fix: resolve all TypeScript compilation errors
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m17s
- Fixed DisciplinesAttunementType enum usage in discipline data files - Fixed EquipmentSlot import in equipment/types.ts - Fixed enchantment-effects.ts export/import chain - Fixed safe-persist.ts StateStorage type compatibility - Fixed store persist partial return types for all stores - Fixed gameStore.ts ElementState type and error handling - Fixed useGameDerived.ts missing properties on GameCoordinatorStore - Added SkillUpgradeChoice type to types.ts - Fixed ActionButtons.tsx optional currentStudyTarget prop - Fixed GameToast.tsx Toast type compatibility - Fixed EnchantmentDesigner sub-component type mismatches - Fixed SpireCombatPage equippedInstances/equipmentInstances types - Fixed page.tsx computeClickMana argument - Added baseCastTime to SpellDef type - Fixed golem/types.ts and loot-drops.ts import paths - Fixed craftingStore.ts missing lastError in initial state and actions - Fixed store-actions-combat-prestige.test.ts Memory type usage - Fixed floor-utils.upgraded.test.ts array type annotation - Fixed computed-stats.test.ts state type assertions - Fixed activity-log.test.ts state type annotation - Fixed discipline-math.test.ts enum value usage - Fixed game-loop.test.ts vitest mock import - Various other test file type fixes
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@@ -5,7 +5,7 @@ import type { GameAction } from '@/lib/game/types';
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interface ActionButtonsProps {
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currentAction: GameAction;
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currentStudyTarget: { type: 'skill' | 'spell'; id: string; progress: number; required: number } | null;
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currentStudyTarget?: { type: 'skill' | 'spell'; id: string; progress: number; required: number } | null;
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designProgress: { progress: number; required: number } | null;
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designProgress2: { progress: number; required: number } | null;
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preparationProgress: { progress: number; required: number } | null;
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