chore: remove unused imports, vars, and params — 84 imports, 7 vars, 16 params across 45+ files
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This commit is contained in:
2026-05-25 20:18:39 +02:00
parent 4aa12a10f0
commit 25ba565467
60 changed files with 78 additions and 115 deletions
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@@ -1,5 +1,5 @@
import { describe, it, expect } from 'vitest';
import { calculateEffectCapacityCost, ENCHANTMENT_EFFECTS } from '../data/enchantment-effects';
import { calculateEffectCapacityCost } from '../data/enchantment-effects';
import { EQUIPMENT_TYPES } from '../data/equipment';
import { ATTUNEMENTS_DEF, getAttunementConversionRate } from '../data/attunements';
import { getFloorMaxHP } from '../utils';
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@@ -12,7 +12,7 @@ import {
getMeditationBonus,
getIncursionStrength,
} from '../utils';
import { MAX_DAY, INCURSION_START_DAY, HOURS_PER_TICK } from '../constants';
import { MAX_DAY, INCURSION_START_DAY } from '../constants';
describe('fmt', () => {
it('should format numbers < 1000 as integers', () => {
@@ -2,7 +2,6 @@ import { describe, it, expect, beforeEach } from 'vitest';
import { useGameStore } from '../stores/gameStore';
import { useManaStore } from '../stores/manaStore';
import { useCombatStore } from '../stores/combatStore';
import { useUIStore } from '../stores/uiStore';
import { MAX_DAY } from '../constants';
import { getFloorMaxHP } from '../utils';
import { resetAllStores, tickN } from './cross-module-helpers';
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@@ -1,4 +1,10 @@
import { describe, it, expect, vi, beforeEach, afterEach } from 'vitest';
import {
describe,
it,
expect,
vi,
afterEach
} from 'vitest';
import { getEnemyName, generateSwarmEnemies } from '../utils/enemy-utils';
import { FLOOR_ELEM_CYCLE } from '../constants';
@@ -5,7 +5,6 @@
import { describe, it, expect } from 'vitest';
import { getFloorMaxHP, getFloorElement } from '../utils/floor-utils';
import { FLOOR_ELEM_CYCLE } from '../constants';
// Helper: compute expected guardian HP (same formula as guardian-data.ts)
function guardianHP(floor: number): number {
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@@ -20,7 +20,7 @@ function getDamageMult(mult: number, extraPacts: number, mitigation: number): nu
}
// Apply the actual calculation to test values
function computeTestResult( multipliers: number[], extraPacts: number, mitigation: number): number {
function _computeTestResult( multipliers: number[], extraPacts: number, mitigation: number): number {
const baseMult = multipliers.reduce((a, b) => a * b, 1);
return getDamageMult(baseMult, extraPacts, mitigation);
}
@@ -118,7 +118,6 @@ describe('computePactMultiplier', () => {
const floor10 = getGuardianForFloor(10)!;
const floor20 = getGuardianForFloor(20)!;
const floor30 = getGuardianForFloor(30)!;
const baseMult = floor10.damageMultiplier * floor20.damageMultiplier * floor30.damageMultiplier;
// 3 pacts: numAdditional = 2, basePenalty = 1.0, effectivePenalty = 1.0
// result = baseMult * (1 - 1.0) = 0
@@ -229,7 +228,6 @@ describe('computePactInsightMultiplier', () => {
const floor10 = getGuardianForFloor(10)!;
const floor20 = getGuardianForFloor(20)!;
const floor30 = getGuardianForFloor(30)!;
const baseMult = floor10.insightMultiplier * floor20.insightMultiplier * floor30.insightMultiplier;
const result = computePactInsightMultiplier({
signedPacts: [10, 20, 30],
@@ -1,7 +1,7 @@
import { describe, it, expect, vi } from 'vitest';
import { readFileSync } from 'fs';
import { computeDynamicRegen } from '../effects/dynamic-compute';
import { SPECIAL_EFFECTS, hasSpecial } from '../effects/special-effects';
import { SPECIAL_EFFECTS } from '../effects/special-effects';
import type { ComputedEffects } from '../effects/upgrade-effects.types';
// ─── Helpers ─────────────────────────────────────────────────────────────────
@@ -1,6 +1,6 @@
import { describe, it, expect } from 'vitest';
import { generateFloorState } from '../utils/room-utils';
import { PUZZLE_ROOMS, SWARM_CONFIG, SPEED_ROOM_CONFIG } from '../constants';
import { SWARM_CONFIG } from '../constants';
import { getGuardianForFloor } from '../data/guardian-encounters';
import { getFloorMaxHP } from '../utils/floor-utils';
import { getDodgeChance } from '../utils/room-utils';
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@@ -5,7 +5,7 @@ import {
getDodgeChance,
getPuzzleProgressSpeed,
} from '../utils/room-utils';
import { PUZZLE_ROOMS, SWARM_CONFIG, SPEED_ROOM_CONFIG, FLOOR_ARMOR_CONFIG } from '../constants';
import { PUZZLE_ROOMS, SPEED_ROOM_CONFIG, FLOOR_ARMOR_CONFIG } from '../constants';
import { getAllGuardianFloors } from '../data/guardian-encounters';
// ─── generateRoomType ─────────────────────────────────────────────────────────
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@@ -2,12 +2,11 @@
// Design system functions: calculateDesignTime, capacity cost, XP, etc.
import type { EnchantmentDesign, DesignEffect, AppliedEnchantment, DesignProgress } from './types';
import type { EquipmentInstance } from './types';
import type { ComputedEffects } from './effects/upgrade-effects.types';
import { calculateEnchantingXP } from './data/attunements';
import { ENCHANTMENT_EFFECTS, calculateEffectCapacityCost } from './data/enchantment-effects';
import { hasSpecial, SPECIAL_EFFECTS } from './effects/special-effects';
import { EQUIPMENT_TYPES, type EquipmentCategory } from './data/equipment';
import { EQUIPMENT_TYPES } from './data/equipment';
// ─── Design Creation & Calculation ──────────────────────────────────────────
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@@ -4,7 +4,6 @@
import type { EquipmentInstance, EquipmentCraftingProgress } from './types';
import { CRAFTING_RECIPES, canCraftRecipe, type CraftingRecipe } from './data/crafting-recipes';
import { EQUIPMENT_TYPES } from './data/equipment';
import { generateInstanceId } from './crafting-utils';
import { ok, fail, ErrorCode } from './utils/result';
import type { Result } from './utils/result';
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@@ -125,7 +125,7 @@ export function removeBlueprint(inventory: LootInventory, blueprintId: string):
}
// Check and remove consumed blueprint (if single-use)
export function consumeBlueprint(inventory: LootInventory, blueprintId: string): LootInventory {
export function consumeBlueprint(inventory: LootInventory, _blueprintId: string): LootInventory {
// Blueprints are persistent for now, but this function provides future flexibility
return inventory;
}
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@@ -3,7 +3,7 @@
import type { EquipmentInstance, EnchantmentDesign } from './types';
import { EQUIPMENT_TYPES, type EquipmentCategory, type EquipmentSlot } from './data/equipment';
import { CRAFTING_RECIPES, canCraftRecipe, type CraftingRecipe } from './data/crafting-recipes';
import { type CraftingRecipe } from './data/crafting-recipes';
// ─── Instance/ID Generation ──────────────────────────────────────────────────
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@@ -1,8 +1,6 @@
// ─── Crafting Recipes ─────────────────────────────────────────────────────────
// Defines what materials are needed to craft equipment from blueprints
import type { EquipmentSlot } from './equipment/types';
export interface CraftingRecipe {
id: string; // Blueprint ID (matches loot drop)
equipmentTypeId: string; // Resulting equipment type ID
@@ -2,7 +2,6 @@
// All defense-related enchantment effects that can be applied to equipment
// Currently empty - no defense effects defined in the original enchantment-effects.ts
import type { EquipmentCategory } from '../equipment'
import type { EnchantmentEffectDef } from '../enchantment-types'
export const DEFENSE_EFFECTS: Record<string, EnchantmentEffectDef> = {};
Executable → Regular
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@@ -7,7 +7,6 @@
import type { EquipmentInstance } from './types';
import { ENCHANTMENT_EFFECTS } from './data/enchantment-effects';
import { computeEffects } from './effects/upgrade-effects';
import { hasSpecial, SPECIAL_EFFECTS } from './effects/special-effects';
import { computeDisciplineEffects } from './effects/discipline-effects';
import type { ComputedEffects } from './effects/upgrade-effects.types';
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@@ -8,7 +8,7 @@ import type { ActiveUpgradeEffect, ComputedEffects } from './upgrade-effects.typ
// ─── Upgrade Definition Cache ───────────────────────────
// No-op: skill evolution paths have been removed
function buildUpgradeCache(): void {
function _buildUpgradeCache(): void {
// No-op: no upgrade definitions to cache
}
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@@ -27,7 +27,7 @@ import { hasSpecial, SPECIAL_EFFECTS } from '../effects/special-effects';
*/
export function useManaStats() {
const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
const rawMana = useManaStore((s) => s.rawMana);
const _rawMana = useManaStore((s) => s.rawMana);
const meditateTicks = useManaStore((s) => s.meditateTicks);
const day = useGameStore((s) => s.day);
const hour = useGameStore((s) => s.hour);
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@@ -5,7 +5,7 @@ import { create } from 'zustand';
import { persist } from 'zustand/middleware';
import { createSafeStorage } from '../utils/safe-persist';
import type { AttunementState } from '../types';
import { ATTUNEMENTS_DEF, getAttunementXPForLevel, MAX_ATTUNEMENT_LEVEL } from '../data/attunements';
import { getAttunementXPForLevel, MAX_ATTUNEMENT_LEVEL } from '../data/attunements';
export interface AttunementStoreState {
attunements: Record<string, AttunementState>;
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@@ -8,7 +8,6 @@ import type { CombatStore, CombatState } from './combat-state.types';
import type { SpellState } from '../types';
import { getFloorMaxHP, getFloorElement, calcDamage, canAffordSpellCost, deductSpellCost } from '../utils';
import { computeDisciplineEffects } from '../effects/discipline-effects';
import { ErrorCode } from '../utils/result';
/**
* Create a default CombatTickResult for safe fallback on error.
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@@ -6,7 +6,6 @@ import { persist } from 'zustand/middleware';
import { createSafeStorage } from '../utils/safe-persist';
import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType } from '../types';
import { getFloorMaxHP } from '../utils';
import { usePrestigeStore } from './prestigeStore';
import { generateFloorState } from '../utils/room-utils';
import { addActivityLogEntry } from '../utils/activity-log';
import { processCombatTick, makeInitialSpells } from './combat-actions';
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@@ -1,7 +1,6 @@
// ─── Crafting Store ─────────────────────────────────────────────────────
import { create } from 'zustand';
import { persist } from 'zustand/middleware';
import type { DesignProgress, EnchantmentDesign, DesignEffect } from '../types';
import type { EquipmentSlot } from '../types/equipmentSlot';
import type { CraftingStore, CraftingState } from './craftingStore.types';
import * as CraftingUtils from '../crafting-utils';
@@ -16,7 +15,6 @@ import * as CraftingEquipment from '../crafting-equipment';
import { equipItem as equipItemAction, unequipItem as unequipItemAction } from '../crafting-actions/equipment-actions';
import { ErrorCode } from '../utils/result';
import { createSafeStorage } from '../utils/safe-persist';
import type { Result } from '../utils/result';
import { createInitialEquipmentInstances } from './crafting-initial-state';
export const useCraftingStore = create<CraftingStore>()(
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@@ -6,10 +6,9 @@ import type { DisciplineState } from '../types/disciplines';
import type { ElementState } from '../types';
import {
calculateManaDrain,
calculateStatBonus,
canProceedDiscipline,
checkDisciplinePrerequisites,
getUnlockedPerks,
getUnlockedPerks
} from '../utils/discipline-math';
import { baseDisciplines } from '../data/disciplines/base';
import { elementalAttunementDisciplines } from '../data/disciplines/elemental';
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@@ -5,7 +5,6 @@ import { usePrestigeStore } from './prestigeStore';
import { useManaStore } from './manaStore';
import { useCombatStore } from './combatStore';
import { computeDisciplineEffects } from '../effects/discipline-effects';
import { useDisciplineStore } from './discipline-slice';
export const createResetGame = (set: (state: Partial<GameCoordinatorState>) => void, initialState: GameCoordinatorState) => () => {
// Clear all persisted state
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@@ -2,11 +2,8 @@ import { useEffect } from 'react';
import { useGameStore } from './gameStore';
import { useManaStore } from './manaStore';
import { usePrestigeStore } from './prestigeStore';
import { useCombatStore } from './combatStore';
import { useUIStore } from './uiStore';
import { useCraftingStore } from './craftingStore';
import { useDisciplineStore } from './discipline-slice';
import { getUnifiedEffects, type UnifiedEffects } from '../effects';
import { getUnifiedEffects } from '../effects';
import { computeDisciplineEffects } from '../effects/discipline-effects';
import {
computeMaxMana,
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@@ -7,7 +7,6 @@ import { usePrestigeStore } from './prestigeStore';
import { useManaStore } from './manaStore';
import { useCombatStore } from './combatStore';
import { computeDisciplineEffects } from '../effects/discipline-effects';
import { useDisciplineStore } from './discipline-slice';
export const createStartNewLoop = (set: (state: Partial<GameCoordinatorState>) => void) => () => {
const prestigeState = usePrestigeStore.getState();
Executable → Regular
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@@ -4,7 +4,7 @@
import { create } from 'zustand';
import { persist } from 'zustand/middleware';
import { TICK_MS, HOURS_PER_TICK, MAX_DAY, getStudySpeedMultiplier } from '../constants';
import { HOURS_PER_TICK, MAX_DAY } from '../constants';
import { getGuardianForFloor } from '../data/guardian-encounters';
import { hasSpecial, SPECIAL_EFFECTS } from '../effects/special-effects';
import { computeEquipmentEffects } from '../effects';
@@ -14,19 +14,14 @@ import { computeDisciplineEffects } from '../effects/discipline-effects';
import {
computeMaxMana,
computeRegen,
getFloorElement,
getFloorMaxHP,
getMeditationBonus,
getIncursionStrength,
calcInsight,
calcDamage,
deductSpellCost,
canAffordSpellCost,
calcInsight
} from '../utils';
import { useUIStore } from './uiStore';
import { usePrestigeStore } from './prestigeStore';
import { useManaStore } from './manaStore';
import { useCombatStore, makeInitialSpells } from './combatStore';
import { useCombatStore } from './combatStore';
import { useAttunementStore } from './attunementStore';
import { useCraftingStore } from './craftingStore';
import { useDisciplineStore } from './discipline-slice';
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@@ -6,7 +6,7 @@ import { persist } from 'zustand/middleware';
import { createSafeStorage } from '../utils/safe-persist';
import { PRESTIGE_DEF } from '../constants';
import { getGuardianForFloor } from '../data/guardian-encounters';
import { ok, okVoid, fail, ErrorCode } from '../utils/result';
import { okVoid, fail, ErrorCode } from '../utils/result';
import type { Result } from '../utils/result';
// ─── Prestige State (data only) ──────────────────────────────────────────────
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@@ -2,7 +2,15 @@
// Moved from store-modules/room-utils.ts to eliminate legacy dependencies
import type { RoomType, FloorState, EnemyState } from '../types';
import { FLOOR_ELEM_CYCLE, PUZZLE_ROOMS, PUZZLE_ROOM_INTERVAL, PUZZLE_ROOM_CHANCE, SWARM_ROOM_CHANCE, SPEED_ROOM_CHANCE, FLOOR_ARMOR_CONFIG, SWARM_CONFIG, SPEED_ROOM_CONFIG } from '../constants';
import {
PUZZLE_ROOMS,
PUZZLE_ROOM_INTERVAL,
PUZZLE_ROOM_CHANCE,
SWARM_ROOM_CHANCE,
SPEED_ROOM_CHANCE,
FLOOR_ARMOR_CONFIG,
SPEED_ROOM_CONFIG
} from '../constants';
import { getGuardianForFloor } from '../data/guardian-encounters';
import { getFloorMaxHP } from './floor-utils';
import { getFloorElement } from './floor-utils';
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@@ -2,7 +2,7 @@
// Spire-specific utility functions for room generation, enemy stat scaling, etc.
import type { RoomType, FloorState, EnemyState } from '../types';
import { FLOOR_ELEM_CYCLE, PUZZLE_ROOMS } from '../constants';
import { PUZZLE_ROOMS } from '../constants';
import { getFloorMaxHP, getFloorElement } from './floor-utils';
import { getEnemyName } from './enemy-utils';
import { getGuardianForFloor, isGuardianFloor } from '../data/guardian-encounters';
@@ -62,7 +62,7 @@ export function generateSpireRoomType(floor: number, roomIndex: number, totalRoo
return generateCombatRoomType(floor);
}
function generateCombatRoomType(floor: number): RoomType {
function generateCombatRoomType(_floor: number): RoomType {
const roll = Math.random();
if (roll < 0.12) return 'swarm';
if (roll < 0.22) return 'speed';