fix: resolve all TypeScript compilation errors
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m17s
- Fixed DisciplinesAttunementType enum usage in discipline data files - Fixed EquipmentSlot import in equipment/types.ts - Fixed enchantment-effects.ts export/import chain - Fixed safe-persist.ts StateStorage type compatibility - Fixed store persist partial return types for all stores - Fixed gameStore.ts ElementState type and error handling - Fixed useGameDerived.ts missing properties on GameCoordinatorStore - Added SkillUpgradeChoice type to types.ts - Fixed ActionButtons.tsx optional currentStudyTarget prop - Fixed GameToast.tsx Toast type compatibility - Fixed EnchantmentDesigner sub-component type mismatches - Fixed SpireCombatPage equippedInstances/equipmentInstances types - Fixed page.tsx computeClickMana argument - Added baseCastTime to SpellDef type - Fixed golem/types.ts and loot-drops.ts import paths - Fixed craftingStore.ts missing lastError in initial state and actions - Fixed store-actions-combat-prestige.test.ts Memory type usage - Fixed floor-utils.upgraded.test.ts array type annotation - Fixed computed-stats.test.ts state type assertions - Fixed activity-log.test.ts state type annotation - Fixed discipline-math.test.ts enum value usage - Fixed game-loop.test.ts vitest mock import - Various other test file type fixes
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@@ -13,8 +13,8 @@ export interface DisciplineBonuses {
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// ─── Mana Params ────────────────────────────────────────────────────────────
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export interface ManaComputeParams {
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skills: Record<string, number>;
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prestigeUpgrades: Record<string, number>;
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skills?: Record<string, number>;
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prestigeUpgrades?: Record<string, number>;
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skillUpgrades?: Record<string, string[]>;
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skillTiers?: Record<string, number>;
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}
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@@ -31,15 +31,15 @@ export interface EffectiveRegenParams extends RegenComputeParams {
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// ─── Max Mana ────────────────────────────────────────────────────────────────
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export function computeMaxMana(
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state: Pick<ManaComputeParams, 'skills' | 'prestigeUpgrades'> & Partial<Pick<ManaComputeParams, 'skillUpgrades' | 'skillTiers'>>,
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state: Partial<ManaComputeParams>,
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effects?: ComputedEffects,
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discipline?: DisciplineBonuses,
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): number {
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const pu = state.prestigeUpgrades;
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const pu = state.prestigeUpgrades || {};
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const base =
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100 +
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((state.skills || {}).manaWell || 0) * 100 +
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((pu || {}).manaWell || 0) * 500 +
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(pu.manaWell || 0) * 500 +
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(discipline?.bonuses?.maxManaBonus || 0);
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if (effects) {
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@@ -55,7 +55,7 @@ export function computeRegen(
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effects?: ComputedEffects,
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discipline?: DisciplineBonuses,
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): number {
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const pu = state.prestigeUpgrades;
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const pu = state.prestigeUpgrades || {};
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const temporalBonus = 1 + (pu.temporalEcho || 0) * 0.1;
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const base =
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2 +
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