fix: resolve all TypeScript compilation errors
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- Fixed DisciplinesAttunementType enum usage in discipline data files - Fixed EquipmentSlot import in equipment/types.ts - Fixed enchantment-effects.ts export/import chain - Fixed safe-persist.ts StateStorage type compatibility - Fixed store persist partial return types for all stores - Fixed gameStore.ts ElementState type and error handling - Fixed useGameDerived.ts missing properties on GameCoordinatorStore - Added SkillUpgradeChoice type to types.ts - Fixed ActionButtons.tsx optional currentStudyTarget prop - Fixed GameToast.tsx Toast type compatibility - Fixed EnchantmentDesigner sub-component type mismatches - Fixed SpireCombatPage equippedInstances/equipmentInstances types - Fixed page.tsx computeClickMana argument - Added baseCastTime to SpellDef type - Fixed golem/types.ts and loot-drops.ts import paths - Fixed craftingStore.ts missing lastError in initial state and actions - Fixed store-actions-combat-prestige.test.ts Memory type usage - Fixed floor-utils.upgraded.test.ts array type annotation - Fixed computed-stats.test.ts state type assertions - Fixed activity-log.test.ts state type annotation - Fixed discipline-math.test.ts enum value usage - Fixed game-loop.test.ts vitest mock import - Various other test file type fixes
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@@ -2,10 +2,8 @@
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// Re-exports from category-specific files for backward compatibility
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// All enchantment effect definitions have been moved to src/lib/game/data/enchantments/
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export {
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export {
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ENCHANTMENT_EFFECTS,
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type EnchantmentEffectCategory,
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type EnchantmentEffectDef,
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getEnchantmentEffect,
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getEffectsForEquipment,
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canApplyEffect,
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@@ -19,3 +17,5 @@ export {
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UTILITY_EFFECTS,
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SPECIAL_EFFECTS,
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} from './enchantments/index'
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export type { EnchantmentEffectCategory, EnchantmentEffectDef } from './enchantment-types'
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