</div>
<span className={`text-xs ${canCast ? 'text-green-400' : 'text-red-400'}`}>
{canCast ? '✓' : '✗'}
</span>
</div>
<div className="text-xs text-gray-400 game-mono mb-1">
{fmt(totalDPS)} DPS
<span style={{ color: getSpellCostColor(spellDef.cost) }}>
{' '}{formatSpellCost(spellDef.cost)}
</span>
{' '} {(spellDef.castSpeed || 1).toFixed(1)}/hr
</div>
{/* Cast progress bar when climbing */}
{store.currentAction === 'climb' && (
<div className="space-y-0.5">
<div className="flex justify-between text-xs text-gray-500">
<span>Cast</span>
<span>{(progress * 100).toFixed(0)}%</span>
</div>
<Progress value={Math.min(100, progress * 100)} className="h-1.5 bg-gray-700" />
</div>
)}
{spellDef.effects && spellDef.effects.length > 0 && (
<div className="flex gap-1 flex-wrap mt-1">
{spellDef.effects.map((eff, i) => (
<Badge key={i} variant="outline" className="text-xs py-0">
{eff.type === 'lifesteal' && `🩸 ${Math.round(eff.value * 100)}%`}
{eff.type === 'burn' && `🔥 Burn`}
{eff.type === 'freeze' && `❄️ Freeze`}
</Badge>
))}
</div>
)}
</div>
);
})}
</div>
) : (
<div className="text-gray-500 text-sm">No spells on equipped weapons. Enchant a staff with spell effects in the Crafting tab.</div>
)}
</CardContent>
</Card>
{/* Current Study (if any) */}
{store.currentStudyTarget && (
<Card className="bg-gray-900/80 border-purple-600/50 lg:col-span-2">
<CardContent className="pt-4 space-y-3">
<StudyProgress
currentStudyTarget={store.currentStudyTarget}
skills={store.skills}
studySpeedMult={studySpeedMult}
cancelStudy={store.cancelStudy}
/>
{/* Parallel Study Progress */}
{store.parallelStudyTarget && (
<div className="p-3 rounded border border-cyan-600/50 bg-cyan-900/20">
<div className="flex items-center justify-between mb-2">
<div className="flex items-center gap-2">
<BookOpen className="w-4 h-4 text-cyan-400" />
<span className="text-sm font-semibold text-cyan-300">
Parallel: {SKILLS_DEF[store.parallelStudyTarget.id]?.name}
{store.parallelStudyTarget.type === 'skill' && ` Lv.${(store.skills[store.parallelStudyTarget.id] || 0) + 1}`}
</span>
</div>
<Button
variant="ghost"
size="sm"
className="h-6 w-6 p-0 text-gray-400 hover:text-white"
onClick={() => store.cancelParallelStudy?.()}
>
<X className="w-4 h-4" />
</Button>
</div>
<Progress value={Math.min(100, (store.parallelStudyTarget.progress / store.parallelStudyTarget.required) * 100)} className="h-2 bg-gray-800" />
<div className="flex justify-between text-xs text-gray-400 mt-1">
<span>{formatStudyTime(store.parallelStudyTarget.progress)} / {formatStudyTime(store.parallelStudyTarget.required)}</span>
<span>50% speed (Parallel Study)</span>
</div>
</div>
)}
</CardContent>
</Card>
)}
{/* Crafting Progress (if any) */}
{(store.designProgress || store.preparationProgress || store.applicationProgress) && (
<Card className="bg-gray-900/80 border-cyan-600/50 lg:col-span-2">
<CardContent className="pt-4">
<CraftingProgress
designProgress={store.designProgress}
preparationProgress={store.preparationProgress}
applicationProgress={store.applicationProgress}
equipmentInstances={store.equipmentInstances}
enchantmentDesigns={store.enchantmentDesigns}
cancelDesign={store.cancelDesign!}
cancelPreparation={store.cancelPreparation!}
pauseApplication={store.pauseApplication!}
resumeApplication={store.resumeApplication!}
cancelApplication={store.cancelApplication!}
/>
</CardContent>
</Card>
)}
{/* Activity Log */}
<Card className="bg-gray-900/80 border-gray-700 lg:col-span-2">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 game-panel-title text-xs">Activity Log</CardTitle>
</CardHeader>
<CardContent>
<ScrollArea className="h-32">
<div className="space-y-1">
{store.log.slice(0, 20).map((entry, i) => (
<div
key={i}
className={`text-sm ${i === 0 ? 'text-gray-200' : 'text-gray-500'} italic`}
>
{entry}
</div>
))}
</div>
</ScrollArea>
</CardContent>
</Card>
</div>
</TooltipProvider>
);
}

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'use client';
import { ELEMENTS, GUARDIANS, SKILLS_DEF } from '@/lib/game/constants';
import { SKILL_EVOLUTION_PATHS, getTierMultiplier } from '@/lib/game/skill-evolution';
import { hasSpecial, SPECIAL_EFFECTS } from '@/lib/game/effects';
import { fmt, fmtDec, calcDamage } from '@/lib/game/store';
import type { SkillUpgradeChoice, GameStore, UnifiedEffects } from '@/lib/game/types';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { Separator } from '@/components/ui/separator';
import { Droplet, Swords, BookOpen, FlaskConical, Trophy, RotateCcw, Star } from 'lucide-react';
export interface StatsTabProps {
store: GameStore;
upgradeEffects: UnifiedEffects;
maxMana: number;
baseRegen: number;
clickMana: number;
meditationMultiplier: number;
effectiveRegen: number;
incursionStrength: number;
manaCascadeBonus: number;
studySpeedMult: number;
studyCostMult: number;
}
export function StatsTab({
store,
upgradeEffects,
maxMana,
baseRegen,
clickMana,
meditationMultiplier,
effectiveRegen,
incursionStrength,
manaCascadeBonus,
studySpeedMult,
studyCostMult,
}: StatsTabProps) {
// Compute element max
const elemMax = (() => {
const ea = store.skillTiers?.elemAttune || 1;
const tieredSkillId = ea > 1 ? `elemAttune_t${ea}` : 'elemAttune';
const level = store.skills[tieredSkillId] || store.skills.elemAttune || 0;
const tierMult = getTierMultiplier(tieredSkillId);
return 10 + level * 50 * tierMult + (store.prestigeUpgrades.elementalAttune || 0) * 25;
})();
// Get all selected skill upgrades
const getAllSelectedUpgrades = () => {
const upgrades: { skillId: string; upgrade: SkillUpgradeChoice }[] = [];
for (const [skillId, selectedIds] of Object.entries(store.skillUpgrades)) {
const baseSkillId = skillId.includes('_t') ? skillId.split('_t')[0] : skillId;
const path = SKILL_EVOLUTION_PATHS[baseSkillId];
if (!path) continue;
for (const tier of path.tiers) {
if (tier.skillId === skillId) {
for (const upgradeId of selectedIds) {
const upgrade = tier.upgrades.find(u => u.id === upgradeId);
if (upgrade) {
upgrades.push({ skillId, upgrade });
}
}
}
}
}
return upgrades;
};
const selectedUpgrades = getAllSelectedUpgrades();
return (
<div className="space-y-4">
{/* Mana Stats */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-blue-400 game-panel-title text-xs flex items-center gap-2">
<Droplet className="w-4 h-4" />
Mana Stats
</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span className="text-gray-400">Base Max Mana:</span>
<span className="text-gray-200">100</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Mana Well Bonus:</span>
<span className="text-blue-300">
{(() => {
const mw = store.skillTiers?.manaWell || 1;
const tieredSkillId = mw > 1 ? `manaWell_t${mw}` : 'manaWell';
const level = store.skills[tieredSkillId] || store.skills.manaWell || 0;
const tierMult = getTierMultiplier(tieredSkillId);
return `+${fmt(level * 100 * tierMult)} (${level} lvl × 100 × ${tierMult}x tier)`;
})()}
</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Prestige Mana Well:</span>
<span className="text-blue-300">+{fmt((store.prestigeUpgrades.manaWell || 0) * 500)}</span>
</div>
{upgradeEffects.maxManaBonus > 0 && (
<div className="flex justify-between text-sm">
<span className="text-amber-400">Upgrade Mana Bonus:</span>
<span className="text-amber-300">+{fmt(upgradeEffects.maxManaBonus)}</span>
</div>
)}
{upgradeEffects.maxManaMultiplier > 1 && (
<div className="flex justify-between text-sm">
<span className="text-amber-400">Upgrade Mana Multiplier:</span>
<span className="text-amber-300">×{fmtDec(upgradeEffects.maxManaMultiplier, 2)}</span>
</div>
)}
<div className="flex justify-between text-sm font-semibold border-t border-gray-700 pt-2">
<span className="text-gray-300">Total Max Mana:</span>
<span className="text-blue-400">{fmt(maxMana)}</span>
</div>
</div>
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span className="text-gray-400">Base Regen:</span>
<span className="text-gray-200">2/hr</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Mana Flow Bonus:</span>
<span className="text-blue-300">
{(() => {
const mf = store.skillTiers?.manaFlow || 1;
const tieredSkillId = mf > 1 ? `manaFlow_t${mf}` : 'manaFlow';
const level = store.skills[tieredSkillId] || store.skills.manaFlow || 0;
const tierMult = getTierMultiplier(tieredSkillId);
return `+${fmtDec(level * 1 * tierMult)}/hr (${level} lvl × 1 × ${tierMult}x tier)`;
})()}
</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Mana Spring Bonus:</span>
<span className="text-blue-300">+{(store.skills.manaSpring || 0) * 2}/hr</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Prestige Mana Flow:</span>
<span className="text-blue-300">+{fmtDec((store.prestigeUpgrades.manaFlow || 0) * 0.5)}/hr</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Temporal Echo:</span>
<span className="text-blue-300">×{fmtDec(1 + (store.prestigeUpgrades.temporalEcho || 0) * 0.1, 2)}</span>
</div>
<div className="flex justify-between text-sm font-semibold border-t border-gray-700 pt-2">
<span className="text-gray-300">Base Regen:</span>
<span className="text-blue-400">{fmtDec(baseRegen, 2)}/hr</span>
</div>
{upgradeEffects.regenBonus > 0 && (
<div className="flex justify-between text-sm">
<span className="text-amber-400">Upgrade Regen Bonus:</span>
<span className="text-amber-300">+{fmtDec(upgradeEffects.regenBonus, 2)}/hr</span>
</div>
)}
{upgradeEffects.permanentRegenBonus > 0 && (
<div className="flex justify-between text-sm">
<span className="text-amber-400">Permanent Regen Bonus:</span>
<span className="text-amber-300">+{fmtDec(upgradeEffects.permanentRegenBonus, 2)}/hr</span>
</div>
)}
{upgradeEffects.regenMultiplier > 1 && (
<div className="flex justify-between text-sm">
<span className="text-amber-400">Upgrade Regen Multiplier:</span>
<span className="text-amber-300">×{fmtDec(upgradeEffects.regenMultiplier, 2)}</span>
</div>
)}
</div>
</div>
<Separator className="bg-gray-700 my-3" />
{upgradeEffects.activeUpgrades.length > 0 && (
<>
<div className="mb-2">
<span className="text-xs text-amber-400 game-panel-title">Active Skill Upgrades</span>
</div>
<div className="grid grid-cols-1 md:grid-cols-2 gap-2 mb-3">
{upgradeEffects.activeUpgrades.map((upgrade, idx) => (
<div key={idx} className="flex justify-between text-xs bg-gray-800/50 rounded px-2 py-1">
<span className="text-gray-300">{upgrade.name}</span>
<span className="text-gray-400">{upgrade.desc}</span>
</div>
))}
</div>
<Separator className="bg-gray-700 my-3" />
</>
)}
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span className="text-gray-400">Click Mana Value:</span>
<span className="text-purple-300">+{clickMana}</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Mana Tap Bonus:</span>
<span className="text-purple-300">+{store.skills.manaTap || 0}</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Mana Surge Bonus:</span>
<span className="text-purple-300">+{(store.skills.manaSurge || 0) * 3}</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Mana Overflow:</span>
<span className="text-purple-300">×{fmtDec(1 + (store.skills.manaOverflow || 0) * 0.25, 2)}</span>
</div>
</div>
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span className="text-gray-400">Meditation Multiplier:</span>
<span className={`font-semibold ${meditationMultiplier > 1.5 ? 'text-purple-400' : 'text-gray-300'}`}>
{fmtDec(meditationMultiplier, 2)}x
</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Effective Regen:</span>
<span className="text-green-400 font-semibold">{fmtDec(effectiveRegen, 2)}/hr</span>
</div>
{incursionStrength > 0 && !hasSpecial(upgradeEffects, SPECIAL_EFFECTS.STEADY_STREAM) && (
<div className="flex justify-between text-sm">
<span className="text-red-400">Incursion Penalty:</span>
<span className="text-red-400">-{Math.round(incursionStrength * 100)}%</span>
</div>
)}
{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.STEADY_STREAM) && incursionStrength > 0 && (
<div className="flex justify-between text-sm">
<span className="text-green-400">Steady Stream:</span>
<span className="text-green-400">Immune to incursion</span>
</div>
)}
{manaCascadeBonus > 0 && (
<div className="flex justify-between text-sm">
<span className="text-cyan-400">Mana Cascade Bonus:</span>
<span className="text-cyan-400">+{fmtDec(manaCascadeBonus, 2)}/hr</span>
</div>
)}
{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_TORRENT) && store.rawMana > maxMana * 0.75 && (
<div className="flex justify-between text-sm">
<span className="text-cyan-400">Mana Torrent:</span>
<span className="text-cyan-400">+50% regen (high mana)</span>
</div>
)}
{hasSpecial(upgradeEffects, SPECIAL_EFFECTS.DESPERATE_WELLS) && store.rawMana < maxMana * 0.25 && (
<div className="flex justify-between text-sm">
<span className="text-cyan-400">Desperate Wells:</span>
<span className="text-cyan-400">+50% regen (low mana)</span>
</div>
)}
</div>
</div>
</CardContent>
</Card>
{/* Combat Stats */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-red-400 game-panel-title text-xs flex items-center gap-2">
<Swords className="w-4 h-4" />
Combat Stats
</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span className="text-gray-400">Combat Training Bonus:</span>
<span className="text-red-300">+{(store.skills.combatTrain || 0) * 5}</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Arcane Fury Multiplier:</span>
<span className="text-red-300">×{fmtDec(1 + (store.skills.arcaneFury || 0) * 0.1, 2)}</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Elemental Mastery:</span>
<span className="text-red-300">×{fmtDec(1 + (store.skills.elementalMastery || 0) * 0.15, 2)}</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Guardian Bane:</span>
<span className="text-red-300">×{fmtDec(1 + (store.skills.guardianBane || 0) * 0.2, 2)} (vs guardians)</span>
</div>
</div>
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span className="text-gray-400">Critical Hit Chance:</span>
<span className="text-amber-300">{((store.skills.precision || 0) * 5)}%</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Critical Multiplier:</span>
<span className="text-amber-300">1.5x</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Spell Echo Chance:</span>
<span className="text-amber-300">{((store.skills.spellEcho || 0) * 10)}%</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Pact Multiplier:</span>
<span className="text-amber-300">×{fmtDec(store.signedPacts.reduce((m, f) => m * (GUARDIANS[f]?.pact || 1), 1), 2)}</span>
</div>
</div>
</div>
</CardContent>
</Card>
{/* Study Stats */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-purple-400 game-panel-title text-xs flex items-center gap-2">
<BookOpen className="w-4 h-4" />
Study Stats
</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-1 md:grid-cols-3 gap-4">
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span className="text-gray-400">Study Speed:</span>
<span className="text-purple-300">×{fmtDec(studySpeedMult, 2)}</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Quick Learner Bonus:</span>
<span className="text-purple-300">+{((store.skills.quickLearner || 0) * 10)}%</span>
</div>
</div>
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span className="text-gray-400">Study Cost:</span>
<span className="text-purple-300">{Math.round(studyCostMult * 100)}%</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Focused Mind Bonus:</span>
<span className="text-purple-300">-{((store.skills.focusedMind || 0) * 5)}%</span>
</div>
</div>
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span className="text-gray-400">Progress Retention:</span>
<span className="text-purple-300">{Math.round((1 + (store.skills.knowledgeRetention || 0) * 0.2) * 100)}%</span>
</div>
</div>
</div>
</CardContent>
</Card>
{/* Element Stats */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-green-400 game-panel-title text-xs flex items-center gap-2">
<FlaskConical className="w-4 h-4" />
Element Stats
</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span className="text-gray-400">Element Capacity:</span>
<span className="text-green-300">{elemMax}</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Elem. Attunement Bonus:</span>
<span className="text-green-300">
{(() => {
const ea = store.skillTiers?.elemAttune || 1;
const tieredSkillId = ea > 1 ? `elemAttune_t${ea}` : 'elemAttune';
const level = store.skills[tieredSkillId] || store.skills.elemAttune || 0;
const tierMult = getTierMultiplier(tieredSkillId);
return `+${level * 50 * tierMult}`;
})()}
</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Prestige Attunement:</span>
<span className="text-green-300">+{(store.prestigeUpgrades.elementalAttune || 0) * 25}</span>
</div>
</div>
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span className="text-gray-400">Unlocked Elements:</span>
<span className="text-green-300">{Object.values(store.elements).filter(e => e.unlocked).length} / {Object.keys(ELEMENTS).length}</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Elem. Crafting Bonus:</span>
<span className="text-green-300">×{fmtDec(1 + (store.skills.elemCrafting || 0) * 0.25, 2)}</span>
</div>
</div>
</div>
<Separator className="bg-gray-700 my-3" />
<div className="text-xs text-gray-400 mb-2">Elemental Mana Pools:</div>
<div className="grid grid-cols-4 sm:grid-cols-6 md:grid-cols-8 gap-2">
{Object.entries(store.elements)
.filter(([, state]) => state.unlocked)
.map(([id, state]) => {
const def = ELEMENTS[id];
return (
<div key={id} className="p-2 rounded border border-gray-700 bg-gray-800/50 text-center">
<div className="text-lg">{def?.sym}</div>
<div className="text-xs text-gray-400">{state.current}/{state.max}</div>
</div>
);
})}
</div>
</CardContent>
</Card>
{/* Active Upgrades */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
<Star className="w-4 h-4" />
Active Skill Upgrades ({selectedUpgrades.length})
</CardTitle>
</CardHeader>
<CardContent>
{selectedUpgrades.length === 0 ? (
<div className="text-gray-500 text-sm">No skill upgrades selected yet. Level skills to 5 or 10 to choose upgrades.</div>
) : (
<div className="grid grid-cols-1 md:grid-cols-2 gap-2">
{selectedUpgrades.map(({ skillId, upgrade }) => (
<div key={upgrade.id} className="p-2 rounded border border-amber-600/30 bg-amber-900/10">
<div className="flex items-center justify-between">
<span className="text-amber-300 text-sm font-semibold">{upgrade.name}</span>
<Badge variant="outline" className="text-xs text-gray-400">
{SKILLS_DEF[skillId]?.name || skillId}
</Badge>
</div>
<div className="text-xs text-gray-400 mt-1">{upgrade.desc}</div>
{upgrade.effect.type === 'multiplier' && (
<div className="text-xs text-green-400 mt-1">
+{Math.round((upgrade.effect.value! - 1) * 100)}% {upgrade.effect.stat}
</div>
)}
{upgrade.effect.type === 'bonus' && (
<div className="text-xs text-blue-400 mt-1">
+{upgrade.effect.value} {upgrade.effect.stat}
</div>
)}
{upgrade.effect.type === 'special' && (
<div className="text-xs text-cyan-400 mt-1">
{upgrade.effect.specialDesc || 'Special effect active'}
</div>
)}
</div>
))}
</div>
)}
</CardContent>
</Card>
{/* Pact Bonuses */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
<Trophy className="w-4 h-4" />
Signed Pacts ({store.signedPacts.length}/10)
</CardTitle>
</CardHeader>
<CardContent>
{store.signedPacts.length === 0 ? (
<div className="text-gray-500 text-sm">No pacts signed yet. Defeat guardians to earn pacts.</div>
) : (
<div className="space-y-2">
{store.signedPacts.map((floor) => {
const guardian = GUARDIANS[floor];
if (!guardian) return null;
return (
<div
key={floor}
className="flex items-center justify-between p-2 rounded border"
style={{ borderColor: guardian.color, backgroundColor: `${guardian.color}15` }}
>
<div>
<div className="font-semibold text-sm" style={{ color: guardian.color }}>
{guardian.name}
</div>
<div className="text-xs text-gray-400">Floor {floor}</div>
</div>
<Badge className="bg-amber-900/50 text-amber-300">
{guardian.pact}x multiplier
</Badge>
</div>
);
})}
<div className="flex justify-between text-sm font-semibold border-t border-gray-700 pt-2 mt-2">
<span className="text-gray-300">Combined Pact Multiplier:</span>
<span className="text-amber-400">×{fmtDec(store.signedPacts.reduce((m, f) => m * (GUARDIANS[f]?.pact || 1), 1), 2)}</span>
</div>
</div>
)}
</CardContent>
</Card>
{/* Loop Stats */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-purple-400 game-panel-title text-xs flex items-center gap-2">
<RotateCcw className="w-4 h-4" />
Loop Stats
</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-2 md:grid-cols-4 gap-4">
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-2xl font-bold text-amber-400 game-mono">{store.loopCount}</div>
<div className="text-xs text-gray-400">Loops Completed</div>
</div>
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-2xl font-bold text-purple-400 game-mono">{fmt(store.insight)}</div>
<div className="text-xs text-gray-400">Current Insight</div>
</div>
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-2xl font-bold text-blue-400 game-mono">{fmt(store.totalInsight)}</div>
<div className="text-xs text-gray-400">Total Insight</div>
</div>
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-2xl font-bold text-green-400 game-mono">{store.maxFloorReached}</div>
<div className="text-xs text-gray-400">Max Floor</div>
</div>
</div>
<Separator className="bg-gray-700 my-3" />
<div className="grid grid-cols-2 md:grid-cols-4 gap-4">
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-xl font-bold text-gray-300 game-mono">{Object.values(store.spells).filter(s => s.learned).length}</div>
<div className="text-xs text-gray-400">Spells Learned</div>
</div>
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-xl font-bold text-gray-300 game-mono">{Object.values(store.skills).reduce((a, b) => a + b, 0)}</div>
<div className="text-xs text-gray-400">Total Skill Levels</div>
</div>
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-xl font-bold text-gray-300 game-mono">{fmt(store.totalManaGathered)}</div>
<div className="text-xs text-gray-400">Total Mana Gathered</div>
</div>
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-xl font-bold text-gray-300 game-mono">{store.memorySlots}</div>
<div className="text-xs text-gray-400">Memory Slots</div>
</div>
</div>
</CardContent>
</Card>
</div>
);
}

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@@ -0,0 +1,73 @@
'use client';
import { SKILLS_DEF } from '@/lib/game/constants';
import { formatStudyTime } from '@/lib/game/formatting';
import { Button } from '@/components/ui/button';
import { Progress } from '@/components/ui/progress';
import type { StudyTarget } from '@/lib/game/types';
export interface StudyProgressProps {
currentStudyTarget: StudyTarget;
skills: Record<string, number>;
studySpeedMult: number;
cancelStudy: () => void;
}
export function StudyProgress({
currentStudyTarget,
skills,
studySpeedMult,
cancelStudy
}: StudyProgressProps) {
const { id, progress, required } = currentStudyTarget;
// Get skill name
const baseId = id.includes('_t') ? id.split('_t')[0] : id;
const skillDef = SKILLS_DEF[baseId];
const skillName = skillDef?.name || id;
// Get current level
const currentLevel = skills[id] || skills[baseId] || 0;
// Calculate progress percentage
const progressPercent = Math.min((progress / required) * 100, 100);
// Estimated completion
const remainingHours = required - progress;
const effectiveSpeed = studySpeedMult;
const realTimeRemaining = remainingHours / effectiveSpeed;
return (
<div className="space-y-2">
<div className="flex items-center justify-between">
<div>
<span className="text-purple-300 font-semibold">{skillName}</span>
<span className="text-gray-400 ml-2">
Level {currentLevel} {currentLevel + 1}
</span>
</div>
<Button
size="sm"
variant="destructive"
onClick={cancelStudy}
className="text-xs"
>
Cancel
</Button>
</div>
<div className="space-y-1">
<div className="flex justify-between text-xs text-gray-400">
<span>{formatStudyTime(progress)} / {formatStudyTime(required)}</span>
<span>{progressPercent.toFixed(1)}%</span>
</div>
<Progress value={progressPercent} className="h-2" />
{studySpeedMult > 1 && (
<div className="text-xs text-green-400">
Speed: {(studySpeedMult * 100).toFixed(0)}% ETA: {formatStudyTime(realTimeRemaining)}
</div>
)}
</div>
</div>
);
}

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'use client';
import { SKILLS_DEF } from '@/lib/game/constants';
import { getUpgradesForSkillAtMilestone, getTierMultiplier } from '@/lib/game/skill-evolution';
import {
Dialog,
DialogContent,
DialogDescription,
DialogFooter,
DialogHeader,
DialogTitle,
} from '@/components/ui/dialog';
import { Button } from '@/components/ui/button';
import { Badge } from '@/components/ui/badge';
import type { SkillUpgradeChoice } from '@/lib/game/types';
export interface UpgradeDialogProps {
open: boolean;
skillId: string | null;
milestone: 5 | 10;
pendingSelections: string[];
available: SkillUpgradeChoice[];
alreadySelected: string[];
onToggle: (upgradeId: string) => void;
onConfirm: () => void;
onCancel: () => void;
onOpenChange: (open: boolean) => void;
}
export function UpgradeDialog({
open,
skillId,
milestone,
pendingSelections,
available,
alreadySelected,
onToggle,
onConfirm,
onCancel,
onOpenChange,
}: UpgradeDialogProps) {
if (!skillId) return null;
// Get skill name
const baseId = skillId.includes('_t') ? skillId.split('_t')[0] : skillId;
const skillDef = SKILLS_DEF[baseId];
const skillName = skillDef?.name || skillId;
const currentSelections = pendingSelections.length > 0 ? pendingSelections : alreadySelected;
const canConfirm = currentSelections.length === 2;
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="sm:max-w-md bg-gray-900 border-purple-600/50">
<DialogHeader>
<DialogTitle className="text-amber-400">
Level {milestone} Milestone: {skillName}
</DialogTitle>
<DialogDescription className="text-gray-400">
Choose 2 upgrades for this skill. These choices are permanent.
</DialogDescription>
</DialogHeader>
<div className="space-y-2 py-4">
{available.map((upgrade) => {
const isSelected = currentSelections.includes(upgrade.id);
const canSelect = isSelected || currentSelections.length < 2;
return (
<div
key={upgrade.id}
onClick={() => canSelect && onToggle(upgrade.id)}
className={`p-3 rounded border cursor-pointer transition-all ${
isSelected
? 'border-amber-500 bg-amber-900/30'
: canSelect
? 'border-gray-700 hover:border-gray-500 bg-gray-800/30'
: 'border-gray-800 bg-gray-900/30 opacity-50 cursor-not-allowed'
}`}
>
<div className="flex items-center justify-between">
<span className={`font-semibold text-sm ${isSelected ? 'text-amber-300' : 'text-gray-200'}`}>
{upgrade.name}
</span>
{isSelected && (
<Badge className="bg-amber-600/50 text-amber-200 text-xs">Selected</Badge>
)}
</div>
<p className="text-xs text-gray-400 mt-1">{upgrade.desc}</p>
</div>
);
})}
{available.length === 0 && (
<div className="text-center text-gray-500 py-4">
No upgrades available at this milestone.
</div>
)}
</div>
<DialogFooter className="flex gap-2 sm:gap-0">
<Button variant="outline" onClick={onCancel}>
Cancel
</Button>
<Button
className="bg-amber-600 hover:bg-amber-700"
disabled={!canConfirm}
onClick={onConfirm}
>
Confirm ({currentSelections.length}/2)
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
);
}

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// ─── Tab Components Index ──────────────────────────────────────────────────────
// Re-exports all tab components for cleaner imports
export { CraftingTab } from './CraftingTab';
export { SpireTab } from './SpireTab';
export { SpellsTab } from './SpellsTab';
export { LabTab } from './LabTab';
export { SkillsTab } from './SkillsTab';
export { StatsTab } from './StatsTab';
export { EquipmentTab } from './EquipmentTab';
export { AttunementsTab } from './AttunementsTab';
export { DebugTab } from './DebugTab';

66
src/components/ui/accordion.tsx Executable file
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"use client"
import * as React from "react"
import * as AccordionPrimitive from "@radix-ui/react-accordion"
import { ChevronDownIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function Accordion({
...props
}: React.ComponentProps<typeof AccordionPrimitive.Root>) {
return <AccordionPrimitive.Root data-slot="accordion" {...props} />
}
function AccordionItem({
className,
...props
}: React.ComponentProps<typeof AccordionPrimitive.Item>) {
return (
<AccordionPrimitive.Item
data-slot="accordion-item"
className={cn("border-b last:border-b-0", className)}
{...props}
/>
)
}
function AccordionTrigger({
className,
children,
...props
}: React.ComponentProps<typeof AccordionPrimitive.Trigger>) {
return (
<AccordionPrimitive.Header className="flex">
<AccordionPrimitive.Trigger
data-slot="accordion-trigger"
className={cn(
"focus-visible:border-ring focus-visible:ring-ring/50 flex flex-1 items-start justify-between gap-4 rounded-md py-4 text-left text-sm font-medium transition-all outline-none hover:underline focus-visible:ring-[3px] disabled:pointer-events-none disabled:opacity-50 [&[data-state=open]>svg]:rotate-180",
className
)}
{...props}
>
{children}
<ChevronDownIcon className="text-muted-foreground pointer-events-none size-4 shrink-0 translate-y-0.5 transition-transform duration-200" />
</AccordionPrimitive.Trigger>
</AccordionPrimitive.Header>
)
}
function AccordionContent({
className,
children,
...props
}: React.ComponentProps<typeof AccordionPrimitive.Content>) {
return (
<AccordionPrimitive.Content
data-slot="accordion-content"
className="data-[state=closed]:animate-accordion-up data-[state=open]:animate-accordion-down overflow-hidden text-sm"
{...props}
>
<div className={cn("pt-0 pb-4", className)}>{children}</div>
</AccordionPrimitive.Content>
)
}
export { Accordion, AccordionItem, AccordionTrigger, AccordionContent }

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"use client"
import * as React from "react"
import * as AlertDialogPrimitive from "@radix-ui/react-alert-dialog"
import { cn } from "@/lib/utils"
import { buttonVariants } from "@/components/ui/button"
function AlertDialog({
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Root>) {
return <AlertDialogPrimitive.Root data-slot="alert-dialog" {...props} />
}
function AlertDialogTrigger({
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Trigger>) {
return (
<AlertDialogPrimitive.Trigger data-slot="alert-dialog-trigger" {...props} />
)
}
function AlertDialogPortal({
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Portal>) {
return (
<AlertDialogPrimitive.Portal data-slot="alert-dialog-portal" {...props} />
)
}
function AlertDialogOverlay({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Overlay>) {
return (
<AlertDialogPrimitive.Overlay
data-slot="alert-dialog-overlay"
className={cn(
"data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/50",
className
)}
{...props}
/>
)
}
function AlertDialogContent({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Content>) {
return (
<AlertDialogPortal>
<AlertDialogOverlay />
<AlertDialogPrimitive.Content
data-slot="alert-dialog-content"
className={cn(
"bg-background data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 fixed top-[50%] left-[50%] z-50 grid w-full max-w-[calc(100%-2rem)] translate-x-[-50%] translate-y-[-50%] gap-4 rounded-lg border p-6 shadow-lg duration-200 sm:max-w-lg",
className
)}
{...props}
/>
</AlertDialogPortal>
)
}
function AlertDialogHeader({
className,
...props
}: React.ComponentProps<"div">) {
return (
<div
data-slot="alert-dialog-header"
className={cn("flex flex-col gap-2 text-center sm:text-left", className)}
{...props}
/>
)
}
function AlertDialogFooter({
className,
...props
}: React.ComponentProps<"div">) {
return (
<div
data-slot="alert-dialog-footer"
className={cn(
"flex flex-col-reverse gap-2 sm:flex-row sm:justify-end",
className
)}
{...props}
/>
)
}
function AlertDialogTitle({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Title>) {
return (
<AlertDialogPrimitive.Title
data-slot="alert-dialog-title"
className={cn("text-lg font-semibold", className)}
{...props}
/>
)
}
function AlertDialogDescription({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Description>) {
return (
<AlertDialogPrimitive.Description
data-slot="alert-dialog-description"
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
function AlertDialogAction({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Action>) {
return (
<AlertDialogPrimitive.Action
className={cn(buttonVariants(), className)}
{...props}
/>
)
}
function AlertDialogCancel({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Cancel>) {
return (
<AlertDialogPrimitive.Cancel
className={cn(buttonVariants({ variant: "outline" }), className)}
{...props}
/>
)
}
export {
AlertDialog,
AlertDialogPortal,
AlertDialogOverlay,
AlertDialogTrigger,
AlertDialogContent,
AlertDialogHeader,
AlertDialogFooter,
AlertDialogTitle,
AlertDialogDescription,
AlertDialogAction,
AlertDialogCancel,
}

66
src/components/ui/alert.tsx Executable file
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import * as React from "react"
import { cva, type VariantProps } from "class-variance-authority"
import { cn } from "@/lib/utils"
const alertVariants = cva(
"relative w-full rounded-lg border px-4 py-3 text-sm grid has-[>svg]:grid-cols-[calc(var(--spacing)*4)_1fr] grid-cols-[0_1fr] has-[>svg]:gap-x-3 gap-y-0.5 items-start [&>svg]:size-4 [&>svg]:translate-y-0.5 [&>svg]:text-current",
{
variants: {
variant: {
default: "bg-card text-card-foreground",
destructive:
"text-destructive bg-card [&>svg]:text-current *:data-[slot=alert-description]:text-destructive/90",
},
},
defaultVariants: {
variant: "default",
},
}
)
function Alert({
className,
variant,
...props
}: React.ComponentProps<"div"> & VariantProps<typeof alertVariants>) {
return (
<div
data-slot="alert"
role="alert"
className={cn(alertVariants({ variant }), className)}
{...props}
/>
)
}
function AlertTitle({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="alert-title"
className={cn(
"col-start-2 line-clamp-1 min-h-4 font-medium tracking-tight",
className
)}
{...props}
/>
)
}
function AlertDescription({
className,
...props
}: React.ComponentProps<"div">) {
return (
<div
data-slot="alert-description"
className={cn(
"text-muted-foreground col-start-2 grid justify-items-start gap-1 text-sm [&_p]:leading-relaxed",
className
)}
{...props}
/>
)
}
export { Alert, AlertTitle, AlertDescription }

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"use client"
import * as AspectRatioPrimitive from "@radix-ui/react-aspect-ratio"
function AspectRatio({
...props
}: React.ComponentProps<typeof AspectRatioPrimitive.Root>) {
return <AspectRatioPrimitive.Root data-slot="aspect-ratio" {...props} />
}
export { AspectRatio }

53
src/components/ui/avatar.tsx Executable file
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"use client"
import * as React from "react"
import * as AvatarPrimitive from "@radix-ui/react-avatar"
import { cn } from "@/lib/utils"
function Avatar({
className,
...props
}: React.ComponentProps<typeof AvatarPrimitive.Root>) {
return (
<AvatarPrimitive.Root
data-slot="avatar"
className={cn(
"relative flex size-8 shrink-0 overflow-hidden rounded-full",
className
)}
{...props}
/>
)
}
function AvatarImage({
className,
...props
}: React.ComponentProps<typeof AvatarPrimitive.Image>) {
return (
<AvatarPrimitive.Image
data-slot="avatar-image"
className={cn("aspect-square size-full", className)}
{...props}
/>
)
}
function AvatarFallback({
className,
...props
}: React.ComponentProps<typeof AvatarPrimitive.Fallback>) {
return (
<AvatarPrimitive.Fallback
data-slot="avatar-fallback"
className={cn(
"bg-muted flex size-full items-center justify-center rounded-full",
className
)}
{...props}
/>
)
}
export { Avatar, AvatarImage, AvatarFallback }

46
src/components/ui/badge.tsx Executable file
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import * as React from "react"
import { Slot } from "@radix-ui/react-slot"
import { cva, type VariantProps } from "class-variance-authority"
import { cn } from "@/lib/utils"
const badgeVariants = cva(
"inline-flex items-center justify-center rounded-md border px-2 py-0.5 text-xs font-medium w-fit whitespace-nowrap shrink-0 [&>svg]:size-3 gap-1 [&>svg]:pointer-events-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive transition-[color,box-shadow] overflow-hidden",
{
variants: {
variant: {
default:
"border-transparent bg-primary text-primary-foreground [a&]:hover:bg-primary/90",
secondary:
"border-transparent bg-secondary text-secondary-foreground [a&]:hover:bg-secondary/90",
destructive:
"border-transparent bg-destructive text-white [a&]:hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60",
outline:
"text-foreground [a&]:hover:bg-accent [a&]:hover:text-accent-foreground",
},
},
defaultVariants: {
variant: "default",
},
}
)
function Badge({
className,
variant,
asChild = false,
...props
}: React.ComponentProps<"span"> &
VariantProps<typeof badgeVariants> & { asChild?: boolean }) {
const Comp = asChild ? Slot : "span"
return (
<Comp
data-slot="badge"
className={cn(badgeVariants({ variant }), className)}
{...props}
/>
)
}
export { Badge, badgeVariants }

109
src/components/ui/breadcrumb.tsx Executable file
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import * as React from "react"
import { Slot } from "@radix-ui/react-slot"
import { ChevronRight, MoreHorizontal } from "lucide-react"
import { cn } from "@/lib/utils"
function Breadcrumb({ ...props }: React.ComponentProps<"nav">) {
return <nav aria-label="breadcrumb" data-slot="breadcrumb" {...props} />
}
function BreadcrumbList({ className, ...props }: React.ComponentProps<"ol">) {
return (
<ol
data-slot="breadcrumb-list"
className={cn(
"text-muted-foreground flex flex-wrap items-center gap-1.5 text-sm break-words sm:gap-2.5",
className
)}
{...props}
/>
)
}
function BreadcrumbItem({ className, ...props }: React.ComponentProps<"li">) {
return (
<li
data-slot="breadcrumb-item"
className={cn("inline-flex items-center gap-1.5", className)}
{...props}
/>
)
}
function BreadcrumbLink({
asChild,
className,
...props
}: React.ComponentProps<"a"> & {
asChild?: boolean
}) {
const Comp = asChild ? Slot : "a"
return (
<Comp
data-slot="breadcrumb-link"
className={cn("hover:text-foreground transition-colors", className)}
{...props}
/>
)
}
function BreadcrumbPage({ className, ...props }: React.ComponentProps<"span">) {
return (
<span
data-slot="breadcrumb-page"
role="link"
aria-disabled="true"
aria-current="page"
className={cn("text-foreground font-normal", className)}
{...props}
/>
)
}
function BreadcrumbSeparator({
children,
className,
...props
}: React.ComponentProps<"li">) {
return (
<li
data-slot="breadcrumb-separator"
role="presentation"
aria-hidden="true"
className={cn("[&>svg]:size-3.5", className)}
{...props}
>
{children ?? <ChevronRight />}
</li>
)
}
function BreadcrumbEllipsis({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="breadcrumb-ellipsis"
role="presentation"
aria-hidden="true"
className={cn("flex size-9 items-center justify-center", className)}
{...props}
>
<MoreHorizontal className="size-4" />
<span className="sr-only">More</span>
</span>
)
}
export {
Breadcrumb,
BreadcrumbList,
BreadcrumbItem,
BreadcrumbLink,
BreadcrumbPage,
BreadcrumbSeparator,
BreadcrumbEllipsis,
}

59
src/components/ui/button.tsx Executable file
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import * as React from "react"
import { Slot } from "@radix-ui/react-slot"
import { cva, type VariantProps } from "class-variance-authority"
import { cn } from "@/lib/utils"
const buttonVariants = cva(
"inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive",
{
variants: {
variant: {
default:
"bg-primary text-primary-foreground shadow-xs hover:bg-primary/90",
destructive:
"bg-destructive text-white shadow-xs hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60",
outline:
"border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50",
secondary:
"bg-secondary text-secondary-foreground shadow-xs hover:bg-secondary/80",
ghost:
"hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50",
link: "text-primary underline-offset-4 hover:underline",
},
size: {
default: "h-9 px-4 py-2 has-[>svg]:px-3",
sm: "h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5",
lg: "h-10 rounded-md px-6 has-[>svg]:px-4",
icon: "size-9",
},
},
defaultVariants: {
variant: "default",
size: "default",
},
}
)
function Button({
className,
variant,
size,
asChild = false,
...props
}: React.ComponentProps<"button"> &
VariantProps<typeof buttonVariants> & {
asChild?: boolean
}) {
const Comp = asChild ? Slot : "button"
return (
<Comp
data-slot="button"
className={cn(buttonVariants({ variant, size, className }))}
{...props}
/>
)
}
export { Button, buttonVariants }

213
src/components/ui/calendar.tsx Executable file
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"use client"
import * as React from "react"
import {
ChevronDownIcon,
ChevronLeftIcon,
ChevronRightIcon,
} from "lucide-react"
import { DayButton, DayPicker, getDefaultClassNames } from "react-day-picker"
import { cn } from "@/lib/utils"
import { Button, buttonVariants } from "@/components/ui/button"
function Calendar({
className,
classNames,
showOutsideDays = true,
captionLayout = "label",
buttonVariant = "ghost",
formatters,
components,
...props
}: React.ComponentProps<typeof DayPicker> & {
buttonVariant?: React.ComponentProps<typeof Button>["variant"]
}) {
const defaultClassNames = getDefaultClassNames()
return (
<DayPicker
showOutsideDays={showOutsideDays}
className={cn(
"bg-background group/calendar p-3 [--cell-size:--spacing(8)] [[data-slot=card-content]_&]:bg-transparent [[data-slot=popover-content]_&]:bg-transparent",
String.raw`rtl:**:[.rdp-button\_next>svg]:rotate-180`,
String.raw`rtl:**:[.rdp-button\_previous>svg]:rotate-180`,
className
)}
captionLayout={captionLayout}
formatters={{
formatMonthDropdown: (date) =>
date.toLocaleString("default", { month: "short" }),
...formatters,
}}
classNames={{
root: cn("w-fit", defaultClassNames.root),
months: cn(
"flex gap-4 flex-col md:flex-row relative",
defaultClassNames.months
),
month: cn("flex flex-col w-full gap-4", defaultClassNames.month),
nav: cn(
"flex items-center gap-1 w-full absolute top-0 inset-x-0 justify-between",
defaultClassNames.nav
),
button_previous: cn(
buttonVariants({ variant: buttonVariant }),
"size-(--cell-size) aria-disabled:opacity-50 p-0 select-none",
defaultClassNames.button_previous
),
button_next: cn(
buttonVariants({ variant: buttonVariant }),
"size-(--cell-size) aria-disabled:opacity-50 p-0 select-none",
defaultClassNames.button_next
),
month_caption: cn(
"flex items-center justify-center h-(--cell-size) w-full px-(--cell-size)",
defaultClassNames.month_caption
),
dropdowns: cn(
"w-full flex items-center text-sm font-medium justify-center h-(--cell-size) gap-1.5",
defaultClassNames.dropdowns
),
dropdown_root: cn(
"relative has-focus:border-ring border border-input shadow-xs has-focus:ring-ring/50 has-focus:ring-[3px] rounded-md",
defaultClassNames.dropdown_root
),
dropdown: cn(
"absolute bg-popover inset-0 opacity-0",
defaultClassNames.dropdown
),
caption_label: cn(
"select-none font-medium",
captionLayout === "label"
? "text-sm"
: "rounded-md pl-2 pr-1 flex items-center gap-1 text-sm h-8 [&>svg]:text-muted-foreground [&>svg]:size-3.5",
defaultClassNames.caption_label
),
table: "w-full border-collapse",
weekdays: cn("flex", defaultClassNames.weekdays),
weekday: cn(
"text-muted-foreground rounded-md flex-1 font-normal text-[0.8rem] select-none",
defaultClassNames.weekday
),
week: cn("flex w-full mt-2", defaultClassNames.week),
week_number_header: cn(
"select-none w-(--cell-size)",
defaultClassNames.week_number_header
),
week_number: cn(
"text-[0.8rem] select-none text-muted-foreground",
defaultClassNames.week_number
),
day: cn(
"relative w-full h-full p-0 text-center [&:first-child[data-selected=true]_button]:rounded-l-md [&:last-child[data-selected=true]_button]:rounded-r-md group/day aspect-square select-none",
defaultClassNames.day
),
range_start: cn(
"rounded-l-md bg-accent",
defaultClassNames.range_start
),
range_middle: cn("rounded-none", defaultClassNames.range_middle),
range_end: cn("rounded-r-md bg-accent", defaultClassNames.range_end),
today: cn(
"bg-accent text-accent-foreground rounded-md data-[selected=true]:rounded-none",
defaultClassNames.today
),
outside: cn(
"text-muted-foreground aria-selected:text-muted-foreground",
defaultClassNames.outside
),
disabled: cn(
"text-muted-foreground opacity-50",
defaultClassNames.disabled
),
hidden: cn("invisible", defaultClassNames.hidden),
...classNames,
}}
components={{
Root: ({ className, rootRef, ...props }) => {
return (
<div
data-slot="calendar"
ref={rootRef}
className={cn(className)}
{...props}
/>
)
},
Chevron: ({ className, orientation, ...props }) => {
if (orientation === "left") {
return (
<ChevronLeftIcon className={cn("size-4", className)} {...props} />
)
}
if (orientation === "right") {
return (
<ChevronRightIcon
className={cn("size-4", className)}
{...props}
/>
)
}
return (
<ChevronDownIcon className={cn("size-4", className)} {...props} />
)
},
DayButton: CalendarDayButton,
WeekNumber: ({ children, ...props }) => {
return (
<td {...props}>
<div className="flex size-(--cell-size) items-center justify-center text-center">
{children}
</div>
</td>
)
},
...components,
}}
{...props}
/>
)
}
function CalendarDayButton({
className,
day,
modifiers,
...props
}: React.ComponentProps<typeof DayButton>) {
const defaultClassNames = getDefaultClassNames()
const ref = React.useRef<HTMLButtonElement>(null)
React.useEffect(() => {
if (modifiers.focused) ref.current?.focus()
}, [modifiers.focused])
return (
<Button
ref={ref}
variant="ghost"
size="icon"
data-day={day.date.toLocaleDateString()}
data-selected-single={
modifiers.selected &&
!modifiers.range_start &&
!modifiers.range_end &&
!modifiers.range_middle
}
data-range-start={modifiers.range_start}
data-range-end={modifiers.range_end}
data-range-middle={modifiers.range_middle}
className={cn(
"data-[selected-single=true]:bg-primary data-[selected-single=true]:text-primary-foreground data-[range-middle=true]:bg-accent data-[range-middle=true]:text-accent-foreground data-[range-start=true]:bg-primary data-[range-start=true]:text-primary-foreground data-[range-end=true]:bg-primary data-[range-end=true]:text-primary-foreground group-data-[focused=true]/day:border-ring group-data-[focused=true]/day:ring-ring/50 dark:hover:text-accent-foreground flex aspect-square size-auto w-full min-w-(--cell-size) flex-col gap-1 leading-none font-normal group-data-[focused=true]/day:relative group-data-[focused=true]/day:z-10 group-data-[focused=true]/day:ring-[3px] data-[range-end=true]:rounded-md data-[range-end=true]:rounded-r-md data-[range-middle=true]:rounded-none data-[range-start=true]:rounded-md data-[range-start=true]:rounded-l-md [&>span]:text-xs [&>span]:opacity-70",
defaultClassNames.day,
className
)}
{...props}
/>
)
}
export { Calendar, CalendarDayButton }

92
src/components/ui/card.tsx Executable file
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import * as React from "react"
import { cn } from "@/lib/utils"
function Card({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card"
className={cn(
"bg-card text-card-foreground flex flex-col gap-6 rounded-xl border py-6 shadow-sm",
className
)}
{...props}
/>
)
}
function CardHeader({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-header"
className={cn(
"@container/card-header grid auto-rows-min grid-rows-[auto_auto] items-start gap-1.5 px-6 has-data-[slot=card-action]:grid-cols-[1fr_auto] [.border-b]:pb-6",
className
)}
{...props}
/>
)
}
function CardTitle({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-title"
className={cn("leading-none font-semibold", className)}
{...props}
/>
)
}
function CardDescription({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-description"
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
function CardAction({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-action"
className={cn(
"col-start-2 row-span-2 row-start-1 self-start justify-self-end",
className
)}
{...props}
/>
)
}
function CardContent({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-content"
className={cn("px-6", className)}
{...props}
/>
)
}
function CardFooter({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-footer"
className={cn("flex items-center px-6 [.border-t]:pt-6", className)}
{...props}
/>
)
}
export {
Card,
CardHeader,
CardFooter,
CardTitle,
CardAction,
CardDescription,
CardContent,
}

241
src/components/ui/carousel.tsx Executable file
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"use client"
import * as React from "react"
import useEmblaCarousel, {
type UseEmblaCarouselType,
} from "embla-carousel-react"
import { ArrowLeft, ArrowRight } from "lucide-react"
import { cn } from "@/lib/utils"
import { Button } from "@/components/ui/button"
type CarouselApi = UseEmblaCarouselType[1]
type UseCarouselParameters = Parameters<typeof useEmblaCarousel>
type CarouselOptions = UseCarouselParameters[0]
type CarouselPlugin = UseCarouselParameters[1]
type CarouselProps = {
opts?: CarouselOptions
plugins?: CarouselPlugin
orientation?: "horizontal" | "vertical"
setApi?: (api: CarouselApi) => void
}
type CarouselContextProps = {
carouselRef: ReturnType<typeof useEmblaCarousel>[0]
api: ReturnType<typeof useEmblaCarousel>[1]
scrollPrev: () => void
scrollNext: () => void
canScrollPrev: boolean
canScrollNext: boolean
} & CarouselProps
const CarouselContext = React.createContext<CarouselContextProps | null>(null)
function useCarousel() {
const context = React.useContext(CarouselContext)
if (!context) {
throw new Error("useCarousel must be used within a <Carousel />")
}
return context
}
function Carousel({
orientation = "horizontal",
opts,
setApi,
plugins,
className,
children,
...props
}: React.ComponentProps<"div"> & CarouselProps) {
const [carouselRef, api] = useEmblaCarousel(
{
...opts,
axis: orientation === "horizontal" ? "x" : "y",
},
plugins
)
const [canScrollPrev, setCanScrollPrev] = React.useState(false)
const [canScrollNext, setCanScrollNext] = React.useState(false)
const onSelect = React.useCallback((api: CarouselApi) => {
if (!api) return
setCanScrollPrev(api.canScrollPrev())
setCanScrollNext(api.canScrollNext())
}, [])
const scrollPrev = React.useCallback(() => {
api?.scrollPrev()
}, [api])
const scrollNext = React.useCallback(() => {
api?.scrollNext()
}, [api])
const handleKeyDown = React.useCallback(
(event: React.KeyboardEvent<HTMLDivElement>) => {
if (event.key === "ArrowLeft") {
event.preventDefault()
scrollPrev()
} else if (event.key === "ArrowRight") {
event.preventDefault()
scrollNext()
}
},
[scrollPrev, scrollNext]
)
React.useEffect(() => {
if (!api || !setApi) return
setApi(api)
}, [api, setApi])
React.useEffect(() => {
if (!api) return
onSelect(api)
api.on("reInit", onSelect)
api.on("select", onSelect)
return () => {
api?.off("select", onSelect)
}
}, [api, onSelect])
return (
<CarouselContext.Provider
value={{
carouselRef,
api: api,
opts,
orientation:
orientation || (opts?.axis === "y" ? "vertical" : "horizontal"),
scrollPrev,
scrollNext,
canScrollPrev,
canScrollNext,
}}
>
<div
onKeyDownCapture={handleKeyDown}
className={cn("relative", className)}
role="region"
aria-roledescription="carousel"
data-slot="carousel"
{...props}
>
{children}
</div>
</CarouselContext.Provider>
)
}
function CarouselContent({ className, ...props }: React.ComponentProps<"div">) {
const { carouselRef, orientation } = useCarousel()
return (
<div
ref={carouselRef}
className="overflow-hidden"
data-slot="carousel-content"
>
<div
className={cn(
"flex",
orientation === "horizontal" ? "-ml-4" : "-mt-4 flex-col",
className
)}
{...props}
/>
</div>
)
}
function CarouselItem({ className, ...props }: React.ComponentProps<"div">) {
const { orientation } = useCarousel()
return (
<div
role="group"
aria-roledescription="slide"
data-slot="carousel-item"
className={cn(
"min-w-0 shrink-0 grow-0 basis-full",
orientation === "horizontal" ? "pl-4" : "pt-4",
className
)}
{...props}
/>
)
}
function CarouselPrevious({
className,
variant = "outline",
size = "icon",
...props
}: React.ComponentProps<typeof Button>) {
const { orientation, scrollPrev, canScrollPrev } = useCarousel()
return (
<Button
data-slot="carousel-previous"
variant={variant}
size={size}
className={cn(
"absolute size-8 rounded-full",
orientation === "horizontal"
? "top-1/2 -left-12 -translate-y-1/2"
: "-top-12 left-1/2 -translate-x-1/2 rotate-90",
className
)}
disabled={!canScrollPrev}
onClick={scrollPrev}
{...props}
>
<ArrowLeft />
<span className="sr-only">Previous slide</span>
</Button>
)
}
function CarouselNext({
className,
variant = "outline",
size = "icon",
...props
}: React.ComponentProps<typeof Button>) {
const { orientation, scrollNext, canScrollNext } = useCarousel()
return (
<Button
data-slot="carousel-next"
variant={variant}
size={size}
className={cn(
"absolute size-8 rounded-full",
orientation === "horizontal"
? "top-1/2 -right-12 -translate-y-1/2"
: "-bottom-12 left-1/2 -translate-x-1/2 rotate-90",
className
)}
disabled={!canScrollNext}
onClick={scrollNext}
{...props}
>
<ArrowRight />
<span className="sr-only">Next slide</span>
</Button>
)
}
export {
type CarouselApi,
Carousel,
CarouselContent,
CarouselItem,
CarouselPrevious,
CarouselNext,
}

353
src/components/ui/chart.tsx Executable file
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"use client"
import * as React from "react"
import * as RechartsPrimitive from "recharts"
import { cn } from "@/lib/utils"
// Format: { THEME_NAME: CSS_SELECTOR }
const THEMES = { light: "", dark: ".dark" } as const
export type ChartConfig = {
[k in string]: {
label?: React.ReactNode
icon?: React.ComponentType
} & (
| { color?: string; theme?: never }
| { color?: never; theme: Record<keyof typeof THEMES, string> }
)
}
type ChartContextProps = {
config: ChartConfig
}
const ChartContext = React.createContext<ChartContextProps | null>(null)
function useChart() {
const context = React.useContext(ChartContext)
if (!context) {
throw new Error("useChart must be used within a <ChartContainer />")
}
return context
}
function ChartContainer({
id,
className,
children,
config,
...props
}: React.ComponentProps<"div"> & {
config: ChartConfig
children: React.ComponentProps<
typeof RechartsPrimitive.ResponsiveContainer
>["children"]
}) {
const uniqueId = React.useId()
const chartId = `chart-${id || uniqueId.replace(/:/g, "")}`
return (
<ChartContext.Provider value={{ config }}>
<div
data-slot="chart"
data-chart={chartId}
className={cn(
"[&_.recharts-cartesian-axis-tick_text]:fill-muted-foreground [&_.recharts-cartesian-grid_line[stroke='#ccc']]:stroke-border/50 [&_.recharts-curve.recharts-tooltip-cursor]:stroke-border [&_.recharts-polar-grid_[stroke='#ccc']]:stroke-border [&_.recharts-radial-bar-background-sector]:fill-muted [&_.recharts-rectangle.recharts-tooltip-cursor]:fill-muted [&_.recharts-reference-line_[stroke='#ccc']]:stroke-border flex aspect-video justify-center text-xs [&_.recharts-dot[stroke='#fff']]:stroke-transparent [&_.recharts-layer]:outline-hidden [&_.recharts-sector]:outline-hidden [&_.recharts-sector[stroke='#fff']]:stroke-transparent [&_.recharts-surface]:outline-hidden",
className
)}
{...props}
>
<ChartStyle id={chartId} config={config} />
<RechartsPrimitive.ResponsiveContainer>
{children}
</RechartsPrimitive.ResponsiveContainer>
</div>
</ChartContext.Provider>
)
}
const ChartStyle = ({ id, config }: { id: string; config: ChartConfig }) => {
const colorConfig = Object.entries(config).filter(
([, config]) => config.theme || config.color
)
if (!colorConfig.length) {
return null
}
return (
<style
dangerouslySetInnerHTML={{
__html: Object.entries(THEMES)
.map(
([theme, prefix]) => `
${prefix} [data-chart=${id}] {
${colorConfig
.map(([key, itemConfig]) => {
const color =
itemConfig.theme?.[theme as keyof typeof itemConfig.theme] ||
itemConfig.color
return color ? ` --color-${key}: ${color};` : null
})
.join("\n")}
}
`
)
.join("\n"),
}}
/>
)
}
const ChartTooltip = RechartsPrimitive.Tooltip
function ChartTooltipContent({
active,
payload,
className,
indicator = "dot",
hideLabel = false,
hideIndicator = false,
label,
labelFormatter,
labelClassName,
formatter,
color,
nameKey,
labelKey,
}: React.ComponentProps<typeof RechartsPrimitive.Tooltip> &
React.ComponentProps<"div"> & {
hideLabel?: boolean
hideIndicator?: boolean
indicator?: "line" | "dot" | "dashed"
nameKey?: string
labelKey?: string
}) {
const { config } = useChart()
const tooltipLabel = React.useMemo(() => {
if (hideLabel || !payload?.length) {
return null
}
const [item] = payload
const key = `${labelKey || item?.dataKey || item?.name || "value"}`
const itemConfig = getPayloadConfigFromPayload(config, item, key)
const value =
!labelKey && typeof label === "string"
? config[label as keyof typeof config]?.label || label
: itemConfig?.label
if (labelFormatter) {
return (
<div className={cn("font-medium", labelClassName)}>
{labelFormatter(value, payload)}
</div>
)
}
if (!value) {
return null
}
return <div className={cn("font-medium", labelClassName)}>{value}</div>
}, [
label,
labelFormatter,
payload,
hideLabel,
labelClassName,
config,
labelKey,
])
if (!active || !payload?.length) {
return null
}
const nestLabel = payload.length === 1 && indicator !== "dot"
return (
<div
className={cn(
"border-border/50 bg-background grid min-w-[8rem] items-start gap-1.5 rounded-lg border px-2.5 py-1.5 text-xs shadow-xl",
className
)}
>
{!nestLabel ? tooltipLabel : null}
<div className="grid gap-1.5">
{payload.map((item, index) => {
const key = `${nameKey || item.name || item.dataKey || "value"}`
const itemConfig = getPayloadConfigFromPayload(config, item, key)
const indicatorColor = color || item.payload.fill || item.color
return (
<div
key={item.dataKey}
className={cn(
"[&>svg]:text-muted-foreground flex w-full flex-wrap items-stretch gap-2 [&>svg]:h-2.5 [&>svg]:w-2.5",
indicator === "dot" && "items-center"
)}
>
{formatter && item?.value !== undefined && item.name ? (
formatter(item.value, item.name, item, index, item.payload)
) : (
<>
{itemConfig?.icon ? (
<itemConfig.icon />
) : (
!hideIndicator && (
<div
className={cn(
"shrink-0 rounded-[2px] border-(--color-border) bg-(--color-bg)",
{
"h-2.5 w-2.5": indicator === "dot",
"w-1": indicator === "line",
"w-0 border-[1.5px] border-dashed bg-transparent":
indicator === "dashed",
"my-0.5": nestLabel && indicator === "dashed",
}
)}
style={
{
"--color-bg": indicatorColor,
"--color-border": indicatorColor,
} as React.CSSProperties
}
/>
)
)}
<div
className={cn(
"flex flex-1 justify-between leading-none",
nestLabel ? "items-end" : "items-center"
)}
>
<div className="grid gap-1.5">
{nestLabel ? tooltipLabel : null}
<span className="text-muted-foreground">
{itemConfig?.label || item.name}
</span>
</div>
{item.value && (
<span className="text-foreground font-mono font-medium tabular-nums">
{item.value.toLocaleString()}
</span>
)}
</div>
</>
)}
</div>
)
})}
</div>
</div>
)
}
const ChartLegend = RechartsPrimitive.Legend
function ChartLegendContent({
className,
hideIcon = false,
payload,
verticalAlign = "bottom",
nameKey,
}: React.ComponentProps<"div"> &
Pick<RechartsPrimitive.LegendProps, "payload" | "verticalAlign"> & {
hideIcon?: boolean
nameKey?: string
}) {
const { config } = useChart()
if (!payload?.length) {
return null
}
return (
<div
className={cn(
"flex items-center justify-center gap-4",
verticalAlign === "top" ? "pb-3" : "pt-3",
className
)}
>
{payload.map((item) => {
const key = `${nameKey || item.dataKey || "value"}`
const itemConfig = getPayloadConfigFromPayload(config, item, key)
return (
<div
key={item.value}
className={cn(
"[&>svg]:text-muted-foreground flex items-center gap-1.5 [&>svg]:h-3 [&>svg]:w-3"
)}
>
{itemConfig?.icon && !hideIcon ? (
<itemConfig.icon />
) : (
<div
className="h-2 w-2 shrink-0 rounded-[2px]"
style={{
backgroundColor: item.color,
}}
/>
)}
{itemConfig?.label}
</div>
)
})}
</div>
)
}
// Helper to extract item config from a payload.
function getPayloadConfigFromPayload(
config: ChartConfig,
payload: unknown,
key: string
) {
if (typeof payload !== "object" || payload === null) {
return undefined
}
const payloadPayload =
"payload" in payload &&
typeof payload.payload === "object" &&
payload.payload !== null
? payload.payload
: undefined
let configLabelKey: string = key
if (
key in payload &&
typeof payload[key as keyof typeof payload] === "string"
) {
configLabelKey = payload[key as keyof typeof payload] as string
} else if (
payloadPayload &&
key in payloadPayload &&
typeof payloadPayload[key as keyof typeof payloadPayload] === "string"
) {
configLabelKey = payloadPayload[
key as keyof typeof payloadPayload
] as string
}
return configLabelKey in config
? config[configLabelKey]
: config[key as keyof typeof config]
}
export {
ChartContainer,
ChartTooltip,
ChartTooltipContent,
ChartLegend,
ChartLegendContent,
ChartStyle,
}

32
src/components/ui/checkbox.tsx Executable file
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"use client"
import * as React from "react"
import * as CheckboxPrimitive from "@radix-ui/react-checkbox"
import { CheckIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function Checkbox({
className,
...props
}: React.ComponentProps<typeof CheckboxPrimitive.Root>) {
return (
<CheckboxPrimitive.Root
data-slot="checkbox"
className={cn(
"peer border-input dark:bg-input/30 data-[state=checked]:bg-primary data-[state=checked]:text-primary-foreground dark:data-[state=checked]:bg-primary data-[state=checked]:border-primary focus-visible:border-ring focus-visible:ring-ring/50 aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive size-4 shrink-0 rounded-[4px] border shadow-xs transition-shadow outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50",
className
)}
{...props}
>
<CheckboxPrimitive.Indicator
data-slot="checkbox-indicator"
className="flex items-center justify-center text-current transition-none"
>
<CheckIcon className="size-3.5" />
</CheckboxPrimitive.Indicator>
</CheckboxPrimitive.Root>
)
}
export { Checkbox }

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"use client"
import * as CollapsiblePrimitive from "@radix-ui/react-collapsible"
function Collapsible({
...props
}: React.ComponentProps<typeof CollapsiblePrimitive.Root>) {
return <CollapsiblePrimitive.Root data-slot="collapsible" {...props} />
}
function CollapsibleTrigger({
...props
}: React.ComponentProps<typeof CollapsiblePrimitive.CollapsibleTrigger>) {
return (
<CollapsiblePrimitive.CollapsibleTrigger
data-slot="collapsible-trigger"
{...props}
/>
)
}
function CollapsibleContent({
...props
}: React.ComponentProps<typeof CollapsiblePrimitive.CollapsibleContent>) {
return (
<CollapsiblePrimitive.CollapsibleContent
data-slot="collapsible-content"
{...props}
/>
)
}
export { Collapsible, CollapsibleTrigger, CollapsibleContent }

184
src/components/ui/command.tsx Executable file
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"use client"
import * as React from "react"
import { Command as CommandPrimitive } from "cmdk"
import { SearchIcon } from "lucide-react"
import { cn } from "@/lib/utils"
import {
Dialog,
DialogContent,
DialogDescription,
DialogHeader,
DialogTitle,
} from "@/components/ui/dialog"
function Command({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive>) {
return (
<CommandPrimitive
data-slot="command"
className={cn(
"bg-popover text-popover-foreground flex h-full w-full flex-col overflow-hidden rounded-md",
className
)}
{...props}
/>
)
}
function CommandDialog({
title = "Command Palette",
description = "Search for a command to run...",
children,
className,
showCloseButton = true,
...props
}: React.ComponentProps<typeof Dialog> & {
title?: string
description?: string
className?: string
showCloseButton?: boolean
}) {
return (
<Dialog {...props}>
<DialogHeader className="sr-only">
<DialogTitle>{title}</DialogTitle>
<DialogDescription>{description}</DialogDescription>
</DialogHeader>
<DialogContent
className={cn("overflow-hidden p-0", className)}
showCloseButton={showCloseButton}
>
<Command className="[&_[cmdk-group-heading]]:text-muted-foreground **:data-[slot=command-input-wrapper]:h-12 [&_[cmdk-group-heading]]:px-2 [&_[cmdk-group-heading]]:font-medium [&_[cmdk-group]]:px-2 [&_[cmdk-group]:not([hidden])_~[cmdk-group]]:pt-0 [&_[cmdk-input-wrapper]_svg]:h-5 [&_[cmdk-input-wrapper]_svg]:w-5 [&_[cmdk-input]]:h-12 [&_[cmdk-item]]:px-2 [&_[cmdk-item]]:py-3 [&_[cmdk-item]_svg]:h-5 [&_[cmdk-item]_svg]:w-5">
{children}
</Command>
</DialogContent>
</Dialog>
)
}
function CommandInput({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Input>) {
return (
<div
data-slot="command-input-wrapper"
className="flex h-9 items-center gap-2 border-b px-3"
>
<SearchIcon className="size-4 shrink-0 opacity-50" />
<CommandPrimitive.Input
data-slot="command-input"
className={cn(
"placeholder:text-muted-foreground flex h-10 w-full rounded-md bg-transparent py-3 text-sm outline-hidden disabled:cursor-not-allowed disabled:opacity-50",
className
)}
{...props}
/>
</div>
)
}
function CommandList({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.List>) {
return (
<CommandPrimitive.List
data-slot="command-list"
className={cn(
"max-h-[300px] scroll-py-1 overflow-x-hidden overflow-y-auto",
className
)}
{...props}
/>
)
}
function CommandEmpty({
...props
}: React.ComponentProps<typeof CommandPrimitive.Empty>) {
return (
<CommandPrimitive.Empty
data-slot="command-empty"
className="py-6 text-center text-sm"
{...props}
/>
)
}
function CommandGroup({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Group>) {
return (
<CommandPrimitive.Group
data-slot="command-group"
className={cn(
"text-foreground [&_[cmdk-group-heading]]:text-muted-foreground overflow-hidden p-1 [&_[cmdk-group-heading]]:px-2 [&_[cmdk-group-heading]]:py-1.5 [&_[cmdk-group-heading]]:text-xs [&_[cmdk-group-heading]]:font-medium",
className
)}
{...props}
/>
)
}
function CommandSeparator({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Separator>) {
return (
<CommandPrimitive.Separator
data-slot="command-separator"
className={cn("bg-border -mx-1 h-px", className)}
{...props}
/>
)
}
function CommandItem({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Item>) {
return (
<CommandPrimitive.Item
data-slot="command-item"
className={cn(
"data-[selected=true]:bg-accent data-[selected=true]:text-accent-foreground [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled=true]:pointer-events-none data-[disabled=true]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function CommandShortcut({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="command-shortcut"
className={cn(
"text-muted-foreground ml-auto text-xs tracking-widest",
className
)}
{...props}
/>
)
}
export {
Command,
CommandDialog,
CommandInput,
CommandList,
CommandEmpty,
CommandGroup,
CommandItem,
CommandShortcut,
CommandSeparator,
}

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"use client"
import * as React from "react"
import * as ContextMenuPrimitive from "@radix-ui/react-context-menu"
import { CheckIcon, ChevronRightIcon, CircleIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function ContextMenu({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Root>) {
return <ContextMenuPrimitive.Root data-slot="context-menu" {...props} />
}
function ContextMenuTrigger({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Trigger>) {
return (
<ContextMenuPrimitive.Trigger data-slot="context-menu-trigger" {...props} />
)
}
function ContextMenuGroup({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Group>) {
return (
<ContextMenuPrimitive.Group data-slot="context-menu-group" {...props} />
)
}
function ContextMenuPortal({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Portal>) {
return (
<ContextMenuPrimitive.Portal data-slot="context-menu-portal" {...props} />
)
}
function ContextMenuSub({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Sub>) {
return <ContextMenuPrimitive.Sub data-slot="context-menu-sub" {...props} />
}
function ContextMenuRadioGroup({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.RadioGroup>) {
return (
<ContextMenuPrimitive.RadioGroup
data-slot="context-menu-radio-group"
{...props}
/>
)
}
function ContextMenuSubTrigger({
className,
inset,
children,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.SubTrigger> & {
inset?: boolean
}) {
return (
<ContextMenuPrimitive.SubTrigger
data-slot="context-menu-sub-trigger"
data-inset={inset}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[state=open]:bg-accent data-[state=open]:text-accent-foreground flex cursor-default items-center rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
>
{children}
<ChevronRightIcon className="ml-auto" />
</ContextMenuPrimitive.SubTrigger>
)
}
function ContextMenuSubContent({
className,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.SubContent>) {
return (
<ContextMenuPrimitive.SubContent
data-slot="context-menu-sub-content"
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 min-w-[8rem] origin-(--radix-context-menu-content-transform-origin) overflow-hidden rounded-md border p-1 shadow-lg",
className
)}
{...props}
/>
)
}
function ContextMenuContent({
className,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Content>) {
return (
<ContextMenuPrimitive.Portal>
<ContextMenuPrimitive.Content
data-slot="context-menu-content"
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 max-h-(--radix-context-menu-content-available-height) min-w-[8rem] origin-(--radix-context-menu-content-transform-origin) overflow-x-hidden overflow-y-auto rounded-md border p-1 shadow-md",
className
)}
{...props}
/>
</ContextMenuPrimitive.Portal>
)
}
function ContextMenuItem({
className,
inset,
variant = "default",
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Item> & {
inset?: boolean
variant?: "default" | "destructive"
}) {
return (
<ContextMenuPrimitive.Item
data-slot="context-menu-item"
data-inset={inset}
data-variant={variant}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[variant=destructive]:text-destructive data-[variant=destructive]:focus:bg-destructive/10 dark:data-[variant=destructive]:focus:bg-destructive/20 data-[variant=destructive]:focus:text-destructive data-[variant=destructive]:*:[svg]:!text-destructive [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function ContextMenuCheckboxItem({
className,
children,
checked,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.CheckboxItem>) {
return (
<ContextMenuPrimitive.CheckboxItem
data-slot="context-menu-checkbox-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-sm py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
checked={checked}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<ContextMenuPrimitive.ItemIndicator>
<CheckIcon className="size-4" />
</ContextMenuPrimitive.ItemIndicator>
</span>
{children}
</ContextMenuPrimitive.CheckboxItem>
)
}
function ContextMenuRadioItem({
className,
children,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.RadioItem>) {
return (
<ContextMenuPrimitive.RadioItem
data-slot="context-menu-radio-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-sm py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<ContextMenuPrimitive.ItemIndicator>
<CircleIcon className="size-2 fill-current" />
</ContextMenuPrimitive.ItemIndicator>
</span>
{children}
</ContextMenuPrimitive.RadioItem>
)
}
function ContextMenuLabel({
className,
inset,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Label> & {
inset?: boolean
}) {
return (
<ContextMenuPrimitive.Label
data-slot="context-menu-label"
data-inset={inset}
className={cn(
"text-foreground px-2 py-1.5 text-sm font-medium data-[inset]:pl-8",
className
)}
{...props}
/>
)
}
function ContextMenuSeparator({
className,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Separator>) {
return (
<ContextMenuPrimitive.Separator
data-slot="context-menu-separator"
className={cn("bg-border -mx-1 my-1 h-px", className)}
{...props}
/>
)
}
function ContextMenuShortcut({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="context-menu-shortcut"
className={cn(
"text-muted-foreground ml-auto text-xs tracking-widest",
className
)}
{...props}
/>
)
}
export {
ContextMenu,
ContextMenuTrigger,
ContextMenuContent,
ContextMenuItem,
ContextMenuCheckboxItem,
ContextMenuRadioItem,
ContextMenuLabel,
ContextMenuSeparator,
ContextMenuShortcut,
ContextMenuGroup,
ContextMenuPortal,
ContextMenuSub,
ContextMenuSubContent,
ContextMenuSubTrigger,
ContextMenuRadioGroup,
}

143
src/components/ui/dialog.tsx Executable file
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"use client"
import * as React from "react"
import * as DialogPrimitive from "@radix-ui/react-dialog"
import { XIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function Dialog({
...props
}: React.ComponentProps<typeof DialogPrimitive.Root>) {
return <DialogPrimitive.Root data-slot="dialog" {...props} />
}
function DialogTrigger({
...props
}: React.ComponentProps<typeof DialogPrimitive.Trigger>) {
return <DialogPrimitive.Trigger data-slot="dialog-trigger" {...props} />
}
function DialogPortal({
...props
}: React.ComponentProps<typeof DialogPrimitive.Portal>) {
return <DialogPrimitive.Portal data-slot="dialog-portal" {...props} />
}
function DialogClose({
...props
}: React.ComponentProps<typeof DialogPrimitive.Close>) {
return <DialogPrimitive.Close data-slot="dialog-close" {...props} />
}
function DialogOverlay({
className,
...props
}: React.ComponentProps<typeof DialogPrimitive.Overlay>) {
return (
<DialogPrimitive.Overlay
data-slot="dialog-overlay"
className={cn(
"data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/50",
className
)}
{...props}
/>
)
}
function DialogContent({
className,
children,
showCloseButton = true,
...props
}: React.ComponentProps<typeof DialogPrimitive.Content> & {
showCloseButton?: boolean
}) {
return (
<DialogPortal data-slot="dialog-portal">
<DialogOverlay />
<DialogPrimitive.Content
data-slot="dialog-content"
className={cn(
"bg-background data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 fixed top-[50%] left-[50%] z-50 grid w-full max-w-[calc(100%-2rem)] translate-x-[-50%] translate-y-[-50%] gap-4 rounded-lg border p-6 shadow-lg duration-200 sm:max-w-lg",
className
)}
{...props}
>
{children}
{showCloseButton && (
<DialogPrimitive.Close
data-slot="dialog-close"
className="ring-offset-background focus:ring-ring data-[state=open]:bg-accent data-[state=open]:text-muted-foreground absolute top-4 right-4 rounded-xs opacity-70 transition-opacity hover:opacity-100 focus:ring-2 focus:ring-offset-2 focus:outline-hidden disabled:pointer-events-none [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4"
>
<XIcon />
<span className="sr-only">Close</span>
</DialogPrimitive.Close>
)}
</DialogPrimitive.Content>
</DialogPortal>
)
}
function DialogHeader({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="dialog-header"
className={cn("flex flex-col gap-2 text-center sm:text-left", className)}
{...props}
/>
)
}
function DialogFooter({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="dialog-footer"
className={cn(
"flex flex-col-reverse gap-2 sm:flex-row sm:justify-end",
className
)}
{...props}
/>
)
}
function DialogTitle({
className,
...props
}: React.ComponentProps<typeof DialogPrimitive.Title>) {
return (
<DialogPrimitive.Title
data-slot="dialog-title"
className={cn("text-lg leading-none font-semibold", className)}
{...props}
/>
)
}
function DialogDescription({
className,
...props
}: React.ComponentProps<typeof DialogPrimitive.Description>) {
return (
<DialogPrimitive.Description
data-slot="dialog-description"
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
export {
Dialog,
DialogClose,
DialogContent,
DialogDescription,
DialogFooter,
DialogHeader,
DialogOverlay,
DialogPortal,
DialogTitle,
DialogTrigger,
}

135
src/components/ui/drawer.tsx Executable file
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"use client"
import * as React from "react"
import { Drawer as DrawerPrimitive } from "vaul"
import { cn } from "@/lib/utils"
function Drawer({
...props
}: React.ComponentProps<typeof DrawerPrimitive.Root>) {
return <DrawerPrimitive.Root data-slot="drawer" {...props} />
}
function DrawerTrigger({
...props
}: React.ComponentProps<typeof DrawerPrimitive.Trigger>) {
return <DrawerPrimitive.Trigger data-slot="drawer-trigger" {...props} />
}
function DrawerPortal({
...props
}: React.ComponentProps<typeof DrawerPrimitive.Portal>) {
return <DrawerPrimitive.Portal data-slot="drawer-portal" {...props} />
}
function DrawerClose({
...props
}: React.ComponentProps<typeof DrawerPrimitive.Close>) {
return <DrawerPrimitive.Close data-slot="drawer-close" {...props} />
}
function DrawerOverlay({
className,
...props
}: React.ComponentProps<typeof DrawerPrimitive.Overlay>) {
return (
<DrawerPrimitive.Overlay
data-slot="drawer-overlay"
className={cn(
"data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/50",
className
)}
{...props}
/>
)
}
function DrawerContent({
className,
children,
...props
}: React.ComponentProps<typeof DrawerPrimitive.Content>) {
return (
<DrawerPortal data-slot="drawer-portal">
<DrawerOverlay />
<DrawerPrimitive.Content
data-slot="drawer-content"
className={cn(
"group/drawer-content bg-background fixed z-50 flex h-auto flex-col",
"data-[vaul-drawer-direction=top]:inset-x-0 data-[vaul-drawer-direction=top]:top-0 data-[vaul-drawer-direction=top]:mb-24 data-[vaul-drawer-direction=top]:max-h-[80vh] data-[vaul-drawer-direction=top]:rounded-b-lg data-[vaul-drawer-direction=top]:border-b",
"data-[vaul-drawer-direction=bottom]:inset-x-0 data-[vaul-drawer-direction=bottom]:bottom-0 data-[vaul-drawer-direction=bottom]:mt-24 data-[vaul-drawer-direction=bottom]:max-h-[80vh] data-[vaul-drawer-direction=bottom]:rounded-t-lg data-[vaul-drawer-direction=bottom]:border-t",
"data-[vaul-drawer-direction=right]:inset-y-0 data-[vaul-drawer-direction=right]:right-0 data-[vaul-drawer-direction=right]:w-3/4 data-[vaul-drawer-direction=right]:border-l data-[vaul-drawer-direction=right]:sm:max-w-sm",
"data-[vaul-drawer-direction=left]:inset-y-0 data-[vaul-drawer-direction=left]:left-0 data-[vaul-drawer-direction=left]:w-3/4 data-[vaul-drawer-direction=left]:border-r data-[vaul-drawer-direction=left]:sm:max-w-sm",
className
)}
{...props}
>
<div className="bg-muted mx-auto mt-4 hidden h-2 w-[100px] shrink-0 rounded-full group-data-[vaul-drawer-direction=bottom]/drawer-content:block" />
{children}
</DrawerPrimitive.Content>
</DrawerPortal>
)
}
function DrawerHeader({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="drawer-header"
className={cn(
"flex flex-col gap-0.5 p-4 group-data-[vaul-drawer-direction=bottom]/drawer-content:text-center group-data-[vaul-drawer-direction=top]/drawer-content:text-center md:gap-1.5 md:text-left",
className
)}
{...props}
/>
)
}
function DrawerFooter({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="drawer-footer"
className={cn("mt-auto flex flex-col gap-2 p-4", className)}
{...props}
/>
)
}
function DrawerTitle({
className,
...props
}: React.ComponentProps<typeof DrawerPrimitive.Title>) {
return (
<DrawerPrimitive.Title
data-slot="drawer-title"
className={cn("text-foreground font-semibold", className)}
{...props}
/>
)
}
function DrawerDescription({
className,
...props
}: React.ComponentProps<typeof DrawerPrimitive.Description>) {
return (
<DrawerPrimitive.Description
data-slot="drawer-description"
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
export {
Drawer,
DrawerPortal,
DrawerOverlay,
DrawerTrigger,
DrawerClose,
DrawerContent,
DrawerHeader,
DrawerFooter,
DrawerTitle,
DrawerDescription,
}

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"use client"
import * as React from "react"
import * as DropdownMenuPrimitive from "@radix-ui/react-dropdown-menu"
import { CheckIcon, ChevronRightIcon, CircleIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function DropdownMenu({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Root>) {
return <DropdownMenuPrimitive.Root data-slot="dropdown-menu" {...props} />
}
function DropdownMenuPortal({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Portal>) {
return (
<DropdownMenuPrimitive.Portal data-slot="dropdown-menu-portal" {...props} />
)
}
function DropdownMenuTrigger({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Trigger>) {
return (
<DropdownMenuPrimitive.Trigger
data-slot="dropdown-menu-trigger"
{...props}
/>
)
}
function DropdownMenuContent({
className,
sideOffset = 4,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Content>) {
return (
<DropdownMenuPrimitive.Portal>
<DropdownMenuPrimitive.Content
data-slot="dropdown-menu-content"
sideOffset={sideOffset}
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 max-h-(--radix-dropdown-menu-content-available-height) min-w-[8rem] origin-(--radix-dropdown-menu-content-transform-origin) overflow-x-hidden overflow-y-auto rounded-md border p-1 shadow-md",
className
)}
{...props}
/>
</DropdownMenuPrimitive.Portal>
)
}
function DropdownMenuGroup({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Group>) {
return (
<DropdownMenuPrimitive.Group data-slot="dropdown-menu-group" {...props} />
)
}
function DropdownMenuItem({
className,
inset,
variant = "default",
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Item> & {
inset?: boolean
variant?: "default" | "destructive"
}) {
return (
<DropdownMenuPrimitive.Item
data-slot="dropdown-menu-item"
data-inset={inset}
data-variant={variant}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[variant=destructive]:text-destructive data-[variant=destructive]:focus:bg-destructive/10 dark:data-[variant=destructive]:focus:bg-destructive/20 data-[variant=destructive]:focus:text-destructive data-[variant=destructive]:*:[svg]:!text-destructive [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function DropdownMenuCheckboxItem({
className,
children,
checked,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.CheckboxItem>) {
return (
<DropdownMenuPrimitive.CheckboxItem
data-slot="dropdown-menu-checkbox-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-sm py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
checked={checked}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<DropdownMenuPrimitive.ItemIndicator>
<CheckIcon className="size-4" />
</DropdownMenuPrimitive.ItemIndicator>
</span>
{children}
</DropdownMenuPrimitive.CheckboxItem>
)
}
function DropdownMenuRadioGroup({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.RadioGroup>) {
return (
<DropdownMenuPrimitive.RadioGroup
data-slot="dropdown-menu-radio-group"
{...props}
/>
)
}
function DropdownMenuRadioItem({
className,
children,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.RadioItem>) {
return (
<DropdownMenuPrimitive.RadioItem
data-slot="dropdown-menu-radio-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-sm py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<DropdownMenuPrimitive.ItemIndicator>
<CircleIcon className="size-2 fill-current" />
</DropdownMenuPrimitive.ItemIndicator>
</span>
{children}
</DropdownMenuPrimitive.RadioItem>
)
}
function DropdownMenuLabel({
className,
inset,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Label> & {
inset?: boolean
}) {
return (
<DropdownMenuPrimitive.Label
data-slot="dropdown-menu-label"
data-inset={inset}
className={cn(
"px-2 py-1.5 text-sm font-medium data-[inset]:pl-8",
className
)}
{...props}
/>
)
}
function DropdownMenuSeparator({
className,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Separator>) {
return (
<DropdownMenuPrimitive.Separator
data-slot="dropdown-menu-separator"
className={cn("bg-border -mx-1 my-1 h-px", className)}
{...props}
/>
)
}
function DropdownMenuShortcut({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="dropdown-menu-shortcut"
className={cn(
"text-muted-foreground ml-auto text-xs tracking-widest",
className
)}
{...props}
/>
)
}
function DropdownMenuSub({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Sub>) {
return <DropdownMenuPrimitive.Sub data-slot="dropdown-menu-sub" {...props} />
}
function DropdownMenuSubTrigger({
className,
inset,
children,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.SubTrigger> & {
inset?: boolean
}) {
return (
<DropdownMenuPrimitive.SubTrigger
data-slot="dropdown-menu-sub-trigger"
data-inset={inset}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[state=open]:bg-accent data-[state=open]:text-accent-foreground flex cursor-default items-center rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[inset]:pl-8",
className
)}
{...props}
>
{children}
<ChevronRightIcon className="ml-auto size-4" />
</DropdownMenuPrimitive.SubTrigger>
)
}
function DropdownMenuSubContent({
className,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.SubContent>) {
return (
<DropdownMenuPrimitive.SubContent
data-slot="dropdown-menu-sub-content"
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 min-w-[8rem] origin-(--radix-dropdown-menu-content-transform-origin) overflow-hidden rounded-md border p-1 shadow-lg",
className
)}
{...props}
/>
)
}
export {
DropdownMenu,
DropdownMenuPortal,
DropdownMenuTrigger,
DropdownMenuContent,
DropdownMenuGroup,
DropdownMenuLabel,
DropdownMenuItem,
DropdownMenuCheckboxItem,
DropdownMenuRadioGroup,
DropdownMenuRadioItem,
DropdownMenuSeparator,
DropdownMenuShortcut,
DropdownMenuSub,
DropdownMenuSubTrigger,
DropdownMenuSubContent,
}

167
src/components/ui/form.tsx Executable file
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"use client"
import * as React from "react"
import * as LabelPrimitive from "@radix-ui/react-label"
import { Slot } from "@radix-ui/react-slot"
import {
Controller,
FormProvider,
useFormContext,
useFormState,
type ControllerProps,
type FieldPath,
type FieldValues,
} from "react-hook-form"
import { cn } from "@/lib/utils"
import { Label } from "@/components/ui/label"
const Form = FormProvider
type FormFieldContextValue<
TFieldValues extends FieldValues = FieldValues,
TName extends FieldPath<TFieldValues> = FieldPath<TFieldValues>,
> = {
name: TName
}
const FormFieldContext = React.createContext<FormFieldContextValue>(
{} as FormFieldContextValue
)
const FormField = <
TFieldValues extends FieldValues = FieldValues,
TName extends FieldPath<TFieldValues> = FieldPath<TFieldValues>,
>({
...props
}: ControllerProps<TFieldValues, TName>) => {
return (
<FormFieldContext.Provider value={{ name: props.name }}>
<Controller {...props} />
</FormFieldContext.Provider>
)
}
const useFormField = () => {
const fieldContext = React.useContext(FormFieldContext)
const itemContext = React.useContext(FormItemContext)
const { getFieldState } = useFormContext()
const formState = useFormState({ name: fieldContext.name })
const fieldState = getFieldState(fieldContext.name, formState)
if (!fieldContext) {
throw new Error("useFormField should be used within <FormField>")
}
const { id } = itemContext
return {
id,
name: fieldContext.name,
formItemId: `${id}-form-item`,
formDescriptionId: `${id}-form-item-description`,
formMessageId: `${id}-form-item-message`,
...fieldState,
}
}
type FormItemContextValue = {
id: string
}
const FormItemContext = React.createContext<FormItemContextValue>(
{} as FormItemContextValue
)
function FormItem({ className, ...props }: React.ComponentProps<"div">) {
const id = React.useId()
return (
<FormItemContext.Provider value={{ id }}>
<div
data-slot="form-item"
className={cn("grid gap-2", className)}
{...props}
/>
</FormItemContext.Provider>
)
}
function FormLabel({
className,
...props
}: React.ComponentProps<typeof LabelPrimitive.Root>) {
const { error, formItemId } = useFormField()
return (
<Label
data-slot="form-label"
data-error={!!error}
className={cn("data-[error=true]:text-destructive", className)}
htmlFor={formItemId}
{...props}
/>
)
}
function FormControl({ ...props }: React.ComponentProps<typeof Slot>) {
const { error, formItemId, formDescriptionId, formMessageId } = useFormField()
return (
<Slot
data-slot="form-control"
id={formItemId}
aria-describedby={
!error
? `${formDescriptionId}`
: `${formDescriptionId} ${formMessageId}`
}
aria-invalid={!!error}
{...props}
/>
)
}
function FormDescription({ className, ...props }: React.ComponentProps<"p">) {
const { formDescriptionId } = useFormField()
return (
<p
data-slot="form-description"
id={formDescriptionId}
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
function FormMessage({ className, ...props }: React.ComponentProps<"p">) {
const { error, formMessageId } = useFormField()
const body = error ? String(error?.message ?? "") : props.children
if (!body) {
return null
}
return (
<p
data-slot="form-message"
id={formMessageId}
className={cn("text-destructive text-sm", className)}
{...props}
>
{body}
</p>
)
}
export {
useFormField,
Form,
FormItem,
FormLabel,
FormControl,
FormDescription,
FormMessage,
FormField,
}

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"use client"
import * as React from "react"
import * as HoverCardPrimitive from "@radix-ui/react-hover-card"
import { cn } from "@/lib/utils"
function HoverCard({
...props
}: React.ComponentProps<typeof HoverCardPrimitive.Root>) {
return <HoverCardPrimitive.Root data-slot="hover-card" {...props} />
}
function HoverCardTrigger({
...props
}: React.ComponentProps<typeof HoverCardPrimitive.Trigger>) {
return (
<HoverCardPrimitive.Trigger data-slot="hover-card-trigger" {...props} />
)
}
function HoverCardContent({
className,
align = "center",
sideOffset = 4,
...props
}: React.ComponentProps<typeof HoverCardPrimitive.Content>) {
return (
<HoverCardPrimitive.Portal data-slot="hover-card-portal">
<HoverCardPrimitive.Content
data-slot="hover-card-content"
align={align}
sideOffset={sideOffset}
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 w-64 origin-(--radix-hover-card-content-transform-origin) rounded-md border p-4 shadow-md outline-hidden",
className
)}
{...props}
/>
</HoverCardPrimitive.Portal>
)
}
export { HoverCard, HoverCardTrigger, HoverCardContent }

77
src/components/ui/input-otp.tsx Executable file
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"use client"
import * as React from "react"
import { OTPInput, OTPInputContext } from "input-otp"
import { MinusIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function InputOTP({
className,
containerClassName,
...props
}: React.ComponentProps<typeof OTPInput> & {
containerClassName?: string
}) {
return (
<OTPInput
data-slot="input-otp"
containerClassName={cn(
"flex items-center gap-2 has-disabled:opacity-50",
containerClassName
)}
className={cn("disabled:cursor-not-allowed", className)}
{...props}
/>
)
}
function InputOTPGroup({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="input-otp-group"
className={cn("flex items-center", className)}
{...props}
/>
)
}
function InputOTPSlot({
index,
className,
...props
}: React.ComponentProps<"div"> & {
index: number
}) {
const inputOTPContext = React.useContext(OTPInputContext)
const { char, hasFakeCaret, isActive } = inputOTPContext?.slots[index] ?? {}
return (
<div
data-slot="input-otp-slot"
data-active={isActive}
className={cn(
"data-[active=true]:border-ring data-[active=true]:ring-ring/50 data-[active=true]:aria-invalid:ring-destructive/20 dark:data-[active=true]:aria-invalid:ring-destructive/40 aria-invalid:border-destructive data-[active=true]:aria-invalid:border-destructive dark:bg-input/30 border-input relative flex h-9 w-9 items-center justify-center border-y border-r text-sm shadow-xs transition-all outline-none first:rounded-l-md first:border-l last:rounded-r-md data-[active=true]:z-10 data-[active=true]:ring-[3px]",
className
)}
{...props}
>
{char}
{hasFakeCaret && (
<div className="pointer-events-none absolute inset-0 flex items-center justify-center">
<div className="animate-caret-blink bg-foreground h-4 w-px duration-1000" />
</div>
)}
</div>
)
}
function InputOTPSeparator({ ...props }: React.ComponentProps<"div">) {
return (
<div data-slot="input-otp-separator" role="separator" {...props}>
<MinusIcon />
</div>
)
}
export { InputOTP, InputOTPGroup, InputOTPSlot, InputOTPSeparator }

21
src/components/ui/input.tsx Executable file
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import * as React from "react"
import { cn } from "@/lib/utils"
function Input({ className, type, ...props }: React.ComponentProps<"input">) {
return (
<input
type={type}
data-slot="input"
className={cn(
"file:text-foreground placeholder:text-muted-foreground selection:bg-primary selection:text-primary-foreground dark:bg-input/30 border-input flex h-9 w-full min-w-0 rounded-md border bg-transparent px-3 py-1 text-base shadow-xs transition-[color,box-shadow] outline-none file:inline-flex file:h-7 file:border-0 file:bg-transparent file:text-sm file:font-medium disabled:pointer-events-none disabled:cursor-not-allowed disabled:opacity-50 md:text-sm",
"focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px]",
"aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive",
className
)}
{...props}
/>
)
}
export { Input }

24
src/components/ui/label.tsx Executable file
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"use client"
import * as React from "react"
import * as LabelPrimitive from "@radix-ui/react-label"
import { cn } from "@/lib/utils"
function Label({
className,
...props
}: React.ComponentProps<typeof LabelPrimitive.Root>) {
return (
<LabelPrimitive.Root
data-slot="label"
className={cn(
"flex items-center gap-2 text-sm leading-none font-medium select-none group-data-[disabled=true]:pointer-events-none group-data-[disabled=true]:opacity-50 peer-disabled:cursor-not-allowed peer-disabled:opacity-50",
className
)}
{...props}
/>
)
}
export { Label }

276
src/components/ui/menubar.tsx Executable file
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"use client"
import * as React from "react"
import * as MenubarPrimitive from "@radix-ui/react-menubar"
import { CheckIcon, ChevronRightIcon, CircleIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function Menubar({
className,
...props
}: React.ComponentProps<typeof MenubarPrimitive.Root>) {
return (
<MenubarPrimitive.Root
data-slot="menubar"
className={cn(
"bg-background flex h-9 items-center gap-1 rounded-md border p-1 shadow-xs",
className
)}
{...props}
/>
)
}
function MenubarMenu({
...props
}: React.ComponentProps<typeof MenubarPrimitive.Menu>) {
return <MenubarPrimitive.Menu data-slot="menubar-menu" {...props} />
}
function MenubarGroup({
...props
}: React.ComponentProps<typeof MenubarPrimitive.Group>) {
return <MenubarPrimitive.Group data-slot="menubar-group" {...props} />
}
function MenubarPortal({
...props
}: React.ComponentProps<typeof MenubarPrimitive.Portal>) {
return <MenubarPrimitive.Portal data-slot="menubar-portal" {...props} />
}
function MenubarRadioGroup({
...props
}: React.ComponentProps<typeof MenubarPrimitive.RadioGroup>) {
return (
<MenubarPrimitive.RadioGroup data-slot="menubar-radio-group" {...props} />
)
}
function MenubarTrigger({
className,
...props
}: React.ComponentProps<typeof MenubarPrimitive.Trigger>) {
return (
<MenubarPrimitive.Trigger
data-slot="menubar-trigger"
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[state=open]:bg-accent data-[state=open]:text-accent-foreground flex items-center rounded-sm px-2 py-1 text-sm font-medium outline-hidden select-none",
className
)}
{...props}
/>
)
}
function MenubarContent({
className,
align = "start",
alignOffset = -4,
sideOffset = 8,
...props
}: React.ComponentProps<typeof MenubarPrimitive.Content>) {
return (
<MenubarPortal>
<MenubarPrimitive.Content
data-slot="menubar-content"
align={align}
alignOffset={alignOffset}
sideOffset={sideOffset}
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 min-w-[12rem] origin-(--radix-menubar-content-transform-origin) overflow-hidden rounded-md border p-1 shadow-md",
className
)}
{...props}
/>
</MenubarPortal>
)
}
function MenubarItem({
className,
inset,
variant = "default",
...props
}: React.ComponentProps<typeof MenubarPrimitive.Item> & {
inset?: boolean
variant?: "default" | "destructive"
}) {
return (
<MenubarPrimitive.Item
data-slot="menubar-item"
data-inset={inset}
data-variant={variant}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[variant=destructive]:text-destructive data-[variant=destructive]:focus:bg-destructive/10 dark:data-[variant=destructive]:focus:bg-destructive/20 data-[variant=destructive]:focus:text-destructive data-[variant=destructive]:*:[svg]:!text-destructive [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function MenubarCheckboxItem({
className,
children,
checked,
...props
}: React.ComponentProps<typeof MenubarPrimitive.CheckboxItem>) {
return (
<MenubarPrimitive.CheckboxItem
data-slot="menubar-checkbox-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-xs py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
checked={checked}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<MenubarPrimitive.ItemIndicator>
<CheckIcon className="size-4" />
</MenubarPrimitive.ItemIndicator>
</span>
{children}
</MenubarPrimitive.CheckboxItem>
)
}
function MenubarRadioItem({
className,
children,
...props
}: React.ComponentProps<typeof MenubarPrimitive.RadioItem>) {
return (
<MenubarPrimitive.RadioItem
data-slot="menubar-radio-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-xs py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<MenubarPrimitive.ItemIndicator>
<CircleIcon className="size-2 fill-current" />
</MenubarPrimitive.ItemIndicator>
</span>
{children}
</MenubarPrimitive.RadioItem>
)
}
function MenubarLabel({
className,
inset,
...props
}: React.ComponentProps<typeof MenubarPrimitive.Label> & {
inset?: boolean
}) {
return (
<MenubarPrimitive.Label
data-slot="menubar-label"
data-inset={inset}
className={cn(
"px-2 py-1.5 text-sm font-medium data-[inset]:pl-8",
className
)}
{...props}
/>
)
}
function MenubarSeparator({
className,
...props
}: React.ComponentProps<typeof MenubarPrimitive.Separator>) {
return (
<MenubarPrimitive.Separator
data-slot="menubar-separator"
className={cn("bg-border -mx-1 my-1 h-px", className)}
{...props}
/>
)
}
function MenubarShortcut({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="menubar-shortcut"
className={cn(
"text-muted-foreground ml-auto text-xs tracking-widest",
className
)}
{...props}
/>
)
}
function MenubarSub({
...props
}: React.ComponentProps<typeof MenubarPrimitive.Sub>) {
return <MenubarPrimitive.Sub data-slot="menubar-sub" {...props} />
}
function MenubarSubTrigger({
className,
inset,
children,
...props
}: React.ComponentProps<typeof MenubarPrimitive.SubTrigger> & {
inset?: boolean
}) {
return (
<MenubarPrimitive.SubTrigger
data-slot="menubar-sub-trigger"
data-inset={inset}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[state=open]:bg-accent data-[state=open]:text-accent-foreground flex cursor-default items-center rounded-sm px-2 py-1.5 text-sm outline-none select-none data-[inset]:pl-8",
className
)}
{...props}
>
{children}
<ChevronRightIcon className="ml-auto h-4 w-4" />
</MenubarPrimitive.SubTrigger>
)
}
function MenubarSubContent({
className,
...props
}: React.ComponentProps<typeof MenubarPrimitive.SubContent>) {
return (
<MenubarPrimitive.SubContent
data-slot="menubar-sub-content"
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 min-w-[8rem] origin-(--radix-menubar-content-transform-origin) overflow-hidden rounded-md border p-1 shadow-lg",
className
)}
{...props}
/>
)
}
export {
Menubar,
MenubarPortal,
MenubarMenu,
MenubarTrigger,
MenubarContent,
MenubarGroup,
MenubarSeparator,
MenubarLabel,
MenubarItem,
MenubarShortcut,
MenubarCheckboxItem,
MenubarRadioGroup,
MenubarRadioItem,
MenubarSub,
MenubarSubTrigger,
MenubarSubContent,
}

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import * as React from "react"
import * as NavigationMenuPrimitive from "@radix-ui/react-navigation-menu"
import { cva } from "class-variance-authority"
import { ChevronDownIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function NavigationMenu({
className,
children,
viewport = true,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Root> & {
viewport?: boolean
}) {
return (
<NavigationMenuPrimitive.Root
data-slot="navigation-menu"
data-viewport={viewport}
className={cn(
"group/navigation-menu relative flex max-w-max flex-1 items-center justify-center",
className
)}
{...props}
>
{children}
{viewport && <NavigationMenuViewport />}
</NavigationMenuPrimitive.Root>
)
}
function NavigationMenuList({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.List>) {
return (
<NavigationMenuPrimitive.List
data-slot="navigation-menu-list"
className={cn(
"group flex flex-1 list-none items-center justify-center gap-1",
className
)}
{...props}
/>
)
}
function NavigationMenuItem({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Item>) {
return (
<NavigationMenuPrimitive.Item
data-slot="navigation-menu-item"
className={cn("relative", className)}
{...props}
/>
)
}
const navigationMenuTriggerStyle = cva(
"group inline-flex h-9 w-max items-center justify-center rounded-md bg-background px-4 py-2 text-sm font-medium hover:bg-accent hover:text-accent-foreground focus:bg-accent focus:text-accent-foreground disabled:pointer-events-none disabled:opacity-50 data-[state=open]:hover:bg-accent data-[state=open]:text-accent-foreground data-[state=open]:focus:bg-accent data-[state=open]:bg-accent/50 focus-visible:ring-ring/50 outline-none transition-[color,box-shadow] focus-visible:ring-[3px] focus-visible:outline-1"
)
function NavigationMenuTrigger({
className,
children,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Trigger>) {
return (
<NavigationMenuPrimitive.Trigger
data-slot="navigation-menu-trigger"
className={cn(navigationMenuTriggerStyle(), "group", className)}
{...props}
>
{children}{" "}
<ChevronDownIcon
className="relative top-[1px] ml-1 size-3 transition duration-300 group-data-[state=open]:rotate-180"
aria-hidden="true"
/>
</NavigationMenuPrimitive.Trigger>
)
}
function NavigationMenuContent({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Content>) {
return (
<NavigationMenuPrimitive.Content
data-slot="navigation-menu-content"
className={cn(
"data-[motion^=from-]:animate-in data-[motion^=to-]:animate-out data-[motion^=from-]:fade-in data-[motion^=to-]:fade-out data-[motion=from-end]:slide-in-from-right-52 data-[motion=from-start]:slide-in-from-left-52 data-[motion=to-end]:slide-out-to-right-52 data-[motion=to-start]:slide-out-to-left-52 top-0 left-0 w-full p-2 pr-2.5 md:absolute md:w-auto",
"group-data-[viewport=false]/navigation-menu:bg-popover group-data-[viewport=false]/navigation-menu:text-popover-foreground group-data-[viewport=false]/navigation-menu:data-[state=open]:animate-in group-data-[viewport=false]/navigation-menu:data-[state=closed]:animate-out group-data-[viewport=false]/navigation-menu:data-[state=closed]:zoom-out-95 group-data-[viewport=false]/navigation-menu:data-[state=open]:zoom-in-95 group-data-[viewport=false]/navigation-menu:data-[state=open]:fade-in-0 group-data-[viewport=false]/navigation-menu:data-[state=closed]:fade-out-0 group-data-[viewport=false]/navigation-menu:top-full group-data-[viewport=false]/navigation-menu:mt-1.5 group-data-[viewport=false]/navigation-menu:overflow-hidden group-data-[viewport=false]/navigation-menu:rounded-md group-data-[viewport=false]/navigation-menu:border group-data-[viewport=false]/navigation-menu:shadow group-data-[viewport=false]/navigation-menu:duration-200 **:data-[slot=navigation-menu-link]:focus:ring-0 **:data-[slot=navigation-menu-link]:focus:outline-none",
className
)}
{...props}
/>
)
}
function NavigationMenuViewport({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Viewport>) {
return (
<div
className={cn(
"absolute top-full left-0 isolate z-50 flex justify-center"
)}
>
<NavigationMenuPrimitive.Viewport
data-slot="navigation-menu-viewport"
className={cn(
"origin-top-center bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-90 relative mt-1.5 h-[var(--radix-navigation-menu-viewport-height)] w-full overflow-hidden rounded-md border shadow md:w-[var(--radix-navigation-menu-viewport-width)]",
className
)}
{...props}
/>
</div>
)
}
function NavigationMenuLink({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Link>) {
return (
<NavigationMenuPrimitive.Link
data-slot="navigation-menu-link"
className={cn(
"data-[active=true]:focus:bg-accent data-[active=true]:hover:bg-accent data-[active=true]:bg-accent/50 data-[active=true]:text-accent-foreground hover:bg-accent hover:text-accent-foreground focus:bg-accent focus:text-accent-foreground focus-visible:ring-ring/50 [&_svg:not([class*='text-'])]:text-muted-foreground flex flex-col gap-1 rounded-sm p-2 text-sm transition-all outline-none focus-visible:ring-[3px] focus-visible:outline-1 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function NavigationMenuIndicator({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Indicator>) {
return (
<NavigationMenuPrimitive.Indicator
data-slot="navigation-menu-indicator"
className={cn(
"data-[state=visible]:animate-in data-[state=hidden]:animate-out data-[state=hidden]:fade-out data-[state=visible]:fade-in top-full z-[1] flex h-1.5 items-end justify-center overflow-hidden",
className
)}
{...props}
>
<div className="bg-border relative top-[60%] h-2 w-2 rotate-45 rounded-tl-sm shadow-md" />
</NavigationMenuPrimitive.Indicator>
)
}
export {
NavigationMenu,
NavigationMenuList,
NavigationMenuItem,
NavigationMenuContent,
NavigationMenuTrigger,
NavigationMenuLink,
NavigationMenuIndicator,
NavigationMenuViewport,
navigationMenuTriggerStyle,
}

127
src/components/ui/pagination.tsx Executable file
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import * as React from "react"
import {
ChevronLeftIcon,
ChevronRightIcon,
MoreHorizontalIcon,
} from "lucide-react"
import { cn } from "@/lib/utils"
import { Button, buttonVariants } from "@/components/ui/button"
function Pagination({ className, ...props }: React.ComponentProps<"nav">) {
return (
<nav
role="navigation"
aria-label="pagination"
data-slot="pagination"
className={cn("mx-auto flex w-full justify-center", className)}
{...props}
/>
)
}
function PaginationContent({
className,
...props
}: React.ComponentProps<"ul">) {
return (
<ul
data-slot="pagination-content"
className={cn("flex flex-row items-center gap-1", className)}
{...props}
/>
)
}
function PaginationItem({ ...props }: React.ComponentProps<"li">) {
return <li data-slot="pagination-item" {...props} />
}
type PaginationLinkProps = {
isActive?: boolean
} & Pick<React.ComponentProps<typeof Button>, "size"> &
React.ComponentProps<"a">
function PaginationLink({
className,
isActive,
size = "icon",
...props
}: PaginationLinkProps) {
return (
<a
aria-current={isActive ? "page" : undefined}
data-slot="pagination-link"
data-active={isActive}
className={cn(
buttonVariants({
variant: isActive ? "outline" : "ghost",
size,
}),
className
)}
{...props}
/>
)
}
function PaginationPrevious({
className,
...props
}: React.ComponentProps<typeof PaginationLink>) {
return (
<PaginationLink
aria-label="Go to previous page"
size="default"
className={cn("gap-1 px-2.5 sm:pl-2.5", className)}
{...props}
>
<ChevronLeftIcon />
<span className="hidden sm:block">Previous</span>
</PaginationLink>
)
}
function PaginationNext({
className,
...props
}: React.ComponentProps<typeof PaginationLink>) {
return (
<PaginationLink
aria-label="Go to next page"
size="default"
className={cn("gap-1 px-2.5 sm:pr-2.5", className)}
{...props}
>
<span className="hidden sm:block">Next</span>
<ChevronRightIcon />
</PaginationLink>
)
}
function PaginationEllipsis({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
aria-hidden
data-slot="pagination-ellipsis"
className={cn("flex size-9 items-center justify-center", className)}
{...props}
>
<MoreHorizontalIcon className="size-4" />
<span className="sr-only">More pages</span>
</span>
)
}
export {
Pagination,
PaginationContent,
PaginationLink,
PaginationItem,
PaginationPrevious,
PaginationNext,
PaginationEllipsis,
}

48
src/components/ui/popover.tsx Executable file
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"use client"
import * as React from "react"
import * as PopoverPrimitive from "@radix-ui/react-popover"
import { cn } from "@/lib/utils"
function Popover({
...props
}: React.ComponentProps<typeof PopoverPrimitive.Root>) {
return <PopoverPrimitive.Root data-slot="popover" {...props} />
}
function PopoverTrigger({
...props
}: React.ComponentProps<typeof PopoverPrimitive.Trigger>) {
return <PopoverPrimitive.Trigger data-slot="popover-trigger" {...props} />
}
function PopoverContent({
className,
align = "center",
sideOffset = 4,
...props
}: React.ComponentProps<typeof PopoverPrimitive.Content>) {
return (
<PopoverPrimitive.Portal>
<PopoverPrimitive.Content
data-slot="popover-content"
align={align}
sideOffset={sideOffset}
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 w-72 origin-(--radix-popover-content-transform-origin) rounded-md border p-4 shadow-md outline-hidden",
className
)}
{...props}
/>
</PopoverPrimitive.Portal>
)
}
function PopoverAnchor({
...props
}: React.ComponentProps<typeof PopoverPrimitive.Anchor>) {
return <PopoverPrimitive.Anchor data-slot="popover-anchor" {...props} />
}
export { Popover, PopoverTrigger, PopoverContent, PopoverAnchor }

31
src/components/ui/progress.tsx Executable file
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"use client"
import * as React from "react"
import * as ProgressPrimitive from "@radix-ui/react-progress"
import { cn } from "@/lib/utils"
function Progress({
className,
value,
...props
}: React.ComponentProps<typeof ProgressPrimitive.Root>) {
return (
<ProgressPrimitive.Root
data-slot="progress"
className={cn(
"bg-primary/20 relative h-2 w-full overflow-hidden rounded-full",
className
)}
{...props}
>
<ProgressPrimitive.Indicator
data-slot="progress-indicator"
className="bg-primary h-full w-full flex-1 transition-all"
style={{ transform: `translateX(-${100 - (value || 0)}%)` }}
/>
</ProgressPrimitive.Root>
)
}
export { Progress }

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"use client"
import * as React from "react"
import * as RadioGroupPrimitive from "@radix-ui/react-radio-group"
import { CircleIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function RadioGroup({
className,
...props
}: React.ComponentProps<typeof RadioGroupPrimitive.Root>) {
return (
<RadioGroupPrimitive.Root
data-slot="radio-group"
className={cn("grid gap-3", className)}
{...props}
/>
)
}
function RadioGroupItem({
className,
...props
}: React.ComponentProps<typeof RadioGroupPrimitive.Item>) {
return (
<RadioGroupPrimitive.Item
data-slot="radio-group-item"
className={cn(
"border-input text-primary focus-visible:border-ring focus-visible:ring-ring/50 aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive dark:bg-input/30 aspect-square size-4 shrink-0 rounded-full border shadow-xs transition-[color,box-shadow] outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50",
className
)}
{...props}
>
<RadioGroupPrimitive.Indicator
data-slot="radio-group-indicator"
className="relative flex items-center justify-center"
>
<CircleIcon className="fill-primary absolute top-1/2 left-1/2 size-2 -translate-x-1/2 -translate-y-1/2" />
</RadioGroupPrimitive.Indicator>
</RadioGroupPrimitive.Item>
)
}
export { RadioGroup, RadioGroupItem }

56
src/components/ui/resizable.tsx Executable file
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"use client"
import * as React from "react"
import { GripVerticalIcon } from "lucide-react"
import * as ResizablePrimitive from "react-resizable-panels"
import { cn } from "@/lib/utils"
function ResizablePanelGroup({
className,
...props
}: React.ComponentProps<typeof ResizablePrimitive.PanelGroup>) {
return (
<ResizablePrimitive.PanelGroup
data-slot="resizable-panel-group"
className={cn(
"flex h-full w-full data-[panel-group-direction=vertical]:flex-col",
className
)}
{...props}
/>
)
}
function ResizablePanel({
...props
}: React.ComponentProps<typeof ResizablePrimitive.Panel>) {
return <ResizablePrimitive.Panel data-slot="resizable-panel" {...props} />
}
function ResizableHandle({
withHandle,
className,
...props
}: React.ComponentProps<typeof ResizablePrimitive.PanelResizeHandle> & {
withHandle?: boolean
}) {
return (
<ResizablePrimitive.PanelResizeHandle
data-slot="resizable-handle"
className={cn(
"bg-border focus-visible:ring-ring relative flex w-px items-center justify-center after:absolute after:inset-y-0 after:left-1/2 after:w-1 after:-translate-x-1/2 focus-visible:ring-1 focus-visible:ring-offset-1 focus-visible:outline-hidden data-[panel-group-direction=vertical]:h-px data-[panel-group-direction=vertical]:w-full data-[panel-group-direction=vertical]:after:left-0 data-[panel-group-direction=vertical]:after:h-1 data-[panel-group-direction=vertical]:after:w-full data-[panel-group-direction=vertical]:after:translate-x-0 data-[panel-group-direction=vertical]:after:-translate-y-1/2 [&[data-panel-group-direction=vertical]>div]:rotate-90",
className
)}
{...props}
>
{withHandle && (
<div className="bg-border z-10 flex h-4 w-3 items-center justify-center rounded-xs border">
<GripVerticalIcon className="size-2.5" />
</div>
)}
</ResizablePrimitive.PanelResizeHandle>
)
}
export { ResizablePanelGroup, ResizablePanel, ResizableHandle }

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"use client"
import * as React from "react"
import * as ScrollAreaPrimitive from "@radix-ui/react-scroll-area"
import { cn } from "@/lib/utils"
function ScrollArea({
className,
children,
...props
}: React.ComponentProps<typeof ScrollAreaPrimitive.Root>) {
return (
<ScrollAreaPrimitive.Root
data-slot="scroll-area"
className={cn("relative", className)}
{...props}
>
<ScrollAreaPrimitive.Viewport
data-slot="scroll-area-viewport"
className="focus-visible:ring-ring/50 size-full rounded-[inherit] transition-[color,box-shadow] outline-none focus-visible:ring-[3px] focus-visible:outline-1"
>
{children}
</ScrollAreaPrimitive.Viewport>
<ScrollBar />
<ScrollAreaPrimitive.Corner />
</ScrollAreaPrimitive.Root>
)
}
function ScrollBar({
className,
orientation = "vertical",
...props
}: React.ComponentProps<typeof ScrollAreaPrimitive.ScrollAreaScrollbar>) {
return (
<ScrollAreaPrimitive.ScrollAreaScrollbar
data-slot="scroll-area-scrollbar"
orientation={orientation}
className={cn(
"flex touch-none p-px transition-colors select-none",
orientation === "vertical" &&
"h-full w-2.5 border-l border-l-transparent",
orientation === "horizontal" &&
"h-2.5 flex-col border-t border-t-transparent",
className
)}
{...props}
>
<ScrollAreaPrimitive.ScrollAreaThumb
data-slot="scroll-area-thumb"
className="bg-border relative flex-1 rounded-full"
/>
</ScrollAreaPrimitive.ScrollAreaScrollbar>
)
}
export { ScrollArea, ScrollBar }

185
src/components/ui/select.tsx Executable file
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"use client"
import * as React from "react"
import * as SelectPrimitive from "@radix-ui/react-select"
import { CheckIcon, ChevronDownIcon, ChevronUpIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function Select({
...props
}: React.ComponentProps<typeof SelectPrimitive.Root>) {
return <SelectPrimitive.Root data-slot="select" {...props} />
}
function SelectGroup({
...props
}: React.ComponentProps<typeof SelectPrimitive.Group>) {
return <SelectPrimitive.Group data-slot="select-group" {...props} />
}
function SelectValue({
...props
}: React.ComponentProps<typeof SelectPrimitive.Value>) {
return <SelectPrimitive.Value data-slot="select-value" {...props} />
}
function SelectTrigger({
className,
size = "default",
children,
...props
}: React.ComponentProps<typeof SelectPrimitive.Trigger> & {
size?: "sm" | "default"
}) {
return (
<SelectPrimitive.Trigger
data-slot="select-trigger"
data-size={size}
className={cn(
"border-input data-[placeholder]:text-muted-foreground [&_svg:not([class*='text-'])]:text-muted-foreground focus-visible:border-ring focus-visible:ring-ring/50 aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive dark:bg-input/30 dark:hover:bg-input/50 flex w-fit items-center justify-between gap-2 rounded-md border bg-transparent px-3 py-2 text-sm whitespace-nowrap shadow-xs transition-[color,box-shadow] outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50 data-[size=default]:h-9 data-[size=sm]:h-8 *:data-[slot=select-value]:line-clamp-1 *:data-[slot=select-value]:flex *:data-[slot=select-value]:items-center *:data-[slot=select-value]:gap-2 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
>
{children}
<SelectPrimitive.Icon asChild>
<ChevronDownIcon className="size-4 opacity-50" />
</SelectPrimitive.Icon>
</SelectPrimitive.Trigger>
)
}
function SelectContent({
className,
children,
position = "popper",
...props
}: React.ComponentProps<typeof SelectPrimitive.Content>) {
return (
<SelectPrimitive.Portal>
<SelectPrimitive.Content
data-slot="select-content"
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 relative z-50 max-h-(--radix-select-content-available-height) min-w-[8rem] origin-(--radix-select-content-transform-origin) overflow-x-hidden overflow-y-auto rounded-md border shadow-md",
position === "popper" &&
"data-[side=bottom]:translate-y-1 data-[side=left]:-translate-x-1 data-[side=right]:translate-x-1 data-[side=top]:-translate-y-1",
className
)}
position={position}
{...props}
>
<SelectScrollUpButton />
<SelectPrimitive.Viewport
className={cn(
"p-1",
position === "popper" &&
"h-[var(--radix-select-trigger-height)] w-full min-w-[var(--radix-select-trigger-width)] scroll-my-1"
)}
>
{children}
</SelectPrimitive.Viewport>
<SelectScrollDownButton />
</SelectPrimitive.Content>
</SelectPrimitive.Portal>
)
}
function SelectLabel({
className,
...props
}: React.ComponentProps<typeof SelectPrimitive.Label>) {
return (
<SelectPrimitive.Label
data-slot="select-label"
className={cn("text-muted-foreground px-2 py-1.5 text-xs", className)}
{...props}
/>
)
}
function SelectItem({
className,
children,
...props
}: React.ComponentProps<typeof SelectPrimitive.Item>) {
return (
<SelectPrimitive.Item
data-slot="select-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground [&_svg:not([class*='text-'])]:text-muted-foreground relative flex w-full cursor-default items-center gap-2 rounded-sm py-1.5 pr-8 pl-2 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4 *:[span]:last:flex *:[span]:last:items-center *:[span]:last:gap-2",
className
)}
{...props}
>
<span className="absolute right-2 flex size-3.5 items-center justify-center">
<SelectPrimitive.ItemIndicator>
<CheckIcon className="size-4" />
</SelectPrimitive.ItemIndicator>
</span>
<SelectPrimitive.ItemText>{children}</SelectPrimitive.ItemText>
</SelectPrimitive.Item>
)
}
function SelectSeparator({
className,
...props
}: React.ComponentProps<typeof SelectPrimitive.Separator>) {
return (
<SelectPrimitive.Separator
data-slot="select-separator"
className={cn("bg-border pointer-events-none -mx-1 my-1 h-px", className)}
{...props}
/>
)
}
function SelectScrollUpButton({
className,
...props
}: React.ComponentProps<typeof SelectPrimitive.ScrollUpButton>) {
return (
<SelectPrimitive.ScrollUpButton
data-slot="select-scroll-up-button"
className={cn(
"flex cursor-default items-center justify-center py-1",
className
)}
{...props}
>
<ChevronUpIcon className="size-4" />
</SelectPrimitive.ScrollUpButton>
)
}
function SelectScrollDownButton({
className,
...props
}: React.ComponentProps<typeof SelectPrimitive.ScrollDownButton>) {
return (
<SelectPrimitive.ScrollDownButton
data-slot="select-scroll-down-button"
className={cn(
"flex cursor-default items-center justify-center py-1",
className
)}
{...props}
>
<ChevronDownIcon className="size-4" />
</SelectPrimitive.ScrollDownButton>
)
}
export {
Select,
SelectContent,
SelectGroup,
SelectItem,
SelectLabel,
SelectScrollDownButton,
SelectScrollUpButton,
SelectSeparator,
SelectTrigger,
SelectValue,
}

28
src/components/ui/separator.tsx Executable file
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"use client"
import * as React from "react"
import * as SeparatorPrimitive from "@radix-ui/react-separator"
import { cn } from "@/lib/utils"
function Separator({
className,
orientation = "horizontal",
decorative = true,
...props
}: React.ComponentProps<typeof SeparatorPrimitive.Root>) {
return (
<SeparatorPrimitive.Root
data-slot="separator"
decorative={decorative}
orientation={orientation}
className={cn(
"bg-border shrink-0 data-[orientation=horizontal]:h-px data-[orientation=horizontal]:w-full data-[orientation=vertical]:h-full data-[orientation=vertical]:w-px",
className
)}
{...props}
/>
)
}
export { Separator }

139
src/components/ui/sheet.tsx Executable file
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"use client"
import * as React from "react"
import * as SheetPrimitive from "@radix-ui/react-dialog"
import { XIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function Sheet({ ...props }: React.ComponentProps<typeof SheetPrimitive.Root>) {
return <SheetPrimitive.Root data-slot="sheet" {...props} />
}
function SheetTrigger({
...props
}: React.ComponentProps<typeof SheetPrimitive.Trigger>) {
return <SheetPrimitive.Trigger data-slot="sheet-trigger" {...props} />
}
function SheetClose({
...props
}: React.ComponentProps<typeof SheetPrimitive.Close>) {
return <SheetPrimitive.Close data-slot="sheet-close" {...props} />
}
function SheetPortal({
...props
}: React.ComponentProps<typeof SheetPrimitive.Portal>) {
return <SheetPrimitive.Portal data-slot="sheet-portal" {...props} />
}
function SheetOverlay({
className,
...props
}: React.ComponentProps<typeof SheetPrimitive.Overlay>) {
return (
<SheetPrimitive.Overlay
data-slot="sheet-overlay"
className={cn(
"data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/50",
className
)}
{...props}
/>
)
}
function SheetContent({
className,
children,
side = "right",
...props
}: React.ComponentProps<typeof SheetPrimitive.Content> & {
side?: "top" | "right" | "bottom" | "left"
}) {
return (
<SheetPortal>
<SheetOverlay />
<SheetPrimitive.Content
data-slot="sheet-content"
className={cn(
"bg-background data-[state=open]:animate-in data-[state=closed]:animate-out fixed z-50 flex flex-col gap-4 shadow-lg transition ease-in-out data-[state=closed]:duration-300 data-[state=open]:duration-500",
side === "right" &&
"data-[state=closed]:slide-out-to-right data-[state=open]:slide-in-from-right inset-y-0 right-0 h-full w-3/4 border-l sm:max-w-sm",
side === "left" &&
"data-[state=closed]:slide-out-to-left data-[state=open]:slide-in-from-left inset-y-0 left-0 h-full w-3/4 border-r sm:max-w-sm",
side === "top" &&
"data-[state=closed]:slide-out-to-top data-[state=open]:slide-in-from-top inset-x-0 top-0 h-auto border-b",
side === "bottom" &&
"data-[state=closed]:slide-out-to-bottom data-[state=open]:slide-in-from-bottom inset-x-0 bottom-0 h-auto border-t",
className
)}
{...props}
>
{children}
<SheetPrimitive.Close className="ring-offset-background focus:ring-ring data-[state=open]:bg-secondary absolute top-4 right-4 rounded-xs opacity-70 transition-opacity hover:opacity-100 focus:ring-2 focus:ring-offset-2 focus:outline-hidden disabled:pointer-events-none">
<XIcon className="size-4" />
<span className="sr-only">Close</span>
</SheetPrimitive.Close>
</SheetPrimitive.Content>
</SheetPortal>
)
}
function SheetHeader({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="sheet-header"
className={cn("flex flex-col gap-1.5 p-4", className)}
{...props}
/>
)
}
function SheetFooter({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="sheet-footer"
className={cn("mt-auto flex flex-col gap-2 p-4", className)}
{...props}
/>
)
}
function SheetTitle({
className,
...props
}: React.ComponentProps<typeof SheetPrimitive.Title>) {
return (
<SheetPrimitive.Title
data-slot="sheet-title"
className={cn("text-foreground font-semibold", className)}
{...props}
/>
)
}
function SheetDescription({
className,
...props
}: React.ComponentProps<typeof SheetPrimitive.Description>) {
return (
<SheetPrimitive.Description
data-slot="sheet-description"
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
export {
Sheet,
SheetTrigger,
SheetClose,
SheetContent,
SheetHeader,
SheetFooter,
SheetTitle,
SheetDescription,
}

726
src/components/ui/sidebar.tsx Executable file
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"use client"
import * as React from "react"
import { Slot } from "@radix-ui/react-slot"
import { cva, VariantProps } from "class-variance-authority"
import { PanelLeftIcon } from "lucide-react"
import { useIsMobile } from "@/hooks/use-mobile"
import { cn } from "@/lib/utils"
import { Button } from "@/components/ui/button"
import { Input } from "@/components/ui/input"
import { Separator } from "@/components/ui/separator"
import {
Sheet,
SheetContent,
SheetDescription,
SheetHeader,
SheetTitle,
} from "@/components/ui/sheet"
import { Skeleton } from "@/components/ui/skeleton"
import {
Tooltip,
TooltipContent,
TooltipProvider,
TooltipTrigger,
} from "@/components/ui/tooltip"
const SIDEBAR_COOKIE_NAME = "sidebar_state"
const SIDEBAR_COOKIE_MAX_AGE = 60 * 60 * 24 * 7
const SIDEBAR_WIDTH = "16rem"
const SIDEBAR_WIDTH_MOBILE = "18rem"
const SIDEBAR_WIDTH_ICON = "3rem"
const SIDEBAR_KEYBOARD_SHORTCUT = "b"
type SidebarContextProps = {
state: "expanded" | "collapsed"
open: boolean
setOpen: (open: boolean) => void
openMobile: boolean
setOpenMobile: (open: boolean) => void
isMobile: boolean
toggleSidebar: () => void
}
const SidebarContext = React.createContext<SidebarContextProps | null>(null)
function useSidebar() {
const context = React.useContext(SidebarContext)
if (!context) {
throw new Error("useSidebar must be used within a SidebarProvider.")
}
return context
}
function SidebarProvider({
defaultOpen = true,
open: openProp,
onOpenChange: setOpenProp,
className,
style,
children,
...props
}: React.ComponentProps<"div"> & {
defaultOpen?: boolean
open?: boolean
onOpenChange?: (open: boolean) => void
}) {
const isMobile = useIsMobile()
const [openMobile, setOpenMobile] = React.useState(false)
// This is the internal state of the sidebar.
// We use openProp and setOpenProp for control from outside the component.
const [_open, _setOpen] = React.useState(defaultOpen)
const open = openProp ?? _open
const setOpen = React.useCallback(
(value: boolean | ((value: boolean) => boolean)) => {
const openState = typeof value === "function" ? value(open) : value
if (setOpenProp) {
setOpenProp(openState)
} else {
_setOpen(openState)
}
// This sets the cookie to keep the sidebar state.
document.cookie = `${SIDEBAR_COOKIE_NAME}=${openState}; path=/; max-age=${SIDEBAR_COOKIE_MAX_AGE}`
},
[setOpenProp, open]
)
// Helper to toggle the sidebar.
const toggleSidebar = React.useCallback(() => {
return isMobile ? setOpenMobile((open) => !open) : setOpen((open) => !open)
}, [isMobile, setOpen, setOpenMobile])
// Adds a keyboard shortcut to toggle the sidebar.
React.useEffect(() => {
const handleKeyDown = (event: KeyboardEvent) => {
if (
event.key === SIDEBAR_KEYBOARD_SHORTCUT &&
(event.metaKey || event.ctrlKey)
) {
event.preventDefault()
toggleSidebar()
}
}
window.addEventListener("keydown", handleKeyDown)
return () => window.removeEventListener("keydown", handleKeyDown)
}, [toggleSidebar])
// We add a state so that we can do data-state="expanded" or "collapsed".
// This makes it easier to style the sidebar with Tailwind classes.
const state = open ? "expanded" : "collapsed"
const contextValue = React.useMemo<SidebarContextProps>(
() => ({
state,
open,
setOpen,
isMobile,
openMobile,
setOpenMobile,
toggleSidebar,
}),
[state, open, setOpen, isMobile, openMobile, setOpenMobile, toggleSidebar]
)
return (
<SidebarContext.Provider value={contextValue}>
<TooltipProvider delayDuration={0}>
<div
data-slot="sidebar-wrapper"
style={
{
"--sidebar-width": SIDEBAR_WIDTH,
"--sidebar-width-icon": SIDEBAR_WIDTH_ICON,
...style,
} as React.CSSProperties
}
className={cn(
"group/sidebar-wrapper has-data-[variant=inset]:bg-sidebar flex min-h-svh w-full",
className
)}
{...props}
>
{children}
</div>
</TooltipProvider>
</SidebarContext.Provider>
)
}
function Sidebar({
side = "left",
variant = "sidebar",
collapsible = "offcanvas",
className,
children,
...props
}: React.ComponentProps<"div"> & {
side?: "left" | "right"
variant?: "sidebar" | "floating" | "inset"
collapsible?: "offcanvas" | "icon" | "none"
}) {
const { isMobile, state, openMobile, setOpenMobile } = useSidebar()
if (collapsible === "none") {
return (
<div
data-slot="sidebar"
className={cn(
"bg-sidebar text-sidebar-foreground flex h-full w-(--sidebar-width) flex-col",
className
)}
{...props}
>
{children}
</div>
)
}
if (isMobile) {
return (
<Sheet open={openMobile} onOpenChange={setOpenMobile} {...props}>
<SheetContent
data-sidebar="sidebar"
data-slot="sidebar"
data-mobile="true"
className="bg-sidebar text-sidebar-foreground w-(--sidebar-width) p-0 [&>button]:hidden"
style={
{
"--sidebar-width": SIDEBAR_WIDTH_MOBILE,
} as React.CSSProperties
}
side={side}
>
<SheetHeader className="sr-only">
<SheetTitle>Sidebar</SheetTitle>
<SheetDescription>Displays the mobile sidebar.</SheetDescription>
</SheetHeader>
<div className="flex h-full w-full flex-col">{children}</div>
</SheetContent>
</Sheet>
)
}
return (
<div
className="group peer text-sidebar-foreground hidden md:block"
data-state={state}
data-collapsible={state === "collapsed" ? collapsible : ""}
data-variant={variant}
data-side={side}
data-slot="sidebar"
>
{/* This is what handles the sidebar gap on desktop */}
<div
data-slot="sidebar-gap"
className={cn(
"relative w-(--sidebar-width) bg-transparent transition-[width] duration-200 ease-linear",
"group-data-[collapsible=offcanvas]:w-0",
"group-data-[side=right]:rotate-180",
variant === "floating" || variant === "inset"
? "group-data-[collapsible=icon]:w-[calc(var(--sidebar-width-icon)+(--spacing(4)))]"
: "group-data-[collapsible=icon]:w-(--sidebar-width-icon)"
)}
/>
<div
data-slot="sidebar-container"
className={cn(
"fixed inset-y-0 z-10 hidden h-svh w-(--sidebar-width) transition-[left,right,width] duration-200 ease-linear md:flex",
side === "left"
? "left-0 group-data-[collapsible=offcanvas]:left-[calc(var(--sidebar-width)*-1)]"
: "right-0 group-data-[collapsible=offcanvas]:right-[calc(var(--sidebar-width)*-1)]",
// Adjust the padding for floating and inset variants.
variant === "floating" || variant === "inset"
? "p-2 group-data-[collapsible=icon]:w-[calc(var(--sidebar-width-icon)+(--spacing(4))+2px)]"
: "group-data-[collapsible=icon]:w-(--sidebar-width-icon) group-data-[side=left]:border-r group-data-[side=right]:border-l",
className
)}
{...props}
>
<div
data-sidebar="sidebar"
data-slot="sidebar-inner"
className="bg-sidebar group-data-[variant=floating]:border-sidebar-border flex h-full w-full flex-col group-data-[variant=floating]:rounded-lg group-data-[variant=floating]:border group-data-[variant=floating]:shadow-sm"
>
{children}
</div>
</div>
</div>
)
}
function SidebarTrigger({
className,
onClick,
...props
}: React.ComponentProps<typeof Button>) {
const { toggleSidebar } = useSidebar()
return (
<Button
data-sidebar="trigger"
data-slot="sidebar-trigger"
variant="ghost"
size="icon"
className={cn("size-7", className)}
onClick={(event) => {
onClick?.(event)
toggleSidebar()
}}
{...props}
>
<PanelLeftIcon />
<span className="sr-only">Toggle Sidebar</span>
</Button>
)
}
function SidebarRail({ className, ...props }: React.ComponentProps<"button">) {
const { toggleSidebar } = useSidebar()
return (
<button
data-sidebar="rail"
data-slot="sidebar-rail"
aria-label="Toggle Sidebar"
tabIndex={-1}
onClick={toggleSidebar}
title="Toggle Sidebar"
className={cn(
"hover:after:bg-sidebar-border absolute inset-y-0 z-20 hidden w-4 -translate-x-1/2 transition-all ease-linear group-data-[side=left]:-right-4 group-data-[side=right]:left-0 after:absolute after:inset-y-0 after:left-1/2 after:w-[2px] sm:flex",
"in-data-[side=left]:cursor-w-resize in-data-[side=right]:cursor-e-resize",
"[[data-side=left][data-state=collapsed]_&]:cursor-e-resize [[data-side=right][data-state=collapsed]_&]:cursor-w-resize",
"hover:group-data-[collapsible=offcanvas]:bg-sidebar group-data-[collapsible=offcanvas]:translate-x-0 group-data-[collapsible=offcanvas]:after:left-full",
"[[data-side=left][data-collapsible=offcanvas]_&]:-right-2",
"[[data-side=right][data-collapsible=offcanvas]_&]:-left-2",
className
)}
{...props}
/>
)
}
function SidebarInset({ className, ...props }: React.ComponentProps<"main">) {
return (
<main
data-slot="sidebar-inset"
className={cn(
"bg-background relative flex w-full flex-1 flex-col",
"md:peer-data-[variant=inset]:m-2 md:peer-data-[variant=inset]:ml-0 md:peer-data-[variant=inset]:rounded-xl md:peer-data-[variant=inset]:shadow-sm md:peer-data-[variant=inset]:peer-data-[state=collapsed]:ml-2",
className
)}
{...props}
/>
)
}
function SidebarInput({
className,
...props
}: React.ComponentProps<typeof Input>) {
return (
<Input
data-slot="sidebar-input"
data-sidebar="input"
className={cn("bg-background h-8 w-full shadow-none", className)}
{...props}
/>
)
}
function SidebarHeader({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="sidebar-header"
data-sidebar="header"
className={cn("flex flex-col gap-2 p-2", className)}
{...props}
/>
)
}
function SidebarFooter({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="sidebar-footer"
data-sidebar="footer"
className={cn("flex flex-col gap-2 p-2", className)}
{...props}
/>
)
}
function SidebarSeparator({
className,
...props
}: React.ComponentProps<typeof Separator>) {
return (
<Separator
data-slot="sidebar-separator"
data-sidebar="separator"
className={cn("bg-sidebar-border mx-2 w-auto", className)}
{...props}
/>
)
}
function SidebarContent({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="sidebar-content"
data-sidebar="content"
className={cn(
"flex min-h-0 flex-1 flex-col gap-2 overflow-auto group-data-[collapsible=icon]:overflow-hidden",
className
)}
{...props}
/>
)
}
function SidebarGroup({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="sidebar-group"
data-sidebar="group"
className={cn("relative flex w-full min-w-0 flex-col p-2", className)}
{...props}
/>
)
}
function SidebarGroupLabel({
className,
asChild = false,
...props
}: React.ComponentProps<"div"> & { asChild?: boolean }) {
const Comp = asChild ? Slot : "div"
return (
<Comp
data-slot="sidebar-group-label"
data-sidebar="group-label"
className={cn(
"text-sidebar-foreground/70 ring-sidebar-ring flex h-8 shrink-0 items-center rounded-md px-2 text-xs font-medium outline-hidden transition-[margin,opacity] duration-200 ease-linear focus-visible:ring-2 [&>svg]:size-4 [&>svg]:shrink-0",
"group-data-[collapsible=icon]:-mt-8 group-data-[collapsible=icon]:opacity-0",
className
)}
{...props}
/>
)
}
function SidebarGroupAction({
className,
asChild = false,
...props
}: React.ComponentProps<"button"> & { asChild?: boolean }) {
const Comp = asChild ? Slot : "button"
return (
<Comp
data-slot="sidebar-group-action"
data-sidebar="group-action"
className={cn(
"text-sidebar-foreground ring-sidebar-ring hover:bg-sidebar-accent hover:text-sidebar-accent-foreground absolute top-3.5 right-3 flex aspect-square w-5 items-center justify-center rounded-md p-0 outline-hidden transition-transform focus-visible:ring-2 [&>svg]:size-4 [&>svg]:shrink-0",
// Increases the hit area of the button on mobile.
"after:absolute after:-inset-2 md:after:hidden",
"group-data-[collapsible=icon]:hidden",
className
)}
{...props}
/>
)
}
function SidebarGroupContent({
className,
...props
}: React.ComponentProps<"div">) {
return (
<div
data-slot="sidebar-group-content"
data-sidebar="group-content"
className={cn("w-full text-sm", className)}
{...props}
/>
)
}
function SidebarMenu({ className, ...props }: React.ComponentProps<"ul">) {
return (
<ul
data-slot="sidebar-menu"
data-sidebar="menu"
className={cn("flex w-full min-w-0 flex-col gap-1", className)}
{...props}
/>
)
}
function SidebarMenuItem({ className, ...props }: React.ComponentProps<"li">) {
return (
<li
data-slot="sidebar-menu-item"
data-sidebar="menu-item"
className={cn("group/menu-item relative", className)}
{...props}
/>
)
}
const sidebarMenuButtonVariants = cva(
"peer/menu-button flex w-full items-center gap-2 overflow-hidden rounded-md p-2 text-left text-sm outline-hidden ring-sidebar-ring transition-[width,height,padding] hover:bg-sidebar-accent hover:text-sidebar-accent-foreground focus-visible:ring-2 active:bg-sidebar-accent active:text-sidebar-accent-foreground disabled:pointer-events-none disabled:opacity-50 group-has-data-[sidebar=menu-action]/menu-item:pr-8 aria-disabled:pointer-events-none aria-disabled:opacity-50 data-[active=true]:bg-sidebar-accent data-[active=true]:font-medium data-[active=true]:text-sidebar-accent-foreground data-[state=open]:hover:bg-sidebar-accent data-[state=open]:hover:text-sidebar-accent-foreground group-data-[collapsible=icon]:size-8! group-data-[collapsible=icon]:p-2! [&>span:last-child]:truncate [&>svg]:size-4 [&>svg]:shrink-0",
{
variants: {
variant: {
default: "hover:bg-sidebar-accent hover:text-sidebar-accent-foreground",
outline:
"bg-background shadow-[0_0_0_1px_hsl(var(--sidebar-border))] hover:bg-sidebar-accent hover:text-sidebar-accent-foreground hover:shadow-[0_0_0_1px_hsl(var(--sidebar-accent))]",
},
size: {
default: "h-8 text-sm",
sm: "h-7 text-xs",
lg: "h-12 text-sm group-data-[collapsible=icon]:p-0!",
},
},
defaultVariants: {
variant: "default",
size: "default",
},
}
)
function SidebarMenuButton({
asChild = false,
isActive = false,
variant = "default",
size = "default",
tooltip,
className,
...props
}: React.ComponentProps<"button"> & {
asChild?: boolean
isActive?: boolean
tooltip?: string | React.ComponentProps<typeof TooltipContent>
} & VariantProps<typeof sidebarMenuButtonVariants>) {
const Comp = asChild ? Slot : "button"
const { isMobile, state } = useSidebar()
const button = (
<Comp
data-slot="sidebar-menu-button"
data-sidebar="menu-button"
data-size={size}
data-active={isActive}
className={cn(sidebarMenuButtonVariants({ variant, size }), className)}
{...props}
/>
)
if (!tooltip) {
return button
}
if (typeof tooltip === "string") {
tooltip = {
children: tooltip,
}
}
return (
<Tooltip>
<TooltipTrigger asChild>{button}</TooltipTrigger>
<TooltipContent
side="right"
align="center"
hidden={state !== "collapsed" || isMobile}
{...tooltip}
/>
</Tooltip>
)
}
function SidebarMenuAction({
className,
asChild = false,
showOnHover = false,
...props
}: React.ComponentProps<"button"> & {
asChild?: boolean
showOnHover?: boolean
}) {
const Comp = asChild ? Slot : "button"
return (
<Comp
data-slot="sidebar-menu-action"
data-sidebar="menu-action"
className={cn(
"text-sidebar-foreground ring-sidebar-ring hover:bg-sidebar-accent hover:text-sidebar-accent-foreground peer-hover/menu-button:text-sidebar-accent-foreground absolute top-1.5 right-1 flex aspect-square w-5 items-center justify-center rounded-md p-0 outline-hidden transition-transform focus-visible:ring-2 [&>svg]:size-4 [&>svg]:shrink-0",
// Increases the hit area of the button on mobile.
"after:absolute after:-inset-2 md:after:hidden",
"peer-data-[size=sm]/menu-button:top-1",
"peer-data-[size=default]/menu-button:top-1.5",
"peer-data-[size=lg]/menu-button:top-2.5",
"group-data-[collapsible=icon]:hidden",
showOnHover &&
"peer-data-[active=true]/menu-button:text-sidebar-accent-foreground group-focus-within/menu-item:opacity-100 group-hover/menu-item:opacity-100 data-[state=open]:opacity-100 md:opacity-0",
className
)}
{...props}
/>
)
}
function SidebarMenuBadge({
className,
...props
}: React.ComponentProps<"div">) {
return (
<div
data-slot="sidebar-menu-badge"
data-sidebar="menu-badge"
className={cn(
"text-sidebar-foreground pointer-events-none absolute right-1 flex h-5 min-w-5 items-center justify-center rounded-md px-1 text-xs font-medium tabular-nums select-none",
"peer-hover/menu-button:text-sidebar-accent-foreground peer-data-[active=true]/menu-button:text-sidebar-accent-foreground",
"peer-data-[size=sm]/menu-button:top-1",
"peer-data-[size=default]/menu-button:top-1.5",
"peer-data-[size=lg]/menu-button:top-2.5",
"group-data-[collapsible=icon]:hidden",
className
)}
{...props}
/>
)
}
function SidebarMenuSkeleton({
className,
showIcon = false,
...props
}: React.ComponentProps<"div"> & {
showIcon?: boolean
}) {
// Random width between 50 to 90%.
const width = React.useMemo(() => {
return `${Math.floor(Math.random() * 40) + 50}%`
}, [])
return (
<div
data-slot="sidebar-menu-skeleton"
data-sidebar="menu-skeleton"
className={cn("flex h-8 items-center gap-2 rounded-md px-2", className)}
{...props}
>
{showIcon && (
<Skeleton
className="size-4 rounded-md"
data-sidebar="menu-skeleton-icon"
/>
)}
<Skeleton
className="h-4 max-w-(--skeleton-width) flex-1"
data-sidebar="menu-skeleton-text"
style={
{
"--skeleton-width": width,
} as React.CSSProperties
}
/>
</div>
)
}
function SidebarMenuSub({ className, ...props }: React.ComponentProps<"ul">) {
return (
<ul
data-slot="sidebar-menu-sub"
data-sidebar="menu-sub"
className={cn(
"border-sidebar-border mx-3.5 flex min-w-0 translate-x-px flex-col gap-1 border-l px-2.5 py-0.5",
"group-data-[collapsible=icon]:hidden",
className
)}
{...props}
/>
)
}
function SidebarMenuSubItem({
className,
...props
}: React.ComponentProps<"li">) {
return (
<li
data-slot="sidebar-menu-sub-item"
data-sidebar="menu-sub-item"
className={cn("group/menu-sub-item relative", className)}
{...props}
/>
)
}
function SidebarMenuSubButton({
asChild = false,
size = "md",
isActive = false,
className,
...props
}: React.ComponentProps<"a"> & {
asChild?: boolean
size?: "sm" | "md"
isActive?: boolean
}) {
const Comp = asChild ? Slot : "a"
return (
<Comp
data-slot="sidebar-menu-sub-button"
data-sidebar="menu-sub-button"
data-size={size}
data-active={isActive}
className={cn(
"text-sidebar-foreground ring-sidebar-ring hover:bg-sidebar-accent hover:text-sidebar-accent-foreground active:bg-sidebar-accent active:text-sidebar-accent-foreground [&>svg]:text-sidebar-accent-foreground flex h-7 min-w-0 -translate-x-px items-center gap-2 overflow-hidden rounded-md px-2 outline-hidden focus-visible:ring-2 disabled:pointer-events-none disabled:opacity-50 aria-disabled:pointer-events-none aria-disabled:opacity-50 [&>span:last-child]:truncate [&>svg]:size-4 [&>svg]:shrink-0",
"data-[active=true]:bg-sidebar-accent data-[active=true]:text-sidebar-accent-foreground",
size === "sm" && "text-xs",
size === "md" && "text-sm",
"group-data-[collapsible=icon]:hidden",
className
)}
{...props}
/>
)
}
export {
Sidebar,
SidebarContent,
SidebarFooter,
SidebarGroup,
SidebarGroupAction,
SidebarGroupContent,
SidebarGroupLabel,
SidebarHeader,
SidebarInput,
SidebarInset,
SidebarMenu,
SidebarMenuAction,
SidebarMenuBadge,
SidebarMenuButton,
SidebarMenuItem,
SidebarMenuSkeleton,
SidebarMenuSub,
SidebarMenuSubButton,
SidebarMenuSubItem,
SidebarProvider,
SidebarRail,
SidebarSeparator,
SidebarTrigger,
useSidebar,
}

13
src/components/ui/skeleton.tsx Executable file
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import { cn } from "@/lib/utils"
function Skeleton({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="skeleton"
className={cn("bg-accent animate-pulse rounded-md", className)}
{...props}
/>
)
}
export { Skeleton }

63
src/components/ui/slider.tsx Executable file
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"use client"
import * as React from "react"
import * as SliderPrimitive from "@radix-ui/react-slider"
import { cn } from "@/lib/utils"
function Slider({
className,
defaultValue,
value,
min = 0,
max = 100,
...props
}: React.ComponentProps<typeof SliderPrimitive.Root>) {
const _values = React.useMemo(
() =>
Array.isArray(value)
? value
: Array.isArray(defaultValue)
? defaultValue
: [min, max],
[value, defaultValue, min, max]
)
return (
<SliderPrimitive.Root
data-slot="slider"
defaultValue={defaultValue}
value={value}
min={min}
max={max}
className={cn(
"relative flex w-full touch-none items-center select-none data-[disabled]:opacity-50 data-[orientation=vertical]:h-full data-[orientation=vertical]:min-h-44 data-[orientation=vertical]:w-auto data-[orientation=vertical]:flex-col",
className
)}
{...props}
>
<SliderPrimitive.Track
data-slot="slider-track"
className={cn(
"bg-muted relative grow overflow-hidden rounded-full data-[orientation=horizontal]:h-1.5 data-[orientation=horizontal]:w-full data-[orientation=vertical]:h-full data-[orientation=vertical]:w-1.5"
)}
>
<SliderPrimitive.Range
data-slot="slider-range"
className={cn(
"bg-primary absolute data-[orientation=horizontal]:h-full data-[orientation=vertical]:w-full"
)}
/>
</SliderPrimitive.Track>
{Array.from({ length: _values.length }, (_, index) => (
<SliderPrimitive.Thumb
data-slot="slider-thumb"
key={index}
className="border-primary bg-background ring-ring/50 block size-4 shrink-0 rounded-full border shadow-sm transition-[color,box-shadow] hover:ring-4 focus-visible:ring-4 focus-visible:outline-hidden disabled:pointer-events-none disabled:opacity-50"
/>
))}
</SliderPrimitive.Root>
)
}
export { Slider }

25
src/components/ui/sonner.tsx Executable file
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"use client"
import { useTheme } from "next-themes"
import { Toaster as Sonner, ToasterProps } from "sonner"
const Toaster = ({ ...props }: ToasterProps) => {
const { theme = "system" } = useTheme()
return (
<Sonner
theme={theme as ToasterProps["theme"]}
className="toaster group"
style={
{
"--normal-bg": "var(--popover)",
"--normal-text": "var(--popover-foreground)",
"--normal-border": "var(--border)",
} as React.CSSProperties
}
{...props}
/>
)
}
export { Toaster }

31
src/components/ui/switch.tsx Executable file
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"use client"
import * as React from "react"
import * as SwitchPrimitive from "@radix-ui/react-switch"
import { cn } from "@/lib/utils"
function Switch({
className,
...props
}: React.ComponentProps<typeof SwitchPrimitive.Root>) {
return (
<SwitchPrimitive.Root
data-slot="switch"
className={cn(
"peer data-[state=checked]:bg-primary data-[state=unchecked]:bg-input focus-visible:border-ring focus-visible:ring-ring/50 dark:data-[state=unchecked]:bg-input/80 inline-flex h-[1.15rem] w-8 shrink-0 items-center rounded-full border border-transparent shadow-xs transition-all outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50",
className
)}
{...props}
>
<SwitchPrimitive.Thumb
data-slot="switch-thumb"
className={cn(
"bg-background dark:data-[state=unchecked]:bg-foreground dark:data-[state=checked]:bg-primary-foreground pointer-events-none block size-4 rounded-full ring-0 transition-transform data-[state=checked]:translate-x-[calc(100%-2px)] data-[state=unchecked]:translate-x-0"
)}
/>
</SwitchPrimitive.Root>
)
}
export { Switch }

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src/components/ui/table.tsx Executable file
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"use client"
import * as React from "react"
import { cn } from "@/lib/utils"
function Table({ className, ...props }: React.ComponentProps<"table">) {
return (
<div
data-slot="table-container"
className="relative w-full overflow-x-auto"
>
<table
data-slot="table"
className={cn("w-full caption-bottom text-sm", className)}
{...props}
/>
</div>
)
}
function TableHeader({ className, ...props }: React.ComponentProps<"thead">) {
return (
<thead
data-slot="table-header"
className={cn("[&_tr]:border-b", className)}
{...props}
/>
)
}
function TableBody({ className, ...props }: React.ComponentProps<"tbody">) {
return (
<tbody
data-slot="table-body"
className={cn("[&_tr:last-child]:border-0", className)}
{...props}
/>
)
}
function TableFooter({ className, ...props }: React.ComponentProps<"tfoot">) {
return (
<tfoot
data-slot="table-footer"
className={cn(
"bg-muted/50 border-t font-medium [&>tr]:last:border-b-0",
className
)}
{...props}
/>
)
}
function TableRow({ className, ...props }: React.ComponentProps<"tr">) {
return (
<tr
data-slot="table-row"
className={cn(
"hover:bg-muted/50 data-[state=selected]:bg-muted border-b transition-colors",
className
)}
{...props}
/>
)
}
function TableHead({ className, ...props }: React.ComponentProps<"th">) {
return (
<th
data-slot="table-head"
className={cn(
"text-foreground h-10 px-2 text-left align-middle font-medium whitespace-nowrap [&:has([role=checkbox])]:pr-0 [&>[role=checkbox]]:translate-y-[2px]",
className
)}
{...props}
/>
)
}
function TableCell({ className, ...props }: React.ComponentProps<"td">) {
return (
<td
data-slot="table-cell"
className={cn(
"p-2 align-middle whitespace-nowrap [&:has([role=checkbox])]:pr-0 [&>[role=checkbox]]:translate-y-[2px]",
className
)}
{...props}
/>
)
}
function TableCaption({
className,
...props
}: React.ComponentProps<"caption">) {
return (
<caption
data-slot="table-caption"
className={cn("text-muted-foreground mt-4 text-sm", className)}
{...props}
/>
)
}
export {
Table,
TableHeader,
TableBody,
TableFooter,
TableHead,
TableRow,
TableCell,
TableCaption,
}

66
src/components/ui/tabs.tsx Executable file
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"use client"
import * as React from "react"
import * as TabsPrimitive from "@radix-ui/react-tabs"
import { cn } from "@/lib/utils"
function Tabs({
className,
...props
}: React.ComponentProps<typeof TabsPrimitive.Root>) {
return (
<TabsPrimitive.Root
data-slot="tabs"
className={cn("flex flex-col gap-2", className)}
{...props}
/>
)
}
function TabsList({
className,
...props
}: React.ComponentProps<typeof TabsPrimitive.List>) {
return (
<TabsPrimitive.List
data-slot="tabs-list"
className={cn(
"bg-muted text-muted-foreground inline-flex h-9 w-fit items-center justify-center rounded-lg p-[3px]",
className
)}
{...props}
/>
)
}
function TabsTrigger({
className,
...props
}: React.ComponentProps<typeof TabsPrimitive.Trigger>) {
return (
<TabsPrimitive.Trigger
data-slot="tabs-trigger"
className={cn(
"data-[state=active]:bg-background dark:data-[state=active]:text-foreground focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:outline-ring dark:data-[state=active]:border-input dark:data-[state=active]:bg-input/30 text-foreground dark:text-muted-foreground inline-flex h-[calc(100%-1px)] flex-1 items-center justify-center gap-1.5 rounded-md border border-transparent px-2 py-1 text-sm font-medium whitespace-nowrap transition-[color,box-shadow] focus-visible:ring-[3px] focus-visible:outline-1 disabled:pointer-events-none disabled:opacity-50 data-[state=active]:shadow-sm [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function TabsContent({
className,
...props
}: React.ComponentProps<typeof TabsPrimitive.Content>) {
return (
<TabsPrimitive.Content
data-slot="tabs-content"
className={cn("flex-1 outline-none", className)}
{...props}
/>
)
}
export { Tabs, TabsList, TabsTrigger, TabsContent }

18
src/components/ui/textarea.tsx Executable file
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import * as React from "react"
import { cn } from "@/lib/utils"
function Textarea({ className, ...props }: React.ComponentProps<"textarea">) {
return (
<textarea
data-slot="textarea"
className={cn(
"border-input placeholder:text-muted-foreground focus-visible:border-ring focus-visible:ring-ring/50 aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive dark:bg-input/30 flex field-sizing-content min-h-16 w-full rounded-md border bg-transparent px-3 py-2 text-base shadow-xs transition-[color,box-shadow] outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50 md:text-sm",
className
)}
{...props}
/>
)
}
export { Textarea }

129
src/components/ui/toast.tsx Executable file
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"use client"
import * as React from "react"
import * as ToastPrimitives from "@radix-ui/react-toast"
import { cva, type VariantProps } from "class-variance-authority"
import { X } from "lucide-react"
import { cn } from "@/lib/utils"
const ToastProvider = ToastPrimitives.Provider
const ToastViewport = React.forwardRef<
React.ElementRef<typeof ToastPrimitives.Viewport>,
React.ComponentPropsWithoutRef<typeof ToastPrimitives.Viewport>
>(({ className, ...props }, ref) => (
<ToastPrimitives.Viewport
ref={ref}
className={cn(
"fixed top-0 z-[100] flex max-h-screen w-full flex-col-reverse p-4 sm:bottom-0 sm:right-0 sm:top-auto sm:flex-col md:max-w-[420px]",
className
)}
{...props}
/>
))
ToastViewport.displayName = ToastPrimitives.Viewport.displayName
const toastVariants = cva(
"group pointer-events-auto relative flex w-full items-center justify-between space-x-2 overflow-hidden rounded-md border p-4 pr-6 shadow-lg transition-all data-[swipe=cancel]:translate-x-0 data-[swipe=end]:translate-x-[var(--radix-toast-swipe-end-x)] data-[swipe=move]:translate-x-[var(--radix-toast-swipe-move-x)] data-[swipe=move]:transition-none data-[state=open]:animate-in data-[state=closed]:animate-out data-[swipe=end]:animate-out data-[state=closed]:fade-out-80 data-[state=closed]:slide-out-to-right-full data-[state=open]:slide-in-from-top-full data-[state=open]:sm:slide-in-from-bottom-full",
{
variants: {
variant: {
default: "border bg-background text-foreground",
destructive:
"destructive group border-destructive bg-destructive text-destructive-foreground",
},
},
defaultVariants: {
variant: "default",
},
}
)
const Toast = React.forwardRef<
React.ElementRef<typeof ToastPrimitives.Root>,
React.ComponentPropsWithoutRef<typeof ToastPrimitives.Root> &
VariantProps<typeof toastVariants>
>(({ className, variant, ...props }, ref) => {
return (
<ToastPrimitives.Root
ref={ref}
className={cn(toastVariants({ variant }), className)}
{...props}
/>
)
})
Toast.displayName = ToastPrimitives.Root.displayName
const ToastAction = React.forwardRef<
React.ElementRef<typeof ToastPrimitives.Action>,
React.ComponentPropsWithoutRef<typeof ToastPrimitives.Action>
>(({ className, ...props }, ref) => (
<ToastPrimitives.Action
ref={ref}
className={cn(
"inline-flex h-8 shrink-0 items-center justify-center rounded-md border bg-transparent px-3 text-sm font-medium transition-colors hover:bg-secondary focus:outline-none focus:ring-1 focus:ring-ring disabled:pointer-events-none disabled:opacity-50 group-[.destructive]:border-muted/40 group-[.destructive]:hover:border-destructive/30 group-[.destructive]:hover:bg-destructive group-[.destructive]:hover:text-destructive-foreground group-[.destructive]:focus:ring-destructive",
className
)}
{...props}
/>
))
ToastAction.displayName = ToastPrimitives.Action.displayName
const ToastClose = React.forwardRef<
React.ElementRef<typeof ToastPrimitives.Close>,
React.ComponentPropsWithoutRef<typeof ToastPrimitives.Close>
>(({ className, ...props }, ref) => (
<ToastPrimitives.Close
ref={ref}
className={cn(
"absolute right-1 top-1 rounded-md p-1 text-foreground/50 opacity-0 transition-opacity hover:text-foreground focus:opacity-100 focus:outline-none focus:ring-1 group-hover:opacity-100 group-[.destructive]:text-red-300 group-[.destructive]:hover:text-red-50 group-[.destructive]:focus:ring-red-400 group-[.destructive]:focus:ring-offset-red-600",
className
)}
toast-close=""
{...props}
>
<X className="h-4 w-4" />
</ToastPrimitives.Close>
))
ToastClose.displayName = ToastPrimitives.Close.displayName
const ToastTitle = React.forwardRef<
React.ElementRef<typeof ToastPrimitives.Title>,
React.ComponentPropsWithoutRef<typeof ToastPrimitives.Title>
>(({ className, ...props }, ref) => (
<ToastPrimitives.Title
ref={ref}
className={cn("text-sm font-semibold [&+div]:text-xs", className)}
{...props}
/>
))
ToastTitle.displayName = ToastPrimitives.Title.displayName
const ToastDescription = React.forwardRef<
React.ElementRef<typeof ToastPrimitives.Description>,
React.ComponentPropsWithoutRef<typeof ToastPrimitives.Description>
>(({ className, ...props }, ref) => (
<ToastPrimitives.Description
ref={ref}
className={cn("text-sm opacity-90", className)}
{...props}
/>
))
ToastDescription.displayName = ToastPrimitives.Description.displayName
type ToastProps = React.ComponentPropsWithoutRef<typeof Toast>
type ToastActionElement = React.ReactElement<typeof ToastAction>
export {
type ToastProps,
type ToastActionElement,
ToastProvider,
ToastViewport,
Toast,
ToastTitle,
ToastDescription,
ToastClose,
ToastAction,
}

35
src/components/ui/toaster.tsx Executable file
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"use client"
import { useToast } from "@/hooks/use-toast"
import {
Toast,
ToastClose,
ToastDescription,
ToastProvider,
ToastTitle,
ToastViewport,
} from "@/components/ui/toast"
export function Toaster() {
const { toasts } = useToast()
return (
<ToastProvider>
{toasts.map(function ({ id, title, description, action, ...props }) {
return (
<Toast key={id} {...props}>
<div className="grid gap-1">
{title && <ToastTitle>{title}</ToastTitle>}
{description && (
<ToastDescription>{description}</ToastDescription>
)}
</div>
{action}
<ToastClose />
</Toast>
)
})}
<ToastViewport />
</ToastProvider>
)
}

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"use client"
import * as React from "react"
import * as ToggleGroupPrimitive from "@radix-ui/react-toggle-group"
import { type VariantProps } from "class-variance-authority"
import { cn } from "@/lib/utils"
import { toggleVariants } from "@/components/ui/toggle"
const ToggleGroupContext = React.createContext<
VariantProps<typeof toggleVariants>
>({
size: "default",
variant: "default",
})
function ToggleGroup({
className,
variant,
size,
children,
...props
}: React.ComponentProps<typeof ToggleGroupPrimitive.Root> &
VariantProps<typeof toggleVariants>) {
return (
<ToggleGroupPrimitive.Root
data-slot="toggle-group"
data-variant={variant}
data-size={size}
className={cn(
"group/toggle-group flex w-fit items-center rounded-md data-[variant=outline]:shadow-xs",
className
)}
{...props}
>
<ToggleGroupContext.Provider value={{ variant, size }}>
{children}
</ToggleGroupContext.Provider>
</ToggleGroupPrimitive.Root>
)
}
function ToggleGroupItem({
className,
children,
variant,
size,
...props
}: React.ComponentProps<typeof ToggleGroupPrimitive.Item> &
VariantProps<typeof toggleVariants>) {
const context = React.useContext(ToggleGroupContext)
return (
<ToggleGroupPrimitive.Item
data-slot="toggle-group-item"
data-variant={context.variant || variant}
data-size={context.size || size}
className={cn(
toggleVariants({
variant: context.variant || variant,
size: context.size || size,
}),
"min-w-0 flex-1 shrink-0 rounded-none shadow-none first:rounded-l-md last:rounded-r-md focus:z-10 focus-visible:z-10 data-[variant=outline]:border-l-0 data-[variant=outline]:first:border-l",
className
)}
{...props}
>
{children}
</ToggleGroupPrimitive.Item>
)
}
export { ToggleGroup, ToggleGroupItem }

47
src/components/ui/toggle.tsx Executable file
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"use client"
import * as React from "react"
import * as TogglePrimitive from "@radix-ui/react-toggle"
import { cva, type VariantProps } from "class-variance-authority"
import { cn } from "@/lib/utils"
const toggleVariants = cva(
"inline-flex items-center justify-center gap-2 rounded-md text-sm font-medium hover:bg-muted hover:text-muted-foreground disabled:pointer-events-none disabled:opacity-50 data-[state=on]:bg-accent data-[state=on]:text-accent-foreground [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 [&_svg]:shrink-0 focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] outline-none transition-[color,box-shadow] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive whitespace-nowrap",
{
variants: {
variant: {
default: "bg-transparent",
outline:
"border border-input bg-transparent shadow-xs hover:bg-accent hover:text-accent-foreground",
},
size: {
default: "h-9 px-2 min-w-9",
sm: "h-8 px-1.5 min-w-8",
lg: "h-10 px-2.5 min-w-10",
},
},
defaultVariants: {
variant: "default",
size: "default",
},
}
)
function Toggle({
className,
variant,
size,
...props
}: React.ComponentProps<typeof TogglePrimitive.Root> &
VariantProps<typeof toggleVariants>) {
return (
<TogglePrimitive.Root
data-slot="toggle"
className={cn(toggleVariants({ variant, size, className }))}
{...props}
/>
)
}
export { Toggle, toggleVariants }

61
src/components/ui/tooltip.tsx Executable file
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"use client"
import * as React from "react"
import * as TooltipPrimitive from "@radix-ui/react-tooltip"
import { cn } from "@/lib/utils"
function TooltipProvider({
delayDuration = 0,
...props
}: React.ComponentProps<typeof TooltipPrimitive.Provider>) {
return (
<TooltipPrimitive.Provider
data-slot="tooltip-provider"
delayDuration={delayDuration}
{...props}
/>
)
}
function Tooltip({
...props
}: React.ComponentProps<typeof TooltipPrimitive.Root>) {
return (
<TooltipProvider>
<TooltipPrimitive.Root data-slot="tooltip" {...props} />
</TooltipProvider>
)
}
function TooltipTrigger({
...props
}: React.ComponentProps<typeof TooltipPrimitive.Trigger>) {
return <TooltipPrimitive.Trigger data-slot="tooltip-trigger" {...props} />
}
function TooltipContent({
className,
sideOffset = 0,
children,
...props
}: React.ComponentProps<typeof TooltipPrimitive.Content>) {
return (
<TooltipPrimitive.Portal>
<TooltipPrimitive.Content
data-slot="tooltip-content"
sideOffset={sideOffset}
className={cn(
"bg-primary text-primary-foreground animate-in fade-in-0 zoom-in-95 data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=closed]:zoom-out-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 w-fit origin-(--radix-tooltip-content-transform-origin) rounded-md px-3 py-1.5 text-xs text-balance",
className
)}
{...props}
>
{children}
<TooltipPrimitive.Arrow className="bg-primary fill-primary z-50 size-2.5 translate-y-[calc(-50%_-_2px)] rotate-45 rounded-[2px]" />
</TooltipPrimitive.Content>
</TooltipPrimitive.Portal>
)
}
export { Tooltip, TooltipTrigger, TooltipContent, TooltipProvider }