refactor: remove memory slot system and Memories section from PrestigeTab
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- Remove deepMemory prestige upgrade from constants/prestige.ts - Remove Memory interface from types.ts - Remove memorySlots, memories, addMemory, removeMemory, clearMemories from prestigeStore.ts - Remove deepMemory/memory references from gameLoopActions.ts - Remove MemoriesCard component and its usage from PrestigeTab.tsx - Remove memorySlots display from LoopStatsSection.tsx - Update tests: store-actions-combat-prestige.test.ts, PrestigeTab.test.ts, tick-integration.test.ts The memory slot system was fully wired but had no gameplay mechanic — addMemory() was never called outside tests. This removes dead code across 9 files.
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@@ -38,9 +38,7 @@ function resetPrestigeStore() {
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totalInsight: 500,
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loopInsight: 0,
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prestigeUpgrades: {},
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memorySlots: 3,
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pactSlots: 1,
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memories: [],
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defeatedGuardians: [],
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signedPacts: [],
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signedPactDetails: {},
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@@ -211,46 +209,6 @@ describe('PrestigeStore', () => {
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}
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});
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it('should increase memorySlots with deepMemory', () => {
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usePrestigeStore.setState({ insight: 2000 });
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const before = usePrestigeStore.getState().memorySlots;
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const deepResult = usePrestigeStore.getState().doPrestige('deepMemory');
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expect(deepResult.success).toBe(true);
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expect(usePrestigeStore.getState().memorySlots).toBe(before + 1);
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});
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});
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describe('addMemory / removeMemory', () => {
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it('should add a memory when slots available', () => {
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 3, tier: 1, upgrades: [] });
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expect(usePrestigeStore.getState().memories.length).toBe(1);
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});
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it('should not add duplicate memory', () => {
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 3, tier: 1, upgrades: [] });
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 5, tier: 1, upgrades: [] });
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expect(usePrestigeStore.getState().memories.length).toBe(1);
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});
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it('should not exceed memory slots', () => {
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usePrestigeStore.setState({ memorySlots: 1 });
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 1, tier: 1, upgrades: [] });
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usePrestigeStore.getState().addMemory({ skillId: 'manaSpring', level: 1, tier: 1, upgrades: [] });
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expect(usePrestigeStore.getState().memories.length).toBe(1);
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});
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it('should remove memory by skillId', () => {
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 3, tier: 1, upgrades: [] });
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usePrestigeStore.getState().removeMemory('manaFlow');
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expect(usePrestigeStore.getState().memories.length).toBe(0);
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});
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it('should clear all memories', () => {
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usePrestigeStore.getState().addMemory({ skillId: 'manaFlow', level: 1, tier: 1, upgrades: [] });
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usePrestigeStore.getState().addMemory({ skillId: 'manaSpring', level: 1, tier: 1, upgrades: [] });
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usePrestigeStore.getState().clearMemories();
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expect(usePrestigeStore.getState().memories.length).toBe(0);
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});
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});
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describe('defeatGuardian / signedPacts', () => {
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@@ -362,10 +320,10 @@ describe('PrestigeStore', () => {
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describe('resetPrestigeForNewLoop', () => {
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it('should preserve insight and upgrades, reset loop state', () => {
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usePrestigeStore.getState().resetPrestigeForNewLoop(200, { manaWell: 2 }, [], 4);
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usePrestigeStore.getState().resetPrestigeForNewLoop(200, { manaWell: 2 });
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expect(usePrestigeStore.getState().insight).toBe(200);
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expect(usePrestigeStore.getState().prestigeUpgrades).toEqual({ manaWell: 2 });
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expect(usePrestigeStore.getState().memorySlots).toBe(4);
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expect(usePrestigeStore.getState().defeatedGuardians).toEqual([]);
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});
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});
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