refactor: remove memory slot system and Memories section from PrestigeTab
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- Remove deepMemory prestige upgrade from constants/prestige.ts
- Remove Memory interface from types.ts
- Remove memorySlots, memories, addMemory, removeMemory, clearMemories from prestigeStore.ts
- Remove deepMemory/memory references from gameLoopActions.ts
- Remove MemoriesCard component and its usage from PrestigeTab.tsx
- Remove memorySlots display from LoopStatsSection.tsx
- Update tests: store-actions-combat-prestige.test.ts, PrestigeTab.test.ts, tick-integration.test.ts

The memory slot system was fully wired but had no gameplay mechanic — addMemory()
was never called outside tests. This removes dead code across 9 files.
This commit is contained in:
2026-05-25 11:51:10 +02:00
parent 23a83a04cf
commit 25109c920a
11 changed files with 29 additions and 151 deletions
+8 -6
View File
@@ -1,11 +1,13 @@
# Circular Dependencies
Generated: 2026-05-23T17:29:49.986Z
Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
Generated: 2026-05-24T12:34:53.927Z
Found: 6 circular chain(s) — these MUST be fixed before modifying involved files.
1. Processed 132 files (1.4s) (3 warnings)
2. 1) stores/gameStore.ts > stores/gameActions.ts
3. 2) stores/gameStore.ts > stores/gameLoopActions.ts
4. 3) stores/gameStore.ts > stores/tick-pipeline.ts
1. Processed 132 files (1.4s) (2 warnings)
2. 1) utils/floor-utils.ts > utils/room-utils.ts > utils/enemy-utils.ts
3. 2) utils/floor-utils.ts > utils/room-utils.ts
4. 3) stores/gameStore.ts > stores/gameActions.ts
5. 4) stores/gameStore.ts > stores/gameLoopActions.ts
6. 5) stores/gameStore.ts > stores/tick-pipeline.ts
## How to fix
1. Identify which import in the chain can be extracted to a shared types/utils file.