chore: remove unused imports, vars, and params — 84 imports, 7 vars, 16 params across 45+ files
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@@ -5,7 +5,7 @@ import { create } from 'zustand';
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import { persist } from 'zustand/middleware';
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import { createSafeStorage } from '../utils/safe-persist';
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import type { AttunementState } from '../types';
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import { ATTUNEMENTS_DEF, getAttunementXPForLevel, MAX_ATTUNEMENT_LEVEL } from '../data/attunements';
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import { getAttunementXPForLevel, MAX_ATTUNEMENT_LEVEL } from '../data/attunements';
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export interface AttunementStoreState {
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attunements: Record<string, AttunementState>;
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@@ -8,7 +8,6 @@ import type { CombatStore, CombatState } from './combat-state.types';
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import type { SpellState } from '../types';
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import { getFloorMaxHP, getFloorElement, calcDamage, canAffordSpellCost, deductSpellCost } from '../utils';
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import { computeDisciplineEffects } from '../effects/discipline-effects';
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import { ErrorCode } from '../utils/result';
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/**
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* Create a default CombatTickResult for safe fallback on error.
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Executable → Regular
-1
@@ -6,7 +6,6 @@ import { persist } from 'zustand/middleware';
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import { createSafeStorage } from '../utils/safe-persist';
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import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType } from '../types';
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import { getFloorMaxHP } from '../utils';
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import { usePrestigeStore } from './prestigeStore';
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import { generateFloorState } from '../utils/room-utils';
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import { addActivityLogEntry } from '../utils/activity-log';
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import { processCombatTick, makeInitialSpells } from './combat-actions';
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@@ -1,7 +1,6 @@
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// ─── Crafting Store ─────────────────────────────────────────────────────
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import { create } from 'zustand';
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import { persist } from 'zustand/middleware';
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import type { DesignProgress, EnchantmentDesign, DesignEffect } from '../types';
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import type { EquipmentSlot } from '../types/equipmentSlot';
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import type { CraftingStore, CraftingState } from './craftingStore.types';
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import * as CraftingUtils from '../crafting-utils';
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@@ -16,7 +15,6 @@ import * as CraftingEquipment from '../crafting-equipment';
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import { equipItem as equipItemAction, unequipItem as unequipItemAction } from '../crafting-actions/equipment-actions';
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import { ErrorCode } from '../utils/result';
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import { createSafeStorage } from '../utils/safe-persist';
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import type { Result } from '../utils/result';
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import { createInitialEquipmentInstances } from './crafting-initial-state';
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export const useCraftingStore = create<CraftingStore>()(
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@@ -6,10 +6,9 @@ import type { DisciplineState } from '../types/disciplines';
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import type { ElementState } from '../types';
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import {
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calculateManaDrain,
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calculateStatBonus,
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canProceedDiscipline,
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checkDisciplinePrerequisites,
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getUnlockedPerks,
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getUnlockedPerks
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} from '../utils/discipline-math';
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import { baseDisciplines } from '../data/disciplines/base';
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import { elementalAttunementDisciplines } from '../data/disciplines/elemental';
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@@ -5,7 +5,6 @@ import { usePrestigeStore } from './prestigeStore';
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import { useManaStore } from './manaStore';
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import { useCombatStore } from './combatStore';
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import { computeDisciplineEffects } from '../effects/discipline-effects';
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import { useDisciplineStore } from './discipline-slice';
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export const createResetGame = (set: (state: Partial<GameCoordinatorState>) => void, initialState: GameCoordinatorState) => () => {
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// Clear all persisted state
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@@ -2,11 +2,8 @@ import { useEffect } from 'react';
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import { useGameStore } from './gameStore';
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import { useManaStore } from './manaStore';
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import { usePrestigeStore } from './prestigeStore';
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import { useCombatStore } from './combatStore';
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import { useUIStore } from './uiStore';
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import { useCraftingStore } from './craftingStore';
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import { useDisciplineStore } from './discipline-slice';
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import { getUnifiedEffects, type UnifiedEffects } from '../effects';
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import { getUnifiedEffects } from '../effects';
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import { computeDisciplineEffects } from '../effects/discipline-effects';
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import {
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computeMaxMana,
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@@ -7,7 +7,6 @@ import { usePrestigeStore } from './prestigeStore';
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import { useManaStore } from './manaStore';
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import { useCombatStore } from './combatStore';
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import { computeDisciplineEffects } from '../effects/discipline-effects';
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import { useDisciplineStore } from './discipline-slice';
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export const createStartNewLoop = (set: (state: Partial<GameCoordinatorState>) => void) => () => {
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const prestigeState = usePrestigeStore.getState();
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Executable → Regular
+3
-8
@@ -4,7 +4,7 @@
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import { create } from 'zustand';
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import { persist } from 'zustand/middleware';
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import { TICK_MS, HOURS_PER_TICK, MAX_DAY, getStudySpeedMultiplier } from '../constants';
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import { HOURS_PER_TICK, MAX_DAY } from '../constants';
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import { getGuardianForFloor } from '../data/guardian-encounters';
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import { hasSpecial, SPECIAL_EFFECTS } from '../effects/special-effects';
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import { computeEquipmentEffects } from '../effects';
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@@ -14,19 +14,14 @@ import { computeDisciplineEffects } from '../effects/discipline-effects';
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import {
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computeMaxMana,
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computeRegen,
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getFloorElement,
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getFloorMaxHP,
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getMeditationBonus,
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getIncursionStrength,
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calcInsight,
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calcDamage,
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deductSpellCost,
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canAffordSpellCost,
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calcInsight
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} from '../utils';
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import { useUIStore } from './uiStore';
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import { usePrestigeStore } from './prestigeStore';
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import { useManaStore } from './manaStore';
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import { useCombatStore, makeInitialSpells } from './combatStore';
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import { useCombatStore } from './combatStore';
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import { useAttunementStore } from './attunementStore';
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import { useCraftingStore } from './craftingStore';
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import { useDisciplineStore } from './discipline-slice';
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Executable → Regular
+1
-1
@@ -6,7 +6,7 @@ import { persist } from 'zustand/middleware';
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import { createSafeStorage } from '../utils/safe-persist';
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import { PRESTIGE_DEF } from '../constants';
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import { getGuardianForFloor } from '../data/guardian-encounters';
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import { ok, okVoid, fail, ErrorCode } from '../utils/result';
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import { okVoid, fail, ErrorCode } from '../utils/result';
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import type { Result } from '../utils/result';
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// ─── Prestige State (data only) ──────────────────────────────────────────────
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