refactor: remove memory slot system and Memories section from PrestigeTab
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m26s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m26s
- Remove deepMemory prestige upgrade from constants/prestige.ts - Remove Memory interface from types.ts - Remove memorySlots, memories, addMemory, removeMemory, clearMemories from prestigeStore.ts - Remove deepMemory/memory references from gameLoopActions.ts - Remove MemoriesCard component and its usage from PrestigeTab.tsx - Remove memorySlots display from LoopStatsSection.tsx - Update tests: store-actions-combat-prestige.test.ts, PrestigeTab.test.ts, tick-integration.test.ts The memory slot system was fully wired but had no gameplay mechanic — addMemory() was never called outside tests. This removes dead code across 9 files.
This commit is contained in:
@@ -39,8 +39,6 @@ export const createStartNewLoop = (set: (state: Partial<GameCoordinatorState>) =
|
||||
usePrestigeStore.getState().resetPrestigeForNewLoop(
|
||||
total,
|
||||
pu,
|
||||
prestigeState.memories,
|
||||
3 + (pu.deepMemory || 0)
|
||||
);
|
||||
usePrestigeStore.getState().incrementLoopCount();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user