refactor: remove memory slot system and Memories section from PrestigeTab
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m26s

- Remove deepMemory prestige upgrade from constants/prestige.ts
- Remove Memory interface from types.ts
- Remove memorySlots, memories, addMemory, removeMemory, clearMemories from prestigeStore.ts
- Remove deepMemory/memory references from gameLoopActions.ts
- Remove MemoriesCard component and its usage from PrestigeTab.tsx
- Remove memorySlots display from LoopStatsSection.tsx
- Update tests: store-actions-combat-prestige.test.ts, PrestigeTab.test.ts, tick-integration.test.ts

The memory slot system was fully wired but had no gameplay mechanic — addMemory()
was never called outside tests. This removes dead code across 9 files.
This commit is contained in:
2026-05-25 11:51:10 +02:00
parent 23a83a04cf
commit 25109c920a
11 changed files with 29 additions and 151 deletions
@@ -64,9 +64,7 @@ function resetAllStores() {
totalInsight: 0,
loopInsight: 0,
prestigeUpgrades: {},
memorySlots: 3,
pactSlots: 1,
memories: [],
defeatedGuardians: [],
signedPacts: [],
signedPactDetails: {},