chore: remove unused imports, vars, and params — 84 imports, 7 vars, 16 params across 45+ files
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This commit is contained in:
2026-05-25 20:18:39 +02:00
parent 4aa12a10f0
commit 25ba565467
60 changed files with 78 additions and 115 deletions
+1 -1
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@@ -5,7 +5,7 @@ import { create } from 'zustand';
import { persist } from 'zustand/middleware';
import { createSafeStorage } from '../utils/safe-persist';
import type { AttunementState } from '../types';
import { ATTUNEMENTS_DEF, getAttunementXPForLevel, MAX_ATTUNEMENT_LEVEL } from '../data/attunements';
import { getAttunementXPForLevel, MAX_ATTUNEMENT_LEVEL } from '../data/attunements';
export interface AttunementStoreState {
attunements: Record<string, AttunementState>;
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@@ -8,7 +8,6 @@ import type { CombatStore, CombatState } from './combat-state.types';
import type { SpellState } from '../types';
import { getFloorMaxHP, getFloorElement, calcDamage, canAffordSpellCost, deductSpellCost } from '../utils';
import { computeDisciplineEffects } from '../effects/discipline-effects';
import { ErrorCode } from '../utils/result';
/**
* Create a default CombatTickResult for safe fallback on error.
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@@ -6,7 +6,6 @@ import { persist } from 'zustand/middleware';
import { createSafeStorage } from '../utils/safe-persist';
import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType } from '../types';
import { getFloorMaxHP } from '../utils';
import { usePrestigeStore } from './prestigeStore';
import { generateFloorState } from '../utils/room-utils';
import { addActivityLogEntry } from '../utils/activity-log';
import { processCombatTick, makeInitialSpells } from './combat-actions';
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@@ -1,7 +1,6 @@
// ─── Crafting Store ─────────────────────────────────────────────────────
import { create } from 'zustand';
import { persist } from 'zustand/middleware';
import type { DesignProgress, EnchantmentDesign, DesignEffect } from '../types';
import type { EquipmentSlot } from '../types/equipmentSlot';
import type { CraftingStore, CraftingState } from './craftingStore.types';
import * as CraftingUtils from '../crafting-utils';
@@ -16,7 +15,6 @@ import * as CraftingEquipment from '../crafting-equipment';
import { equipItem as equipItemAction, unequipItem as unequipItemAction } from '../crafting-actions/equipment-actions';
import { ErrorCode } from '../utils/result';
import { createSafeStorage } from '../utils/safe-persist';
import type { Result } from '../utils/result';
import { createInitialEquipmentInstances } from './crafting-initial-state';
export const useCraftingStore = create<CraftingStore>()(
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@@ -6,10 +6,9 @@ import type { DisciplineState } from '../types/disciplines';
import type { ElementState } from '../types';
import {
calculateManaDrain,
calculateStatBonus,
canProceedDiscipline,
checkDisciplinePrerequisites,
getUnlockedPerks,
getUnlockedPerks
} from '../utils/discipline-math';
import { baseDisciplines } from '../data/disciplines/base';
import { elementalAttunementDisciplines } from '../data/disciplines/elemental';
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@@ -5,7 +5,6 @@ import { usePrestigeStore } from './prestigeStore';
import { useManaStore } from './manaStore';
import { useCombatStore } from './combatStore';
import { computeDisciplineEffects } from '../effects/discipline-effects';
import { useDisciplineStore } from './discipline-slice';
export const createResetGame = (set: (state: Partial<GameCoordinatorState>) => void, initialState: GameCoordinatorState) => () => {
// Clear all persisted state
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@@ -2,11 +2,8 @@ import { useEffect } from 'react';
import { useGameStore } from './gameStore';
import { useManaStore } from './manaStore';
import { usePrestigeStore } from './prestigeStore';
import { useCombatStore } from './combatStore';
import { useUIStore } from './uiStore';
import { useCraftingStore } from './craftingStore';
import { useDisciplineStore } from './discipline-slice';
import { getUnifiedEffects, type UnifiedEffects } from '../effects';
import { getUnifiedEffects } from '../effects';
import { computeDisciplineEffects } from '../effects/discipline-effects';
import {
computeMaxMana,
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@@ -7,7 +7,6 @@ import { usePrestigeStore } from './prestigeStore';
import { useManaStore } from './manaStore';
import { useCombatStore } from './combatStore';
import { computeDisciplineEffects } from '../effects/discipline-effects';
import { useDisciplineStore } from './discipline-slice';
export const createStartNewLoop = (set: (state: Partial<GameCoordinatorState>) => void) => () => {
const prestigeState = usePrestigeStore.getState();
Executable → Regular
+3 -8
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@@ -4,7 +4,7 @@
import { create } from 'zustand';
import { persist } from 'zustand/middleware';
import { TICK_MS, HOURS_PER_TICK, MAX_DAY, getStudySpeedMultiplier } from '../constants';
import { HOURS_PER_TICK, MAX_DAY } from '../constants';
import { getGuardianForFloor } from '../data/guardian-encounters';
import { hasSpecial, SPECIAL_EFFECTS } from '../effects/special-effects';
import { computeEquipmentEffects } from '../effects';
@@ -14,19 +14,14 @@ import { computeDisciplineEffects } from '../effects/discipline-effects';
import {
computeMaxMana,
computeRegen,
getFloorElement,
getFloorMaxHP,
getMeditationBonus,
getIncursionStrength,
calcInsight,
calcDamage,
deductSpellCost,
canAffordSpellCost,
calcInsight
} from '../utils';
import { useUIStore } from './uiStore';
import { usePrestigeStore } from './prestigeStore';
import { useManaStore } from './manaStore';
import { useCombatStore, makeInitialSpells } from './combatStore';
import { useCombatStore } from './combatStore';
import { useAttunementStore } from './attunementStore';
import { useCraftingStore } from './craftingStore';
import { useDisciplineStore } from './discipline-slice';
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@@ -6,7 +6,7 @@ import { persist } from 'zustand/middleware';
import { createSafeStorage } from '../utils/safe-persist';
import { PRESTIGE_DEF } from '../constants';
import { getGuardianForFloor } from '../data/guardian-encounters';
import { ok, okVoid, fail, ErrorCode } from '../utils/result';
import { okVoid, fail, ErrorCode } from '../utils/result';
import type { Result } from '../utils/result';
// ─── Prestige State (data only) ──────────────────────────────────────────────