chore: remove unused imports, vars, and params — 84 imports, 7 vars, 16 params across 45+ files
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This commit is contained in:
2026-05-25 20:18:39 +02:00
parent 4aa12a10f0
commit 25ba565467
60 changed files with 78 additions and 115 deletions
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@@ -1,8 +1,8 @@
# Circular Dependencies # Circular Dependencies
Generated: 2026-05-25T15:37:17.998Z Generated: 2026-05-25T16:26:37.693Z
Found: 6 circular chain(s) — these MUST be fixed before modifying involved files. Found: 6 circular chain(s) — these MUST be fixed before modifying involved files.
1. Processed 135 files (1.7s) (2 warnings) 1. Processed 135 files (1.6s) (2 warnings)
2. 1) utils/floor-utils.ts > utils/room-utils.ts > utils/enemy-utils.ts 2. 1) utils/floor-utils.ts > utils/room-utils.ts > utils/enemy-utils.ts
3. 2) utils/floor-utils.ts > utils/room-utils.ts 3. 2) utils/floor-utils.ts > utils/room-utils.ts
4. 3) stores/gameStore.ts > stores/gameActions.ts 4. 3) stores/gameStore.ts > stores/gameActions.ts
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@@ -1,6 +1,6 @@
{ {
"_meta": { "_meta": {
"generated": "2026-05-25T15:37:16.139Z", "generated": "2026-05-25T16:26:35.898Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.", "description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry." "usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
}, },
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@@ -10,7 +10,6 @@ import { AttunementStatus } from '@/components/game/AttunementStatus';
import { ActivityLogPanel } from '@/components/game/ActivityLogPanel'; import { ActivityLogPanel } from '@/components/game/ActivityLogPanel';
import { DebugName } from '@/components/game/debug/debug-context'; import { DebugName } from '@/components/game/debug/debug-context';
import { useGameStore, useManaStore, useCombatStore, useCraftingStore, usePrestigeStore } from '@/lib/game/stores'; import { useGameStore, useManaStore, useCombatStore, useCraftingStore, usePrestigeStore } from '@/lib/game/stores';
import { computeDisciplineEffects } from '@/lib/game/effects/discipline-effects';
import { getUnifiedEffects } from '@/lib/game/effects'; import { getUnifiedEffects } from '@/lib/game/effects';
import { getMeditationBonus, getIncursionStrength } from '@/lib/game/stores'; import { getMeditationBonus, getIncursionStrength } from '@/lib/game/stores';
import { computeTotalMaxMana, computeTotalRegen, computeTotalClickMana } from '@/lib/game/effects'; import { computeTotalMaxMana, computeTotalRegen, computeTotalClickMana } from '@/lib/game/effects';
+1 -3
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@@ -10,12 +10,11 @@ import {
useCombatStore, useCombatStore,
usePrestigeStore, usePrestigeStore,
useCraftingStore, useCraftingStore,
fmt,
computeMaxMana, computeMaxMana,
computeRegen, computeRegen,
computeClickMana, computeClickMana,
getMeditationBonus, getMeditationBonus,
getIncursionStrength, getIncursionStrength
} from '@/lib/game/stores'; } from '@/lib/game/stores';
import { computeDisciplineEffects } from '@/lib/game/effects/discipline-effects'; import { computeDisciplineEffects } from '@/lib/game/effects/discipline-effects';
import { useGameLoop } from '@/lib/game/stores/gameHooks'; import { useGameLoop } from '@/lib/game/stores/gameHooks';
@@ -26,7 +25,6 @@ import { TimeDisplay } from '@/components/game';
import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs'; import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs';
import { TooltipProvider } from '@/components/ui/tooltip'; import { TooltipProvider } from '@/components/ui/tooltip';
import { ErrorBoundary } from '@/components/ErrorBoundary'; import { ErrorBoundary } from '@/components/ErrorBoundary';
import { DebugName } from '@/components/game/debug/debug-context';
import { GameOverScreen } from './components/GameOverScreen'; import { GameOverScreen } from './components/GameOverScreen';
import { LeftPanel } from './components/LeftPanel'; import { LeftPanel } from './components/LeftPanel';
+10 -4
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@@ -1,7 +1,13 @@
import { Gem, Sparkles, Scroll, Droplet, Trash2, Search, import {
Package, Sword, Shield, Shirt, Crown, ArrowUpDown, Gem,
Wrench, AlertTriangle } from 'lucide-react'; Sparkles,
import type { EquipmentCategory } from '@/lib/game/data/equipment'; Package,
Sword,
Shield,
Shirt,
Crown,
Wrench
} from 'lucide-react';
export const CATEGORY_ICONS: Record<string, typeof Sword> = { export const CATEGORY_ICONS: Record<string, typeof Sword> = {
caster: Sword, caster: Sword,
@@ -1,11 +1,5 @@
'use client'; 'use client';
import { useState } from 'react';
import type { LootInventory as LootInventoryType, EquipmentInstance, ElementState } from '@/lib/game/types';
import { LOOT_DROPS } from '@/lib/game/data/loot-drops';
import { EQUIPMENT_TYPES } from '@/lib/game/data/equipment';
import { ELEMENTS } from '@/lib/game/constants';
export type SortMode = 'name' | 'rarity' | 'count'; export type SortMode = 'name' | 'rarity' | 'count';
export type FilterMode = 'all' | 'materials' | 'essence' | 'blueprints' | 'equipment'; export type FilterMode = 'all' | 'materials' | 'essence' | 'blueprints' | 'equipment';
@@ -1,19 +1,16 @@
'use client'; 'use client';
import { useState } from 'react';
import { ActionButton } from '@/components/ui/action-button'; import { ActionButton } from '@/components/ui/action-button';
import { GameCard } from '@/components/ui/game-card'; import { GameCard } from '@/components/ui/game-card';
import { SectionHeader } from '@/components/ui/section-header'; import { SectionHeader } from '@/components/ui/section-header';
import { StatRow } from '@/components/ui/stat-row'; import { StatRow } from '@/components/ui/stat-row';
import { Badge } from '@/components/ui/badge';
import { ScrollArea } from '@/components/ui/scroll-area'; import { ScrollArea } from '@/components/ui/scroll-area';
import { Separator } from '@/components/ui/separator'; import { Separator } from '@/components/ui/separator';
import { ENCHANTMENT_EFFECTS } from '@/lib/game/data/enchantment-effects'; import { ENCHANTMENT_EFFECTS } from '@/lib/game/data/enchantment-effects';
import type { EquipmentInstance, EnchantmentDesign, AppliedEnchantment, LootInventory, EquipmentCraftingProgress } from '@/lib/game/types';
import type { EquipmentSlot } from '@/lib/game/data/equipment'; import type { EquipmentSlot } from '@/lib/game/data/equipment';
import { fmt } from '@/lib/game/stores'; import { fmt } from '@/lib/game/stores';
import { CheckCircle, Sparkles } from 'lucide-react'; import { CheckCircle, Sparkles } from 'lucide-react';
import { useGameStore, useCraftingStore, useManaStore } from '@/lib/game/stores'; import { useCraftingStore, useManaStore } from '@/lib/game/stores';
export interface EnchantmentApplierProps { export interface EnchantmentApplierProps {
selectedEquipmentInstance: string | null; selectedEquipmentInstance: string | null;
@@ -36,7 +33,7 @@ export function EnchantmentApplier({
const equipmentInstances = useCraftingStore((s) => s.equipmentInstances); const equipmentInstances = useCraftingStore((s) => s.equipmentInstances);
const enchantmentDesigns = useCraftingStore((s) => s.enchantmentDesigns); const enchantmentDesigns = useCraftingStore((s) => s.enchantmentDesigns);
const applicationProgress = useCraftingStore((s) => s.applicationProgress); const applicationProgress = useCraftingStore((s) => s.applicationProgress);
const rawMana = useManaStore((s) => s.rawMana); const _rawMana = useManaStore((s) => s.rawMana);
const startApplying = useCraftingStore((s) => s.startApplying); const startApplying = useCraftingStore((s) => s.startApplying);
const pauseApplication = useCraftingStore((s) => s.pauseApplication); const pauseApplication = useCraftingStore((s) => s.pauseApplication);
const resumeApplication = useCraftingStore((s) => s.resumeApplication); const resumeApplication = useCraftingStore((s) => s.resumeApplication);
@@ -1,10 +1,7 @@
'use client'; 'use client';
import { useState, useMemo } from 'react';
import { GameCard } from '@/components/ui/game-card'; import { GameCard } from '@/components/ui/game-card';
import { Separator } from '@/components/ui/separator'; import { Separator } from '@/components/ui/separator';
import { EQUIPMENT_TYPES } from '@/lib/game/data/equipment';
import { ENCHANTMENT_EFFECTS } from '@/lib/game/data/enchantment-effects';
import type { EquipmentInstance, EnchantmentDesign, DesignEffect, EquipmentCraftingProgress, EquipmentCategory } from '@/lib/game/types'; import type { EquipmentInstance, EnchantmentDesign, DesignEffect, EquipmentCraftingProgress, EquipmentCategory } from '@/lib/game/types';
import type { EnchantmentDesignerProps } from './EnchantmentDesigner/types'; import type { EnchantmentDesignerProps } from './EnchantmentDesigner/types';
import { EquipmentTypeSelector } from './EnchantmentDesigner/EquipmentTypeSelector'; import { EquipmentTypeSelector } from './EnchantmentDesigner/EquipmentTypeSelector';
@@ -1,7 +1,5 @@
'use client'; 'use client';
import { GameCard } from '@/components/ui/game-card';
import { SectionHeader } from '@/components/ui/section-header';
import { ActionButton } from '@/components/ui/action-button'; import { ActionButton } from '@/components/ui/action-button';
import { Badge } from '@/components/ui/badge'; import { Badge } from '@/components/ui/badge';
import { ScrollArea } from '@/components/ui/scroll-area'; import { ScrollArea } from '@/components/ui/scroll-area';
@@ -10,11 +10,9 @@ import { ScrollArea } from '@/components/ui/scroll-area';
import { Separator } from '@/components/ui/separator'; import { Separator } from '@/components/ui/separator';
import { AlertDialog, AlertDialogAction, AlertDialogCancel, AlertDialogContent, AlertDialogDescription, AlertDialogFooter, AlertDialogHeader, AlertDialogTitle, AlertDialogTrigger } from '@/components/ui/alert-dialog'; import { AlertDialog, AlertDialogAction, AlertDialogCancel, AlertDialogContent, AlertDialogDescription, AlertDialogFooter, AlertDialogHeader, AlertDialogTitle, AlertDialogTrigger } from '@/components/ui/alert-dialog';
import { Trash2, CheckCircle, AlertTriangle } from 'lucide-react'; import { Trash2, CheckCircle, AlertTriangle } from 'lucide-react';
import { EQUIPMENT_TYPES } from '@/lib/game/data/equipment';
import type { EquipmentInstance, AppliedEnchantment, LootInventory, EquipmentCraftingProgress } from '@/lib/game/types';
import type { EquipmentSlot } from '@/lib/game/types'; import type { EquipmentSlot } from '@/lib/game/types';
import { fmt } from '@/lib/game/stores'; import { fmt } from '@/lib/game/stores';
import { useGameStore, useCraftingStore, useManaStore } from '@/lib/game/stores'; import { useCraftingStore, useManaStore } from '@/lib/game/stores';
import { useGameToast } from '@/components/game/GameToast'; import { useGameToast } from '@/components/game/GameToast';
export interface EnchantmentPreparerProps { export interface EnchantmentPreparerProps {
@@ -36,18 +36,17 @@ function CraftingProgress({ progress }: { progress: { blueprintId: string; progr
// ─── Blueprint Card ─────────────────────────────────────────────────────────── // ─── Blueprint Card ───────────────────────────────────────────────────────────
function BlueprintCard({ bpId, lootInventory, rawMana, isCrafting, startCraftingEquipment, currentAction }: { function BlueprintCard({ bpId, lootInventory, rawMana, isCrafting, startCraftingEquipment }: {
bpId: string; bpId: string;
lootInventory: LootInventory; lootInventory: LootInventory;
rawMana: number; rawMana: number;
isCrafting: boolean; isCrafting: boolean;
startCraftingEquipment: (id: string) => void; startCraftingEquipment: (id: string) => void;
currentAction: string | null;
}) { }) {
const recipe = CRAFTING_RECIPES[bpId]; const recipe = CRAFTING_RECIPES[bpId];
if (!recipe) return null; if (!recipe) return null;
const { canCraft, missingMaterials } = canCraftRecipe(recipe, lootInventory.materials, rawMana); const { canCraft } = canCraftRecipe(recipe, lootInventory.materials, rawMana);
const rarityStyle = LOOT_RARITY_COLORS[recipe.rarity]; const rarityStyle = LOOT_RARITY_COLORS[recipe.rarity];
return ( return (
@@ -137,7 +136,6 @@ function BlueprintList({ lootInventory, rawMana, startCraftingEquipment, current
rawMana={rawMana} rawMana={rawMana}
isCrafting={currentAction === 'craft'} isCrafting={currentAction === 'craft'}
startCraftingEquipment={startCraftingEquipment} startCraftingEquipment={startCraftingEquipment}
currentAction={currentAction}
/> />
))} ))}
</div> </div>
+1 -3
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@@ -186,8 +186,7 @@ function TimeControlSection({ day, hour, paused, onSetDay, onTogglePause }: {
// ─── Quick Actions Section ─────────────────────────────────────────────────── // ─── Quick Actions Section ───────────────────────────────────────────────────
function QuickActionsSection({ elements, onUnlockBase, onUnlockUtility, onSkipToFloor, onResetFloorHP }: { function QuickActionsSection({ onUnlockBase, onUnlockUtility, onSkipToFloor, onResetFloorHP }: {
elements: Record<string, { unlocked?: boolean }>;
onUnlockBase: () => void; onUnlockBase: () => void;
onUnlockUtility: () => void; onUnlockUtility: () => void;
onSkipToFloor: () => void; onSkipToFloor: () => void;
@@ -292,7 +291,6 @@ export function GameStateDebug() {
<ManaDebugSection rawMana={rawMana} onAddMana={handleAddMana} onFillMana={handleFillMana} /> <ManaDebugSection rawMana={rawMana} onAddMana={handleAddMana} onFillMana={handleFillMana} />
<TimeControlSection day={day} hour={hour} paused={paused} onSetDay={handleSetDay} onTogglePause={togglePause} /> <TimeControlSection day={day} hour={hour} paused={paused} onSetDay={handleSetDay} onTogglePause={togglePause} />
<QuickActionsSection <QuickActionsSection
elements={elements}
onUnlockBase={handleUnlockBase} onUnlockBase={handleUnlockBase}
onUnlockUtility={handleUnlockUtility} onUnlockUtility={handleUnlockUtility}
onSkipToFloor={() => debugSetFloor?.(100)} onSkipToFloor={() => debugSetFloor?.(100)}
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@@ -3,7 +3,7 @@
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card'; import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Button } from '@/components/ui/button'; import { Button } from '@/components/ui/button';
import { Bug } from 'lucide-react'; import { Bug } from 'lucide-react';
import { usePrestigeStore, useManaStore, useUIStore, useGameStore } from '@/lib/game/stores'; import { usePrestigeStore, useUIStore, useGameStore } from '@/lib/game/stores';
import { ELEMENTS } from '@/lib/game/constants'; import { ELEMENTS } from '@/lib/game/constants';
import { getGuardianForFloor, getAllGuardianFloors } from '@/lib/game/data/guardian-encounters'; import { getGuardianForFloor, getAllGuardianFloors } from '@/lib/game/data/guardian-encounters';
@@ -80,14 +80,13 @@ function GuardianPactList({ signedPacts, onForceSign, onRemove }: {
export function PactDebug() { export function PactDebug() {
const signedPacts = usePrestigeStore((s) => s.signedPacts); const signedPacts = usePrestigeStore((s) => s.signedPacts);
const signedPactDetails = usePrestigeStore((s) => s.signedPactDetails); const signedPactDetails = usePrestigeStore((s) => s.signedPactDetails);
const elements = useManaStore((s) => s.elements);
const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades); const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
const addSignedPact = usePrestigeStore((s) => s.addSignedPact); const addSignedPact = usePrestigeStore((s) => s.addSignedPact);
const removePact = usePrestigeStore((s) => s.removePact); const removePact = usePrestigeStore((s) => s.removePact);
const debugSetSignedPacts = usePrestigeStore((s) => s.debugSetSignedPacts); const debugSetSignedPacts = usePrestigeStore((s) => s.debugSetSignedPacts);
const debugSetPactDetails = usePrestigeStore((s) => s.debugSetPactDetails); const debugSetPactDetails = usePrestigeStore((s) => s.debugSetPactDetails);
const unlockElement = useManaStore((s) => s.unlockElement);
const addLog = useUIStore((s) => s.addLog); const addLog = useUIStore((s) => s.addLog);
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@@ -1,6 +1,11 @@
'use client'; 'use client';
import { createContext, useContext, useState, useEffect, type ReactNode } from 'react'; import {
createContext,
useContext,
useState,
type ReactNode
} from 'react';
interface DebugContextType { interface DebugContextType {
showComponentNames: boolean; showComponentNames: boolean;
@@ -8,7 +8,6 @@ import { Card, CardContent } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge'; import { Badge } from '@/components/ui/badge';
import { Progress } from '@/components/ui/progress'; import { Progress } from '@/components/ui/progress';
import { ScrollArea } from '@/components/ui/scroll-area'; import { ScrollArea } from '@/components/ui/scroll-area';
import { SectionHeader } from '@/components/ui/section-header';
import { DebugName } from '@/components/game/debug/debug-context'; import { DebugName } from '@/components/game/debug/debug-context';
import { fmt } from '@/lib/game/stores'; import { fmt } from '@/lib/game/stores';
+1 -1
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@@ -98,7 +98,7 @@ describe('Fabricator recipes data', () => {
}); });
it('getRecipesByManaType filters correctly', async () => { it('getRecipesByManaType filters correctly', async () => {
const { getRecipesByManaType, FABRICATOR_RECIPES } = await import('@/lib/game/data/fabricator-recipes'); const { getRecipesByManaType } = await import('@/lib/game/data/fabricator-recipes');
const earthRecipes = getRecipesByManaType('earth'); const earthRecipes = getRecipesByManaType('earth');
expect(earthRecipes.length).toBeGreaterThan(0); expect(earthRecipes.length).toBeGreaterThan(0);
for (const r of earthRecipes) { for (const r of earthRecipes) {
@@ -37,7 +37,7 @@ function RecipeCard({
onCraft: (recipe: FabricatorRecipe) => void; onCraft: (recipe: FabricatorRecipe) => void;
isCrafting: boolean; isCrafting: boolean;
}) { }) {
const { canCraft, missingMaterials, missingMana } = canCraftRecipe( const { canCraft } = canCraftRecipe(
recipe, recipe,
materials, materials,
manaAmount, manaAmount,
@@ -13,7 +13,7 @@ export function DisciplineDebugSection() {
const activate = useDisciplineStore((s) => s.activate); const activate = useDisciplineStore((s) => s.activate);
const deactivate = useDisciplineStore((s) => s.deactivate); const deactivate = useDisciplineStore((s) => s.deactivate);
const handleTogglePause = (id: string) => { const _handleTogglePause = (id: string) => {
const disc = disciplines[id]; const disc = disciplines[id];
if (!disc) return; if (!disc) return;
if (disc.paused) { if (disc.paused) {
@@ -77,7 +77,6 @@ export function DisciplineDebugSection() {
const disc = disciplines[def.id]; const disc = disciplines[def.id];
const isActive = activeIds.includes(def.id); const isActive = activeIds.includes(def.id);
const xp = disc?.xp || 0; const xp = disc?.xp || 0;
const isPaused = disc?.paused ?? true;
return ( return (
<div <div
@@ -168,8 +168,7 @@ function TimeControlSection({ day, hour, paused, onSetDay, onTogglePause }: {
// ─── Quick Actions Section ─────────────────────────────────────────────────── // ─── Quick Actions Section ───────────────────────────────────────────────────
function QuickActionsSection({ elements, onUnlockBase, onSkipToFloor, onResetFloorHP }: { function QuickActionsSection({ onUnlockBase, onSkipToFloor, onResetFloorHP }: {
elements: Record<string, { unlocked?: boolean }>;
onUnlockBase: () => void; onUnlockBase: () => void;
onSkipToFloor: () => void; onSkipToFloor: () => void;
onResetFloorHP: () => void; onResetFloorHP: () => void;
@@ -261,7 +260,6 @@ export function GameStateDebugSection() {
<ManaDebugSection rawMana={rawMana} onAddMana={handleAddMana} onFillMana={handleFillMana} /> <ManaDebugSection rawMana={rawMana} onAddMana={handleAddMana} onFillMana={handleFillMana} />
<TimeControlSection day={day} hour={hour} paused={paused} onSetDay={handleSetDay} onTogglePause={togglePause} /> <TimeControlSection day={day} hour={hour} paused={paused} onSetDay={handleSetDay} onTogglePause={togglePause} />
<QuickActionsSection <QuickActionsSection
elements={elements}
onUnlockBase={handleUnlockBase} onUnlockBase={handleUnlockBase}
onSkipToFloor={() => debugSetFloor?.(100)} onSkipToFloor={() => debugSetFloor?.(100)}
onResetFloorHP={() => resetFloorHP?.()} onResetFloorHP={() => resetFloorHP?.()}
@@ -3,7 +3,7 @@
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card'; import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Button } from '@/components/ui/button'; import { Button } from '@/components/ui/button';
import { Bug } from 'lucide-react'; import { Bug } from 'lucide-react';
import { usePrestigeStore, useManaStore, useUIStore, useGameStore } from '@/lib/game/stores'; import { usePrestigeStore, useUIStore, useGameStore } from '@/lib/game/stores';
import { ELEMENTS } from '@/lib/game/constants'; import { ELEMENTS } from '@/lib/game/constants';
import { getGuardianForFloor, getAllGuardianFloors } from '@/lib/game/data/guardian-encounters'; import { getGuardianForFloor, getAllGuardianFloors } from '@/lib/game/data/guardian-encounters';
@@ -56,15 +56,12 @@ function GuardianPactRow({ floor, isSigned, onForceSign, onRemove }: {
export function PactDebugSection() { export function PactDebugSection() {
const signedPacts = usePrestigeStore((s) => s.signedPacts); const signedPacts = usePrestigeStore((s) => s.signedPacts);
const signedPactDetails = usePrestigeStore((s) => s.signedPactDetails); const signedPactDetails = usePrestigeStore((s) => s.signedPactDetails);
const elements = useManaStore((s) => s.elements);
const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades); const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
const addSignedPact = usePrestigeStore((s) => s.addSignedPact); const addSignedPact = usePrestigeStore((s) => s.addSignedPact);
const removePact = usePrestigeStore((s) => s.removePact); const removePact = usePrestigeStore((s) => s.removePact);
const debugSetSignedPacts = usePrestigeStore((s) => s.debugSetSignedPacts); const debugSetSignedPacts = usePrestigeStore((s) => s.debugSetSignedPacts);
const debugSetPactDetails = usePrestigeStore((s) => s.debugSetPactDetails); const debugSetPactDetails = usePrestigeStore((s) => s.debugSetPactDetails);
const unlockElement = useManaStore((s) => s.unlockElement);
const addLog = useUIStore((s) => s.addLog); const addLog = useUIStore((s) => s.addLog);
const guardianFloors = getAllGuardianFloors(); const guardianFloors = getAllGuardianFloors();
@@ -1,4 +1,4 @@
import { describe, it, expect, vi } from 'vitest'; import { describe, it, expect } from 'vitest';
// ─── Test: EquipmentTab barrel export ────────────────────────────────────────── // ─── Test: EquipmentTab barrel export ──────────────────────────────────────────
+1 -1
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@@ -1,6 +1,6 @@
'use client'; 'use client';
import { canAffordSpellCost, fmt } from '@/lib/game/stores'; import { canAffordSpellCost } from '@/lib/game/stores';
import { useCombatStore, useManaStore } from '@/lib/game/stores'; import { useCombatStore, useManaStore } from '@/lib/game/stores';
import { ELEMENTS, SPELLS_DEF } from '@/lib/game/constants'; import { ELEMENTS, SPELLS_DEF } from '@/lib/game/constants';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card'; import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
@@ -5,7 +5,6 @@ import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge'; import { Badge } from '@/components/ui/badge';
import { Progress } from '@/components/ui/progress'; import { Progress } from '@/components/ui/progress';
import { getSpireRoomTypeDisplay } from '@/lib/game/utils/spire-utils'; import { getSpireRoomTypeDisplay } from '@/lib/game/utils/spire-utils';
import { getModifierDisplay, getModifierDescription } from '@/lib/game/utils/enemy-generator';
import { ELEMENTS } from '@/lib/game/constants'; import { ELEMENTS } from '@/lib/game/constants';
import { fmt } from '@/lib/game/stores'; import { fmt } from '@/lib/game/stores';
@@ -14,7 +13,7 @@ interface RoomDisplayProps {
floor: number; floor: number;
} }
function EnemyRow({ enemy, floor }: { enemy: EnemyState; floor: number }) { function EnemyRow({ enemy }: { enemy: EnemyState }) {
const elemDef = ELEMENTS[enemy.element]; const elemDef = ELEMENTS[enemy.element];
const hpPercent = enemy.maxHP > 0 ? (enemy.hp / enemy.maxHP) * 100 : 0; const hpPercent = enemy.maxHP > 0 ? (enemy.hp / enemy.maxHP) * 100 : 0;
const barrierVal = enemy.barrier ?? 0; const barrierVal = enemy.barrier ?? 0;
@@ -192,7 +191,7 @@ export function RoomDisplay({ floorState, floor }: RoomDisplayProps) {
<div className="text-xs text-gray-500 italic">Room cleared!</div> <div className="text-xs text-gray-500 italic">Room cleared!</div>
) : ( ) : (
enemies.map((enemy) => ( enemies.map((enemy) => (
<EnemyRow key={enemy.id} enemy={enemy} floor={floor} /> <EnemyRow key={enemy.id} enemy={enemy} />
)) ))
)} )}
</CardContent> </CardContent>
@@ -1,10 +1,8 @@
'use client'; 'use client';
import { useCombatStore, useManaStore, canAffordSpellCost, fmt } from '@/lib/game/stores'; import { useCombatStore, useManaStore, canAffordSpellCost } from '@/lib/game/stores';
import { SPELLS_DEF, ELEMENTS } from '@/lib/game/constants'; import { SPELLS_DEF, ELEMENTS } from '@/lib/game/constants';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card'; import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Button } from '@/components/ui/button';
import { Badge } from '@/components/ui/badge';
import { Progress } from '@/components/ui/progress'; import { Progress } from '@/components/ui/progress';
import { GOLEMS_DEF } from '@/lib/game/data/golems'; import { GOLEMS_DEF } from '@/lib/game/data/golems';
@@ -114,7 +114,7 @@ export function SpireCombatPage() {
setAction('climb'); setAction('climb');
}, [currentFloor, totalRooms, setCurrentRoom, setAction]); }, [currentFloor, totalRooms, setCurrentRoom, setAction]);
const handleRoomCleared = () => { const _handleRoomCleared = () => {
const nextRoomIndex = roomsCleared + 1; const nextRoomIndex = roomsCleared + 1;
if (nextRoomIndex >= totalRooms) { if (nextRoomIndex >= totalRooms) {
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@@ -1,7 +1,6 @@
'use client'; 'use client';
import { usePrestigeStore, fmt, fmtDec } from '@/lib/game/stores'; import { usePrestigeStore } from '@/lib/game/stores';
import { ELEMENTS } from '@/lib/game/constants';
import { useManaStats, useCombatStats, useStudyStats } from '@/lib/game/hooks/useGameDerived'; import { useManaStats, useCombatStats, useStudyStats } from '@/lib/game/hooks/useGameDerived';
import { ManaStatsSection } from './StatsTab/ManaStatsSection'; import { ManaStatsSection } from './StatsTab/ManaStatsSection';
import { CombatStatsSection } from './StatsTab/CombatStatsSection'; import { CombatStatsSection } from './StatsTab/CombatStatsSection';
@@ -4,7 +4,6 @@ import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Separator } from '@/components/ui/separator'; import { Separator } from '@/components/ui/separator';
import { FlaskConical } from 'lucide-react'; import { FlaskConical } from 'lucide-react';
import { ELEMENTS } from '@/lib/game/constants'; import { ELEMENTS } from '@/lib/game/constants';
import { fmt, fmtDec } from '@/lib/game/stores';
import { usePrestigeStore, useManaStore } from '@/lib/game/stores'; import { usePrestigeStore, useManaStore } from '@/lib/game/stores';
import type { ElementState } from '@/lib/game/types'; import type { ElementState } from '@/lib/game/types';
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@@ -10,11 +10,10 @@ import {
Skull, Skull,
Zap, Zap,
Waves, Waves,
Star,
CloudLightning, CloudLightning,
Snowflake, Snowflake,
Sparkles, Sparkles,
Globe, Globe
} from "lucide-react"; } from "lucide-react";
interface ElementBadgeProps extends React.HTMLAttributes<HTMLSpanElement> { interface ElementBadgeProps extends React.HTMLAttributes<HTMLSpanElement> {
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@@ -1,6 +1,6 @@
import * as React from "react"; import * as React from "react";
import { cn } from "@/lib/utils"; import { cn } from "@/lib/utils";
import { Check, Circle, ArrowRight } from "lucide-react"; import { Check } from "lucide-react";
interface StepperProps extends React.HTMLAttributes<HTMLDivElement> { interface StepperProps extends React.HTMLAttributes<HTMLDivElement> {
steps: string[]; steps: string[];
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@@ -1,5 +1,5 @@
import { describe, it, expect } from 'vitest'; import { describe, it, expect } from 'vitest';
import { calculateEffectCapacityCost, ENCHANTMENT_EFFECTS } from '../data/enchantment-effects'; import { calculateEffectCapacityCost } from '../data/enchantment-effects';
import { EQUIPMENT_TYPES } from '../data/equipment'; import { EQUIPMENT_TYPES } from '../data/equipment';
import { ATTUNEMENTS_DEF, getAttunementConversionRate } from '../data/attunements'; import { ATTUNEMENTS_DEF, getAttunementConversionRate } from '../data/attunements';
import { getFloorMaxHP } from '../utils'; import { getFloorMaxHP } from '../utils';
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@@ -12,7 +12,7 @@ import {
getMeditationBonus, getMeditationBonus,
getIncursionStrength, getIncursionStrength,
} from '../utils'; } from '../utils';
import { MAX_DAY, INCURSION_START_DAY, HOURS_PER_TICK } from '../constants'; import { MAX_DAY, INCURSION_START_DAY } from '../constants';
describe('fmt', () => { describe('fmt', () => {
it('should format numbers < 1000 as integers', () => { it('should format numbers < 1000 as integers', () => {
@@ -2,7 +2,6 @@ import { describe, it, expect, beforeEach } from 'vitest';
import { useGameStore } from '../stores/gameStore'; import { useGameStore } from '../stores/gameStore';
import { useManaStore } from '../stores/manaStore'; import { useManaStore } from '../stores/manaStore';
import { useCombatStore } from '../stores/combatStore'; import { useCombatStore } from '../stores/combatStore';
import { useUIStore } from '../stores/uiStore';
import { MAX_DAY } from '../constants'; import { MAX_DAY } from '../constants';
import { getFloorMaxHP } from '../utils'; import { getFloorMaxHP } from '../utils';
import { resetAllStores, tickN } from './cross-module-helpers'; import { resetAllStores, tickN } from './cross-module-helpers';
+7 -1
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@@ -1,4 +1,10 @@
import { describe, it, expect, vi, beforeEach, afterEach } from 'vitest'; import {
describe,
it,
expect,
vi,
afterEach
} from 'vitest';
import { getEnemyName, generateSwarmEnemies } from '../utils/enemy-utils'; import { getEnemyName, generateSwarmEnemies } from '../utils/enemy-utils';
import { FLOOR_ELEM_CYCLE } from '../constants'; import { FLOOR_ELEM_CYCLE } from '../constants';
@@ -5,7 +5,6 @@
import { describe, it, expect } from 'vitest'; import { describe, it, expect } from 'vitest';
import { getFloorMaxHP, getFloorElement } from '../utils/floor-utils'; import { getFloorMaxHP, getFloorElement } from '../utils/floor-utils';
import { FLOOR_ELEM_CYCLE } from '../constants';
// Helper: compute expected guardian HP (same formula as guardian-data.ts) // Helper: compute expected guardian HP (same formula as guardian-data.ts)
function guardianHP(floor: number): number { function guardianHP(floor: number): number {
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@@ -20,7 +20,7 @@ function getDamageMult(mult: number, extraPacts: number, mitigation: number): nu
} }
// Apply the actual calculation to test values // Apply the actual calculation to test values
function computeTestResult( multipliers: number[], extraPacts: number, mitigation: number): number { function _computeTestResult( multipliers: number[], extraPacts: number, mitigation: number): number {
const baseMult = multipliers.reduce((a, b) => a * b, 1); const baseMult = multipliers.reduce((a, b) => a * b, 1);
return getDamageMult(baseMult, extraPacts, mitigation); return getDamageMult(baseMult, extraPacts, mitigation);
} }
@@ -118,7 +118,6 @@ describe('computePactMultiplier', () => {
const floor10 = getGuardianForFloor(10)!; const floor10 = getGuardianForFloor(10)!;
const floor20 = getGuardianForFloor(20)!; const floor20 = getGuardianForFloor(20)!;
const floor30 = getGuardianForFloor(30)!; const floor30 = getGuardianForFloor(30)!;
const baseMult = floor10.damageMultiplier * floor20.damageMultiplier * floor30.damageMultiplier;
// 3 pacts: numAdditional = 2, basePenalty = 1.0, effectivePenalty = 1.0 // 3 pacts: numAdditional = 2, basePenalty = 1.0, effectivePenalty = 1.0
// result = baseMult * (1 - 1.0) = 0 // result = baseMult * (1 - 1.0) = 0
@@ -229,7 +228,6 @@ describe('computePactInsightMultiplier', () => {
const floor10 = getGuardianForFloor(10)!; const floor10 = getGuardianForFloor(10)!;
const floor20 = getGuardianForFloor(20)!; const floor20 = getGuardianForFloor(20)!;
const floor30 = getGuardianForFloor(30)!; const floor30 = getGuardianForFloor(30)!;
const baseMult = floor10.insightMultiplier * floor20.insightMultiplier * floor30.insightMultiplier;
const result = computePactInsightMultiplier({ const result = computePactInsightMultiplier({
signedPacts: [10, 20, 30], signedPacts: [10, 20, 30],
@@ -1,7 +1,7 @@
import { describe, it, expect, vi } from 'vitest'; import { describe, it, expect, vi } from 'vitest';
import { readFileSync } from 'fs'; import { readFileSync } from 'fs';
import { computeDynamicRegen } from '../effects/dynamic-compute'; import { computeDynamicRegen } from '../effects/dynamic-compute';
import { SPECIAL_EFFECTS, hasSpecial } from '../effects/special-effects'; import { SPECIAL_EFFECTS } from '../effects/special-effects';
import type { ComputedEffects } from '../effects/upgrade-effects.types'; import type { ComputedEffects } from '../effects/upgrade-effects.types';
// ─── Helpers ───────────────────────────────────────────────────────────────── // ─── Helpers ─────────────────────────────────────────────────────────────────
@@ -1,6 +1,6 @@
import { describe, it, expect } from 'vitest'; import { describe, it, expect } from 'vitest';
import { generateFloorState } from '../utils/room-utils'; import { generateFloorState } from '../utils/room-utils';
import { PUZZLE_ROOMS, SWARM_CONFIG, SPEED_ROOM_CONFIG } from '../constants'; import { SWARM_CONFIG } from '../constants';
import { getGuardianForFloor } from '../data/guardian-encounters'; import { getGuardianForFloor } from '../data/guardian-encounters';
import { getFloorMaxHP } from '../utils/floor-utils'; import { getFloorMaxHP } from '../utils/floor-utils';
import { getDodgeChance } from '../utils/room-utils'; import { getDodgeChance } from '../utils/room-utils';
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@@ -5,7 +5,7 @@ import {
getDodgeChance, getDodgeChance,
getPuzzleProgressSpeed, getPuzzleProgressSpeed,
} from '../utils/room-utils'; } from '../utils/room-utils';
import { PUZZLE_ROOMS, SWARM_CONFIG, SPEED_ROOM_CONFIG, FLOOR_ARMOR_CONFIG } from '../constants'; import { PUZZLE_ROOMS, SPEED_ROOM_CONFIG, FLOOR_ARMOR_CONFIG } from '../constants';
import { getAllGuardianFloors } from '../data/guardian-encounters'; import { getAllGuardianFloors } from '../data/guardian-encounters';
// ─── generateRoomType ───────────────────────────────────────────────────────── // ─── generateRoomType ─────────────────────────────────────────────────────────
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@@ -2,12 +2,11 @@
// Design system functions: calculateDesignTime, capacity cost, XP, etc. // Design system functions: calculateDesignTime, capacity cost, XP, etc.
import type { EnchantmentDesign, DesignEffect, AppliedEnchantment, DesignProgress } from './types'; import type { EnchantmentDesign, DesignEffect, AppliedEnchantment, DesignProgress } from './types';
import type { EquipmentInstance } from './types';
import type { ComputedEffects } from './effects/upgrade-effects.types'; import type { ComputedEffects } from './effects/upgrade-effects.types';
import { calculateEnchantingXP } from './data/attunements'; import { calculateEnchantingXP } from './data/attunements';
import { ENCHANTMENT_EFFECTS, calculateEffectCapacityCost } from './data/enchantment-effects'; import { ENCHANTMENT_EFFECTS, calculateEffectCapacityCost } from './data/enchantment-effects';
import { hasSpecial, SPECIAL_EFFECTS } from './effects/special-effects'; import { hasSpecial, SPECIAL_EFFECTS } from './effects/special-effects';
import { EQUIPMENT_TYPES, type EquipmentCategory } from './data/equipment'; import { EQUIPMENT_TYPES } from './data/equipment';
// ─── Design Creation & Calculation ────────────────────────────────────────── // ─── Design Creation & Calculation ──────────────────────────────────────────
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@@ -4,7 +4,6 @@
import type { EquipmentInstance, EquipmentCraftingProgress } from './types'; import type { EquipmentInstance, EquipmentCraftingProgress } from './types';
import { CRAFTING_RECIPES, canCraftRecipe, type CraftingRecipe } from './data/crafting-recipes'; import { CRAFTING_RECIPES, canCraftRecipe, type CraftingRecipe } from './data/crafting-recipes';
import { EQUIPMENT_TYPES } from './data/equipment'; import { EQUIPMENT_TYPES } from './data/equipment';
import { generateInstanceId } from './crafting-utils';
import { ok, fail, ErrorCode } from './utils/result'; import { ok, fail, ErrorCode } from './utils/result';
import type { Result } from './utils/result'; import type { Result } from './utils/result';
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@@ -125,7 +125,7 @@ export function removeBlueprint(inventory: LootInventory, blueprintId: string):
} }
// Check and remove consumed blueprint (if single-use) // Check and remove consumed blueprint (if single-use)
export function consumeBlueprint(inventory: LootInventory, blueprintId: string): LootInventory { export function consumeBlueprint(inventory: LootInventory, _blueprintId: string): LootInventory {
// Blueprints are persistent for now, but this function provides future flexibility // Blueprints are persistent for now, but this function provides future flexibility
return inventory; return inventory;
} }
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@@ -3,7 +3,7 @@
import type { EquipmentInstance, EnchantmentDesign } from './types'; import type { EquipmentInstance, EnchantmentDesign } from './types';
import { EQUIPMENT_TYPES, type EquipmentCategory, type EquipmentSlot } from './data/equipment'; import { EQUIPMENT_TYPES, type EquipmentCategory, type EquipmentSlot } from './data/equipment';
import { CRAFTING_RECIPES, canCraftRecipe, type CraftingRecipe } from './data/crafting-recipes'; import { type CraftingRecipe } from './data/crafting-recipes';
// ─── Instance/ID Generation ────────────────────────────────────────────────── // ─── Instance/ID Generation ──────────────────────────────────────────────────
-2
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@@ -1,8 +1,6 @@
// ─── Crafting Recipes ───────────────────────────────────────────────────────── // ─── Crafting Recipes ─────────────────────────────────────────────────────────
// Defines what materials are needed to craft equipment from blueprints // Defines what materials are needed to craft equipment from blueprints
import type { EquipmentSlot } from './equipment/types';
export interface CraftingRecipe { export interface CraftingRecipe {
id: string; // Blueprint ID (matches loot drop) id: string; // Blueprint ID (matches loot drop)
equipmentTypeId: string; // Resulting equipment type ID equipmentTypeId: string; // Resulting equipment type ID
@@ -2,7 +2,6 @@
// All defense-related enchantment effects that can be applied to equipment // All defense-related enchantment effects that can be applied to equipment
// Currently empty - no defense effects defined in the original enchantment-effects.ts // Currently empty - no defense effects defined in the original enchantment-effects.ts
import type { EquipmentCategory } from '../equipment'
import type { EnchantmentEffectDef } from '../enchantment-types' import type { EnchantmentEffectDef } from '../enchantment-types'
export const DEFENSE_EFFECTS: Record<string, EnchantmentEffectDef> = {}; export const DEFENSE_EFFECTS: Record<string, EnchantmentEffectDef> = {};
Executable → Regular
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@@ -7,7 +7,6 @@
import type { EquipmentInstance } from './types'; import type { EquipmentInstance } from './types';
import { ENCHANTMENT_EFFECTS } from './data/enchantment-effects'; import { ENCHANTMENT_EFFECTS } from './data/enchantment-effects';
import { computeEffects } from './effects/upgrade-effects'; import { computeEffects } from './effects/upgrade-effects';
import { hasSpecial, SPECIAL_EFFECTS } from './effects/special-effects';
import { computeDisciplineEffects } from './effects/discipline-effects'; import { computeDisciplineEffects } from './effects/discipline-effects';
import type { ComputedEffects } from './effects/upgrade-effects.types'; import type { ComputedEffects } from './effects/upgrade-effects.types';
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@@ -8,7 +8,7 @@ import type { ActiveUpgradeEffect, ComputedEffects } from './upgrade-effects.typ
// ─── Upgrade Definition Cache ─────────────────────────── // ─── Upgrade Definition Cache ───────────────────────────
// No-op: skill evolution paths have been removed // No-op: skill evolution paths have been removed
function buildUpgradeCache(): void { function _buildUpgradeCache(): void {
// No-op: no upgrade definitions to cache // No-op: no upgrade definitions to cache
} }
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@@ -27,7 +27,7 @@ import { hasSpecial, SPECIAL_EFFECTS } from '../effects/special-effects';
*/ */
export function useManaStats() { export function useManaStats() {
const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades); const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
const rawMana = useManaStore((s) => s.rawMana); const _rawMana = useManaStore((s) => s.rawMana);
const meditateTicks = useManaStore((s) => s.meditateTicks); const meditateTicks = useManaStore((s) => s.meditateTicks);
const day = useGameStore((s) => s.day); const day = useGameStore((s) => s.day);
const hour = useGameStore((s) => s.hour); const hour = useGameStore((s) => s.hour);
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@@ -5,7 +5,7 @@ import { create } from 'zustand';
import { persist } from 'zustand/middleware'; import { persist } from 'zustand/middleware';
import { createSafeStorage } from '../utils/safe-persist'; import { createSafeStorage } from '../utils/safe-persist';
import type { AttunementState } from '../types'; import type { AttunementState } from '../types';
import { ATTUNEMENTS_DEF, getAttunementXPForLevel, MAX_ATTUNEMENT_LEVEL } from '../data/attunements'; import { getAttunementXPForLevel, MAX_ATTUNEMENT_LEVEL } from '../data/attunements';
export interface AttunementStoreState { export interface AttunementStoreState {
attunements: Record<string, AttunementState>; attunements: Record<string, AttunementState>;
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@@ -8,7 +8,6 @@ import type { CombatStore, CombatState } from './combat-state.types';
import type { SpellState } from '../types'; import type { SpellState } from '../types';
import { getFloorMaxHP, getFloorElement, calcDamage, canAffordSpellCost, deductSpellCost } from '../utils'; import { getFloorMaxHP, getFloorElement, calcDamage, canAffordSpellCost, deductSpellCost } from '../utils';
import { computeDisciplineEffects } from '../effects/discipline-effects'; import { computeDisciplineEffects } from '../effects/discipline-effects';
import { ErrorCode } from '../utils/result';
/** /**
* Create a default CombatTickResult for safe fallback on error. * Create a default CombatTickResult for safe fallback on error.
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View File
@@ -6,7 +6,6 @@ import { persist } from 'zustand/middleware';
import { createSafeStorage } from '../utils/safe-persist'; import { createSafeStorage } from '../utils/safe-persist';
import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType } from '../types'; import type { GameAction, SpellState, FloorState, GolemancyState, ActivityLogEntry, AchievementState, EquipmentSpellState, ActivityEventType } from '../types';
import { getFloorMaxHP } from '../utils'; import { getFloorMaxHP } from '../utils';
import { usePrestigeStore } from './prestigeStore';
import { generateFloorState } from '../utils/room-utils'; import { generateFloorState } from '../utils/room-utils';
import { addActivityLogEntry } from '../utils/activity-log'; import { addActivityLogEntry } from '../utils/activity-log';
import { processCombatTick, makeInitialSpells } from './combat-actions'; import { processCombatTick, makeInitialSpells } from './combat-actions';
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@@ -1,7 +1,6 @@
// ─── Crafting Store ───────────────────────────────────────────────────── // ─── Crafting Store ─────────────────────────────────────────────────────
import { create } from 'zustand'; import { create } from 'zustand';
import { persist } from 'zustand/middleware'; import { persist } from 'zustand/middleware';
import type { DesignProgress, EnchantmentDesign, DesignEffect } from '../types';
import type { EquipmentSlot } from '../types/equipmentSlot'; import type { EquipmentSlot } from '../types/equipmentSlot';
import type { CraftingStore, CraftingState } from './craftingStore.types'; import type { CraftingStore, CraftingState } from './craftingStore.types';
import * as CraftingUtils from '../crafting-utils'; import * as CraftingUtils from '../crafting-utils';
@@ -16,7 +15,6 @@ import * as CraftingEquipment from '../crafting-equipment';
import { equipItem as equipItemAction, unequipItem as unequipItemAction } from '../crafting-actions/equipment-actions'; import { equipItem as equipItemAction, unequipItem as unequipItemAction } from '../crafting-actions/equipment-actions';
import { ErrorCode } from '../utils/result'; import { ErrorCode } from '../utils/result';
import { createSafeStorage } from '../utils/safe-persist'; import { createSafeStorage } from '../utils/safe-persist';
import type { Result } from '../utils/result';
import { createInitialEquipmentInstances } from './crafting-initial-state'; import { createInitialEquipmentInstances } from './crafting-initial-state';
export const useCraftingStore = create<CraftingStore>()( export const useCraftingStore = create<CraftingStore>()(
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@@ -6,10 +6,9 @@ import type { DisciplineState } from '../types/disciplines';
import type { ElementState } from '../types'; import type { ElementState } from '../types';
import { import {
calculateManaDrain, calculateManaDrain,
calculateStatBonus,
canProceedDiscipline, canProceedDiscipline,
checkDisciplinePrerequisites, checkDisciplinePrerequisites,
getUnlockedPerks, getUnlockedPerks
} from '../utils/discipline-math'; } from '../utils/discipline-math';
import { baseDisciplines } from '../data/disciplines/base'; import { baseDisciplines } from '../data/disciplines/base';
import { elementalAttunementDisciplines } from '../data/disciplines/elemental'; import { elementalAttunementDisciplines } from '../data/disciplines/elemental';
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@@ -5,7 +5,6 @@ import { usePrestigeStore } from './prestigeStore';
import { useManaStore } from './manaStore'; import { useManaStore } from './manaStore';
import { useCombatStore } from './combatStore'; import { useCombatStore } from './combatStore';
import { computeDisciplineEffects } from '../effects/discipline-effects'; import { computeDisciplineEffects } from '../effects/discipline-effects';
import { useDisciplineStore } from './discipline-slice';
export const createResetGame = (set: (state: Partial<GameCoordinatorState>) => void, initialState: GameCoordinatorState) => () => { export const createResetGame = (set: (state: Partial<GameCoordinatorState>) => void, initialState: GameCoordinatorState) => () => {
// Clear all persisted state // Clear all persisted state
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@@ -2,11 +2,8 @@ import { useEffect } from 'react';
import { useGameStore } from './gameStore'; import { useGameStore } from './gameStore';
import { useManaStore } from './manaStore'; import { useManaStore } from './manaStore';
import { usePrestigeStore } from './prestigeStore'; import { usePrestigeStore } from './prestigeStore';
import { useCombatStore } from './combatStore';
import { useUIStore } from './uiStore';
import { useCraftingStore } from './craftingStore'; import { useCraftingStore } from './craftingStore';
import { useDisciplineStore } from './discipline-slice'; import { getUnifiedEffects } from '../effects';
import { getUnifiedEffects, type UnifiedEffects } from '../effects';
import { computeDisciplineEffects } from '../effects/discipline-effects'; import { computeDisciplineEffects } from '../effects/discipline-effects';
import { import {
computeMaxMana, computeMaxMana,
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@@ -7,7 +7,6 @@ import { usePrestigeStore } from './prestigeStore';
import { useManaStore } from './manaStore'; import { useManaStore } from './manaStore';
import { useCombatStore } from './combatStore'; import { useCombatStore } from './combatStore';
import { computeDisciplineEffects } from '../effects/discipline-effects'; import { computeDisciplineEffects } from '../effects/discipline-effects';
import { useDisciplineStore } from './discipline-slice';
export const createStartNewLoop = (set: (state: Partial<GameCoordinatorState>) => void) => () => { export const createStartNewLoop = (set: (state: Partial<GameCoordinatorState>) => void) => () => {
const prestigeState = usePrestigeStore.getState(); const prestigeState = usePrestigeStore.getState();
Executable → Regular
+3 -8
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@@ -4,7 +4,7 @@
import { create } from 'zustand'; import { create } from 'zustand';
import { persist } from 'zustand/middleware'; import { persist } from 'zustand/middleware';
import { TICK_MS, HOURS_PER_TICK, MAX_DAY, getStudySpeedMultiplier } from '../constants'; import { HOURS_PER_TICK, MAX_DAY } from '../constants';
import { getGuardianForFloor } from '../data/guardian-encounters'; import { getGuardianForFloor } from '../data/guardian-encounters';
import { hasSpecial, SPECIAL_EFFECTS } from '../effects/special-effects'; import { hasSpecial, SPECIAL_EFFECTS } from '../effects/special-effects';
import { computeEquipmentEffects } from '../effects'; import { computeEquipmentEffects } from '../effects';
@@ -14,19 +14,14 @@ import { computeDisciplineEffects } from '../effects/discipline-effects';
import { import {
computeMaxMana, computeMaxMana,
computeRegen, computeRegen,
getFloorElement,
getFloorMaxHP,
getMeditationBonus, getMeditationBonus,
getIncursionStrength, getIncursionStrength,
calcInsight, calcInsight
calcDamage,
deductSpellCost,
canAffordSpellCost,
} from '../utils'; } from '../utils';
import { useUIStore } from './uiStore'; import { useUIStore } from './uiStore';
import { usePrestigeStore } from './prestigeStore'; import { usePrestigeStore } from './prestigeStore';
import { useManaStore } from './manaStore'; import { useManaStore } from './manaStore';
import { useCombatStore, makeInitialSpells } from './combatStore'; import { useCombatStore } from './combatStore';
import { useAttunementStore } from './attunementStore'; import { useAttunementStore } from './attunementStore';
import { useCraftingStore } from './craftingStore'; import { useCraftingStore } from './craftingStore';
import { useDisciplineStore } from './discipline-slice'; import { useDisciplineStore } from './discipline-slice';
+1 -1
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@@ -6,7 +6,7 @@ import { persist } from 'zustand/middleware';
import { createSafeStorage } from '../utils/safe-persist'; import { createSafeStorage } from '../utils/safe-persist';
import { PRESTIGE_DEF } from '../constants'; import { PRESTIGE_DEF } from '../constants';
import { getGuardianForFloor } from '../data/guardian-encounters'; import { getGuardianForFloor } from '../data/guardian-encounters';
import { ok, okVoid, fail, ErrorCode } from '../utils/result'; import { okVoid, fail, ErrorCode } from '../utils/result';
import type { Result } from '../utils/result'; import type { Result } from '../utils/result';
// ─── Prestige State (data only) ────────────────────────────────────────────── // ─── Prestige State (data only) ──────────────────────────────────────────────
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@@ -2,7 +2,15 @@
// Moved from store-modules/room-utils.ts to eliminate legacy dependencies // Moved from store-modules/room-utils.ts to eliminate legacy dependencies
import type { RoomType, FloorState, EnemyState } from '../types'; import type { RoomType, FloorState, EnemyState } from '../types';
import { FLOOR_ELEM_CYCLE, PUZZLE_ROOMS, PUZZLE_ROOM_INTERVAL, PUZZLE_ROOM_CHANCE, SWARM_ROOM_CHANCE, SPEED_ROOM_CHANCE, FLOOR_ARMOR_CONFIG, SWARM_CONFIG, SPEED_ROOM_CONFIG } from '../constants'; import {
PUZZLE_ROOMS,
PUZZLE_ROOM_INTERVAL,
PUZZLE_ROOM_CHANCE,
SWARM_ROOM_CHANCE,
SPEED_ROOM_CHANCE,
FLOOR_ARMOR_CONFIG,
SPEED_ROOM_CONFIG
} from '../constants';
import { getGuardianForFloor } from '../data/guardian-encounters'; import { getGuardianForFloor } from '../data/guardian-encounters';
import { getFloorMaxHP } from './floor-utils'; import { getFloorMaxHP } from './floor-utils';
import { getFloorElement } from './floor-utils'; import { getFloorElement } from './floor-utils';
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@@ -2,7 +2,7 @@
// Spire-specific utility functions for room generation, enemy stat scaling, etc. // Spire-specific utility functions for room generation, enemy stat scaling, etc.
import type { RoomType, FloorState, EnemyState } from '../types'; import type { RoomType, FloorState, EnemyState } from '../types';
import { FLOOR_ELEM_CYCLE, PUZZLE_ROOMS } from '../constants'; import { PUZZLE_ROOMS } from '../constants';
import { getFloorMaxHP, getFloorElement } from './floor-utils'; import { getFloorMaxHP, getFloorElement } from './floor-utils';
import { getEnemyName } from './enemy-utils'; import { getEnemyName } from './enemy-utils';
import { getGuardianForFloor, isGuardianFloor } from '../data/guardian-encounters'; import { getGuardianForFloor, isGuardianFloor } from '../data/guardian-encounters';
@@ -62,7 +62,7 @@ export function generateSpireRoomType(floor: number, roomIndex: number, totalRoo
return generateCombatRoomType(floor); return generateCombatRoomType(floor);
} }
function generateCombatRoomType(floor: number): RoomType { function generateCombatRoomType(_floor: number): RoomType {
const roll = Math.random(); const roll = Math.random();
if (roll < 0.12) return 'swarm'; if (roll < 0.12) return 'swarm';
if (roll < 0.22) return 'speed'; if (roll < 0.22) return 'speed';