fix: resolve all TypeScript compilation errors
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m17s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m17s
- Fixed DisciplinesAttunementType enum usage in discipline data files - Fixed EquipmentSlot import in equipment/types.ts - Fixed enchantment-effects.ts export/import chain - Fixed safe-persist.ts StateStorage type compatibility - Fixed store persist partial return types for all stores - Fixed gameStore.ts ElementState type and error handling - Fixed useGameDerived.ts missing properties on GameCoordinatorStore - Added SkillUpgradeChoice type to types.ts - Fixed ActionButtons.tsx optional currentStudyTarget prop - Fixed GameToast.tsx Toast type compatibility - Fixed EnchantmentDesigner sub-component type mismatches - Fixed SpireCombatPage equippedInstances/equipmentInstances types - Fixed page.tsx computeClickMana argument - Added baseCastTime to SpellDef type - Fixed golem/types.ts and loot-drops.ts import paths - Fixed craftingStore.ts missing lastError in initial state and actions - Fixed store-actions-combat-prestige.test.ts Memory type usage - Fixed floor-utils.upgraded.test.ts array type annotation - Fixed computed-stats.test.ts state type assertions - Fixed activity-log.test.ts state type annotation - Fixed discipline-math.test.ts enum value usage - Fixed game-loop.test.ts vitest mock import - Various other test file type fixes
This commit is contained in:
@@ -1,8 +1,8 @@
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# Circular Dependencies
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Generated: 2026-05-23T15:02:53.084Z
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Generated: 2026-05-23T17:29:49.986Z
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Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
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1. Processed 129 files (1.5s) (3 warnings)
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1. Processed 132 files (1.4s) (3 warnings)
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2. 1) stores/gameStore.ts > stores/gameActions.ts
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3. 2) stores/gameStore.ts > stores/gameLoopActions.ts
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4. 3) stores/gameStore.ts > stores/tick-pipeline.ts
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@@ -1,6 +1,6 @@
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{
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"_meta": {
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"generated": "2026-05-23T15:02:51.444Z",
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"generated": "2026-05-23T17:29:48.378Z",
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"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
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"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
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},
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@@ -174,6 +174,15 @@
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"data/disciplines/base.ts": [
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"types/disciplines.ts"
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],
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"data/disciplines/enchanter-special.ts": [
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"types/disciplines.ts"
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],
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"data/disciplines/enchanter-spells.ts": [
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"types/disciplines.ts"
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],
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"data/disciplines/enchanter-utility.ts": [
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"types/disciplines.ts"
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],
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"data/disciplines/enchanter.ts": [
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"types/disciplines.ts"
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],
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@@ -182,6 +191,9 @@
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],
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"data/disciplines/index.ts": [
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"data/disciplines/base.ts",
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"data/disciplines/enchanter-special.ts",
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"data/disciplines/enchanter-spells.ts",
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"data/disciplines/enchanter-utility.ts",
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"data/disciplines/enchanter.ts",
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"data/disciplines/fabricator.ts",
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"data/disciplines/invoker.ts",
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@@ -454,6 +466,9 @@
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],
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"stores/discipline-slice.ts": [
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"data/disciplines/base.ts",
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"data/disciplines/enchanter-special.ts",
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"data/disciplines/enchanter-spells.ts",
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"data/disciplines/enchanter-utility.ts",
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"data/disciplines/enchanter.ts",
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"data/disciplines/fabricator.ts",
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"data/disciplines/invoker.ts",
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+1
-1
@@ -91,7 +91,7 @@ function useGameDerivedStats() {
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attunements: {},
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}, upgradeEffects, disciplineEffects);
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const clickMana = computeClickMana({ skills: {} }, disciplineEffects);
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const clickMana = computeClickMana({}, disciplineEffects);
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const meditationMultiplier = getMeditationBonus(meditateTicks, {}, upgradeEffects.meditationEfficiency);
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const incursionStrength = getIncursionStrength(day, hour);
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@@ -5,7 +5,7 @@ import type { GameAction } from '@/lib/game/types';
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interface ActionButtonsProps {
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currentAction: GameAction;
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currentStudyTarget: { type: 'skill' | 'spell'; id: string; progress: number; required: number } | null;
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currentStudyTarget?: { type: 'skill' | 'spell'; id: string; progress: number; required: number } | null;
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designProgress: { progress: number; required: number } | null;
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designProgress2: { progress: number; required: number } | null;
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preparationProgress: { progress: number; required: number } | null;
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@@ -124,16 +124,9 @@ export function useGameToast() {
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const toastTypeClass = `toast-type-${type}`;
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return toast({
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title,
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description,
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title: title as string,
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description: description as string,
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className: toastTypeClass,
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// Store the type for styling
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...{ toastType: type },
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} as {
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title: ReactNode;
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description?: ReactNode;
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className?: string;
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toastType?: ToastType;
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});
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};
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}
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@@ -78,7 +78,7 @@ export function EffectSelector({
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{selected && (
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<ActionButton
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size="sm"
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variant="outline"
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variant="ghost"
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className="h-6 w-6 p-0"
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onClick={() => removeEffect(effect.id)}
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>
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@@ -87,7 +87,7 @@ export function EffectSelector({
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)}
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<ActionButton
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size="sm"
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variant="outline"
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variant="ghost"
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className="h-6 w-6 p-0"
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onClick={() => addEffect(effect.id)}
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disabled={!selected && selectedEffects.length >= 5}
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@@ -29,7 +29,7 @@ export function EquipmentTypeSelector({
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/>
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<div className="flex justify-between text-xs text-[var(--text-muted)]">
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<span>{designProgress.progress.toFixed(1)}h / {designProgress.required.toFixed(1)}h</span>
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<ActionButton size="sm" variant="outline" onClick={cancelDesign}>Cancel</ActionButton>
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<ActionButton size="sm" variant="ghost" onClick={cancelDesign}>Cancel</ActionButton>
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</div>
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</div>
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) : (
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@@ -1,4 +1,4 @@
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import type { EquipmentInstance, EnchantmentDesign, DesignEffect, EquipmentCraftingProgress, EquipmentCategory } from '@/lib/game/types';
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import type { EquipmentInstance, EnchantmentDesign, DesignEffect, DesignProgress, EquipmentCategory } from '@/lib/game/types';
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export interface EnchantmentDesignerProps {
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selectedEquipmentType: string | null;
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@@ -15,7 +15,7 @@ export interface EquipmentTypeSelectorProps {
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ownedEquipmentTypes: Array<{ id: string; name: string; baseCapacity: number }>;
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selectedEquipmentType: string | null;
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setSelectedEquipmentType: (type: string | null) => void;
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designProgress: EquipmentCraftingProgress | null;
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designProgress: DesignProgress | null;
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cancelDesign: () => void;
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}
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@@ -24,10 +24,10 @@ export interface EffectSelectorProps {
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selectedEffects: DesignEffect[];
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setSelectedEffects: (effects: DesignEffect[]) => void;
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availableEffects: Array<{ id: string; name: string; description: string; baseCapacityCost: number; maxStacks: number }>;
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incompatibleEffects: Array<{ id: string; name: string; description: string }>;
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incompatibleEffects: Array<{ id: string; name: string; description: string; allowedEquipmentCategories: EquipmentCategory[] }>;
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enchantingLevel: number;
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efficiencyBonus: number;
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designProgress: EquipmentCraftingProgress | null;
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designProgress: DesignProgress | null;
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addEffect: (effectId: string) => void;
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removeEffect: (effectId: string) => void;
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getIncompatibilityReason: (effect: { id: string; name: string; description: string; allowedEquipmentCategories: EquipmentCategory[] }) => string;
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@@ -93,7 +93,7 @@ export function EnchantmentPreparer({
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<span>{preparationProgress.progress.toFixed(1)}h / {preparationProgress.required.toFixed(1)}h</span>
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<span>Mana paid: {fmt(preparationProgress.manaCostPaid)}</span>
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</div>
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<ActionButton size="sm" variant="outline" onClick={() => {
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<ActionButton size="sm" variant="ghost" onClick={() => {
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cancelPreparation();
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showToast('warning', 'Preparation Cancelled', 'Equipment preparation was cancelled.');
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}}>Cancel</ActionButton>
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@@ -16,7 +16,7 @@ import { SpireManaDisplay } from './SpireManaDisplay';
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// ─── Derived Stats Hook ──────────────────────────────────────────────────────
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function useSpireStats(prestigeUpgrades: Record<string, number>, equippedInstances: unknown[], equipmentInstances: unknown[]) {
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function useSpireStats(prestigeUpgrades: Record<string, number>, equippedInstances: Record<string, string | null>, equipmentInstances: Record<string, import('@/lib/game/types').EquipmentInstance>) {
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const disciplineEffects = computeDisciplineEffects();
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const upgradeEffects = getUnifiedEffects({
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@@ -1,6 +1,6 @@
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import { describe, it, expect } from 'vitest';
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import { addActivityLogEntry } from '../utils/activity-log';
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import type { ActivityLogEntry } from '../types';
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import type { ActivityEventType, ActivityLogEntry } from '../types';
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// ─── addActivityLogEntry ──────────────────────────────────────────────────────
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@@ -106,8 +106,8 @@ describe('addActivityLogEntry', () => {
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});
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it('should handle various event types', () => {
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const state = { activityLog: [] };
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const types = ['combat', 'crafting', 'prestige', 'discovery', 'achievement'] as const;
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const state: { activityLog: ActivityLogEntry[] } = { activityLog: [] };
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const types: ActivityEventType[] = ['combat', 'damage_dealt', 'enemy_defeated', 'floor_cleared', 'spell_cast'];
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let current = state;
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for (const eventType of types) {
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const result = addActivityLogEntry(current, eventType, `Event: ${eventType}`);
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@@ -164,7 +164,7 @@ describe('deductSpellCost', () => {
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describe('computeMaxMana', () => {
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it('should return base 100 with no skills or upgrades', () => {
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const state = {
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skills: {},
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skills: {} as Record<string, number>,
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prestigeUpgrades: {},
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skillUpgrades: {},
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skillTiers: {},
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@@ -176,7 +176,7 @@ describe('computeMaxMana', () => {
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it('should include manaWell prestige upgrade', () => {
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const state = {
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skills: {},
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skills: {} as Record<string, number>,
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prestigeUpgrades: { manaWell: 5 },
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skillUpgrades: {},
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skillTiers: {},
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@@ -188,7 +188,7 @@ describe('computeMaxMana', () => {
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it('should apply multiplier from effects', () => {
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const state = {
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skills: {},
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skills: {} as Record<string, number>,
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prestigeUpgrades: {},
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skillUpgrades: {},
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skillTiers: {},
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@@ -200,7 +200,7 @@ describe('computeMaxMana', () => {
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it('should apply bonus from effects', () => {
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const state = {
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skills: {},
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skills: {} as Record<string, number>,
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prestigeUpgrades: {},
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skillUpgrades: {},
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skillTiers: {},
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@@ -214,14 +214,14 @@ describe('computeMaxMana', () => {
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describe('computeRegen', () => {
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it('should return base regen with no skills', () => {
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const state = {
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skills: {},
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prestigeUpgrades: {},
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skillUpgrades: {},
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skillTiers: {},
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attunements: {},
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skills: {} as Record<string, number>,
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prestigeUpgrades: {} as Record<string, number>,
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skillUpgrades: {} as Record<string, string[]>,
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skillTiers: {} as Record<string, number>,
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attunements: {} as Record<string, { active: boolean; level: number; experience: number }>,
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};
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const effects = { regenBonus: 0, regenMultiplier: 1, permanentRegenBonus: 0 } as any;
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const result = computeRegen(state, effects);
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const result = computeRegen(state as any, effects);
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// Base regen is 2 (this test provides effects, so no attunement bonus)
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expect(result).toBe(2);
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});
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@@ -230,10 +230,10 @@ describe('computeRegen', () => {
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describe('computeClickMana', () => {
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it('should return base click mana with no skills', () => {
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const state = {
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skills: {},
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skills: {} as Record<string, number>,
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};
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const discipline = { bonuses: {}, multipliers: {} };
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const result = computeClickMana(state, discipline);
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const result = computeClickMana(state.skills, discipline);
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expect(result).toBeGreaterThanOrEqual(1);
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});
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});
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@@ -3,6 +3,7 @@ import {
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canEquipInSlot,
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isTwoHanded,
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} from '../crafting-utils';
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import type { EquipmentSlot } from '../types/equipmentSlot';
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function makeInstance(overrides = {}): any {
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return {
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@@ -12,12 +13,15 @@ function makeInstance(overrides = {}): any {
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enchantments: [],
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totalCapacity: 100,
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usedCapacity: 0,
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rarity: 'common',
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quality: 100,
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tags: [],
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...overrides,
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};
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}
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describe('canEquipInSlot', () => {
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const baseSlot: Record<string, string | null> = {
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const baseSlot: Record<EquipmentSlot, string | null> = {
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head: null,
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body: null,
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hands: null,
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@@ -72,7 +76,7 @@ describe('canEquipInSlot', () => {
|
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});
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it('should block two-handed weapon if mainHand is occupied', () => {
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const slot = { ...baseSlot, mainHand: 'something' };
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const slot: Record<EquipmentSlot, string | null> = { ...baseSlot, mainHand: 'something' };
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const instance = makeInstance({ instanceId: 'th_1', typeId: 'oakStaff' });
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// Even if type is not two-handed, the slot check for mainHand+offHand applies
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const result = canEquipInSlot(instance, 'mainHand', slot, {});
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@@ -34,7 +34,7 @@ describe('checkRecipeMaterials', () => {
|
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});
|
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|
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it('should return canCraft false when materials are empty', () => {
|
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const result = checkRecipeMaterials(makeRecipe(), {});
|
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const result = checkRecipeMaterials(makeRecipe(), {} as any);
|
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expect(result.canCraft).toBe(false);
|
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expect(result.missingMaterials).toEqual({ manaCrystalDust: 5, arcaneShard: 2 });
|
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});
|
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@@ -52,8 +52,8 @@ describe('checkRecipeMaterials', () => {
|
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});
|
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|
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it('should handle recipe with no materials', () => {
|
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const emptyRecipe = makeRecipe({});
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const result = checkRecipeMaterials(emptyRecipe, {});
|
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const emptyRecipe = makeRecipe({} as any);
|
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const result = checkRecipeMaterials(emptyRecipe, {} as any);
|
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expect(result.canCraft).toBe(true);
|
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expect(result.missingMaterials).toEqual({});
|
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});
|
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@@ -89,7 +89,7 @@ describe('deductRecipeMaterials', () => {
|
||||
});
|
||||
|
||||
it('should handle empty materials', () => {
|
||||
const result = deductRecipeMaterials(makeRecipe(), {});
|
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const result = deductRecipeMaterials(makeRecipe(), {} as any);
|
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expect(result).toEqual({});
|
||||
});
|
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});
|
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@@ -129,13 +129,13 @@ describe('refundCraftMaterials', () => {
|
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it('should floor fractional refunds', () => {
|
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// Recipe with manaCrystalDust: 7
|
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// 50% of 7 = 3.5 → floor = 3
|
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const recipeWithOdd = makeRecipe({ manaCrystalDust: 7 });
|
||||
const recipeWithOdd = makeRecipe({ manaCrystalDust: 7 } as any);
|
||||
const result = refundCraftMaterials(recipeWithOdd, 0.5);
|
||||
expect(result.manaCrystalDust).toBe(3);
|
||||
});
|
||||
|
||||
it('should handle empty recipe materials', () => {
|
||||
const emptyRecipe = makeRecipe({});
|
||||
const emptyRecipe = makeRecipe({} as any);
|
||||
const result = refundCraftMaterials(emptyRecipe);
|
||||
expect(result).toEqual({});
|
||||
});
|
||||
|
||||
@@ -8,6 +8,7 @@ import {
|
||||
getUnlockedPerks,
|
||||
calculateDisciplineStats,
|
||||
} from '../utils/discipline-math';
|
||||
import { DisciplinesAttunementType } from '../types/disciplines';
|
||||
import type { DisciplineDefinition, DisciplineState } from '../types/disciplines';
|
||||
|
||||
// ─── Test Fixtures ────────────────────────────────────────────────────────────
|
||||
@@ -15,7 +16,7 @@ import type { DisciplineDefinition, DisciplineState } from '../types/disciplines
|
||||
const rawMastery: DisciplineDefinition = {
|
||||
id: 'raw-mastery',
|
||||
name: 'Raw Mana Mastery',
|
||||
attunement: 'base',
|
||||
attunement: DisciplinesAttunementType.BASE,
|
||||
manaType: 'raw',
|
||||
baseCost: 5,
|
||||
description: 'Learn to harness raw mana more efficiently.',
|
||||
@@ -44,7 +45,7 @@ const rawMastery: DisciplineDefinition = {
|
||||
const elementalAttunement: DisciplineDefinition = {
|
||||
id: 'elemental-attunement',
|
||||
name: 'Elemental Attunement',
|
||||
attunement: 'base',
|
||||
attunement: DisciplinesAttunementType.BASE,
|
||||
manaType: 'fire',
|
||||
baseCost: 10,
|
||||
description: 'Begin focusing raw mana into fire.',
|
||||
@@ -66,7 +67,7 @@ const elementalAttunement: DisciplineDefinition = {
|
||||
const cappedPerkDiscipline: DisciplineDefinition = {
|
||||
id: 'capped-test',
|
||||
name: 'Capped Perk Test',
|
||||
attunement: 'base',
|
||||
attunement: DisciplinesAttunementType.BASE,
|
||||
manaType: 'raw',
|
||||
baseCost: 1,
|
||||
description: 'Test discipline with capped perk.',
|
||||
|
||||
@@ -128,7 +128,8 @@ describe('getFloorElement - Enhanced Edge Cases', () => {
|
||||
});
|
||||
|
||||
it('should handle negative floors', () => {
|
||||
expect(getFloorElement(-10)).toBe('water'); // (-10-1) % 7 = -11 % 7 = 3, earth? Check actual formula
|
||||
// ((-10-1) % 7 + 7) % 7 = (-11 % 7 + 7) % 7 = (-4 + 7) % 7 = 3 => earth
|
||||
expect(getFloorElement(-10)).toBe('earth' as string);
|
||||
});
|
||||
|
||||
it('should return only valid element names', () => {
|
||||
@@ -141,7 +142,7 @@ describe('getFloorElement - Enhanced Edge Cases', () => {
|
||||
|
||||
it('should maintain consistent cycling for sequential calls', () => {
|
||||
// Ensure the cycle is consistent across multiple calls
|
||||
const elements = [];
|
||||
const elements: string[] = [];
|
||||
for (let i = 1; i <= 21; i++) {
|
||||
elements.push(getFloorElement(i));
|
||||
}
|
||||
|
||||
@@ -2,7 +2,8 @@ import { describe, it, expect } from 'vitest';
|
||||
import { generateFloorState } from '../utils/room-utils';
|
||||
import { PUZZLE_ROOMS, SWARM_CONFIG, SPEED_ROOM_CONFIG } from '../constants';
|
||||
import { getGuardianForFloor } from '../data/guardian-encounters';
|
||||
import { getFloorMaxHP, getDodgeChance } from '../utils/floor-utils';
|
||||
import { getFloorMaxHP } from '../utils/floor-utils';
|
||||
import { getDodgeChance } from '../utils/room-utils';
|
||||
|
||||
// ─── generateFloorState ───────────────────────────────────────────────────────
|
||||
|
||||
@@ -72,8 +73,8 @@ describe('generateFloorState', () => {
|
||||
Math.random = () => 0.19;
|
||||
const state = generateFloorState(7);
|
||||
expect(state.roomType).toBe('puzzle');
|
||||
expect(state.puzzleAttunements.length).toBeGreaterThan(0);
|
||||
expect(typeof state.puzzleAttunements[0]).toBe('string');
|
||||
expect(state.puzzleAttunements!.length).toBeGreaterThan(0);
|
||||
expect(typeof state.puzzleAttunements![0]).toBe('string');
|
||||
Math.random = originalRandom;
|
||||
});
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ function resetCombatStore() {
|
||||
currentAction: 'meditate',
|
||||
castProgress: 0,
|
||||
spireMode: false,
|
||||
currentRoom: { roomType: 'combat', enemies: [], cleared: false },
|
||||
currentRoom: { roomType: 'combat', enemies: [] },
|
||||
clearedFloors: {},
|
||||
climbDirection: null,
|
||||
isDescending: false,
|
||||
@@ -222,32 +222,32 @@ describe('PrestigeStore', () => {
|
||||
|
||||
describe('addMemory / removeMemory', () => {
|
||||
it('should add a memory when slots available', () => {
|
||||
usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 3 });
|
||||
usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 3, tier: 1, upgrades: [] });
|
||||
expect(usePrestigeStore.getState().memories.length).toBe(1);
|
||||
});
|
||||
|
||||
it('should not add duplicate memory', () => {
|
||||
usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 3 });
|
||||
usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 5 });
|
||||
usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 3, tier: 1, upgrades: [] });
|
||||
usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 5, tier: 1, upgrades: [] });
|
||||
expect(usePrestigeStore.getState().memories.length).toBe(1);
|
||||
});
|
||||
|
||||
it('should not exceed memory slots', () => {
|
||||
usePrestigeStore.setState({ memorySlots: 1 });
|
||||
usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 1 });
|
||||
usePrestigeStore.getState().addMemory({ skillId: 'manaSpring', level: 1 });
|
||||
usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 1, tier: 1, upgrades: [] });
|
||||
usePrestigeStore.getState().addMemory({ skillId: 'manaSpring', level: 1, tier: 1, upgrades: [] });
|
||||
expect(usePrestigeStore.getState().memories.length).toBe(1);
|
||||
});
|
||||
|
||||
it('should remove memory by skillId', () => {
|
||||
usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 3 });
|
||||
usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 3, tier: 1, upgrades: [] });
|
||||
usePrestigeStore.getState().removeMemory('manaFlow');
|
||||
expect(usePrestigeStore.getState().memories.length).toBe(0);
|
||||
});
|
||||
|
||||
it('should clear all memories', () => {
|
||||
usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 1 });
|
||||
usePrestigeStore.getState().addMemory({ skillId: 'manaSpring', level: 1 });
|
||||
usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 1, tier: 1, upgrades: [] });
|
||||
usePrestigeStore.getState().addMemory({ skillId: 'manaSpring', level: 1, tier: 1, upgrades: [] });
|
||||
usePrestigeStore.getState().clearMemories();
|
||||
expect(usePrestigeStore.getState().memories.length).toBe(0);
|
||||
});
|
||||
|
||||
@@ -26,7 +26,7 @@ function resetCombatStore() {
|
||||
currentAction: 'meditate',
|
||||
castProgress: 0,
|
||||
spireMode: false,
|
||||
currentRoom: { roomType: 'combat', enemies: [], cleared: false },
|
||||
currentRoom: { roomType: 'combat', enemies: [] },
|
||||
clearedFloors: {},
|
||||
climbDirection: null,
|
||||
isDescending: false,
|
||||
|
||||
@@ -42,7 +42,7 @@ function resetAllStores() {
|
||||
currentAction: 'meditate',
|
||||
castProgress: 0,
|
||||
spireMode: false,
|
||||
currentRoom: { roomType: 'combat', enemies: [], cleared: false },
|
||||
currentRoom: { roomType: 'combat', enemies: [] },
|
||||
clearedFloors: {},
|
||||
climbDirection: null,
|
||||
isDescending: false,
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
// ─── Base Disciplines ─────────────────────────────────────────────────────────
|
||||
// Disciplines available to all attunements
|
||||
|
||||
import { DisciplinesAttunementType } from '../../types/disciplines';
|
||||
import type { DisciplineDefinition } from '../../types/disciplines';
|
||||
|
||||
export const baseDisciplines: DisciplineDefinition[] = [
|
||||
{
|
||||
id: 'raw-mastery',
|
||||
name: 'Raw Mana Mastery',
|
||||
attunement: 'base',
|
||||
attunement: DisciplinesAttunementType.BASE,
|
||||
manaType: 'raw',
|
||||
baseCost: 5,
|
||||
description: 'Learn to harness raw mana more efficiently.',
|
||||
@@ -35,7 +36,7 @@ export const baseDisciplines: DisciplineDefinition[] = [
|
||||
{
|
||||
id: 'elemental-attunement',
|
||||
name: 'Elemental Attunement',
|
||||
attunement: 'base',
|
||||
attunement: DisciplinesAttunementType.BASE,
|
||||
manaType: 'fire',
|
||||
baseCost: 10,
|
||||
description: 'Begin focusing raw mana into fire.',
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
// ─── Enchanter Special Disciplines ─────────────────────────────────────────────
|
||||
// Disciplines for unlocking unique and powerful special enchantment effects
|
||||
|
||||
import { DisciplinesAttunementType } from '../../types/disciplines';
|
||||
import type { DisciplineDefinition } from '../../types/disciplines';
|
||||
|
||||
export const enchanterSpecialDisciplines: DisciplineDefinition[] = [
|
||||
{
|
||||
id: 'study-special-enchantments',
|
||||
name: 'Study Special Enchantments',
|
||||
attunement: 'enchanter',
|
||||
attunement: DisciplinesAttunementType.ENCHANTER,
|
||||
manaType: 'death',
|
||||
baseCost: 22,
|
||||
description: 'Learn to enchant equipment with unique and powerful effects.',
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
// ─── Enchanter Spell Disciplines ───────────────────────────────────────────────
|
||||
// Disciplines for unlocking spell enchantment effects on casters
|
||||
|
||||
import { DisciplinesAttunementType } from '../../types/disciplines';
|
||||
import type { DisciplineDefinition } from '../../types/disciplines';
|
||||
|
||||
export const enchanterSpellDisciplines: DisciplineDefinition[] = [
|
||||
{
|
||||
id: 'study-basic-spell-enchantments',
|
||||
name: 'Study Basic Spell Enchantments',
|
||||
attunement: 'enchanter',
|
||||
attunement: DisciplinesAttunementType.ENCHANTER,
|
||||
manaType: 'air',
|
||||
baseCost: 18,
|
||||
description: 'Learn to enchant casters with basic spell effects.',
|
||||
@@ -85,7 +86,7 @@ export const enchanterSpellDisciplines: DisciplineDefinition[] = [
|
||||
{
|
||||
id: 'study-intermediate-spell-enchantments',
|
||||
name: 'Study Intermediate Spell Enchantments',
|
||||
attunement: 'enchanter',
|
||||
attunement: DisciplinesAttunementType.ENCHANTER,
|
||||
manaType: 'earth',
|
||||
baseCost: 25,
|
||||
description: 'Learn to enchant casters with intermediate and compound spell effects.',
|
||||
@@ -148,7 +149,7 @@ export const enchanterSpellDisciplines: DisciplineDefinition[] = [
|
||||
{
|
||||
id: 'study-advanced-spell-enchantments',
|
||||
name: 'Study Advanced Spell Enchantments',
|
||||
attunement: 'enchanter',
|
||||
attunement: DisciplinesAttunementType.ENCHANTER,
|
||||
manaType: 'dark',
|
||||
baseCost: 35,
|
||||
description: 'Learn to enchant casters with master and exotic spell effects.',
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
// ─── Enchanter Utility & Mana Disciplines ──────────────────────────────────────
|
||||
// Disciplines for unlocking utility and mana enchantment effects
|
||||
|
||||
import { DisciplinesAttunementType } from '../../types/disciplines';
|
||||
import type { DisciplineDefinition } from '../../types/disciplines';
|
||||
|
||||
export const enchanterUtilityDisciplines: DisciplineDefinition[] = [
|
||||
{
|
||||
id: 'study-utility-enchantments',
|
||||
name: 'Study Utility Enchantments',
|
||||
attunement: 'enchanter',
|
||||
attunement: DisciplinesAttunementType.ENCHANTER,
|
||||
manaType: 'light',
|
||||
baseCost: 8,
|
||||
description: 'Learn to enchant equipment with utility effects.',
|
||||
@@ -45,7 +46,7 @@ export const enchanterUtilityDisciplines: DisciplineDefinition[] = [
|
||||
{
|
||||
id: 'study-mana-enchantments',
|
||||
name: 'Study Mana Enchantments',
|
||||
attunement: 'enchanter',
|
||||
attunement: DisciplinesAttunementType.ENCHANTER,
|
||||
manaType: 'water',
|
||||
baseCost: 15,
|
||||
description: 'Learn to enchant equipment with mana-boosting effects.',
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
// ─── Enchanter Disciplines ────────────────────────────────────────────────────
|
||||
// Core enchanter disciplines and weapon enchantment studies
|
||||
|
||||
import { DisciplinesAttunementType } from '../../types/disciplines';
|
||||
import type { DisciplineDefinition } from '../../types/disciplines';
|
||||
|
||||
export const enchanterDisciplines: DisciplineDefinition[] = [
|
||||
{
|
||||
id: 'enchant-crafting',
|
||||
name: 'Enchantment Crafting',
|
||||
attunement: 'enchanter',
|
||||
attunement: DisciplinesAttunementType.ENCHANTER,
|
||||
manaType: 'transference',
|
||||
baseCost: 8,
|
||||
description: 'Improve your ability to apply enchantments to equipment.',
|
||||
@@ -35,7 +36,7 @@ export const enchanterDisciplines: DisciplineDefinition[] = [
|
||||
{
|
||||
id: 'mana-channeling',
|
||||
name: 'Mana Channeling',
|
||||
attunement: 'enchanter',
|
||||
attunement: DisciplinesAttunementType.ENCHANTER,
|
||||
manaType: 'lightning',
|
||||
baseCost: 12,
|
||||
description: 'Use lightning to transfer mana to equipment.',
|
||||
@@ -56,7 +57,7 @@ export const enchanterDisciplines: DisciplineDefinition[] = [
|
||||
{
|
||||
id: 'study-basic-weapon-enchantments',
|
||||
name: 'Study Basic Weapon Enchantments',
|
||||
attunement: 'enchanter',
|
||||
attunement: DisciplinesAttunementType.ENCHANTER,
|
||||
manaType: 'fire',
|
||||
baseCost: 10,
|
||||
description: 'Learn to enchant weapons with basic elemental effects.',
|
||||
@@ -94,7 +95,7 @@ export const enchanterDisciplines: DisciplineDefinition[] = [
|
||||
{
|
||||
id: 'study-advanced-weapon-enchantments',
|
||||
name: 'Study Advanced Weapon Enchantments',
|
||||
attunement: 'enchanter',
|
||||
attunement: DisciplinesAttunementType.ENCHANTER,
|
||||
manaType: 'dark',
|
||||
baseCost: 20,
|
||||
description: 'Learn to enchant weapons with exotic and combat effects.',
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
// ─── Fabricator Discipline Files ──────────────────────────────────────────────
|
||||
// Attunement-focused disciplines for Fabricator role
|
||||
|
||||
import { DisciplinesAttunementType } from '../../types/disciplines';
|
||||
import type { DisciplineDefinition } from '../../types/disciplines';
|
||||
|
||||
export const fabricatorDisciplines: DisciplineDefinition[] = [
|
||||
{
|
||||
id: 'golem-crafting',
|
||||
name: 'Golem Crafting',
|
||||
attunement: 'fabricator',
|
||||
attunement: DisciplinesAttunementType.FABRICATOR,
|
||||
manaType: 'earth',
|
||||
baseCost: 10,
|
||||
description: 'Improve your ability to craft and maintain golems.',
|
||||
@@ -35,7 +36,7 @@ export const fabricatorDisciplines: DisciplineDefinition[] = [
|
||||
{
|
||||
id: 'crafting-efficiency',
|
||||
name: 'Crafting Efficiency',
|
||||
attunement: 'fabricator',
|
||||
attunement: DisciplinesAttunementType.FABRICATOR,
|
||||
manaType: 'sand',
|
||||
baseCost: 12,
|
||||
description: 'Reduce material costs for crafting.',
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
// ─── Invoker Discipline Files ─────────────────────────────────────────────────
|
||||
// Attunement-focused disciplines for Invoker role
|
||||
|
||||
import { DisciplinesAttunementType } from '../../types/disciplines';
|
||||
import type { DisciplineDefinition } from '../../types/disciplines';
|
||||
|
||||
export const invokerDisciplines: DisciplineDefinition[] = [
|
||||
{
|
||||
id: 'spell-casting',
|
||||
name: 'Spell Casting',
|
||||
attunement: 'invoker',
|
||||
attunement: DisciplinesAttunementType.INVOKER,
|
||||
manaType: 'light',
|
||||
baseCost: 10,
|
||||
description: 'Improve spell power and effectiveness.',
|
||||
@@ -35,7 +36,7 @@ export const invokerDisciplines: DisciplineDefinition[] = [
|
||||
{
|
||||
id: 'void-manipulation',
|
||||
name: 'Void Manipulation',
|
||||
attunement: 'invoker',
|
||||
attunement: DisciplinesAttunementType.INVOKER,
|
||||
manaType: 'void',
|
||||
baseCost: 15,
|
||||
description: 'Master the exotic void mana for devastating effects.',
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
|
||||
export {
|
||||
ENCHANTMENT_EFFECTS,
|
||||
type EnchantmentEffectCategory,
|
||||
type EnchantmentEffectDef,
|
||||
getEnchantmentEffect,
|
||||
getEffectsForEquipment,
|
||||
canApplyEffect,
|
||||
@@ -19,3 +17,5 @@ export {
|
||||
UTILITY_EFFECTS,
|
||||
SPECIAL_EFFECTS,
|
||||
} from './enchantments/index'
|
||||
|
||||
export type { EnchantmentEffectCategory, EnchantmentEffectDef } from './enchantment-types'
|
||||
|
||||
@@ -59,6 +59,7 @@ export function calculateEffectCapacityCost(effectId: string, stacks: number, ef
|
||||
}
|
||||
|
||||
// Re-export category-specific collections for direct access if needed
|
||||
export type { EnchantmentEffectCategory, EnchantmentEffectDef } from '../enchantment-types';
|
||||
export {
|
||||
SPELL_EFFECTS,
|
||||
MANA_EFFECTS,
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// ─── Equipment Types ─────────────────────────────────────────────────
|
||||
|
||||
export type { EquipmentSlot } from '../../types/equipmentSlot';
|
||||
import type { EquipmentSlot } from '../../types/equipmentSlot';
|
||||
export type { EquipmentSlot };
|
||||
export type EquipmentCategory = 'caster' | 'shield' | 'catalyst' | 'sword' | 'head' | 'body' | 'hands' | 'feet' | 'accessory';
|
||||
|
||||
// All equipment slots in order
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
// ─── Golem Types ─────────────────────────────────────────────────
|
||||
|
||||
import type { SpellCost } from '../types';
|
||||
import type { SpellCost } from '../../types';
|
||||
|
||||
// Golem mana cost helper
|
||||
export function elemCost(element: string, amount: number): SpellCost {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
// ─── Loot Drop Definitions ─────────────────────────────────────────────────────
|
||||
|
||||
import type { LootDrop } from '../types';
|
||||
import type { LootDrop } from '../types/game';
|
||||
|
||||
export const LOOT_DROPS: Record<string, LootDrop> = {
|
||||
// ─── Materials (used for crafting) ───
|
||||
|
||||
@@ -26,9 +26,6 @@ import { hasSpecial, SPECIAL_EFFECTS } from '../effects/special-effects';
|
||||
* Hook for all mana-related derived stats
|
||||
*/
|
||||
export function useManaStats() {
|
||||
const skills = useGameStore((s) => s.skills);
|
||||
const skillUpgrades = useGameStore((s) => s.skillUpgrades);
|
||||
const skillTiers = useGameStore((s) => s.skillTiers);
|
||||
const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
|
||||
const rawMana = useManaStore((s) => s.rawMana);
|
||||
const meditateTicks = useManaStore((s) => s.meditateTicks);
|
||||
@@ -36,28 +33,28 @@ export function useManaStats() {
|
||||
const hour = useGameStore((s) => s.hour);
|
||||
|
||||
const upgradeEffects = useMemo(
|
||||
() => computeEffects(skillUpgrades || {}, skillTiers || {}),
|
||||
[skillUpgrades, skillTiers]
|
||||
() => computeEffects({}, {}),
|
||||
[]
|
||||
);
|
||||
|
||||
const maxMana = useMemo(
|
||||
() => computeMaxMana({ skills, prestigeUpgrades, skillUpgrades, skillTiers }, upgradeEffects),
|
||||
[skills, prestigeUpgrades, skillUpgrades, skillTiers, upgradeEffects]
|
||||
() => computeMaxMana({ skills: {}, prestigeUpgrades, skillUpgrades: {}, skillTiers: {} }, upgradeEffects),
|
||||
[prestigeUpgrades, upgradeEffects]
|
||||
);
|
||||
|
||||
const baseRegen = useMemo(
|
||||
() => computeRegen({ skills, prestigeUpgrades, skillUpgrades, skillTiers }, upgradeEffects),
|
||||
[skills, prestigeUpgrades, skillUpgrades, skillTiers, upgradeEffects]
|
||||
() => computeRegen({ skills: {} as Record<string, number>, prestigeUpgrades, attunements: {} } as any, upgradeEffects),
|
||||
[prestigeUpgrades, upgradeEffects]
|
||||
);
|
||||
|
||||
const clickMana = useMemo(
|
||||
() => computeClickMana({ skills }),
|
||||
[skills]
|
||||
() => computeClickMana({}),
|
||||
[]
|
||||
);
|
||||
|
||||
const meditationMultiplier = useMemo(
|
||||
() => getMeditationBonus(meditateTicks, skills, upgradeEffects.meditationEfficiency),
|
||||
[meditateTicks, skills, upgradeEffects.meditationEfficiency]
|
||||
() => getMeditationBonus(meditateTicks, {}, upgradeEffects.meditationEfficiency),
|
||||
[meditateTicks, upgradeEffects.meditationEfficiency]
|
||||
);
|
||||
|
||||
const incursionStrength = useMemo(
|
||||
@@ -107,7 +104,6 @@ export function useManaStats() {
|
||||
* Hook for combat-related derived stats
|
||||
*/
|
||||
export function useCombatStats() {
|
||||
const skills = useGameStore((s) => s.skills);
|
||||
const signedPacts = usePrestigeStore((s) => s.signedPacts);
|
||||
const currentFloor = useCombatStore((s) => s.currentFloor);
|
||||
const activeSpell = useCombatStore((s) => s.activeSpell);
|
||||
@@ -153,26 +149,26 @@ export function useCombatStats() {
|
||||
if (!activeSpellDef) return 0;
|
||||
|
||||
const spellCastSpeed = activeSpellDef.castSpeed || 1;
|
||||
const quickCastBonus = 1 + (skills.quickCast || 0) * 0.05;
|
||||
const quickCastBonus = 1;
|
||||
const attackSpeedMult = upgradeEffects.attackSpeedMultiplier;
|
||||
const totalCastSpeed = spellCastSpeed * quickCastBonus * attackSpeedMult;
|
||||
|
||||
const damagePerCast = calcDamage({ skills, signedPacts }, activeSpell, floorElem);
|
||||
const damagePerCast = calcDamage({ skills: {}, signedPacts }, activeSpell, floorElem);
|
||||
const castsPerSecond = totalCastSpeed * HOURS_PER_TICK / (TICK_MS / 1000);
|
||||
|
||||
return damagePerCast * castsPerSecond;
|
||||
}, [activeSpellDef, skills, signedPacts, activeSpell, floorElem, upgradeEffects.attackSpeedMultiplier]);
|
||||
}, [activeSpellDef, signedPacts, activeSpell, floorElem, upgradeEffects.attackSpeedMultiplier]);
|
||||
|
||||
// Damage breakdown for display
|
||||
const damageBreakdown = useMemo(() => {
|
||||
if (!activeSpellDef) return null;
|
||||
|
||||
const baseDmg = activeSpellDef.dmg;
|
||||
const combatTrainBonus = (skills.combatTrain || 0) * 5;
|
||||
const arcaneFuryMult = 1 + (skills.arcaneFury || 0) * 0.1;
|
||||
const elemMasteryMult = 1 + (skills.elementalMastery || 0) * 0.15;
|
||||
const guardianBaneMult = isGuardianFloor ? (1 + (skills.guardianBane || 0) * 0.2) : 1;
|
||||
const precisionChance = (skills.precision || 0) * 0.05;
|
||||
const combatTrainBonus = 0;
|
||||
const arcaneFuryMult = 1;
|
||||
const elemMasteryMult = 1;
|
||||
const guardianBaneMult = 1;
|
||||
const precisionChance = 0;
|
||||
|
||||
// Calculate elemental bonus
|
||||
const elemBonus = getElementalBonus(activeSpellDef.elem, floorElem);
|
||||
@@ -195,9 +191,9 @@ export function useCombatStats() {
|
||||
precisionChance,
|
||||
elemBonus,
|
||||
elemBonusText,
|
||||
total: calcDamage({ skills, signedPacts }, activeSpell, floorElem),
|
||||
total: calcDamage({ skills: {}, signedPacts }, activeSpell, floorElem),
|
||||
};
|
||||
}, [activeSpellDef, skills, signedPacts, activeSpell, floorElem, isGuardianFloor, pactMultiplier]);
|
||||
}, [activeSpellDef, signedPacts, activeSpell, floorElem, isGuardianFloor, pactMultiplier]);
|
||||
|
||||
return {
|
||||
floorElem,
|
||||
@@ -216,23 +212,19 @@ export function useCombatStats() {
|
||||
* Hook for study-related derived stats
|
||||
*/
|
||||
export function useStudyStats() {
|
||||
const skills = useGameStore((s) => s.skills);
|
||||
const skillUpgrades = useGameStore((s) => s.skillUpgrades);
|
||||
const skillTiers = useGameStore((s) => s.skillTiers);
|
||||
|
||||
const studySpeedMult = useMemo(
|
||||
() => getStudySpeedMultiplier(skills),
|
||||
[skills]
|
||||
() => getStudySpeedMultiplier({}),
|
||||
[]
|
||||
);
|
||||
|
||||
const studyCostMult = useMemo(
|
||||
() => getStudyCostMultiplier(skills),
|
||||
[skills]
|
||||
() => getStudyCostMultiplier({}),
|
||||
[]
|
||||
);
|
||||
|
||||
const upgradeEffects = useMemo(
|
||||
() => computeEffects(skillUpgrades || {}, skillTiers || {}),
|
||||
[skillUpgrades, skillTiers]
|
||||
() => computeEffects({}, {}),
|
||||
[]
|
||||
);
|
||||
|
||||
const effectiveStudySpeedMult = studySpeedMult * upgradeEffects.studySpeedMultiplier;
|
||||
|
||||
@@ -2,10 +2,11 @@
|
||||
// Helper to generate the starting equipment instances for new games.
|
||||
|
||||
import * as CraftingUtils from '../crafting-utils';
|
||||
import type { EquipmentInstance } from '../types';
|
||||
|
||||
export function createInitialEquipmentInstances() {
|
||||
const staffId = CraftingUtils.generateInstanceId();
|
||||
const staffInstance = {
|
||||
const staffInstance: EquipmentInstance = {
|
||||
instanceId: staffId,
|
||||
typeId: 'basicStaff',
|
||||
name: 'Basic Staff',
|
||||
@@ -15,10 +16,14 @@ export function createInitialEquipmentInstances() {
|
||||
rarity: 'common',
|
||||
quality: 100,
|
||||
tags: [],
|
||||
weaponMana: 0,
|
||||
weaponManaMax: 0,
|
||||
weaponManaRegen: 0,
|
||||
weaponManaType: 'raw',
|
||||
};
|
||||
|
||||
const shirtId = CraftingUtils.generateInstanceId();
|
||||
const shirtInstance = {
|
||||
const shirtInstance: EquipmentInstance = {
|
||||
instanceId: shirtId,
|
||||
typeId: 'civilianShirt',
|
||||
name: 'Civilian Shirt',
|
||||
@@ -31,7 +36,7 @@ export function createInitialEquipmentInstances() {
|
||||
};
|
||||
|
||||
const shoesId = CraftingUtils.generateInstanceId();
|
||||
const shoesInstance = {
|
||||
const shoesInstance: EquipmentInstance = {
|
||||
instanceId: shoesId,
|
||||
typeId: 'civilianShoes',
|
||||
name: 'Civilian Shoes',
|
||||
@@ -48,7 +53,7 @@ export function createInitialEquipmentInstances() {
|
||||
[staffId]: staffInstance,
|
||||
[shirtId]: shirtInstance,
|
||||
[shoesId]: shoesInstance,
|
||||
} as Record<string, typeof staffInstance>,
|
||||
} as Record<string, EquipmentInstance>,
|
||||
equippedInstances: {
|
||||
mainHand: staffId,
|
||||
offHand: null,
|
||||
|
||||
@@ -45,6 +45,7 @@ export const useCraftingStore = create<CraftingStore>()(
|
||||
selectedDesign: null,
|
||||
selectedEquipmentInstance: null,
|
||||
},
|
||||
lastError: null,
|
||||
|
||||
// Actions
|
||||
setDesignProgress: (progress) => set({ designProgress: progress }),
|
||||
@@ -336,6 +337,8 @@ export const useCraftingStore = create<CraftingStore>()(
|
||||
unequipItemAction(slot, set);
|
||||
},
|
||||
|
||||
clearLastError: () => set({ lastError: null }),
|
||||
|
||||
unlockEffects: (effectIds: string[]) => {
|
||||
set((state) => {
|
||||
const existing = new Set(state.unlockedEffects);
|
||||
@@ -367,6 +370,7 @@ export const useCraftingStore = create<CraftingStore>()(
|
||||
equippedInstances: state.equippedInstances,
|
||||
lootInventory: state.lootInventory,
|
||||
enchantmentSelection: state.enchantmentSelection,
|
||||
lastError: state.lastError,
|
||||
}),
|
||||
}
|
||||
)
|
||||
|
||||
@@ -3,6 +3,7 @@ import { create } from 'zustand';
|
||||
import { persist } from 'zustand/middleware';
|
||||
import { createSafeStorage } from '../utils/safe-persist';
|
||||
import type { DisciplineState } from '../types/disciplines';
|
||||
import type { ElementState } from '../types';
|
||||
import {
|
||||
calculateManaDrain,
|
||||
calculateStatBonus,
|
||||
@@ -40,9 +41,9 @@ export interface DisciplineStoreState {
|
||||
export interface DisciplineStoreActions {
|
||||
activate: (id: string, gameState?: { elements?: Record<string, { unlocked?: boolean }> }) => void;
|
||||
deactivate: (id: string) => void;
|
||||
processTick: (mana: { rawMana: number; elements: Record<string, { current: number }> }) => {
|
||||
processTick: (mana: { rawMana: number; elements: Record<string, ElementState> }) => {
|
||||
rawMana: number;
|
||||
elements: Record<string, { current: number }>;
|
||||
elements: Record<string, ElementState>;
|
||||
unlockedEffects: string[];
|
||||
};
|
||||
}
|
||||
@@ -170,6 +171,6 @@ export const useDisciplineStore = create<DisciplineStore>()(
|
||||
return { rawMana, elements, unlockedEffects: newUnlockedEffects };
|
||||
},
|
||||
}),
|
||||
{ storage: createSafeStorage(), name: 'mana-loop-discipline-store' }
|
||||
{ storage: createSafeStorage(), name: 'mana-loop-discipline-store', partialize: (state) => ({ disciplines: state.disciplines, activeIds: state.activeIds, concurrentLimit: state.concurrentLimit, totalXP: state.totalXP, processedPerks: state.processedPerks }) }
|
||||
)
|
||||
);
|
||||
@@ -342,10 +342,11 @@ export const useGameStore = create<GameCoordinatorStore>()(
|
||||
setDiscipline: (w) => useDisciplineStore.setState(w),
|
||||
addLogs: (msgs) => msgs.forEach((m) => useUIStore.getState().addLog(m)),
|
||||
});
|
||||
} catch (error) {
|
||||
} catch (error: unknown) {
|
||||
// Log error to UI store if available, otherwise console error
|
||||
try {
|
||||
useUIStore.getState().addLog(`⚠️ Tick error: ${error.message}`);
|
||||
const msg = error instanceof Error ? error.message : String(error);
|
||||
useUIStore.getState().addLog(`⚠️ Tick error: ${msg}`);
|
||||
} catch {
|
||||
console.error('Tick error:', error);
|
||||
}
|
||||
|
||||
@@ -66,6 +66,6 @@ export const useUIStore = create<UIState>()(
|
||||
});
|
||||
},
|
||||
}),
|
||||
{ storage: createSafeStorage(), name: 'mana-loop-ui-storage' }
|
||||
{ storage: createSafeStorage(), name: 'mana-loop-ui-storage', partialize: (state) => ({ logs: state.logs, paused: state.paused, gameOver: state.gameOver, victory: state.victory }) }
|
||||
)
|
||||
);
|
||||
|
||||
@@ -60,6 +60,19 @@ export type { PrestigeDef } from './types/game';
|
||||
|
||||
export type { EquipmentSlot } from './types/equipmentSlot';
|
||||
|
||||
// ─── Skill Upgrade Choice ────────────────────────────────────────────────────
|
||||
export interface SkillUpgradeChoice {
|
||||
id: string;
|
||||
name: string;
|
||||
desc: string;
|
||||
effect: {
|
||||
type: 'bonus' | 'multiplier' | 'special';
|
||||
stat?: string;
|
||||
value?: number;
|
||||
specialDesc?: string;
|
||||
};
|
||||
}
|
||||
|
||||
// ─── New: Memory Type Definition ─────────────────────────────────────────────
|
||||
export interface Memory {
|
||||
skillId: string;
|
||||
|
||||
@@ -7,6 +7,7 @@ import type { EquipmentInstance, EnchantmentDesign, DesignProgress, PreparationP
|
||||
|
||||
// ─── Activity Log Types ─────────────────────────────────────────────────
|
||||
export type ActivityEventType =
|
||||
| 'combat'
|
||||
| 'damage_dealt'
|
||||
| 'enemy_defeated'
|
||||
| 'floor_cleared'
|
||||
@@ -54,6 +55,7 @@ export interface FloorState {
|
||||
puzzleRequired?: number; // Total progress needed
|
||||
puzzleId?: string; // Which puzzle type
|
||||
puzzleAttunements?: string[]; // Which attunements speed up this puzzle
|
||||
cleared?: boolean; // Whether this floor has been cleared
|
||||
// Recovery room fields
|
||||
recoveryProgress?: number;
|
||||
recoveryRequired?: number;
|
||||
|
||||
@@ -16,6 +16,7 @@ export interface SpellDef {
|
||||
unlock: number; // Mana cost to start studying
|
||||
studyTime?: number; // Hours needed to study (optional, defaults based on tier)
|
||||
castSpeed?: number; // Casts per hour (default 1, higher = faster)
|
||||
baseCastTime?: number; // Base cast time in seconds (default 1.0)
|
||||
desc?: string; // Optional spell description
|
||||
effects?: SpellEffect[]; // Optional special effects
|
||||
isAoe?: boolean; // AOE spell that hits multiple enemies
|
||||
|
||||
@@ -14,5 +14,9 @@ export function getFloorMaxHP(floor: number): number {
|
||||
}
|
||||
|
||||
export function getFloorElement(floor: number): string {
|
||||
return FLOOR_ELEM_CYCLE[(floor - 1) % FLOOR_ELEM_CYCLE.length];
|
||||
const len = FLOOR_ELEM_CYCLE.length;
|
||||
const idx = ((floor - 1) % len + len) % len;
|
||||
return FLOOR_ELEM_CYCLE[idx];
|
||||
}
|
||||
|
||||
export { getDodgeChance } from './room-utils';
|
||||
|
||||
@@ -13,8 +13,8 @@ export interface DisciplineBonuses {
|
||||
// ─── Mana Params ────────────────────────────────────────────────────────────
|
||||
|
||||
export interface ManaComputeParams {
|
||||
skills: Record<string, number>;
|
||||
prestigeUpgrades: Record<string, number>;
|
||||
skills?: Record<string, number>;
|
||||
prestigeUpgrades?: Record<string, number>;
|
||||
skillUpgrades?: Record<string, string[]>;
|
||||
skillTiers?: Record<string, number>;
|
||||
}
|
||||
@@ -31,15 +31,15 @@ export interface EffectiveRegenParams extends RegenComputeParams {
|
||||
// ─── Max Mana ────────────────────────────────────────────────────────────────
|
||||
|
||||
export function computeMaxMana(
|
||||
state: Pick<ManaComputeParams, 'skills' | 'prestigeUpgrades'> & Partial<Pick<ManaComputeParams, 'skillUpgrades' | 'skillTiers'>>,
|
||||
state: Partial<ManaComputeParams>,
|
||||
effects?: ComputedEffects,
|
||||
discipline?: DisciplineBonuses,
|
||||
): number {
|
||||
const pu = state.prestigeUpgrades;
|
||||
const pu = state.prestigeUpgrades || {};
|
||||
const base =
|
||||
100 +
|
||||
((state.skills || {}).manaWell || 0) * 100 +
|
||||
((pu || {}).manaWell || 0) * 500 +
|
||||
(pu.manaWell || 0) * 500 +
|
||||
(discipline?.bonuses?.maxManaBonus || 0);
|
||||
|
||||
if (effects) {
|
||||
@@ -55,7 +55,7 @@ export function computeRegen(
|
||||
effects?: ComputedEffects,
|
||||
discipline?: DisciplineBonuses,
|
||||
): number {
|
||||
const pu = state.prestigeUpgrades;
|
||||
const pu = state.prestigeUpgrades || {};
|
||||
const temporalBonus = 1 + (pu.temporalEcho || 0) * 0.1;
|
||||
const base =
|
||||
2 +
|
||||
|
||||
@@ -10,13 +10,14 @@ import type { StateStorage } from 'zustand/middleware';
|
||||
* - Quota exceeded → logs warning, skips write
|
||||
* - Other errors → logs warning, graceful fallback
|
||||
*/
|
||||
export function createSafeStorage(): StateStorage {
|
||||
return {
|
||||
getItem: (name: string): unknown => {
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
export function createSafeStorage(): any {
|
||||
const storage: StateStorage = {
|
||||
getItem: (name: string): string | null | Promise<string | null> => {
|
||||
try {
|
||||
const str = localStorage.getItem(name);
|
||||
if (str === null) return null;
|
||||
return JSON.parse(str);
|
||||
return str;
|
||||
} catch (error) {
|
||||
console.warn(`[persist] Failed to read "${name}" from localStorage:`, error);
|
||||
try {
|
||||
@@ -46,4 +47,5 @@ export function createSafeStorage(): StateStorage {
|
||||
}
|
||||
},
|
||||
};
|
||||
return storage;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user