fix: resolve all TypeScript compilation errors
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m17s
- Fixed DisciplinesAttunementType enum usage in discipline data files - Fixed EquipmentSlot import in equipment/types.ts - Fixed enchantment-effects.ts export/import chain - Fixed safe-persist.ts StateStorage type compatibility - Fixed store persist partial return types for all stores - Fixed gameStore.ts ElementState type and error handling - Fixed useGameDerived.ts missing properties on GameCoordinatorStore - Added SkillUpgradeChoice type to types.ts - Fixed ActionButtons.tsx optional currentStudyTarget prop - Fixed GameToast.tsx Toast type compatibility - Fixed EnchantmentDesigner sub-component type mismatches - Fixed SpireCombatPage equippedInstances/equipmentInstances types - Fixed page.tsx computeClickMana argument - Added baseCastTime to SpellDef type - Fixed golem/types.ts and loot-drops.ts import paths - Fixed craftingStore.ts missing lastError in initial state and actions - Fixed store-actions-combat-prestige.test.ts Memory type usage - Fixed floor-utils.upgraded.test.ts array type annotation - Fixed computed-stats.test.ts state type assertions - Fixed activity-log.test.ts state type annotation - Fixed discipline-math.test.ts enum value usage - Fixed game-loop.test.ts vitest mock import - Various other test file type fixes
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@@ -342,10 +342,11 @@ export const useGameStore = create<GameCoordinatorStore>()(
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setDiscipline: (w) => useDisciplineStore.setState(w),
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addLogs: (msgs) => msgs.forEach((m) => useUIStore.getState().addLog(m)),
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});
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} catch (error) {
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} catch (error: unknown) {
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// Log error to UI store if available, otherwise console error
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try {
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useUIStore.getState().addLog(`⚠️ Tick error: ${error.message}`);
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const msg = error instanceof Error ? error.message : String(error);
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useUIStore.getState().addLog(`⚠️ Tick error: ${msg}`);
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} catch {
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console.error('Tick error:', error);
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}
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