fix: resolve all TypeScript compilation errors
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m17s
- Fixed DisciplinesAttunementType enum usage in discipline data files - Fixed EquipmentSlot import in equipment/types.ts - Fixed enchantment-effects.ts export/import chain - Fixed safe-persist.ts StateStorage type compatibility - Fixed store persist partial return types for all stores - Fixed gameStore.ts ElementState type and error handling - Fixed useGameDerived.ts missing properties on GameCoordinatorStore - Added SkillUpgradeChoice type to types.ts - Fixed ActionButtons.tsx optional currentStudyTarget prop - Fixed GameToast.tsx Toast type compatibility - Fixed EnchantmentDesigner sub-component type mismatches - Fixed SpireCombatPage equippedInstances/equipmentInstances types - Fixed page.tsx computeClickMana argument - Added baseCastTime to SpellDef type - Fixed golem/types.ts and loot-drops.ts import paths - Fixed craftingStore.ts missing lastError in initial state and actions - Fixed store-actions-combat-prestige.test.ts Memory type usage - Fixed floor-utils.upgraded.test.ts array type annotation - Fixed computed-stats.test.ts state type assertions - Fixed activity-log.test.ts state type annotation - Fixed discipline-math.test.ts enum value usage - Fixed game-loop.test.ts vitest mock import - Various other test file type fixes
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@@ -2,7 +2,8 @@ import { describe, it, expect } from 'vitest';
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import { generateFloorState } from '../utils/room-utils';
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import { PUZZLE_ROOMS, SWARM_CONFIG, SPEED_ROOM_CONFIG } from '../constants';
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import { getGuardianForFloor } from '../data/guardian-encounters';
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import { getFloorMaxHP, getDodgeChance } from '../utils/floor-utils';
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import { getFloorMaxHP } from '../utils/floor-utils';
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import { getDodgeChance } from '../utils/room-utils';
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// ─── generateFloorState ───────────────────────────────────────────────────────
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@@ -72,8 +73,8 @@ describe('generateFloorState', () => {
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Math.random = () => 0.19;
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const state = generateFloorState(7);
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expect(state.roomType).toBe('puzzle');
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expect(state.puzzleAttunements.length).toBeGreaterThan(0);
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expect(typeof state.puzzleAttunements[0]).toBe('string');
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expect(state.puzzleAttunements!.length).toBeGreaterThan(0);
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expect(typeof state.puzzleAttunements![0]).toBe('string');
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Math.random = originalRandom;
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});
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