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Z User
2026-03-28 15:00:03 +00:00
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'use client';
import { SKILLS_DEF } from '@/lib/game/constants';
import { formatStudyTime } from '@/lib/game/formatting';
import { Button } from '@/components/ui/button';
import { Progress } from '@/components/ui/progress';
import type { StudyTarget } from '@/lib/game/types';
export interface StudyProgressProps {
currentStudyTarget: StudyTarget;
skills: Record<string, number>;
studySpeedMult: number;
cancelStudy: () => void;
}
export function StudyProgress({
currentStudyTarget,
skills,
studySpeedMult,
cancelStudy
}: StudyProgressProps) {
const { id, progress, required } = currentStudyTarget;
// Get skill name
const baseId = id.includes('_t') ? id.split('_t')[0] : id;
const skillDef = SKILLS_DEF[baseId];
const skillName = skillDef?.name || id;
// Get current level
const currentLevel = skills[id] || skills[baseId] || 0;
// Calculate progress percentage
const progressPercent = Math.min((progress / required) * 100, 100);
// Estimated completion
const remainingHours = required - progress;
const effectiveSpeed = studySpeedMult;
const realTimeRemaining = remainingHours / effectiveSpeed;
return (
<div className="space-y-2">
<div className="flex items-center justify-between">
<div>
<span className="text-purple-300 font-semibold">{skillName}</span>
<span className="text-gray-400 ml-2">
Level {currentLevel} {currentLevel + 1}
</span>
</div>
<Button
size="sm"
variant="destructive"
onClick={cancelStudy}
className="text-xs"
>
Cancel
</Button>
</div>
<div className="space-y-1">
<div className="flex justify-between text-xs text-gray-400">
<span>{formatStudyTime(progress)} / {formatStudyTime(required)}</span>
<span>{progressPercent.toFixed(1)}%</span>
</div>
<Progress value={progressPercent} className="h-2" />
{studySpeedMult > 1 && (
<div className="text-xs text-green-400">
Speed: {(studySpeedMult * 100).toFixed(0)}% ETA: {formatStudyTime(realTimeRemaining)}
</div>
)}
</div>
</div>
);
}