fix: resolve all TypeScript compilation errors
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m17s
- Fixed DisciplinesAttunementType enum usage in discipline data files - Fixed EquipmentSlot import in equipment/types.ts - Fixed enchantment-effects.ts export/import chain - Fixed safe-persist.ts StateStorage type compatibility - Fixed store persist partial return types for all stores - Fixed gameStore.ts ElementState type and error handling - Fixed useGameDerived.ts missing properties on GameCoordinatorStore - Added SkillUpgradeChoice type to types.ts - Fixed ActionButtons.tsx optional currentStudyTarget prop - Fixed GameToast.tsx Toast type compatibility - Fixed EnchantmentDesigner sub-component type mismatches - Fixed SpireCombatPage equippedInstances/equipmentInstances types - Fixed page.tsx computeClickMana argument - Added baseCastTime to SpellDef type - Fixed golem/types.ts and loot-drops.ts import paths - Fixed craftingStore.ts missing lastError in initial state and actions - Fixed store-actions-combat-prestige.test.ts Memory type usage - Fixed floor-utils.upgraded.test.ts array type annotation - Fixed computed-stats.test.ts state type assertions - Fixed activity-log.test.ts state type annotation - Fixed discipline-math.test.ts enum value usage - Fixed game-loop.test.ts vitest mock import - Various other test file type fixes
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@@ -14,7 +14,7 @@ function resetCombatStore() {
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currentAction: 'meditate',
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castProgress: 0,
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spireMode: false,
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currentRoom: { roomType: 'combat', enemies: [], cleared: false },
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currentRoom: { roomType: 'combat', enemies: [] },
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clearedFloors: {},
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climbDirection: null,
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isDescending: false,
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@@ -222,32 +222,32 @@ describe('PrestigeStore', () => {
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describe('addMemory / removeMemory', () => {
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it('should add a memory when slots available', () => {
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 3 });
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 3, tier: 1, upgrades: [] });
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expect(usePrestigeStore.getState().memories.length).toBe(1);
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});
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it('should not add duplicate memory', () => {
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 3 });
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 5 });
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 3, tier: 1, upgrades: [] });
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 5, tier: 1, upgrades: [] });
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expect(usePrestigeStore.getState().memories.length).toBe(1);
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});
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it('should not exceed memory slots', () => {
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usePrestigeStore.setState({ memorySlots: 1 });
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 1 });
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usePrestigeStore.getState().addMemory({ skillId: 'manaSpring', level: 1 });
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 1, tier: 1, upgrades: [] });
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usePrestigeStore.getState().addMemory({ skillId: 'manaSpring', level: 1, tier: 1, upgrades: [] });
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expect(usePrestigeStore.getState().memories.length).toBe(1);
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});
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it('should remove memory by skillId', () => {
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 3 });
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 3, tier: 1, upgrades: [] });
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usePrestigeStore.getState().removeMemory('manaFlow');
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expect(usePrestigeStore.getState().memories.length).toBe(0);
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});
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it('should clear all memories', () => {
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 1 });
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usePrestigeStore.getState().addMemory({ skillId: 'manaSpring', level: 1 });
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 1, tier: 1, upgrades: [] });
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usePrestigeStore.getState().addMemory({ skillId: 'manaSpring', level: 1, tier: 1, upgrades: [] });
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usePrestigeStore.getState().clearMemories();
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expect(usePrestigeStore.getState().memories.length).toBe(0);
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});
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