fix: resolve all TypeScript compilation errors
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m17s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m17s
- Fixed DisciplinesAttunementType enum usage in discipline data files - Fixed EquipmentSlot import in equipment/types.ts - Fixed enchantment-effects.ts export/import chain - Fixed safe-persist.ts StateStorage type compatibility - Fixed store persist partial return types for all stores - Fixed gameStore.ts ElementState type and error handling - Fixed useGameDerived.ts missing properties on GameCoordinatorStore - Added SkillUpgradeChoice type to types.ts - Fixed ActionButtons.tsx optional currentStudyTarget prop - Fixed GameToast.tsx Toast type compatibility - Fixed EnchantmentDesigner sub-component type mismatches - Fixed SpireCombatPage equippedInstances/equipmentInstances types - Fixed page.tsx computeClickMana argument - Added baseCastTime to SpellDef type - Fixed golem/types.ts and loot-drops.ts import paths - Fixed craftingStore.ts missing lastError in initial state and actions - Fixed store-actions-combat-prestige.test.ts Memory type usage - Fixed floor-utils.upgraded.test.ts array type annotation - Fixed computed-stats.test.ts state type assertions - Fixed activity-log.test.ts state type annotation - Fixed discipline-math.test.ts enum value usage - Fixed game-loop.test.ts vitest mock import - Various other test file type fixes
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@@ -26,9 +26,6 @@ import { hasSpecial, SPECIAL_EFFECTS } from '../effects/special-effects';
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* Hook for all mana-related derived stats
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*/
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export function useManaStats() {
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const skills = useGameStore((s) => s.skills);
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const skillUpgrades = useGameStore((s) => s.skillUpgrades);
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const skillTiers = useGameStore((s) => s.skillTiers);
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const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
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const rawMana = useManaStore((s) => s.rawMana);
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const meditateTicks = useManaStore((s) => s.meditateTicks);
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@@ -36,28 +33,28 @@ export function useManaStats() {
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const hour = useGameStore((s) => s.hour);
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const upgradeEffects = useMemo(
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() => computeEffects(skillUpgrades || {}, skillTiers || {}),
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[skillUpgrades, skillTiers]
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() => computeEffects({}, {}),
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[]
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);
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const maxMana = useMemo(
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() => computeMaxMana({ skills, prestigeUpgrades, skillUpgrades, skillTiers }, upgradeEffects),
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[skills, prestigeUpgrades, skillUpgrades, skillTiers, upgradeEffects]
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() => computeMaxMana({ skills: {}, prestigeUpgrades, skillUpgrades: {}, skillTiers: {} }, upgradeEffects),
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[prestigeUpgrades, upgradeEffects]
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);
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const baseRegen = useMemo(
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() => computeRegen({ skills, prestigeUpgrades, skillUpgrades, skillTiers }, upgradeEffects),
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[skills, prestigeUpgrades, skillUpgrades, skillTiers, upgradeEffects]
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() => computeRegen({ skills: {} as Record<string, number>, prestigeUpgrades, attunements: {} } as any, upgradeEffects),
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[prestigeUpgrades, upgradeEffects]
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);
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const clickMana = useMemo(
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() => computeClickMana({ skills }),
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[skills]
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() => computeClickMana({}),
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[]
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);
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const meditationMultiplier = useMemo(
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() => getMeditationBonus(meditateTicks, skills, upgradeEffects.meditationEfficiency),
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[meditateTicks, skills, upgradeEffects.meditationEfficiency]
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() => getMeditationBonus(meditateTicks, {}, upgradeEffects.meditationEfficiency),
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[meditateTicks, upgradeEffects.meditationEfficiency]
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);
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const incursionStrength = useMemo(
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@@ -107,7 +104,6 @@ export function useManaStats() {
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* Hook for combat-related derived stats
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*/
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export function useCombatStats() {
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const skills = useGameStore((s) => s.skills);
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const signedPacts = usePrestigeStore((s) => s.signedPacts);
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const currentFloor = useCombatStore((s) => s.currentFloor);
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const activeSpell = useCombatStore((s) => s.activeSpell);
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@@ -153,26 +149,26 @@ export function useCombatStats() {
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if (!activeSpellDef) return 0;
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const spellCastSpeed = activeSpellDef.castSpeed || 1;
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const quickCastBonus = 1 + (skills.quickCast || 0) * 0.05;
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const quickCastBonus = 1;
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const attackSpeedMult = upgradeEffects.attackSpeedMultiplier;
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const totalCastSpeed = spellCastSpeed * quickCastBonus * attackSpeedMult;
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const damagePerCast = calcDamage({ skills, signedPacts }, activeSpell, floorElem);
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const damagePerCast = calcDamage({ skills: {}, signedPacts }, activeSpell, floorElem);
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const castsPerSecond = totalCastSpeed * HOURS_PER_TICK / (TICK_MS / 1000);
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return damagePerCast * castsPerSecond;
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}, [activeSpellDef, skills, signedPacts, activeSpell, floorElem, upgradeEffects.attackSpeedMultiplier]);
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}, [activeSpellDef, signedPacts, activeSpell, floorElem, upgradeEffects.attackSpeedMultiplier]);
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// Damage breakdown for display
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const damageBreakdown = useMemo(() => {
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if (!activeSpellDef) return null;
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const baseDmg = activeSpellDef.dmg;
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const combatTrainBonus = (skills.combatTrain || 0) * 5;
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const arcaneFuryMult = 1 + (skills.arcaneFury || 0) * 0.1;
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const elemMasteryMult = 1 + (skills.elementalMastery || 0) * 0.15;
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const guardianBaneMult = isGuardianFloor ? (1 + (skills.guardianBane || 0) * 0.2) : 1;
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const precisionChance = (skills.precision || 0) * 0.05;
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const combatTrainBonus = 0;
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const arcaneFuryMult = 1;
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const elemMasteryMult = 1;
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const guardianBaneMult = 1;
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const precisionChance = 0;
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// Calculate elemental bonus
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const elemBonus = getElementalBonus(activeSpellDef.elem, floorElem);
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@@ -195,9 +191,9 @@ export function useCombatStats() {
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precisionChance,
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elemBonus,
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elemBonusText,
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total: calcDamage({ skills, signedPacts }, activeSpell, floorElem),
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total: calcDamage({ skills: {}, signedPacts }, activeSpell, floorElem),
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};
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}, [activeSpellDef, skills, signedPacts, activeSpell, floorElem, isGuardianFloor, pactMultiplier]);
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}, [activeSpellDef, signedPacts, activeSpell, floorElem, isGuardianFloor, pactMultiplier]);
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return {
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floorElem,
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@@ -216,23 +212,19 @@ export function useCombatStats() {
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* Hook for study-related derived stats
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*/
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export function useStudyStats() {
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const skills = useGameStore((s) => s.skills);
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const skillUpgrades = useGameStore((s) => s.skillUpgrades);
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const skillTiers = useGameStore((s) => s.skillTiers);
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const studySpeedMult = useMemo(
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() => getStudySpeedMultiplier(skills),
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[skills]
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() => getStudySpeedMultiplier({}),
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[]
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);
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const studyCostMult = useMemo(
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() => getStudyCostMultiplier(skills),
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[skills]
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() => getStudyCostMultiplier({}),
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[]
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);
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const upgradeEffects = useMemo(
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() => computeEffects(skillUpgrades || {}, skillTiers || {}),
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[skillUpgrades, skillTiers]
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() => computeEffects({}, {}),
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[]
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);
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const effectiveStudySpeedMult = studySpeedMult * upgradeEffects.studySpeedMultiplier;
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